Paladin
Paladin
24 ana yetenek ve 168 geliştirme. 270 kaynak düğümü ve 264 bağlantı.
192 kayıt
Paladin · Adalet
Absolution
Purify now can be cast on enemies. Instead of Dazing them, it deals — damage and makes enemies Vulnerable for — seconds.
Paladin · Hare
Additional Bounce
Holy Light Aura's active bounces — additional time.
Paladin · Cesaret
Additional Charge
Falling Star has 1 additional Charge.
Paladin · Hare
Additional Maximum Resource
Fanaticism Aura's passive also grants you and your allies — Maximum Resource.
Paladin · Çekirdek
Additional Strikes
Zeal gains — additional strikes.
Paladin · Hare
Additional Targets
Holy Light Aura's passive now targets — additional enemies.
Paladin · Temel
Advance
Faith Cost: — Generate Faith: — Lucky Hit Chance: — Advance forward with your weapon, dealing — damage.
Paladin · Cesaret
Aegis
Cooldown: — seconds Surround yourself with shields of the Light, Taunting Close enemies and gaining — Block Chance and — Armor for — seconds.
Paladin · Ulti
Arbiter of Justice
Cooldown: — seconds Lucky Hit Chance: — Ascend to the heavens and crash upon the battlefield as an Arbiter for — seconds, dealing — damage upon landing.
Paladin · Çekirdek
Armor and Block Chance Bonus
Blessed Shield increases your Armor by — and Block Chance by — for — seconds each time it hits an enemy.
Paladin · Adalet
Atonement
Condemn Casts significantly faster instead of Pulling enemies in, dealing — damage.
Paladin · Ulti
Barricade
Killing enemies inside of your Fortress extends its duration by — seconds up to — seconds. You may recast Fortress to move it to your current location.
Paladin · Adalet
Bastion
Consecration Immobilizes enemies and can be cast anywhere.
Paladin · Çekirdek
Blessed Hammer
Faith Cost: — Lucky Hit Chance: — Throw a Blessed Hammer that spirals out, dealing — damage.
Paladin · Çekirdek
Blessed Shield
Faith Cost: — Lucky Hit Chance: — Bless and hurl your shield with Holy energy, dealing — damage that ricochets up to — times.
Paladin · Cesaret
Block Damage Reduction
Casting Aegis increases your Block Damage Reduction by — while active.
Paladin · Hare
Bonus Healing
Defiance Aura grants you and your allies — Healing received.
Paladin · Temel
Brandish
Faith Cost: — Generate Faith: — Lucky Hit Chance: — Brandish the Light, unleashing an arc that deals — damage.
Paladin · Çekirdek
Breach
Hits with Shield Bash grant you — Retribution Chance for — seconds, stacking up to — times.
Paladin · Çekirdek
Cast Speed
Blessed Shield gains — increased Cast Speed.
Paladin · Çekirdek
Cast Speed
Blessed Hammer gains — increased Cast Speed and its hammers travel — faster.
Paladin · Çekirdek
Cast Speed
Divine Lance gains — increased Cast Speed.
Paladin · Temel
Cast Speed
Increase Holy Bolt's Cast Speed by — when hitting an enemy for — seconds, up to —. Decrease Holy Bolt's Cooldown by —.
Paladin · Temel
Cast Speed
Brandish has — increased Cast Speed.
Paladin · Temel
Clash
Faith Cost: — Generate Faith: — Lucky Hit Chance: — Strike an enemy with your weapon and shield, dealing — damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by — for — seconds.
Paladin · Adalet
Condemn
Cooldown: — seconds Lucky Hit Chance: — Harness the Light and Pull enemies in after —— seconds, briefly Stunning them and dealing — damage. While Casting Condemn, you become Unhindered for — seconds.
Paladin · Adalet
Consecration
Cooldown: — seconds Lucky Hit Chance: — Bathe in the Light for — seconds, Healing you and your allies for — Maximum Life (—) per second and damaging enemies for — damage per second.
Paladin · Adalet
Cooldown Reduction
Consuming Judgement reduces Spear of the Heavens active cooldown by — seconds.
Paladin · Cesaret
Cooldown Reduction
Killing a Vulnerable enemy reduces the Cooldown of Falling Star by — seconds.
Paladin · Adalet
Cooldown Reduction
Condemn reduces its cooldown by — second for each enemy hit, up to — seconds.
Paladin · Adalet
Cooldown Reduction
Purify reduces its cooldown by — second per enemy it hits up to — seconds.
Paladin · Cesaret
Cooldown Reduction
Reduce Aegis's cooldown by — seconds.
Paladin · Ulti
Cooldown Reduction
Reduce Arbiter of Justice's Cooldown by — seconds.
Paladin · Çekirdek
Cost Reduction
Casting Blessed Hammer reduces its cost by — for — seconds, up to — times.
Paladin · Çekirdek
Cost Reduction
Killing enemies with Divine Lance reduces the cost of your next Divine Lance by —% up to —%
Paladin · Cesaret
Cost Reduction
Rally's Cooldown and Costs are reduced by —.
Paladin · Çekirdek
Critical Strike Chance
Zeal has an additional — Critical Strike Chance. Double this bonus against Weakened enemies.
Paladin · Ulti
Critical Strike Chance
Casting Zenith increases your — Critical Strike Chance for — seconds.
Paladin · Cesaret
Critical Strike Chance
Casting Rally increases your Critical Strike Chance by — while active.
Paladin · Temel
Critical Strike Chance
Advance grants — Critical Strike Chance for — seconds.
Paladin · Temel
Cross Strike
Brandish unleashes — additional arcs, dealing — damage.
Paladin · Temel
Crusader's March Effectiveness
Increase the effect of Crusader's March by —
Paladin · Çekirdek
Cull the Wicked
Zeal's cleave is larger, gains — additional strikes, and deals — increased damage to Weakened enemies.
Paladin · Cesaret
Damage
Falling Star deals — increased damage if it is cast again within — seconds.
Paladin · Çekirdek
Damage Bonus
Blessed Shield deals — of your shield's Block Chance as additional damage.
Paladin · Çekirdek
Damage Bonus
Shield Bash deals — more damage to its primary target.
Paladin · Çekirdek
Damage Bonus
Hitting enemies with Blessed Hammer increases its damage by — up to — times, for — seconds.
Paladin · Çekirdek
Damage Bonus
Divine Lance deals — increased damage. Double this bonus against Vulnerable enemies.
Paladin · Ulti
Damage Bonus
Enemies hit by Heaven's Fury take — increased damage from Heaven's Fury forever.
Paladin · Cesaret
Damage Bonus
Shield Charge's damage increases by — when it hits an enemy for — seconds, up to —.
Paladin · Temel
Damage Increase
Clash deals — increased damage
Paladin · Temel
Damage Increase
Holy Bolt deals — increased damage.
Paladin · Temel
Damage Increase
Brandish deals — increased damage
Paladin · Çekirdek
Death or Glory
Zeal costs — Maximum Life instead of Faith and strikes around you in a circle. Whenever you lose Life, Zeal's damage increases by — and Critical Strike Chance by — for — seconds.
Paladin · Hare
Defiance Aura
Faith Cost: — Cooldown: — seconds Lucky Hit Chance: — Passive: Your presence reinforces you and your allies, granting — Armor and — bonus on All Resistances. Active: You become Unstoppable for — seconds.
Paladin · Çekirdek
Disciple's Halo
Blessed Hammer becomes a Disciple Skill. Blessed Hammer follows and orbits around you, dealing — damage and attacking — faster.
Paladin · Çekirdek
Distance
Shield Bash now travels farther.
Paladin · Temel
Divine Bolt
Holy Bolt becomes a Disciple Skill. Holy Bolt pierces, deals — damage, and applies Vulnerable.
Paladin · Ulti
Divine Intervention
Arbiter of Justice ascends for an additional — seconds and rains Blessed Spears on the battlefield. Upon landing, Arbiter of Justice bombards the battlefield with — additional Blessed Spears, applying Vulnerable for — seconds.
Paladin · Çekirdek
Divine Javelin
Throw Divine Lance, dealing — damage to the first enemy hit and bursting for an additional — damage. The first time an enemy is hit by a Divine Lance, they are impaled and dragged with it.
Paladin · Çekirdek
Divine Lance
Faith Cost: — Lucky Hit Chance: — Impale enemies with a heavenly lance, stabbing — times for — damage each.
Paladin · Ulti
Duration
Increase Heaven's Fury duration by — seconds.
Paladin · Adalet
Duration
Increase the duration of Consecration by —.
Paladin · Cesaret
Duration
Increase Aegis's duration by —.
Paladin · Ulti
Duration
Arbiter's duration is increased by — seconds.
Paladin · Ulti
Duration
Increase Fortress's duration by — seconds.
Paladin · Cesaret
Duration Bonus
Increases Rally's duration by — seconds.
Paladin · Adalet
Echo
Purify echoes — additional times outward from where it is Cast.
Paladin · Ulti
Empyrean Edge
Zenith is now also a Mobility Skill that: Dashes to enemies Gains — Critical Strike Damage
Paladin · Ulti
Entrench
While inside of Fortress your Life cannot be reduced below 1. Fortress duration is reduced by —.
Paladin · Hare
Extra Passive Stack
Fanaticism Aura's passive stacks — additional time.
Paladin · Çekirdek
Faith Generation
When Blessed Shield hits a Crowd Controlled enemy, gain — Faith.
Paladin · Temel
Faith Generation
Clash generates — additional Faith.
Paladin · Temel
Faith Generation
Holy Bolt generates an additional — Faith.
Paladin · Adalet
Faith Generation
Purify generates — Faith for each enemy it hits.
Paladin · Temel
Faith Generation
Brandish generates — additional Faith.
Paladin · Cesaret
Faith Is My Shield
Aegis now applies Judgement instead of Taunting enemies. Blocking while Aegis is active applies Judgement to the attacker.
Paladin · Cesaret
Falling Star
Cooldown: —— seconds Lucky Hit Chance: — Soar into the air with angelic wings and dive onto the battlefield, dealing — damage on takeoff and — damage on landing.
Paladin · Cesaret
Fanatic Descent
Falling Star becomes a Zealot skill, now dealing — damage on landing and Weakening enemies hit for — seconds.
Paladin · Hare
Fanaticism Aura
Faith Cost: — Cooldown: — seconds Passive: Spending Faith emanates power from you, granting you and your allies — Attack Speed and — Critical Strike Chance for — seconds up to a maximum of — times. Active: Weaken all Nearby enemies for — seconds.
Paladin · Cesaret
Faster Than Light
Falling Star cuts through the battlefield, Knocking Down enemies for — seconds when landing and creating a fissure along your path that deals — damage before erupting for — damage.
Paladin · Ulti
Final Justice
Heaven's Fury can Cast anywhere, concentrating the Light as it grows and Pulls enemies in while dealing — damage per second before erupting for — damage. Heaven's Fury's Cooldown is increased by — seconds.
Paladin · Adalet
Fist of the Heavens
Spear of the Heavens becomes a Core Skill and is now pure Holy energy that crashes down from the sky. On impact it deals — damage and breaks into — projectiles, dealing — additional damage to enemies in their path.
Paladin · Temel
Flash of the Blade
Advance becomes a Disciple Skill and has a —— second cooldown. Advance becomes a dash that cuts through enemies, applying Vulnerable and dealing — damage.
Paladin · Çekirdek
Fortify
Critically Striking enemies with Zeal has a — chance to grant — of Maximum Life (—) as Fortify.
Paladin · Adalet
Fortify
Consecration's initial Cast Fortifies you for — of Maximum Life (—) per enemy hit.
Paladin · Temel
Fortify
Grants — of Maximum Life (—) as Fortify when Advance hits an enemy for the first time.
Paladin · Ulti
Fortress
Cooldown: —— seconds Lucky Hit Chance: — Make your stand, becoming Immune for — seconds and create a defensive area around you for — seconds. Standing in your Fortress grants you and your allies — Resolve stacks every — seconds.
Paladin · Ulti
Free Cast
While inside of your Fortress your Skills are free to Cast.
Paladin · Adalet
Gather the Guilty
Condemn now has 1 additional Charge and applies Vulnerable for — seconds.
Paladin · Adalet
Hallowed Ground
Consecration's size is increased by — While inside Consecration, you and your allies deal — additional damage and consume — less resource.
Paladin · Ulti
Heaven's Fury
Cooldown: — seconds Lucky Hit Chance: — Grasp the Light, dealing — damage around you per second before releasing it to seek Nearby enemies and dealing — damage per hit for — seconds.
Paladin · Cesaret
Hit Count As Blocking
Shield Charge's hits count as Blocks.
Paladin · Çekirdek
Hits Are Blocks
Shield Bash's hits counts as Blocks. This effect can trigger once per Cast.
Paladin · Temel
Holy Bolt
Faith Cost: — Generate Faith: — Lucky Hit Chance: — Throw a Holy hammer, dealing — damage.
Paladin · Hare
Holy Light Aura
Cooldown: — seconds Lucky Hit Chance: —% Passive: You and your allies emanate the Light, dealing — damage every — seconds to — random Nearby enemies. Attack Speed further increases this damage. Active: Unleash — pure bolts of light, dealing — Holy damage to the Closest enemy and chaining up to — additional enemies bef
Paladin · Cesaret
Impunity
While Aegis is active, you gain — Thorns and Retribution Chance.
Paladin · Ulti
Judgement
Heaven's Fury's light Judges enemies.
Paladin · Adalet
Judgement Damage Bonus
Spear of the Heavens deals — increased damage against enemies affected by Judgement.
Paladin · Hare
Judgement Damage Bonus
Holy Light Aura's deals — increased damage against enemies affected by Judgement.
Paladin · Çekirdek
Lay Siege
Whenever you have Resolve, Shield Bash increases impact size by — and deals — damage. Gain — Resolve per enemy hit.
Paladin · Hare
Maximum Life
Defiance Aura's passive also grants you and your allies —% Maximum Life.
Paladin · Çekirdek
Mortar Combat
Blessed Hammer mortars — hammers to the ground, dealing — damage in an area.
Paladin · Adalet
Movement Speed
Casting Condemn increases your Movement Speed by — for — seconds.
Paladin · Ulti
Movement Speed
Arbiter form grants an additional — Movement Speed.
Paladin · Adalet
Part the Heavens
Spear of the Heavens now drops — spears along the path toward your target.
Paladin · Cesaret
Phalanx Charge
Shield Charge surges forward in a wave of energy and Knocks enemies Back, dealing — damage.
Paladin · Hare
Potency
Defiance Aura gains — more bonus from potency.
Paladin · Hare
Potency
Fanaticism Aura gains — more bonus from potency.
Paladin · Hare
Potency
Holy Light Aura gains — more bonus from potency.
Paladin · Adalet
Projectiles
Spear of the Heavens releases — additional projectiles after its 1st impact.
Paladin · Adalet
Pronouncement of Heaven
Spear of the Heavens gains — initial spears that deal — damage per second for — seconds. These spears can be marked with Judgement.
Paladin · Temel
Punishment
You are emboldened during Crusader's March, granting: — Retribution Chance — Thorns — Thorns damage
Paladin · Adalet
Purify
Cooldown: — seconds Lucky Hit Chance: — Enshroud your enemies in the Light, Dazing them for — seconds.
Paladin · Cesaret
Rally
Charges: — Charge Cooldown: — secondsHealth Cost:— Rally forth, generating — Faith and gaining — Movement Speed for — seconds.
Paladin · Ulti
Rampart of Thorns
Enemies inside Fortress are Slowed by — and take — of your Thorns damage per second.
Paladin · Ulti
Reach of the Law
Arbiter's Wing Strikes now apply Judgement to enemies.
Paladin · Cesaret
Relentless Charge
Shield Charge becomes a Core Skill that deals — damage. Shield Charge now costs — Faith to Cast and an additional — Faith per second.
Paladin · Temel
Resolve
Striking an enemy with Clash grants — stacks of Resolve.
Paladin · Cesaret
Resolve
Shield Charge grants — Resolve whenever it hits an enemy.
Paladin · Ulti
Resolve Damage Bonus
While inside of your Fortress you gain — damage per stack of Resolve.
Paladin · Hare
Resource Generation
Fanaticism Aura increases Resource Generation for you and your allies by —.
Paladin · Adalet
Resource Generation
Consecration increases Primary Resource Generation for you and your allies by —.
Paladin · Cesaret
Retribution
Shield Charge grants — Retribution chance while charging when you hit an enemy up to —.
Paladin · Temel
Returning Light
Brandish's light returns to you, dealing — damage on its return.
Paladin · Temel
Ricocheting Bolt
Holy Bolt deals — damage and ricochets — times.
Paladin · Hare
Rite of Humility
Fanaticism Aura's active instead makes Nearby enemies Vulnerable for — seconds. Damaging Vulnerable enemies will also trigger Fanaticism's Passive.
Paladin · Hare
Rite of Judgement
Holy Light's active also Judges enemies and its Cooldown is reduced per rank.
Paladin · Hare
Rite of Mercy
Holy Light's active chains — more times and Fortifies you and your allies for — of their Maximum Life (—).
Paladin · Hare
Rite of Might
Defiance Aura's increases your damage by — for — seconds whenever you gain Resolve.
Paladin · Hare
Rite of Prayer
Defiance Aura's passive also Heals you and your allies for — of your Maximum Life (—) per second. Healing yourself and allies grants — stacks of Resolve every — second.
Paladin · Hare
Rite of Redemption
Weakened enemies who die within Fanaticism Aura's radius Heal you for — and Fortify for — of your Maximum Life (—).
Paladin · Hare
Rite of Submission
Holy Light's active now Stuns enemies for — seconds and deals — damage in an area if the enemy dies during this effect.
Paladin · Hare
Rite of Thorns
Defiance Aura's passive also grants — Thorns and increases you and your allies' Thorns by —. Defiance Aura's active instead releases a nova dealing — of your Thorns damage.
Paladin · Hare
Rite of Vengeance
Fanaticism Aura Passive increases Critical Strike Damage by — for you and your allies. Critical Strikes trigger Fanaticism's Passive.
Paladin · Adalet
Sanctify
Consecration lasts — seconds, increasing its damage and Healing by — each second. Consecration detonates when it expires, dealing — damage to all enemies and Healing you and your allies for — of their Maximum Life (—).
Paladin · Temel
Seize Them
Your Resolve empowers Clash, dealing — increased damage per stack of Resolve, up to — stacks. Every 3rd strike, enemies are Pulled in.
Paladin · Adalet
Sentence
Purify also Judges enemies and its cooldown is reduced by — seconds.
Paladin · Ulti
Seraph's Wings
Arbiter form gains the following benefits: Wing Strikes deal — increased damage Wing Strikes apply Vulnerable
Paladin · Ulti
Sermon of Steel
Zenith unleashes your wrath, dealing — damage and can be cast indefinitely for — seconds before starting its Cooldown. Instead of Knocking Down enemies, Zenith's 2nd strike extends this duration by — second.
Paladin · Çekirdek
Shattering Blow
Blessed Hammer deals — damage and shatters into — small explosions on impact, dealing — damage each.
Paladin · Adalet
Shepherd the Flock
Condemn's build up marks all enemies and drags them to your location after it Casts.
Paladin · Çekirdek
Shield Bash
Faith Cost: — Lucky Hit Chance: — Charge at an enemy and bash in front of you, dealing — damage.
Paladin · Cesaret
Shield Charge
Faith Cost: — plus 1 more per secondCooldown: — seconds Lucky Hit Chance: — Charge with your shield and push enemies Back, granting — Armor and dealing — damage while Channeling.
Paladin · Çekirdek
Shield of Justice
Blessed Shield detonates Judgement and ricochets — additional times. Whenever Blessed Shield detonates Judgement, it empowers your next throw to deal — increased damage, up to a maximum of — times and it increases your Judgement damage by — for — seconds.
Paladin · Çekirdek
Shield of Retribution
Blessed Shield becomes a Juggernaut Skill. Blessed Shield travels straight without returning, pulsing — of your Thorns damage for — seconds before bursting for — damage.
Paladin · Çekirdek
Shield of the Revenant
Blessed Shield now boomerangs and pierces instead of ricocheting, dealing — damage. Hitting enemies with Blessed Shield increases its damage by — for — seconds up to — times.
Paladin · Çekirdek
Size Bonus
Shield Bash gains — increased size.
Paladin · Adalet
Size Bonus
Increase the size of Purify by —.
Paladin · Adalet
Size Increase
Condemn's size is increased by —.
Paladin · Temel
Skirmish
Clash becomes a Zealot Skill and cleaves in an area for — damage. Crusaders March no longer grants Block Chance or Resolve, instead granting — Critical Strike Chance up to —.
Paladin · Çekirdek
Slow
Blessed Hammer now Slows enemies by — for — seconds.
Paladin · Temel
Slow
Holy Bolt Slows enemies by — for — seconds.
Paladin · Ulti
Slow
Heaven's Fury Slows enemies by — for — seconds.
Paladin · Çekirdek
Smite
Shield Bash smites the first enemy it hits, dealing — damage, Stunning for — second, and Knocking Back enemies behind for — damage.
Paladin · Adalet
Spear of the Heavens
Faith Cost: —Cooldown: — seconds Lucky Hit Chance: —% Rain down — heavenly spears from the sky, dealing — damage and Knocking Down enemies for — seconds. After — seconds, the spears burst, dealing — damage.
Paladin · Çekirdek
Stacking Damage
Successive hits on the same target with Divine Lance deal —% more damage up to —%.
Paladin · Cesaret
Starfall
When landing, Falling Star deals — damage and erupts — additional times.
Paladin · Cesaret
Stay Resolute
Passive: Gaining or spending Resolve has a —% chance to trigger a free Aegis. Casting Aegis grants — stacks of Resolve.
Paladin · Temel
Storm Bolt
Holy Bolt becomes a Justice Skill with a —— second Cooldown. Holy Bolt is hurled and smashes the ground, dealing — damage and Stunning enemies in an area for — seconds.
Paladin · Ulti
Sunder
Zenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing — damage. After — second, the rift detonates for — damage.
Paladin · Adalet
Surrender
Instead of Dazing enemies, Purify now Stuns for — seconds.
Paladin · Temel
Sword of Mastery
While Healthy, Brandish deals — damage and travels — faster.
Paladin · Çekirdek
Tip of the Spear
Divine Lance flurries, stabbing — additional times and deals — damage each. Killing Vulnerable enemies with Divine Lance increases its Attack Speed by — for — seconds, up to —.
Paladin · Ulti
Triplicate
Heaven's Fury splits into 3 beams, dealing — damage each hit for — seconds.
Paladin · Temel
Unhindered
Casting Advance grants you Unhindered for — seconds.
Paladin · Cesaret
Unhindered and Movement Speed
Casting Rally's increases your Movement Speed by an additional — and grants Unhindered while active.
Paladin · Hare
Unstoppable
Whenever you or an ally are Injured, they become Unstoppable for — seconds and gain — Resolve. This can only occur once every — seconds
Paladin · Cesaret
Unstoppable
Casting Aegis grants Unstoppable for — seconds.
Paladin · Ulti
Unstoppable
While inside of your Fortress you are Unstoppable.
Paladin · Ulti
Unstoppable
While Zenith is active, you are Unstoppable.
Paladin · Temel
Vanguard's Rush
Advance rushes into enemies, granting — Fervor on each strike and deals an additional — damage per stack of Fervor you have.
Paladin · Cesaret
Virtuous Charge
Shield Charge becomes a Judicator Skill and consumes Judgement on impact, increasing the ending nova damage by — for each Judgement consumed up to —. When Shield Charge ends you release a Holy nova, dealing — damage and Stunning enemies for — seconds.
Paladin · Adalet
Vulnerable
Spear of the Heavens applies Vulnerable to enemies for — seconds.
Paladin · Cesaret
Vulnerable
Falling Star applies Vulnerable to enemies for — seconds on landing.
Paladin · Temel
Vulnerable
Brandish applies Vulnerable to enemies for — seconds.
Paladin · Ulti
Walk With The Light
Heaven's Fury splits into — orbiting beams, dealing — damage each hit for — seconds.
Paladin · Temel
Wave Dash
Advance becomes a Juggernaut Skill. Advance's impact waves out, dealing — damage and gains — Resolve for every 1 meter you dash.
Paladin · Çekirdek
Weaken
Zeal Weakens enemies for — seconds.
Paladin · Adalet
Weaken
Condemn applies Weaken to enemies for — seconds.
Paladin · Adalet
Weaken
Consecration Weakens enemies within.
Paladin · Ulti
Weaken
Killing Weakened enemies with Zenith reduces its cooldown by — seconds.
Paladin · Ulti
Weaken
Zenith applies Weaken to enemies.
Paladin · Temel
Weaken
Advance Weakens enemies for — seconds.
Paladin · Ulti
Wing Strike Recast
Arbiter form's Wing Strikes recast time is reduced by — seconds.
Paladin · Cesaret
Words of Inspiration
Rally spends all available Charges, reducing all active Justice Skill Cooldowns by — seconds per Charge.
Paladin · Cesaret
Words of Rejuvenation
Rally generates — more Faith and gains — additional Charge.
Paladin · Cesaret
Words of Sacrifice
Rally now costs — of your Maximum Life (—) and can stack up to — times.
Paladin · Çekirdek
Zeal
Health Cost:— Faith Cost: — Lucky Hit Chance: — Strike enemies with blinding speed, dealing — damage followed immediately by — additional strikes dealing — damage each.
Paladin · Çekirdek
Zealot's Legacy
Zeal extends its assault, randomly seeking surrounding enemies and striking — additional times.
Paladin · Çekirdek
Zealous Joust
Divine Lance becomes a Zealot Skill. Divine Lance now stabs with — additional spears in a wider area, dealing — damage each and has — increased Critical Strike Damage.
Paladin · Ulti
Zenith
Cooldown: — seconds Lucky Hit Chance: —% Summon a divine sword that cleaves the battlefield for — damage. Casting Zenith again cuts through the battlefield for — damage and Knocks Down enemies for — seconds.
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