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Paladin · Temel

Clash

Clash

Faith Cost: — Generate Faith: — Lucky Hit Chance: — Strike an enemy with your weapon and shield, dealing — damage. Striking enemies with Clash grants you Crusader's March, increasing your Block Chance by — for — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2097465
Yerelleştirme SNO
2097466
Kaynak etiketleri
Skill_JuggernautSearch_DamageSearch_Physical

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Paladin_Punish.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Paladin_Punish.stl.json
Kaynak SNO
2097465

Sabit kaynak kaydını aç ↗

SHA256: 6676738e03d69df03863b16eaf707b6248dc1d754265b31ad9f5e6ceef78094e

{if:SF_28}{c_label}Faith Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{c_label}Generate Faith:{/c_label} {c_resource}{SF_1}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Strike an enemy with your weapon and shield, dealing {c_number}{payload:MELEE_DAMAGE}{/c} damage. 

Striking enemies with {c_important}Clash{/c} grants you Crusader's March, increasing your Block Chance by {c_number}[SF_4*100|%+|]{/c} for {c_number}{buffduration:BUFF_CRUSADERS_MARCH}{/c} seconds.
243 ham ifade · Henüz çözümlenmedi

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0

$.tAttackSpeed

SF_19

$.tCombatEffectChance

SF_6

$.arResourceCosts.0.tMinRequired

SF_28 ? SF_29 : 0

$.arResourceCosts.0.tInitialCost

SF_28 ? SF_29 : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

1.25

$.tMovementPowerData.unk_b1f0f4e

1.25

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

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0

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0

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0

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0

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0

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1

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0

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0

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1

$.arCCInfo.4.tImmuneToCCDuring

0

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0

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1

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0

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0

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0

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0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

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0

$.arCCInfo.9.tUsableDuringCC

1

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0

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0

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0

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0

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0

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0

$.arCCInfo.11.tImmuneToCCDuring

0

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0

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1

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0

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0

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0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_5

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0

$.arBuffs.0.tMaxStackCount

1

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0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.0.tDamageShield.tFlatLevel

0

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0

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1

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0

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0

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100

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0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_5

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_5

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0

$.arBuffs.3.tMaxStackCount

SF_21

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_5

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

3

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

99

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

1.15 * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

20 + SF_37

$.ptScriptFormulas.2.tFormula

1.8 * SF_23

$.ptScriptFormulas.3.tFormula

50

$.ptScriptFormulas.4.tFormula

0.3 * (1 + SF_35)

$.ptScriptFormulas.5.tFormula

6

$.ptScriptFormulas.6.tFormula

50

$.ptScriptFormulas.7.tFormula

.2 * SF_38

$.ptScriptFormulas.8.tFormula

5

$.ptScriptFormulas.9.tFormula

SF_7 * SF_8

$.ptScriptFormulas.10.tFormula

SF_5

$.ptScriptFormulas.11.tFormula

.3 * SF_38

$.ptScriptFormulas.12.tFormula

.08

$.ptScriptFormulas.13.tFormula

SF_0 * 1.35

$.ptScriptFormulas.14.tFormula

3

$.ptScriptFormulas.15.tFormula

75

$.ptScriptFormulas.16.tFormula

2.5 * SF_23

$.ptScriptFormulas.17.tFormula

65

$.ptScriptFormulas.18.tFormula

SF_5

$.ptScriptFormulas.19.tFormula

Attacks_Per_Second_Total

$.ptScriptFormulas.20.tFormula

.1 * SF_38

$.ptScriptFormulas.21.tFormula

3

$.ptScriptFormulas.22.tFormula

SF_20 * SF_21

$.ptScriptFormulas.23.tFormula

1 + AoE_Size_Bonus_Per_Skill_Tag#Skill_Juggernaut

$.ptScriptFormulas.24.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 5"

$.ptScriptFormulas.25.tFormula

Chance_For_Double_Damage_Per_Power#Paladin_Punish

$.ptScriptFormulas.26.tFormula

((0.0007377*POW((Level - 1),3.6292))+2) + ((1 + ROUND(Level * 0.1)) * sLevel)

$.ptScriptFormulas.27.tFormula

2

$.ptScriptFormulas.28.tFormula

AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0

$.ptScriptFormulas.29.tFormula

Affix.S05_BSK_Generic_004."Static Value 1"

$.ptScriptFormulas.30.tFormula

SF_13 * PowerTag.Paladin_Oath_Zealot."Script Formula 2"

$.ptScriptFormulas.31.tFormula

10

$.ptScriptFormulas.32.tFormula

.20

$.ptScriptFormulas.33.tFormula

10

$.ptScriptFormulas.34.tFormula

4

$.ptScriptFormulas.35.tFormula

Mod.Upgrade4? SF_36 : 0

$.ptScriptFormulas.36.tFormula

.25

$.ptScriptFormulas.37.tFormula

Mod.Upgrade2? SF_31 : 0

$.ptScriptFormulas.38.tFormula

Mod.Upgrade4? (1 + SF_36) : 1

$.ptScriptFormulas.39.tFormula

16

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

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0

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0

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0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_13

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_13

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

0

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_30

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0