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Paladin · Ulti

Arbiter of Justice

Arbiter of Justice

Cooldown: — seconds Lucky Hit Chance: — Ascend to the heavens and crash upon the battlefield as an Arbiter for — seconds, dealing — damage upon landing.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2297125
Yerelleştirme SNO
2297126
Kaynak etiketleri
Keyword_ArbiterSkill_DiscipleSearch_Copy_UltimateSearch_DamageSkill_MobilitySearch_HolyPaladin_Skill_ArbiterOfJustice

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Paladin_Disciple_of_Justice.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Paladin_Disciple_of_Justice.stl.json
Kaynak SNO
2297125

Sabit kaynak kaydını aç ↗

SHA256: f146bf2bb110d5157ad52247c32db7b9d2ab3ea1a72b325583bc35dad0eb3838

{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Ascend to the heavens and crash upon the battlefield as an {c_important}{u}Arbiter{/u}{/c} for {c_number}[SF_9|1|]{/c} seconds, dealing {c_number}{payload:LANDING_PAYLOAD}{/c} damage upon landing.
173 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_8

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

SF_1

$.unk_e7fc6fa

0

$.tAttackRadius

SF_1

$.tMovementPowerData.unk_b1f0f4e

SF_1

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

1

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

1

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

1

$.arCCInfo.2.tBreaksCC

1

$.arCCInfo.2.tUsableDuringCC

1

$.arCCInfo.2.tImmuneToCCDuring

1

$.arCCInfo.3.tBreaksCC

1

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

1

$.arCCInfo.4.tBreaksCC

1

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

1

$.arCCInfo.5.tBreaksCC

1

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

1

$.arCCInfo.6.tBreaksCC

1

$.arCCInfo.6.tUsableDuringCC

1

$.arCCInfo.6.tImmuneToCCDuring

1

$.arCCInfo.7.tBreaksCC

1

$.arCCInfo.7.tUsableDuringCC

1

$.arCCInfo.7.tImmuneToCCDuring

1

$.arCCInfo.8.tBreaksCC

1

$.arCCInfo.8.tUsableDuringCC

1

$.arCCInfo.8.tImmuneToCCDuring

1

$.arCCInfo.9.tBreaksCC

1

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

1

$.arCCInfo.10.tBreaksCC

1

$.arCCInfo.10.tUsableDuringCC

1

$.arCCInfo.10.tImmuneToCCDuring

1

$.arCCInfo.11.tBreaksCC

1

$.arCCInfo.11.tUsableDuringCC

1

$.arCCInfo.11.tImmuneToCCDuring

1

$.arCCInfo.12.tBreaksCC

1

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

1

$.arCCInfo.13.tBreaksCC

1

$.arCCInfo.13.tUsableDuringCC

1

$.arCCInfo.13.tImmuneToCCDuring

1

$.arBuffs.0.tDuration

SF_2

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_9

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

0.75

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_26

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_9

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_32

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

16

$.ptScriptFormulas.1.tFormula

8

$.ptScriptFormulas.2.tFormula

1 + SF_18

$.ptScriptFormulas.3.tFormula

0.25

$.ptScriptFormulas.4.tFormula

0.3

$.ptScriptFormulas.5.tFormula

(0 - SF_4) + 0.5 + SF_19

$.ptScriptFormulas.6.tFormula

5

$.ptScriptFormulas.7.tFormula

6 * Table(34,sLevel)

$.ptScriptFormulas.8.tFormula

120 - SF_29

$.ptScriptFormulas.9.tFormula

((20 * Table(37,sLevel) + SF_27)  * (1 + Power_Duration_Bonus_Pct#Paladin_Sub_Angel))

$.ptScriptFormulas.10.tFormula

Mod.Upgrade1? SF_11 : 0

$.ptScriptFormulas.11.tFormula

0.5

$.ptScriptFormulas.12.tFormula

Mod.UpgradeA? SF_13 : 0

$.ptScriptFormulas.13.tFormula

2

$.ptScriptFormulas.14.tFormula

Mod.Upgrade4? SF_15 : 0

$.ptScriptFormulas.15.tFormula

.15

$.ptScriptFormulas.16.tFormula

0

$.ptScriptFormulas.17.tFormula

1.0

$.ptScriptFormulas.18.tFormula

Mod.UpgradeC? SF_22 : 0

$.ptScriptFormulas.19.tFormula

Mod.UpgradeC? 0.5 : 0

$.ptScriptFormulas.20.tFormula

4

$.ptScriptFormulas.21.tFormula

10

$.ptScriptFormulas.22.tFormula

2.0

$.ptScriptFormulas.23.tFormula

Affix_Value_1#legendary_paladin_050

$.ptScriptFormulas.24.tFormula

Affix.legendary_paladin_050."Static Value 0"

$.ptScriptFormulas.25.tFormula

(Floor((sLevel)/5))? 1 : 0

$.ptScriptFormulas.26.tFormula

Affix.Talisman_SetPower_Pala04_03."Static Value 1"

$.ptScriptFormulas.27.tFormula

Mod.Upgrade3 ? SF_28 : 0

$.ptScriptFormulas.28.tFormula

10

$.ptScriptFormulas.29.tFormula

Mod.Upgrade2 ? SF_30 : 0

$.ptScriptFormulas.30.tFormula

20

$.ptScriptFormulas.31.tFormula

Affix.Talisman_SetPower_Pala04_03."Static Value 0"/100

$.ptScriptFormulas.32.tFormula

PowerTag.Paladin_Trinity."Script Formula 24"

$.arPayloads.0.tDamage.tHitpointScalar

SF_7

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0