Arbiter of Justice
Arbiter of Justice
Cooldown: — seconds Lucky Hit Chance: — Ascend to the heavens and crash upon the battlefield as an Arbiter for — seconds, dealing — damage upon landing.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 2297125
- Yerelleştirme SNO
- 2297126
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Paladin_Disciple_of_Justice.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Paladin_Disciple_of_Justice.stl.json
- Kaynak SNO
- 2297125
SHA256: f146bf2bb110d5157ad52247c32db7b9d2ab3ea1a72b325583bc35dad0eb3838
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Ascend to the heavens and crash upon the battlefield as an {c_important}{u}Arbiter{/u}{/c} for {c_number}[SF_9|1|]{/c} seconds, dealing {c_number}{payload:LANDING_PAYLOAD}{/c} damage upon landing. 173 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_8
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
SF_1
$.unk_e7fc6fa
0
$.tAttackRadius
SF_1
$.tMovementPowerData.unk_b1f0f4e
SF_1
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
1
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
1
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
1
$.arCCInfo.2.tBreaksCC
1
$.arCCInfo.2.tUsableDuringCC
1
$.arCCInfo.2.tImmuneToCCDuring
1
$.arCCInfo.3.tBreaksCC
1
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
1
$.arCCInfo.4.tBreaksCC
1
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
1
$.arCCInfo.5.tBreaksCC
1
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
1
$.arCCInfo.6.tBreaksCC
1
$.arCCInfo.6.tUsableDuringCC
1
$.arCCInfo.6.tImmuneToCCDuring
1
$.arCCInfo.7.tBreaksCC
1
$.arCCInfo.7.tUsableDuringCC
1
$.arCCInfo.7.tImmuneToCCDuring
1
$.arCCInfo.8.tBreaksCC
1
$.arCCInfo.8.tUsableDuringCC
1
$.arCCInfo.8.tImmuneToCCDuring
1
$.arCCInfo.9.tBreaksCC
1
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
1
$.arCCInfo.10.tBreaksCC
1
$.arCCInfo.10.tUsableDuringCC
1
$.arCCInfo.10.tImmuneToCCDuring
1
$.arCCInfo.11.tBreaksCC
1
$.arCCInfo.11.tUsableDuringCC
1
$.arCCInfo.11.tImmuneToCCDuring
1
$.arCCInfo.12.tBreaksCC
1
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
1
$.arCCInfo.13.tBreaksCC
1
$.arCCInfo.13.tUsableDuringCC
1
$.arCCInfo.13.tImmuneToCCDuring
1
$.arBuffs.0.tDuration
SF_2
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_9
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
0.75
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_26
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_9
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_32
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
16
$.ptScriptFormulas.1.tFormula
8
$.ptScriptFormulas.2.tFormula
1 + SF_18
$.ptScriptFormulas.3.tFormula
0.25
$.ptScriptFormulas.4.tFormula
0.3
$.ptScriptFormulas.5.tFormula
(0 - SF_4) + 0.5 + SF_19
$.ptScriptFormulas.6.tFormula
5
$.ptScriptFormulas.7.tFormula
6 * Table(34,sLevel)
$.ptScriptFormulas.8.tFormula
120 - SF_29
$.ptScriptFormulas.9.tFormula
((20 * Table(37,sLevel) + SF_27) * (1 + Power_Duration_Bonus_Pct#Paladin_Sub_Angel))
$.ptScriptFormulas.10.tFormula
Mod.Upgrade1? SF_11 : 0
$.ptScriptFormulas.11.tFormula
0.5
$.ptScriptFormulas.12.tFormula
Mod.UpgradeA? SF_13 : 0
$.ptScriptFormulas.13.tFormula
2
$.ptScriptFormulas.14.tFormula
Mod.Upgrade4? SF_15 : 0
$.ptScriptFormulas.15.tFormula
.15
$.ptScriptFormulas.16.tFormula
0
$.ptScriptFormulas.17.tFormula
1.0
$.ptScriptFormulas.18.tFormula
Mod.UpgradeC? SF_22 : 0
$.ptScriptFormulas.19.tFormula
Mod.UpgradeC? 0.5 : 0
$.ptScriptFormulas.20.tFormula
4
$.ptScriptFormulas.21.tFormula
10
$.ptScriptFormulas.22.tFormula
2.0
$.ptScriptFormulas.23.tFormula
Affix_Value_1#legendary_paladin_050
$.ptScriptFormulas.24.tFormula
Affix.legendary_paladin_050."Static Value 0"
$.ptScriptFormulas.25.tFormula
(Floor((sLevel)/5))? 1 : 0
$.ptScriptFormulas.26.tFormula
Affix.Talisman_SetPower_Pala04_03."Static Value 1"
$.ptScriptFormulas.27.tFormula
Mod.Upgrade3 ? SF_28 : 0
$.ptScriptFormulas.28.tFormula
10
$.ptScriptFormulas.29.tFormula
Mod.Upgrade2 ? SF_30 : 0
$.ptScriptFormulas.30.tFormula
20
$.ptScriptFormulas.31.tFormula
Affix.Talisman_SetPower_Pala04_03."Static Value 0"/100
$.ptScriptFormulas.32.tFormula
PowerTag.Paladin_Trinity."Script Formula 24"
$.arPayloads.0.tDamage.tHitpointScalar
SF_7
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0