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Paladin · Adalet

Consecration

Consecration

Cooldown: — seconds Lucky Hit Chance: — Bathe in the Light for — seconds, Healing you and your allies for — Maximum Life (—) per second and damaging enemies for — damage per second.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2283781
Yerelleştirme SNO
2283782
Kaynak etiketleri
Skill_DivineSearch_HealingSearch_DamageSearch_HolySkill_Primary_Defensive

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Paladin_Consecration.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Paladin_Consecration.stl.json
Kaynak SNO
2283781

Sabit kaynak kaydını aç ↗

SHA256: b1ddee6595b44f26cd9788e57c8f11fc032376c0ca003549863ee0af3ff1943c

{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Bathe in the Light for {c_number}{buffduration:TOOLTIP_DURATION}{/c} seconds, Healing you and your allies for {c_number}[SF_8*100|1%|]{/c} Maximum Life {c_number}([Max(1,PlayerHealthMax() * {SF_8})]){/c} per second and damaging enemies for {c_number}{payload:TOOLTIP_BASE_DMG}{/c} damage per second.
252 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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SF_21

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0

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0

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0

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0

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1

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SF_4

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0

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0

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10

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100

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0

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0

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1

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1

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0

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100

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0

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0

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1

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0

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1

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0

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1

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100

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0

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0

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1

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_2

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_2

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_2

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_7 + 0.1

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0

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1

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0

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0

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100

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1

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0

$.ptScriptFormulas.0.tFormula

Mod.UpgradeA? SF_9 : SF_10

$.ptScriptFormulas.1.tFormula

.75 * Table(34,sLevel)

$.ptScriptFormulas.2.tFormula

(Mod.UpgradeC? SF_22 : SF_11) * (1 + SF_27) * (1 + SF_28)

$.ptScriptFormulas.3.tFormula

SF_1 * SF_2

$.ptScriptFormulas.4.tFormula

18

$.ptScriptFormulas.5.tFormula

.5

$.ptScriptFormulas.6.tFormula

.01 * Table(37,sLevel)

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0.25

$.ptScriptFormulas.8.tFormula

SF_6 / SF_7

$.ptScriptFormulas.9.tFormula

7

$.ptScriptFormulas.10.tFormula

4.5

$.ptScriptFormulas.11.tFormula

6

$.ptScriptFormulas.12.tFormula

SF_13

$.ptScriptFormulas.13.tFormula

.20

$.ptScriptFormulas.14.tFormula

$.ptScriptFormulas.15.tFormula

.5

$.ptScriptFormulas.16.tFormula

SF_1 * SF_22 * 0.4

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Mod.UpgradeB

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SF_13 * SF_7

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SF_12 * SF_7

$.ptScriptFormulas.20.tFormula

SF_1 * SF_15

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12

$.ptScriptFormulas.22.tFormula

3

$.ptScriptFormulas.23.tFormula

.07

$.ptScriptFormulas.24.tFormula

.15

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.15

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Affix_Value_1#2HAxe_Unique_Paladin_001 / 100

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Power_Duration_Bonus_Pct#Paladin_Consecration

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Mod.Upgrade2? SF_29 : 0

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.35

$.ptScriptFormulas.30.tFormula

.005

$.ptScriptFormulas.31.tFormula

0.1

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SF_20

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.1.tCombatEffectOverride

100

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SF_16

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.2.tCombatEffectOverride

100

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0

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0

$.arPayloads.3.tDamageVariance

0

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0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

SF_30

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0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

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0