Fortress
Fortress
Cooldown: —— seconds Lucky Hit Chance: — Make your stand, becoming Immune for — seconds and create a defensive area around you for — seconds. Standing in your Fortress grants you and your allies — Resolve stacks every — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 2301078
- Yerelleştirme SNO
- 2301079
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Paladin_Fortress.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Paladin_Fortress.stl.json
- Kaynak SNO
- 2301078
SHA256: 7a535fa4ad998bbdf6a187587745aa3a1bf1c39b5fde569bbf512131a4ee79cd
{c_label}Cooldown:{/c}{c_resource} {if:SF_21}{c_resource}[SF_19]{/c}{else}{Cooldown Time}{/if}{/c} seconds
{if:SF_21}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{/if}Make your stand, becoming {c_important}{u}Immune{/u}{/c} for {c_number}[{buffduration:JUG_INITIAL_INVULN}|1|]{/c} seconds and create a defensive area around you for {c_number}[SF_14|1|]{/c} seconds.
Standing in your {c_important}Fortress{/c} grants you and your allies {c_number}[SF_4]{/c} {c_important}{u}Resolve{/u}{/c} stacks every {c_number}[SF_8|1|]{/c} seconds. 270 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
$.tCombatEffectChance
SF_25
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_5
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1
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1
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0
$.unk_b9b985
0
$.unk_807540f
6
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0
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0
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0
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0
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1
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1
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0
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1
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1
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0
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1
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1
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0
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1
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1
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0
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1
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1
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0
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1
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1
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0
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1
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1
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0
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1
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1
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0
$.arCCInfo.8.tBreaksCC
0
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0
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0
$.arCCInfo.9.tBreaksCC
1
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1
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0
$.arCCInfo.10.tBreaksCC
1
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1
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0
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0
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0
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0
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1
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1
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0
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1
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1
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_14
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_0
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0
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1
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0
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0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.1.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_22 + 0.1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
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0
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
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0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_22 + 0.1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_1
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0
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1
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0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.5.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.5.tDamageShield.tFlatLevel
0
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$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
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0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_22 + 0.1
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0
$.arBuffs.7.tMaxStackCount
1
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0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
SF_13
$.arBuffs.7.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
1
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0
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1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_22 + 0.1
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0
$.arBuffs.9.tMaxStackCount
1
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0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.9.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.9.tDamageShield.tFlatLevel
0
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SF_22 + 0.1
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0
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1
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0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
0
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.10.tDamageShield.tFlatLevel
0
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1
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0
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1
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0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.arBuffs.12.tDuration
1
$.arBuffs.12.tMaxExtendDuration
0
$.arBuffs.12.tMaxStackCount
1
$.arBuffs.12.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
$.arBuffs.12.tCrowdControl.tSlowAmount
0
$.arBuffs.12.tCrowdControl.tChillAmount
0
$.arBuffs.12.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.12.tDamageShield.tHitpointScalar
0
$.arBuffs.12.tDamageShield.tFlatLevel
0
$.arBuffs.13.tDuration
SF_22 + 0.1
$.arBuffs.13.tMaxExtendDuration
0
$.arBuffs.13.tMaxStackCount
1
$.arBuffs.13.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.13.tDOT.tDamage.tFlatLevel
0
$.arBuffs.13.tDOT.tCombatEffectOverride
100
$.arBuffs.13.tCrowdControl.tSlowAmount
0
$.arBuffs.13.tCrowdControl.tChillAmount
0
$.arBuffs.13.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.13.tDamageShield.tHitpointScalar
0
$.arBuffs.13.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
3
$.ptScriptFormulas.1.tFormula
(8 + (2.5 * (Table(37, sLevel) - 1)))
$.ptScriptFormulas.2.tFormula
1
$.ptScriptFormulas.3.tFormula
1
$.ptScriptFormulas.4.tFormula
PowerTag.Spiritborn_Gorilla_Passive."Script Formula 1" / 4
$.ptScriptFormulas.5.tFormula
SF_19
$.ptScriptFormulas.6.tFormula
Armor_Total
$.ptScriptFormulas.7.tFormula
4.5 * SF_20
$.ptScriptFormulas.8.tFormula
0.5
$.ptScriptFormulas.9.tFormula
Mod.UpgradeC
$.ptScriptFormulas.10.tFormula
0.5
$.ptScriptFormulas.11.tFormula
Mod.UpgradeB? SF_16 : 0
$.ptScriptFormulas.12.tFormula
Thorns_Flat_Total * SF_15
$.ptScriptFormulas.13.tFormula
0.5
$.ptScriptFormulas.14.tFormula
(SF_1 + SF_26) * SF_23
$.ptScriptFormulas.15.tFormula
5
$.ptScriptFormulas.16.tFormula
20
$.ptScriptFormulas.17.tFormula
4
$.ptScriptFormulas.18.tFormula
0.04
$.ptScriptFormulas.19.tFormula
60
$.ptScriptFormulas.20.tFormula
1 + AoE_Size_Bonus_Per_Skill_Tag#Skill_Juggernaut
$.ptScriptFormulas.21.tFormula
Mod.UpgradeB
$.ptScriptFormulas.22.tFormula
0.5
$.ptScriptFormulas.23.tFormula
Mod.UpgradeA ? SF_28 : 1
$.ptScriptFormulas.24.tFormula
0
$.ptScriptFormulas.25.tFormula
14
$.ptScriptFormulas.26.tFormula
Mod.Upgrade4 ? SF_27 : 0
$.ptScriptFormulas.27.tFormula
4
$.ptScriptFormulas.28.tFormula
0.5
$.ptScriptFormulas.29.tFormula
$.arPayloads.0.tDamage.tHitpointScalar
0
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0
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0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
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0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
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0
$.arPayloads.0.tHeal.tHitpointScalar
0
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0
$.arPayloads.0.tCombatEffectOverride
100
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0
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
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0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
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0
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0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0