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Paladin · Ulti

Fortress

Fortress

Cooldown: —— seconds Lucky Hit Chance: — Make your stand, becoming Immune for — seconds and create a defensive area around you for — seconds. Standing in your Fortress grants you and your allies — Resolve stacks every — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2301078
Yerelleştirme SNO
2301079
Kaynak etiketleri
Skill_JuggernautKeyword_ImmuneKeyword_UnstoppableSearch_Copy_UltimateSkill_Primary_DefensiveKeyword_Guardian

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Paladin_Fortress.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Paladin_Fortress.stl.json
Kaynak SNO
2301078

Sabit kaynak kaydını aç ↗

SHA256: 7a535fa4ad998bbdf6a187587745aa3a1bf1c39b5fde569bbf512131a4ee79cd

{c_label}Cooldown:{/c}{c_resource} {if:SF_21}{c_resource}[SF_19]{/c}{else}{Cooldown Time}{/if}{/c} seconds
{if:SF_21}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{/if}Make your stand, becoming {c_important}{u}Immune{/u}{/c} for {c_number}[{buffduration:JUG_INITIAL_INVULN}|1|]{/c} seconds and create a defensive area around you for {c_number}[SF_14|1|]{/c} seconds.

Standing in your {c_important}Fortress{/c} grants you and your allies {c_number}[SF_4]{/c} {c_important}{u}Resolve{/u}{/c} stacks every {c_number}[SF_8|1|]{/c} seconds.
270 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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SF_25

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0

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1

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1

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1

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0

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1

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0

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0

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1

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0

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0

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1

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100

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0

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1

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0

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0

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SF_22 + 0.1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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0

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1

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0

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0

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100

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0

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0

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1

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0

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1

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0

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1

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100

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1

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0

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1

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100

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1

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0

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0

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1

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0

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0

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100

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0

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1

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0

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0

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0

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1

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0

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0

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100

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SF_13

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0

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1

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0

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1

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0

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100

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0

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0

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1

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0

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0

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0

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1

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0

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100

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0

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1

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0

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0

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0

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1

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0

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0

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100

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0

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0

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1

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0

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1

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1

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_22 + 0.1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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3

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(8 + (2.5 * (Table(37, sLevel) - 1)))

$.ptScriptFormulas.2.tFormula

1

$.ptScriptFormulas.3.tFormula

1

$.ptScriptFormulas.4.tFormula

PowerTag.Spiritborn_Gorilla_Passive."Script Formula 1" / 4

$.ptScriptFormulas.5.tFormula

SF_19

$.ptScriptFormulas.6.tFormula

Armor_Total

$.ptScriptFormulas.7.tFormula

4.5 * SF_20

$.ptScriptFormulas.8.tFormula

0.5

$.ptScriptFormulas.9.tFormula

Mod.UpgradeC

$.ptScriptFormulas.10.tFormula

0.5

$.ptScriptFormulas.11.tFormula

Mod.UpgradeB? SF_16 : 0

$.ptScriptFormulas.12.tFormula

Thorns_Flat_Total * SF_15

$.ptScriptFormulas.13.tFormula

0.5

$.ptScriptFormulas.14.tFormula

(SF_1 + SF_26) * SF_23

$.ptScriptFormulas.15.tFormula

5

$.ptScriptFormulas.16.tFormula

20

$.ptScriptFormulas.17.tFormula

4

$.ptScriptFormulas.18.tFormula

0.04

$.ptScriptFormulas.19.tFormula

60

$.ptScriptFormulas.20.tFormula

1 + AoE_Size_Bonus_Per_Skill_Tag#Skill_Juggernaut

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Mod.UpgradeB

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0.5

$.ptScriptFormulas.23.tFormula

Mod.UpgradeA ? SF_28 : 1

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0

$.ptScriptFormulas.25.tFormula

14

$.ptScriptFormulas.26.tFormula

Mod.Upgrade4 ? SF_27 : 0

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4

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0.5

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

$.unk_143fe9f

10

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0