Falling Star
Falling Star
Cooldown: —— seconds Lucky Hit Chance: — Soar into the air with angelic wings and dive onto the battlefield, dealing — damage on takeoff and — damage on landing.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 2106904
- Yerelleştirme SNO
- 2106905
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Paladin_LanceDive_OLD.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Paladin_LanceDive_OLD.stl.json
- Kaynak SNO
- 2106904
SHA256: 5dba1e088166fce5253935f86121aa4f23710e3df4f73c915d2237656027e9a5
{c_label}Cooldown:{/c_label} {if:SF_29}{c_resource}{Recharge Time}{/c_resource}{else}{c_resource}{Cooldown Time}{/c_resource}{/if} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Soar into the air with angelic wings and dive onto the battlefield, dealing {c_number}{payload:LIFTOFF_PAYLOAD}{/c} damage on takeoff and {c_number}{payload:LANDING_PAYLOAD}{/c} damage on landing. 297 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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SF_9
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Mod.Upgrade1 ? 1 : 0
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Mod.Upgrade1 ? SF_10 : 0
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Mod.Upgrade1 ? SF_8: 0
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1
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Mod.Upgrade1 ? 0 : SF_8
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1
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1
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0
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0
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SF_31
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0
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SF_31
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SF_31
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0
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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0
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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1
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0
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99
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100
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0
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1
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0
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1
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0
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100
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0
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1
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0
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0
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SF_24
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0
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SF_25
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0
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100
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0
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0
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1
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0
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0
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SF_34
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0
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1
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0
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100
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0
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0
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1
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0
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0
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0.1
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0
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1
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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15
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0
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1
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
0.25
$.ptScriptFormulas.1.tFormula
0.80 * Table(34,sLevel) * (SF_21 ? (1 + SF_22) : 1)
$.ptScriptFormulas.2.tFormula
2.40 * Table(34,sLevel) * (SF_21 ? (1 + SF_22) : 1)
$.ptScriptFormulas.3.tFormula
2.0
$.ptScriptFormulas.4.tFormula
3.5
$.ptScriptFormulas.5.tFormula
1
$.ptScriptFormulas.6.tFormula
0.5
$.ptScriptFormulas.7.tFormula
SF_30 ? 0.075 : 0.15
$.ptScriptFormulas.8.tFormula
12
$.ptScriptFormulas.9.tFormula
24
$.ptScriptFormulas.10.tFormula
2
$.ptScriptFormulas.11.tFormula
0.5
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SF_2 * 2.333
$.ptScriptFormulas.13.tFormula
2
$.ptScriptFormulas.14.tFormula
3
$.ptScriptFormulas.15.tFormula
SF_2 * 0.75
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SF_1 * 0.75
$.ptScriptFormulas.17.tFormula
1
$.ptScriptFormulas.18.tFormula
1.5
$.ptScriptFormulas.19.tFormula
SF_4
$.ptScriptFormulas.20.tFormula
(SF_1 + SF_2) * PowerTag.Paladin_Oath_Zealot."Script Formula 2"
$.ptScriptFormulas.21.tFormula
AffixIsEquipped(SNO.Affix.1HFlail_Unique_Paladin_002)
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Affix_Value_1#1HFlail_Unique_Paladin_002 / 100
$.ptScriptFormulas.23.tFormula
Affix.1HFlail_Unique_Paladin_002."Static Value 0"
$.ptScriptFormulas.24.tFormula
Affix.1HFlail_Unique_Paladin_002."Static Value 1"
$.ptScriptFormulas.25.tFormula
Affix.1HFlail_Unique_Paladin_002."Static Value 2"
$.ptScriptFormulas.26.tFormula
Affix_Value_1#legendary_paladin_050
$.ptScriptFormulas.27.tFormula
Affix.legendary_paladin_050."Static Value 0"
$.ptScriptFormulas.28.tFormula
Chance_For_Double_Damage_Per_Power#Paladin_LanceDive_OLD
$.ptScriptFormulas.29.tFormula
Mod.Upgrade1
$.ptScriptFormulas.30.tFormula
Mod.UpgradeB
$.ptScriptFormulas.31.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.32.tFormula
4
$.ptScriptFormulas.33.tFormula
10
$.ptScriptFormulas.34.tFormula
2
$.ptScriptFormulas.35.tFormula
5
$.ptScriptFormulas.36.tFormula
15
$.ptScriptFormulas.37.tFormula
0.2
$.ptScriptFormulas.38.tFormula
SF_2 / (1 + SF_39) * 1.75
$.ptScriptFormulas.39.tFormula
3
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SF_1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_2
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_38
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_12
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_15
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0
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0
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0
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0
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0
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0
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100
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SF_16
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0
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0
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0
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0
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0
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100
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SF_20
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0
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0
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100
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0
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0
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0
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100
$.unk_143fe9f
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