Holy Light Aura
Holy Light Aura
Cooldown: — seconds Lucky Hit Chance: —% Passive: You and your allies emanate the Light, dealing — damage every — seconds to — random Nearby enemies. Attack Speed further increases this damage. Active: Unleash — pure bolts of light, dealing — Holy damage to the Closest enemy and chaining up to — additional enemies before returning to you. When your first bolt of light returns, Heal for — of your Maximum Life (—).
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 2297097
- Yerelleştirme SNO
- 2297098
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Paladin_HolyShock_Aura.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Paladin_HolyShock_Aura.stl.json
- Kaynak SNO
- 2297097
SHA256: 8fddd139221a5ccbf8c6372db640c8a15e914a1d62c45252b741cf34d9737468
{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{c_label}Passive:{/c} You and your allies emanate the Light, dealing {c_number}{payload:PULSING_DAMAGE}{/c} damage every {c_number}{SF_2}{/c} seconds to {c_number}{SF_5}{/c} random Nearby enemies. Attack Speed further increases this damage.
{c_label}Active:{/c} Unleash {c_number}{SF_35}{/c} pure bolts of light, dealing {c_number}{payload:ACTIVE_DAMAGE}{/c} Holy damage to the Closest enemy and chaining up to {c_number}[SF_10]{/c} additional enemies before returning to you. When your first bolt of light returns, Heal for {c_number}[SF_12*100|%|]{/c} of your Maximum Life {c_number}([Max(1,PlayerHealthMax() * {SF_12})]){/c}. 366 ham ifade · Henüz çözümlenmedi
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0.45 * Table(34,sLevel) + (0.45 * SF_37)
$.ptScriptFormulas.1.tFormula
8
$.ptScriptFormulas.2.tFormula
2
$.ptScriptFormulas.3.tFormula
10
$.ptScriptFormulas.4.tFormula
SF_39 ? (25 * Table(35,sLevel)) : 25
$.ptScriptFormulas.5.tFormula
3 + (Mod.Upgrade1 * SF_55)
$.ptScriptFormulas.6.tFormula
50
$.ptScriptFormulas.7.tFormula
PowerTag.Paladin_Aura_Controller."Script Formula 1"
$.ptScriptFormulas.8.tFormula
25
$.ptScriptFormulas.9.tFormula
3.2 * Table(34,sLevel) + (3.2 * SF_37)
$.ptScriptFormulas.10.tFormula
4 + SF_53
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0.1
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0.12 * (1 + SF_37)
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3
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SF_13
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2
$.ptScriptFormulas.16.tFormula
2
$.ptScriptFormulas.17.tFormula
1.3 * Table(34,sLevel) + (1.3 * SF_37)
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0.5
$.ptScriptFormulas.19.tFormula
0.05
$.ptScriptFormulas.20.tFormula
15
$.ptScriptFormulas.21.tFormula
SF_19 * SF_20
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2
$.ptScriptFormulas.23.tFormula
0.04 * Table(37,sLevel) + (0.04 * SF_37)
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0.2
$.ptScriptFormulas.25.tFormula
Round(2 * SF_38)
$.ptScriptFormulas.26.tFormula
2
$.ptScriptFormulas.27.tFormula
0.4
$.ptScriptFormulas.28.tFormula
Affix.Gloves_Unique_Paladin_003."Static Value 0"
$.ptScriptFormulas.29.tFormula
Affix.Gloves_Unique_Paladin_003."Static Value 2"
$.ptScriptFormulas.30.tFormula
Affix.Gloves_Unique_Paladin_003."Static Value 3"
$.ptScriptFormulas.31.tFormula
3.5
$.ptScriptFormulas.32.tFormula
Affix.Gloves_Unique_Paladin_003."Static Value 1"
$.ptScriptFormulas.33.tFormula
Affix_Value_1#Gloves_Unique_Paladin_003 * Table(34,sLevel) + (Affix_Value_1#Gloves_Unique_Paladin_003 * SF_37)
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0
$.ptScriptFormulas.35.tFormula
2
$.ptScriptFormulas.36.tFormula
PowerTag.ParagonGlyph_107."Script Formula 0"
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((Paladin_Aura_Potency + Paladin_Aura_Potency_Per_Skill#Paladin_HolyShock_Aura) * SF_45)
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SF_37 + Paladin_Aura_Enhancement_Potency
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Mod.UpgradeA
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10
$.ptScriptFormulas.41.tFormula
Chance_For_Double_Damage_Per_Power#Paladin_HolyShock_Aura
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Mod.UpgradeC
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0.5 * (1 + SF_37)
$.ptScriptFormulas.44.tFormula
(1-POW(1-SF_8/100,1/2))*100
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Mod.Upgrade3 ? (1+SF_52) : 1
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.10
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.3
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0.4
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1
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0.5
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sLevel
$.ptScriptFormulas.52.tFormula
0.15
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Mod.Upgrade2 ? SF_54 : 0
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1
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1
$.ptScriptFormulas.56.tFormula
Mod.UpgradeB
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SF_0
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0
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0
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SF_44
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SF_9
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0
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100
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SF_17
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0
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100
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0
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SF_44
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0
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0
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100
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10
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0