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Paladin · Hare

Holy Light Aura

Holy Light Aura

Cooldown: — seconds Lucky Hit Chance: —% Passive: You and your allies emanate the Light, dealing — damage every — seconds to — random Nearby enemies. Attack Speed further increases this damage. Active: Unleash — pure bolts of light, dealing — Holy damage to the Closest enemy and chaining up to — additional enemies before returning to you. When your first bolt of light returns, Heal for — of your Maximum Life (—).

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2297097
Yerelleştirme SNO
2297098
Kaynak etiketleri
Skill_DivineSearch_HolySearch_Healing

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Paladin_HolyShock_Aura.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Paladin_HolyShock_Aura.stl.json
Kaynak SNO
2297097

Sabit kaynak kaydını aç ↗

SHA256: 8fddd139221a5ccbf8c6372db640c8a15e914a1d62c45252b741cf34d9737468

{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{c_label}Passive:{/c} You and your allies emanate the Light, dealing {c_number}{payload:PULSING_DAMAGE}{/c} damage every {c_number}{SF_2}{/c} seconds to {c_number}{SF_5}{/c} random Nearby enemies. Attack Speed further increases this damage.

{c_label}Active:{/c} Unleash {c_number}{SF_35}{/c} pure bolts of light, dealing {c_number}{payload:ACTIVE_DAMAGE}{/c} Holy damage to the Closest enemy and chaining up to {c_number}[SF_10]{/c} additional enemies before returning to you. When your first bolt of light returns, Heal for {c_number}[SF_12*100|%|]{/c} of your Maximum Life {c_number}([Max(1,PlayerHealthMax() * {SF_12})]){/c}.
366 ham ifade · Henüz çözümlenmedi

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0.45 * Table(34,sLevel) + (0.45 * SF_37)

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8

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2

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10

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SF_39 ? (25 * Table(35,sLevel)) : 25

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3 + (Mod.Upgrade1 * SF_55)

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50

$.ptScriptFormulas.7.tFormula

PowerTag.Paladin_Aura_Controller."Script Formula 1"

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25

$.ptScriptFormulas.9.tFormula

3.2 * Table(34,sLevel) + (3.2 * SF_37)

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4 + SF_53

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0.1

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0.12 * (1 + SF_37)

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3

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SF_13

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2

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2

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1.3 * Table(34,sLevel) + (1.3 * SF_37)

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0.5

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0.05

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15

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SF_19 * SF_20

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2

$.ptScriptFormulas.23.tFormula

0.04 * Table(37,sLevel) + (0.04 * SF_37)

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0.2

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Round(2 * SF_38)

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2

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0.4

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Affix.Gloves_Unique_Paladin_003."Static Value 0"

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Affix.Gloves_Unique_Paladin_003."Static Value 2"

$.ptScriptFormulas.30.tFormula

Affix.Gloves_Unique_Paladin_003."Static Value 3"

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3.5

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Affix.Gloves_Unique_Paladin_003."Static Value 1"

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Affix_Value_1#Gloves_Unique_Paladin_003 * Table(34,sLevel) + (Affix_Value_1#Gloves_Unique_Paladin_003 * SF_37)

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0

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2

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PowerTag.ParagonGlyph_107."Script Formula 0"

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((Paladin_Aura_Potency + Paladin_Aura_Potency_Per_Skill#Paladin_HolyShock_Aura) * SF_45)

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SF_37 + Paladin_Aura_Enhancement_Potency

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Mod.UpgradeA

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10

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Chance_For_Double_Damage_Per_Power#Paladin_HolyShock_Aura

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Mod.UpgradeC

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0.5 *  (1 + SF_37)

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(1-POW(1-SF_8/100,1/2))*100

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Mod.Upgrade3 ? (1+SF_52) : 1

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.10

$.ptScriptFormulas.47.tFormula

.3

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0.4

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1

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0.5

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sLevel

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0.15

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Mod.Upgrade2 ? SF_54 : 0

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1

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1

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Mod.UpgradeB

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100

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