Invigorating Strike
Invigorating Strike
Energy Cost: — Generate Combo Point: — Lucky Hit Chance: — Melee attack an enemy, dealing — damage and also gain — Energy once every — seconds for — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 416057
- Yerelleştirme SNO
- 1119522
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_InvigoratingStrike.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_InvigoratingStrike.stl.json
- Kaynak SNO
- 416057
SHA256: 393ffaa95f813863ab82bec87656391b3faa2dd603cb0b935d570ccd1d766357
{if:SF_18}{c_label}Energy Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{if:SF_11}{c_label}Generate Combo Point:{/c} {c_resource}{SF_10}{/c}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Melee attack an enemy, dealing {c_number}{payload:IMPACT}{/c} damage and also gain {c_number}{SF_4}{/c} Energy once every {c_number}[{SF_7}|1|]{/c} seconds for {c_number}{buffduration:ENERGY_REGEN}{/c} seconds. 290 ham ifade · Henüz çözümlenmedi
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SF_1 * Table(34, sLevel)
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0.65
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SF_1 * 100 * Table(34, 3)
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43
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3
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1
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50
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1
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RogueComboPointsEnabled()
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Affix_Value_2#1HDagger_Unique_Rogue_001 / 100
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2
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6
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.1
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3
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3
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AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
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Affix.S05_BSK_Generic_004."Static Value 1"
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Cleave_Damage_Bonus_Percent_Per_Power#Rogue_InvigoratingStrike
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3
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150
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20
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6
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1.75
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5
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Mod.UpgradeB?SF_24 : SF_28
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1
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1
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1
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3
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0.05
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4
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4
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0.02
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SF_5
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SF_7
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1.75 * SF_0
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1.75 * SF_0
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1.3 * SF_0
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Mod.UpgradeA ? 0 : (Mod.UpgradeB ? 0 : (Mod.UpgradeC ? 0 : 1))
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