Barrage
Barrage
Energy Cost: — Lucky Hit Chance: — Unleash a barrage of — arrows that expands outwards, each dealing — damage and piercing up to — times. Arrows cannot hit the same target more than once. Combo Points increase damage and arrows fired: 1 Point: — damage, — arrows 2 Points: — damage, — arrows 3 Points: — damage, — arrows
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 439762
- Yerelleştirme SNO
- 1118463
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_Barrage.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_Barrage.stl.json
- Kaynak SNO
- 439762
SHA256: 1b034b6a2d45772dc34b84acf0a739d4cb383e545d79681e3ba13ceff039595e
{c_label}Energy Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Unleash a barrage of {c_number}{SF_5}{/c} arrows that expands outwards, each dealing {c_number}{payload:IMPACT}{/c} damage and piercing up to {c_number}{SF_8}{/c} times. Arrows cannot hit the same target more than once.{if:SF_14}
{c_important}Combo Points{/c} increase damage and arrows fired:
{icon:bullet,1.2} {c_label}1 Point:{/c} {c_number}{payload:DAMAGE_TOOLTIP_1CP}{/c} damage, {c_number}[Floor({SF_5}+{SF_12}*{SF_22})]{/c} arrows
{icon:bullet,1.2} {c_label}2 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_2CP}{/c} damage, {c_number}[Floor({SF_5}+{SF_12}*2*{SF_22})]{/c} arrows
{icon:bullet,1.2} {c_label}3 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_3CP}{/c} damage, {c_number}[Floor({SF_5}+{SF_12}*3*{SF_22})]{/c} arrows{/if} 311 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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SF_7
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SF_18
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SF_18
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0
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0
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0
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0
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0
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1
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0
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1
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1
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0
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0
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6
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0
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SF_20
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SF_20
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0
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1
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1
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100
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0
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1
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1
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0
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100
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0
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1
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0
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5
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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99
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0
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0
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100
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0
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1
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0
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0
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SF_49
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0
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SF_50
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0
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0
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100
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SF_25
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0
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1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
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0
$.arBuffs.7.tDuration
0.15
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0
$.arBuffs.7.tMaxStackCount
1
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0
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0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
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0
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0
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1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_1 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
1
$.ptScriptFormulas.2.tFormula
30 + (Mod.UpgradeA * SF_26)
$.ptScriptFormulas.3.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.4.tFormula
SF_3/SF_2
$.ptScriptFormulas.5.tFormula
5 + (Mod.UpgradeA * SF_25) - (Mod.UpgradeB * SF_45)
$.ptScriptFormulas.6.tFormula
.1
$.ptScriptFormulas.7.tFormula
40
$.ptScriptFormulas.8.tFormula
2
$.ptScriptFormulas.9.tFormula
$.ptScriptFormulas.10.tFormula
SF_1 * 100 * Table(34, 3)
$.ptScriptFormulas.11.tFormula
$.ptScriptFormulas.12.tFormula
1
$.ptScriptFormulas.13.tFormula
0.2
$.ptScriptFormulas.14.tFormula
RogueComboPointsEnabled()
$.ptScriptFormulas.15.tFormula
0.6
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
30
$.ptScriptFormulas.18.tFormula
Mod.Side1 ? SF_54 : SF_17
$.ptScriptFormulas.19.tFormula
SF_0 * 1.7
$.ptScriptFormulas.20.tFormula
Mod.UpgradeC ? SF_21 : 0
$.ptScriptFormulas.21.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.22.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"
$.ptScriptFormulas.23.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 4"
$.ptScriptFormulas.24.tFormula
2
$.ptScriptFormulas.25.tFormula
2
$.ptScriptFormulas.26.tFormula
20
$.ptScriptFormulas.27.tFormula
1
$.ptScriptFormulas.28.tFormula
SF_0 * 0.25
$.ptScriptFormulas.29.tFormula
8
$.ptScriptFormulas.30.tFormula
0
$.ptScriptFormulas.31.tFormula
0.4
$.ptScriptFormulas.32.tFormula
$.ptScriptFormulas.33.tFormula
0.2
$.ptScriptFormulas.34.tFormula
0.08
$.ptScriptFormulas.35.tFormula
0.20
$.ptScriptFormulas.36.tFormula
4
$.ptScriptFormulas.37.tFormula
Percent_Bonus_Projectiles_Per_Power#Rogue_Barrage + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman
$.ptScriptFormulas.38.tFormula
$.ptScriptFormulas.39.tFormula
Damage_Bonus_Percent_Per_Combo_Point
$.ptScriptFormulas.40.tFormula
3
$.ptScriptFormulas.41.tFormula
1
$.ptScriptFormulas.42.tFormula
0.5
$.ptScriptFormulas.43.tFormula
1.5
$.ptScriptFormulas.44.tFormula
0.2
$.ptScriptFormulas.45.tFormula
2
$.ptScriptFormulas.46.tFormula
SF_0 / 5
$.ptScriptFormulas.47.tFormula
0.2
$.ptScriptFormulas.48.tFormula
0.15
$.ptScriptFormulas.49.tFormula
4
$.ptScriptFormulas.50.tFormula
5
$.ptScriptFormulas.51.tFormula
2
$.ptScriptFormulas.52.tFormula
SF_8 + (Mod.UpgradeA * SF_51)
$.ptScriptFormulas.53.tFormula
16
$.ptScriptFormulas.54.tFormula
24
$.ptScriptFormulas.55.tFormula
8
$.ptScriptFormulas.56.tFormula
4
$.ptScriptFormulas.57.tFormula
0.2
$.ptScriptFormulas.58.tFormula
2
$.ptScriptFormulas.59.tFormula
1
$.ptScriptFormulas.60.tFormula
Mod.UpgradeA ? 0 : (Mod.UpgradeB ? 0 : (Mod.UpgradeC ? 0 : 1))
$.ptScriptFormulas.61.tFormula
SF_0 / SF_5
$.arPayloads.0.tDamage.tHitpointScalar
SF_0
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0
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0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
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0
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100
$.arPayloads.1.tDamage.tHitpointScalar
SF_19
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
$.arPayloads.2.tDamage.tHitpointScalar
SF_46
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.2.tCombatEffectOverride
SF_53
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SF_0*(1+SF_13) * SF_22
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_0*(1+(SF_13*2)) * SF_22
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_0*(1+(SF_13*3)) * SF_22
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_28
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
100
$.arPayloads.7.tDamage.tHitpointScalar
SF_61
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0
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0
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0
$.arPayloads.7.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.7.tHeal.tFlatLevel
0
$.arPayloads.7.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0