Twisting Blades
Twisting Blades
Energy Cost: — Lucky Hit Chance: — Impale an enemy with your blades, dealing — damage. After — seconds the blades return to you, piercing enemies for — damage. Combo Points increase damage and and improve Lucky Hit Chance: 1 Point: — damage, — chance 2 Points: — damage, — chance 3 Points: — damage, — chance
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 398258
- Yerelleştirme SNO
- 1118057
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_TwistingBlades.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_TwistingBlades.stl.json
- Kaynak SNO
- 398258
SHA256: 48ecbfb90fbf1b5cb1d96ab07ec057e2f9e96e635d466445e31c346736facb48
{c_label}Energy Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Impale an enemy with your blades, dealing {c_number}{payload:IMPACT}{/c} damage. After {c_number}{buffduration:RETURN_TIMER}{/c} seconds the blades return to you, piercing enemies for {c_number}{payload:RETURN_HIT}{/c} damage.{if:SF_13}
{c_important}Combo Points{/c} increase damage and and improve Lucky Hit Chance:
{icon:bullet,1.2} {c_label}1 Point:{/c} {c_number}{payload:DAMAGE_TOOLTIP_1CP}{/c} damage, {c_number}[{SF_23}*{SF_34}|%+|]{/c} chance
{icon:bullet,1.2} {c_label}2 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_2CP}{/c} damage, {c_number}[{SF_23}*{SF_34}*2|%+|]{/c} chance
{icon:bullet,1.2} {c_label}3 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_3CP}{/c} damage, {c_number}[{SF_23}*{SF_34}*3|%+|]{/c} chance{/if} 283 ham ifade · Henüz çözümlenmedi
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0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_8
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Mod.Side1 ? SF_18 : 30
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Mod.Side1 ? SF_18 : 30
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0
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0
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0
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0
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0
$.tRechargeAmount
1
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0
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1
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1
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0
$.unk_b9b985
0
$.unk_807540f
6
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0
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1
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1
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0
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0
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1
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0
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1
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0
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0
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0
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0
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0
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1
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1
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1
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0
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1
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0
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0
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1
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0
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100
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1
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0
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0
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SF_12
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_27
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0
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1
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0
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0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
$.arBuffs.4.tDuration
SF_6
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0
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1
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0
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0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
$.ptScriptFormulas.0.tFormula
SF_1 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
0.42
$.ptScriptFormulas.2.tFormula
SF_1 * 2.33 * Table(34, sLevel)
$.ptScriptFormulas.3.tFormula
1.5
$.ptScriptFormulas.4.tFormula
0.1
$.ptScriptFormulas.5.tFormula
20
$.ptScriptFormulas.6.tFormula
5
$.ptScriptFormulas.7.tFormula
SF_1 * 120 * Table(34, 3)
$.ptScriptFormulas.8.tFormula
33 + SF_37*SF_34*SF_24
$.ptScriptFormulas.9.tFormula
16*16
$.ptScriptFormulas.10.tFormula
21
$.ptScriptFormulas.11.tFormula
$.ptScriptFormulas.12.tFormula
$.ptScriptFormulas.13.tFormula
RogueComboPointsEnabled()
$.ptScriptFormulas.14.tFormula
0.15
$.ptScriptFormulas.15.tFormula
4
$.ptScriptFormulas.16.tFormula
2
$.ptScriptFormulas.17.tFormula
0.3
$.ptScriptFormulas.18.tFormula
24
$.ptScriptFormulas.19.tFormula
min(0.1 * Table(34, sLevel), SF_16)
$.ptScriptFormulas.20.tFormula
0.4
$.ptScriptFormulas.21.tFormula
0.2
$.ptScriptFormulas.22.tFormula
Rogue_Additional_Shade_Chance
$.ptScriptFormulas.23.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"
$.ptScriptFormulas.24.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 2"
$.ptScriptFormulas.25.tFormula
0.2
$.ptScriptFormulas.26.tFormula
Bonus_Percent_Per_Power#Rogue_TwistingBlades
$.ptScriptFormulas.27.tFormula
max(0.25, SF_3 * (1 - SF_26))
$.ptScriptFormulas.28.tFormula
Damage_Bonus_Percent_Per_Combo_Point
$.ptScriptFormulas.29.tFormula
Chance_To_Hit_Twice_Per_Power#Rogue_TwistingBlades
$.ptScriptFormulas.30.tFormula
3
$.ptScriptFormulas.31.tFormula
2.5
$.ptScriptFormulas.32.tFormula
6
$.ptScriptFormulas.33.tFormula
1
$.ptScriptFormulas.34.tFormula
10
$.ptScriptFormulas.35.tFormula
1
$.ptScriptFormulas.36.tFormula
0.75
$.ptScriptFormulas.37.tFormula
Round(Resource_Cur#ComboPoints)
$.ptScriptFormulas.38.tFormula
0.05
$.ptScriptFormulas.39.tFormula
SF_27 * 1.25
$.ptScriptFormulas.40.tFormula
0.75
$.ptScriptFormulas.41.tFormula
3
$.ptScriptFormulas.42.tFormula
150
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SF_0
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0
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0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
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SF_8 * 3 / 4
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.1.tCombatEffectOverride
SF_8 * 3 / 4
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SF_0 * SF_36
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0
$.arPayloads.2.tDamageVariance
0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
SF_8 * 3 / 4
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SF_2
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
SF_8 * 1 / 4
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$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
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0
$.arPayloads.4.unk_7c2668d
0
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0
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0
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0
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0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
SF_8 * 1 / 4
$.arPayloads.5.tDamage.tHitpointScalar
SF_2 * SF_36
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0
$.arPayloads.5.tDamageVariance
0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
SF_8 * 1 / 4
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SF_2 * SF_20
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.6.tCombatEffectOverride
SF_8 * 1 / 6
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SF_0*(1+SF_17*1) * SF_23
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.7.tCombatEffectOverride
100
$.arPayloads.8.tDamage.tHitpointScalar
SF_0*(1+SF_17*2) * SF_23
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.8.tHeal.tFlatLevel
0
$.arPayloads.8.tCombatEffectOverride
100
$.arPayloads.9.tDamage.tHitpointScalar
SF_0*(1+SF_17*3) * SF_23
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.9.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0