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Smoke Grenade

Smoke Grenade

Energy Cost: — Charges: — Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Throw a smoky concoction at enemies that deals — damage and Dazes them for — seconds. Combo Points increase damage and Shade damage. 1 Point: — damage, — Shade damage 2 Points: — damage, — Shade damage 3 Points: — damage, — Shade damage

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
356162
Yerelleştirme SNO
1120116
Kaynak etiketleri
Keyword_DazeSkill_GrenadeSearch_CrowdControlSearch_CooldownSearch_Damage

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Rogue_SmokeBomb.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Rogue_SmokeBomb.stl.json
Kaynak SNO
356162

Sabit kaynak kaydını aç ↗

SHA256: ff534e3c235d47c96149c76b29dc3004438f3fc2b60f1ea8c690adda9b49a4f4

{if:SF_52}{c_label}Energy Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:SF_47}{c_label}Charges:{/c} {c_resource}{SF_44}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds
{/if}{if:SF_48}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Throw a smoky concoction at enemies that deals {c_number}{payload:SMOKE_PAYLOAD}{/c} damage and {c_important}{u}Dazes{/u}{/c} them for {c_number}{buffduration:SMOKE_BLINDNESS}{/c} seconds. {if:SF_55}{if:Mod.UpgradeC}

{c_important}Combo Points{/c} increase damage and {c_important}Shade{/c} damage.
{icon:bullet,1.2} {c_label}1 Point:{/c} {c_number}{payload:UPGRADE_C_PAYLOAD_1CP}{/c} damage, {c_number}{payload:UPGRADE_C_PAYLOAD_SHADE_1CP}{/c} {c_important}Shade{/c} damage
{icon:bullet,1.2} {c_label}2 Points:{/c} {c_number}{payload:UPGRADE_C_PAYLOAD_2CP}{/c} damage, {c_number}{payload:UPGRADE_C_PAYLOAD_SHADE_2CP}{/c} {c_important}Shade{/c} damage
{icon:bullet,1.2} {c_label}3 Points:{/c} {c_number}{payload:UPGRADE_C_PAYLOAD_3CP}{/c} damage, {c_number}{payload:UPGRADE_C_PAYLOAD_SHADE_3CP}{/c} {c_important}Shade{/c} damage{/if}{/if}
321 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_25

$.arResourceCosts.0.tMinRequired

Mod.UpgradeC ? SF_51 : 0

$.arResourceCosts.0.tInitialCost

Mod.UpgradeC ? SF_51 : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

Mod.UpgradeC ? 0 : (Mod.Side4 ? 1 : 0)

$.tMaxCharges

Mod.UpgradeC ? 0 : (Mod.Side4 ? SF_44 : 0)

$.tRechargeTime

Mod.UpgradeC ? 0 : (Mod.Side4 ? SF_45 : 0)

$.tRechargeAmount

1

$.tCooldownTime

Mod.UpgradeC ? 0 : (Mod.Side4 ? 0.25 : SF_3)

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_20

$.tMovementPowerData.unk_b1f0f4e

SF_20

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_0

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_21

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

SF_16/SF_21

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

SF_22

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

2

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_50+0.1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

4

$.ptScriptFormulas.1.tFormula

2 * SF_4 * SF_40

$.ptScriptFormulas.2.tFormula

50

$.ptScriptFormulas.3.tFormula

10

$.ptScriptFormulas.4.tFormula

Min(1.5, 1 + ((SF_5 + SF_26 + Mod.Side3*SF_42) / 2))

$.ptScriptFormulas.5.tFormula

AoE_Size_Bonus_Per_Skill_Tag#Skill_Grenade

$.ptScriptFormulas.6.tFormula

0.25

$.ptScriptFormulas.7.tFormula

25

$.ptScriptFormulas.8.tFormula

0.2

$.ptScriptFormulas.9.tFormula

0.5

$.ptScriptFormulas.10.tFormula

PowerTag.S10_x1_unique_rogue_128."Script Formula 1"

$.ptScriptFormulas.11.tFormula

0.3

$.ptScriptFormulas.12.tFormula

SF_11 * 3

$.ptScriptFormulas.13.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

Power_Duration_Bonus_Pct#Rogue_SmokeBomb

$.ptScriptFormulas.16.tFormula

SF_18 * (1+SF_15)

$.ptScriptFormulas.17.tFormula

0.9

$.ptScriptFormulas.18.tFormula

SF_17 * Table(34,sLevel)

$.ptScriptFormulas.19.tFormula

SF_17 * 100 * Table(34,3)

$.ptScriptFormulas.20.tFormula

Mod.UpgradeA ? SF_23 : SF_13

$.ptScriptFormulas.21.tFormula

6

$.ptScriptFormulas.22.tFormula

(1-POW(1-SF_25/100,1/(SF_21*2)))*100

$.ptScriptFormulas.23.tFormula

0

$.ptScriptFormulas.24.tFormula

1

$.ptScriptFormulas.25.tFormula

25

$.ptScriptFormulas.26.tFormula

AoE_Size_Bonus_Per_Power#Rogue_SmokeBomb

$.ptScriptFormulas.27.tFormula

Affix_Value_1#legendary_rogue_019 * (Weapon_Damage_Min_Total + Weapon_Damage_Delta_Total)

$.ptScriptFormulas.28.tFormula

0.25

$.ptScriptFormulas.29.tFormula

4 * SF_4

$.ptScriptFormulas.30.tFormula

Chance_For_Double_Damage_Per_Power#Rogue_SmokeBomb

$.ptScriptFormulas.31.tFormula

8

$.ptScriptFormulas.32.tFormula

0.3

$.ptScriptFormulas.33.tFormula

(SF_17*SF_32) / SF_31

$.ptScriptFormulas.34.tFormula

SF_18 * 0.75

$.ptScriptFormulas.35.tFormula

2

$.ptScriptFormulas.36.tFormula

1

$.ptScriptFormulas.37.tFormula

1

$.ptScriptFormulas.38.tFormula

0.5

$.ptScriptFormulas.39.tFormula

0.05 * Table(37, sLevel)

$.ptScriptFormulas.40.tFormula

ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_056_Dexterity_Side) ? (1 + PowerTag.ParagonGlyph_056."Script Formula 0") : 1

$.ptScriptFormulas.41.tFormula

4

$.ptScriptFormulas.42.tFormula

.25

$.ptScriptFormulas.43.tFormula

10

$.ptScriptFormulas.44.tFormula

2

$.ptScriptFormulas.45.tFormula

SF_3

$.ptScriptFormulas.46.tFormula

1

$.ptScriptFormulas.47.tFormula

SF_52 ? 0 : (SF_49 ? 1 : 0)

$.ptScriptFormulas.48.tFormula

SF_52 ? 0 : (SF_49 ? 0 : 1)

$.ptScriptFormulas.49.tFormula

Mod.Side4 ? 1 : 0

$.ptScriptFormulas.50.tFormula

1

$.ptScriptFormulas.51.tFormula

40 - (Mod.Side4*SF_43)

$.ptScriptFormulas.52.tFormula

Mod.UpgradeC

$.ptScriptFormulas.53.tFormula

SF_18

$.ptScriptFormulas.54.tFormula

Rogue_Additional_Shade_Chance

$.ptScriptFormulas.55.tFormula

RogueComboPointsEnabled()

$.ptScriptFormulas.56.tFormula

0.25

$.ptScriptFormulas.57.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"

$.arPayloads.0.tDamage.tHitpointScalar

SF_18

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_18

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_18

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_53

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_53*(1+SF_56*1) * SF_57

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_53*(1+SF_56*2) * SF_57

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

SF_53*(1+SF_56*3) * SF_57

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.arPayloads.7.tDamage.tHitpointScalar

SF_34

$.arPayloads.7.tDamage.tFlatLevel

0

$.arPayloads.7.tDamageVariance

0

$.arPayloads.7.tVulnerableDurationSecondsOverride

0

$.arPayloads.7.unk_7c2668d

0

$.arPayloads.7.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.7.tFortifiedHealth.tFlatLevel

0

$.arPayloads.7.tApplyFreeze

0

$.arPayloads.7.tApplyChillAmount

0

$.arPayloads.7.tHeal.tHitpointScalar

0

$.arPayloads.7.tHeal.tFlatLevel

0

$.arPayloads.7.tCombatEffectOverride

100

$.arPayloads.8.tDamage.tHitpointScalar

SF_34*(1+SF_56*1) * SF_57

$.arPayloads.8.tDamage.tFlatLevel

0

$.arPayloads.8.tDamageVariance

0

$.arPayloads.8.tVulnerableDurationSecondsOverride

0

$.arPayloads.8.unk_7c2668d

0

$.arPayloads.8.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.8.tFortifiedHealth.tFlatLevel

0

$.arPayloads.8.tApplyFreeze

0

$.arPayloads.8.tApplyChillAmount

0

$.arPayloads.8.tHeal.tHitpointScalar

0

$.arPayloads.8.tHeal.tFlatLevel

0

$.arPayloads.8.tCombatEffectOverride

100

$.arPayloads.9.tDamage.tHitpointScalar

SF_34*(1+SF_56*2) * SF_57

$.arPayloads.9.tDamage.tFlatLevel

0

$.arPayloads.9.tDamageVariance

0

$.arPayloads.9.tVulnerableDurationSecondsOverride

0

$.arPayloads.9.unk_7c2668d

0

$.arPayloads.9.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.9.tFortifiedHealth.tFlatLevel

0

$.arPayloads.9.tApplyFreeze

0

$.arPayloads.9.tApplyChillAmount

0

$.arPayloads.9.tHeal.tHitpointScalar

0

$.arPayloads.9.tHeal.tFlatLevel

0

$.arPayloads.9.tCombatEffectOverride

100

$.arPayloads.10.tDamage.tHitpointScalar

SF_34*(1+SF_56*3) * SF_57

$.arPayloads.10.tDamage.tFlatLevel

0

$.arPayloads.10.tDamageVariance

0

$.arPayloads.10.tVulnerableDurationSecondsOverride

0

$.arPayloads.10.unk_7c2668d

0

$.arPayloads.10.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.10.tFortifiedHealth.tFlatLevel

0

$.arPayloads.10.tApplyFreeze

0

$.arPayloads.10.tApplyChillAmount

0

$.arPayloads.10.tHeal.tHitpointScalar

0

$.arPayloads.10.tHeal.tFlatLevel

0

$.arPayloads.10.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0