Shadow Step
Shadow Step
Charges: — Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Quickly move through the shadows to stab your victim from behind for — damage and Execute them. Gain — increased Movement Speed for — seconds afterwards.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 355606
- Yerelleştirme SNO
- 1117935
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_ShadowStep.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_ShadowStep.stl.json
- Kaynak SNO
- 355606
SHA256: 970464e73ff4e2beafc1f5b28f67c42e1c959f943a8c403fe30f89fffaf96a77
{if:SF_19}{c_label}Charges:{/c} {c_resource}{SF_21}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:SF_20}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Quickly move through the shadows to stab your victim from behind for {c_number}{payload:MELEE_PAYLOAD}{/c} damage and {c_important}{u}Execute{/u}{/c} them. Gain {c_number}[{SF_5}*100|%|]{/c} increased Movement Speed for {c_number}{buffduration:BONUS_MOVE_SPEED}{/c} seconds afterwards. 276 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
$.tCombatEffectChance
SF_3
$.tHealthCost
0
$.tChargeCost
SF_19 ? 1 : 0
$.tMaxCharges
SF_19 ? SF_21 : 0
$.tRechargeTime
SF_19 ? SF_16 : 0
$.tRechargeAmount
1
$.tCooldownTime
SF_20 ? SF_16 : 0.25
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
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0
$.tAttackRadius
SF_1
$.tMovementPowerData.unk_b1f0f4e
SF_1
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0
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0
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1
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0
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0
$.arCCInfo.1.tUsableDuringCC
SF_25 ? 1 : 0
$.arCCInfo.1.tImmuneToCCDuring
SF_25 ? 1 : 0
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SF_25 ? 1 : 0
$.arCCInfo.2.tUsableDuringCC
SF_25 ? 1 : 0
$.arCCInfo.2.tImmuneToCCDuring
SF_25 ? 1 : 0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
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1
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0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_25 ? 1 : 0
$.arCCInfo.6.tUsableDuringCC
SF_25 ? 1 : 0
$.arCCInfo.6.tImmuneToCCDuring
SF_25 ? 1 : 0
$.arCCInfo.7.tBreaksCC
SF_25 ? 1 : 0
$.arCCInfo.7.tUsableDuringCC
SF_25 ? 1 : 0
$.arCCInfo.7.tImmuneToCCDuring
SF_25 ? 1 : 0
$.arCCInfo.8.tBreaksCC
SF_25 ? 1 : 0
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SF_25 ? 1 : 0
$.arCCInfo.8.tImmuneToCCDuring
SF_25 ? 1 : 0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_25 ? 1 : 0
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SF_25 ? 1 : 0
$.arCCInfo.10.tImmuneToCCDuring
SF_25 ? 1 : 0
$.arCCInfo.11.tBreaksCC
SF_25 ? 1 : 0
$.arCCInfo.11.tUsableDuringCC
SF_25 ? 1 : 0
$.arCCInfo.11.tImmuneToCCDuring
SF_25 ? 1 : 0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_25 ? 1 : 0
$.arCCInfo.13.tUsableDuringCC
SF_25 ? 1 : 0
$.arCCInfo.13.tImmuneToCCDuring
SF_25 ? 1 : 0
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SF_17
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_6
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0
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1
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0
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0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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SF_18
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_15
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0
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1
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
2
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
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0
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0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_37
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0
$.arBuffs.5.tMaxStackCount
SF_38
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
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0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_32
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0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.6.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1.05
$.arBuffs.7.tMaxExtendDuration
0
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1
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0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_8 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
Mod.UpgradeC ? PowerTag.SystemsTuningGlobals."Script Formula 1" : 8
$.ptScriptFormulas.2.tFormula
0.5
$.ptScriptFormulas.3.tFormula
100
$.ptScriptFormulas.4.tFormula
5
$.ptScriptFormulas.5.tFormula
0.15
$.ptScriptFormulas.6.tFormula
4
$.ptScriptFormulas.7.tFormula
2
$.ptScriptFormulas.8.tFormula
0.8
$.ptScriptFormulas.9.tFormula
0.4
$.ptScriptFormulas.10.tFormula
AffixIsEquipped(SNO.Affix.1HDagger_Unique_Rogue_001)? RogueComboPointsEnabled() : 0
$.ptScriptFormulas.11.tFormula
1.8
$.ptScriptFormulas.12.tFormula
SF_8 * 100 * Table(34, 3)
$.ptScriptFormulas.13.tFormula
3
$.ptScriptFormulas.14.tFormula
0.08
$.ptScriptFormulas.15.tFormula
3
$.ptScriptFormulas.16.tFormula
Mod.UpgradeC ? SF_40 : 9
$.ptScriptFormulas.17.tFormula
3
$.ptScriptFormulas.18.tFormula
2
$.ptScriptFormulas.19.tFormula
SF_21 ? 1 : 0
$.ptScriptFormulas.20.tFormula
SF_21 ? 0 : 1
$.ptScriptFormulas.21.tFormula
SF_22 ? (SF_22 + 1) : 0
$.ptScriptFormulas.22.tFormula
GetBonusMaxChargesForPower(SNO.Power.Rogue_ShadowStep) + SF_39
$.ptScriptFormulas.23.tFormula
4
$.ptScriptFormulas.24.tFormula
0.2
$.ptScriptFormulas.25.tFormula
Mod.Side4
$.ptScriptFormulas.26.tFormula
SF_0 * 0.5 / SF_27
$.ptScriptFormulas.27.tFormula
4
$.ptScriptFormulas.28.tFormula
0.1
$.ptScriptFormulas.29.tFormula
Cleave_Damage_Bonus_Percent_Per_Power#Rogue_ShadowStep
$.ptScriptFormulas.30.tFormula
3.5
$.ptScriptFormulas.31.tFormula
200
$.ptScriptFormulas.32.tFormula
2
$.ptScriptFormulas.33.tFormula
8
$.ptScriptFormulas.34.tFormula
4
$.ptScriptFormulas.35.tFormula
SF_0 * 0.9
$.ptScriptFormulas.36.tFormula
0.15
$.ptScriptFormulas.37.tFormula
5
$.ptScriptFormulas.38.tFormula
5
$.ptScriptFormulas.39.tFormula
Mod.UpgradeA ? 1 : 0
$.ptScriptFormulas.40.tFormula
12
$.ptScriptFormulas.41.tFormula
$.arPayloads.0.tDamage.tHitpointScalar
SF_0
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
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0
$.arPayloads.0.unk_7c2668d
0
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0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_0 * SF_28
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_0*1.1
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
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0
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0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_0*1.2
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_0*1.3
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
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0
$.arPayloads.4.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.4.tCombatEffectOverride
100
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SF_35
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
SF_26
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
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0
$.arPayloads.6.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.6.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0