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Puncture

Puncture

Energy Cost: — Generate Combo Point: 1 Lucky Hit Chance: — Throw blades a short distance, dealing — damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
364877
Yerelleştirme SNO
1117990
Kaynak etiketleri
Skill_MarksmanSearch_DamageSearch_Physical

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Rogue_Puncture.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Rogue_Puncture.stl.json
Kaynak SNO
364877

Sabit kaynak kaydını aç ↗

SHA256: cf437858db2d7c907ccdb0fc561dcc18b4f60a406a851a6870802acb9308d42c

{if:SF_25}{c_label}Energy Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{if:SF_13}{c_label}Generate Combo Point:{/c} {c_resource}1{/c}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Throw blades a short distance, dealing {c_number}{payload:IMPACT}{/c} damage.
301 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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SF_4

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SF_25 ? SF_26 : 0

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SF_25 ? SF_26 : 0

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0

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0

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6

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0

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SF_5-1.0

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SF_5-1.0

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0

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1

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SF_2

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0

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100

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SF_41

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0

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0

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1

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1

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99

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0

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0

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1

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0

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0

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SF_1 * Table(34, sLevel)

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0.45

$.ptScriptFormulas.2.tFormula

4

$.ptScriptFormulas.3.tFormula

1

$.ptScriptFormulas.4.tFormula

35

$.ptScriptFormulas.5.tFormula

7 * SF_42

$.ptScriptFormulas.6.tFormula

25

$.ptScriptFormulas.7.tFormula

SF_5/SF_6

$.ptScriptFormulas.8.tFormula

SF_4*2

$.ptScriptFormulas.9.tFormula

2

$.ptScriptFormulas.10.tFormula

30

$.ptScriptFormulas.11.tFormula

4

$.ptScriptFormulas.12.tFormula

SF_1 * 100 * Table(34, 3)

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RogueComboPointsEnabled()

$.ptScriptFormulas.14.tFormula

Affix_Value_2#1HDagger_Unique_Rogue_001 / 100

$.ptScriptFormulas.15.tFormula

0.2

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0.4

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1.8

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4

$.ptScriptFormulas.19.tFormula

20

$.ptScriptFormulas.20.tFormula

3

$.ptScriptFormulas.21.tFormula

0.6

$.ptScriptFormulas.22.tFormula

1.25 * SF_0

$.ptScriptFormulas.23.tFormula

3

$.ptScriptFormulas.24.tFormula

Percent_Bonus_Projectiles_Per_Power#Rogue_Puncture + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman

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AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0

$.ptScriptFormulas.26.tFormula

Affix.S05_BSK_Generic_004."Static Value 1"

$.ptScriptFormulas.27.tFormula

1 + Resource_Gain_Bonus_Percent_Per_Power#Rogue_Puncture

$.ptScriptFormulas.28.tFormula

6

$.ptScriptFormulas.29.tFormula

0.25

$.ptScriptFormulas.30.tFormula

(SF_0 * SF_29)/SF_28

$.ptScriptFormulas.31.tFormula

(1-POW(1-SF_4/100,1/2))*100

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(1-POW(1-SF_31/100,1/(SF_7*2)))*100

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4

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2

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3

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3

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1

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(Mod.Side4 * 1)

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.5

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3

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2

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Mod.Side4 ? (1 + SF_39) : 1

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1

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0.1

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SF_0

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0

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0

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SF_2

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0

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0

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0

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100

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SF_22

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0

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0

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SF_2

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0

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0

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0

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0

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100

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SF_0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_0 * SF_21

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0

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0

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SF_2

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0

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0

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0

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0

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0

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0

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0

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100

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10

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0