Poison Trap
Poison Trap
Charges: — Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Place a trap that arms after — seconds. It activates when an enemy moves within range, applying — Poisoning damage over — seconds to enemies in the area. You can have — armed traps out at once.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 416528
- Yerelleştirme SNO
- 1115335
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_PoisonTrap.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_PoisonTrap.stl.json
- Kaynak SNO
- 416528
SHA256: 0502e4939dbe91ffec736da0866edc195973bed2d20d379e4d5a568433b49b52
{if:SF_52}{c_label}Charges:{/c} {c_resource}{SF_49}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds
{/if}{if:SF_53}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:1}|%|]{/c}
{/if}Place a trap that arms after {c_number}{buffduration:ARMING}{/c} seconds. It activates when an enemy moves within range, applying {c_number}{payload:TOOLTIP_DAMAGE}{/c} Poisoning damage over {c_number}{SF_2}{/c} seconds to enemies in the area.
You can have {c_number}{SF_10}{/c} armed traps out at once. 352 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_1
$.tHealthCost
0
$.tChargeCost
Mod.Side3 ? 1 : 0
$.tMaxCharges
Mod.Side3 ? SF_49 : 0
$.tRechargeTime
Mod.Side3 ? SF_50 : 0
$.tRechargeAmount
1
$.tCooldownTime
Mod.Side3 ? 0.25 : SF_4
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_5
$.tMovementPowerData.unk_b1f0f4e
SF_5
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
((SF_3 > 0.25) ? SF_3 : 0.25) / SF_22
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
.25 / SF_22
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_2 / SF_22
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_12 / SF_22
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
SF_13
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
SF_20
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_12 / SF_22
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
SF_55
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
SF_20
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
SF_43 * SF_45
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
0.5
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_18
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
1
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
99
$.arBuffs.10.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
0
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.10.tDamageShield.tHitpointScalar
0
$.arBuffs.10.tDamageShield.tFlatLevel
0
$.arBuffs.11.tDuration
1
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
1
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.arBuffs.12.tDuration
SF_40
$.arBuffs.12.tMaxExtendDuration
0
$.arBuffs.12.tMaxStackCount
1
$.arBuffs.12.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
$.arBuffs.12.tCrowdControl.tSlowAmount
0
$.arBuffs.12.tCrowdControl.tChillAmount
0
$.arBuffs.12.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.12.tDamageShield.tHitpointScalar
0
$.arBuffs.12.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_33 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
25 + SF_25*SF_27*SF_29*SF_24
$.ptScriptFormulas.2.tFormula
SF_32 * SF_22
$.ptScriptFormulas.3.tFormula
1.25 - Trap_Arm_Time_Reduction_Seconds
$.ptScriptFormulas.4.tFormula
Max(10 - (Mod.UpgradeB * SF_44), 0.25)
$.ptScriptFormulas.5.tFormula
SF_11 ? SF_15 : 0
$.ptScriptFormulas.6.tFormula
2 * SF_19 * SF_21
$.ptScriptFormulas.7.tFormula
0.25
$.ptScriptFormulas.8.tFormula
SF_0*SF_2/SF_7
$.ptScriptFormulas.9.tFormula
0.25
$.ptScriptFormulas.10.tFormula
4 + SF_36
$.ptScriptFormulas.11.tFormula
AffixIsEquipped(SNO.Affix.Chest_Unique_Rogue_100)
$.ptScriptFormulas.12.tFormula
4
$.ptScriptFormulas.13.tFormula
SF_0/SF_12
$.ptScriptFormulas.14.tFormula
SF_12 + SF_2
$.ptScriptFormulas.15.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.16.tFormula
0.20
$.ptScriptFormulas.17.tFormula
0.40
$.ptScriptFormulas.18.tFormula
2
$.ptScriptFormulas.19.tFormula
ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."Script Formula 0") : 1
$.ptScriptFormulas.20.tFormula
(1-POW(1-SF_1/100,1/(SF_14*2)))*100
$.ptScriptFormulas.21.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_PoisonTrap / 2))
$.ptScriptFormulas.22.tFormula
1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap
$.ptScriptFormulas.23.tFormula
RogueComboPointsEnabled()
$.ptScriptFormulas.24.tFormula
Round(Resource_Cur#ComboPoints)
$.ptScriptFormulas.25.tFormula
$.ptScriptFormulas.26.tFormula
0.3
$.ptScriptFormulas.27.tFormula
10
$.ptScriptFormulas.28.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"
$.ptScriptFormulas.29.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 2"
$.ptScriptFormulas.30.tFormula
$.ptScriptFormulas.31.tFormula
$.ptScriptFormulas.32.tFormula
9
$.ptScriptFormulas.33.tFormula
0.15
$.ptScriptFormulas.34.tFormula
$.ptScriptFormulas.35.tFormula
$.ptScriptFormulas.36.tFormula
Rogue_MaxPoisonTraps
$.ptScriptFormulas.37.tFormula
Percent_Bonus_Projectiles_Per_Power#Rogue_PoisonTrap
$.ptScriptFormulas.38.tFormula
$.ptScriptFormulas.39.tFormula
0.4
$.ptScriptFormulas.40.tFormula
SF_14
$.ptScriptFormulas.41.tFormula
SF_8 * 0.3
$.ptScriptFormulas.42.tFormula
SF_8 * SF_56
$.ptScriptFormulas.43.tFormula
20
$.ptScriptFormulas.44.tFormula
3 * (1/Table(35, sLevel))
$.ptScriptFormulas.45.tFormula
0.25
$.ptScriptFormulas.46.tFormula
$.ptScriptFormulas.47.tFormula
2
$.ptScriptFormulas.48.tFormula
4
$.ptScriptFormulas.49.tFormula
1+SF_51
$.ptScriptFormulas.50.tFormula
SF_4
$.ptScriptFormulas.51.tFormula
1
$.ptScriptFormulas.52.tFormula
SF_54 ? 1 : 0
$.ptScriptFormulas.53.tFormula
SF_54 ? 0 : 1
$.ptScriptFormulas.54.tFormula
Mod.Side3 ? 1 : 0
$.ptScriptFormulas.55.tFormula
(SF_0/SF_12) * SF_56
$.ptScriptFormulas.56.tFormula
1.75
$.arPayloads.0.tDamage.tHitpointScalar
SF_8
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_8 * (1+SF_26 * 1)
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_8 * (1+SF_26 * 2)
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_8 * (1+SF_26 * 3) * SF_28
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_41
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_42
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
0
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
SF_48
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.6.tFortifiedHealth.tFlatLevel
0
$.arPayloads.6.tApplyFreeze
0
$.arPayloads.6.tApplyChillAmount
0
$.arPayloads.6.tHeal.tHitpointScalar
0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
0
$.arPetSpawns.0.tMax
SF_10
$.arPetSpawns.0.tHealth.tHitpointScalar
1
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.arPetSpawns.1.tMax
SF_10
$.arPetSpawns.1.tHealth.tHitpointScalar
1
$.arPetSpawns.1.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0