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Poison Trap

Poison Trap

Charges: — Charge Cooldown: — seconds Cooldown: — seconds Lucky Hit Chance: — Place a trap that arms after — seconds. It activates when an enemy moves within range, applying — Poisoning damage over — seconds to enemies in the area. You can have — armed traps out at once.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
416528
Yerelleştirme SNO
1115335
Kaynak etiketleri
Skill_TrapSearch_DamageSearch_PoisonSearch_Cooldown

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Rogue_PoisonTrap.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Rogue_PoisonTrap.stl.json
Kaynak SNO
416528

Sabit kaynak kaydını aç ↗

SHA256: 0502e4939dbe91ffec736da0866edc195973bed2d20d379e4d5a568433b49b52

{if:SF_52}{c_label}Charges:{/c} {c_resource}{SF_49}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds
{/if}{if:SF_53}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:1}|%|]{/c}
{/if}Place a trap that arms after {c_number}{buffduration:ARMING}{/c} seconds. It activates when an enemy moves within range, applying {c_number}{payload:TOOLTIP_DAMAGE}{/c} Poisoning damage over {c_number}{SF_2}{/c} seconds to enemies in the area.

You can have {c_number}{SF_10}{/c} armed traps out at once.
352 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_1

$.tHealthCost

0

$.tChargeCost

Mod.Side3 ? 1 : 0

$.tMaxCharges

Mod.Side3 ? SF_49 : 0

$.tRechargeTime

Mod.Side3 ? SF_50 : 0

$.tRechargeAmount

1

$.tCooldownTime

Mod.Side3 ? 0.25 : SF_4

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_5

$.tMovementPowerData.unk_b1f0f4e

SF_5

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

((SF_3 > 0.25) ? SF_3 : 0.25) / SF_22

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

.25 / SF_22

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

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0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

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0

$.arBuffs.2.tMaxStackCount

1

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0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_2 / SF_22

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_12 / SF_22

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

SF_13

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

SF_20

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_12 / SF_22

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

SF_55

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

SF_20

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

SF_43 * SF_45

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

0.5

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_18

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

1

$.arBuffs.10.tMaxExtendDuration

0

$.arBuffs.10.tMaxStackCount

99

$.arBuffs.10.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.10.tDOT.tDamage.tFlatLevel

0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.arBuffs.11.tDuration

1

$.arBuffs.11.tMaxExtendDuration

0

$.arBuffs.11.tMaxStackCount

1

$.arBuffs.11.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.11.tDOT.tDamage.tFlatLevel

0

$.arBuffs.11.tDOT.tCombatEffectOverride

100

$.arBuffs.11.tCrowdControl.tSlowAmount

0

$.arBuffs.11.tCrowdControl.tChillAmount

0

$.arBuffs.11.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.11.tDamageShield.tHitpointScalar

0

$.arBuffs.11.tDamageShield.tFlatLevel

0

$.arBuffs.12.tDuration

SF_40

$.arBuffs.12.tMaxExtendDuration

0

$.arBuffs.12.tMaxStackCount

1

$.arBuffs.12.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.12.tDOT.tDamage.tFlatLevel

0

$.arBuffs.12.tDOT.tCombatEffectOverride

100

$.arBuffs.12.tCrowdControl.tSlowAmount

0

$.arBuffs.12.tCrowdControl.tChillAmount

0

$.arBuffs.12.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.12.tDamageShield.tHitpointScalar

0

$.arBuffs.12.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_33 * Table(34, sLevel)

$.ptScriptFormulas.1.tFormula

25 + SF_25*SF_27*SF_29*SF_24

$.ptScriptFormulas.2.tFormula

SF_32 * SF_22

$.ptScriptFormulas.3.tFormula

1.25 - Trap_Arm_Time_Reduction_Seconds

$.ptScriptFormulas.4.tFormula

Max(10 - (Mod.UpgradeB * SF_44), 0.25)

$.ptScriptFormulas.5.tFormula

SF_11 ? SF_15  : 0

$.ptScriptFormulas.6.tFormula

2 * SF_19 * SF_21

$.ptScriptFormulas.7.tFormula

0.25

$.ptScriptFormulas.8.tFormula

SF_0*SF_2/SF_7

$.ptScriptFormulas.9.tFormula

0.25

$.ptScriptFormulas.10.tFormula

4 + SF_36

$.ptScriptFormulas.11.tFormula

AffixIsEquipped(SNO.Affix.Chest_Unique_Rogue_100)

$.ptScriptFormulas.12.tFormula

4

$.ptScriptFormulas.13.tFormula

SF_0/SF_12

$.ptScriptFormulas.14.tFormula

SF_12 + SF_2

$.ptScriptFormulas.15.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.16.tFormula

0.20

$.ptScriptFormulas.17.tFormula

0.40

$.ptScriptFormulas.18.tFormula

2

$.ptScriptFormulas.19.tFormula

ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."Script Formula 0") : 1

$.ptScriptFormulas.20.tFormula

(1-POW(1-SF_1/100,1/(SF_14*2)))*100

$.ptScriptFormulas.21.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_PoisonTrap / 2))

$.ptScriptFormulas.22.tFormula

1 + Power_Duration_Bonus_Pct#Rogue_PoisonTrap

$.ptScriptFormulas.23.tFormula

RogueComboPointsEnabled()

$.ptScriptFormulas.24.tFormula

Round(Resource_Cur#ComboPoints)

$.ptScriptFormulas.25.tFormula

$.ptScriptFormulas.26.tFormula

0.3

$.ptScriptFormulas.27.tFormula

10

$.ptScriptFormulas.28.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"

$.ptScriptFormulas.29.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 2"

$.ptScriptFormulas.30.tFormula

$.ptScriptFormulas.31.tFormula

$.ptScriptFormulas.32.tFormula

9

$.ptScriptFormulas.33.tFormula

0.15

$.ptScriptFormulas.34.tFormula

$.ptScriptFormulas.35.tFormula

$.ptScriptFormulas.36.tFormula

Rogue_MaxPoisonTraps

$.ptScriptFormulas.37.tFormula

Percent_Bonus_Projectiles_Per_Power#Rogue_PoisonTrap

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

0.4

$.ptScriptFormulas.40.tFormula

SF_14

$.ptScriptFormulas.41.tFormula

SF_8 * 0.3

$.ptScriptFormulas.42.tFormula

SF_8 * SF_56

$.ptScriptFormulas.43.tFormula

20

$.ptScriptFormulas.44.tFormula

3 * (1/Table(35, sLevel))

$.ptScriptFormulas.45.tFormula

0.25

$.ptScriptFormulas.46.tFormula

$.ptScriptFormulas.47.tFormula

2

$.ptScriptFormulas.48.tFormula

4

$.ptScriptFormulas.49.tFormula

1+SF_51

$.ptScriptFormulas.50.tFormula

SF_4

$.ptScriptFormulas.51.tFormula

1

$.ptScriptFormulas.52.tFormula

SF_54 ? 1 : 0

$.ptScriptFormulas.53.tFormula

SF_54 ? 0 : 1

$.ptScriptFormulas.54.tFormula

Mod.Side3 ? 1 : 0

$.ptScriptFormulas.55.tFormula

(SF_0/SF_12) * SF_56

$.ptScriptFormulas.56.tFormula

1.75

$.arPayloads.0.tDamage.tHitpointScalar

SF_8

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_8 * (1+SF_26 * 1)

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_8 * (1+SF_26 * 2)

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_8 * (1+SF_26 * 3) * SF_28

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_41

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_42

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

0

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

SF_48

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

0

$.arPetSpawns.0.tMax

SF_10

$.arPetSpawns.0.tHealth.tHitpointScalar

1

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

SF_10

$.arPetSpawns.1.tHealth.tHitpointScalar

1

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0