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Penetrating Shot

Penetrating Shot

Energy Cost: — Lucky Hit Chance: —% Fire an arrow that pierces through all enemies in a line, dealing — damage. Combo Points increase damage and improve Lucky Hit Chance: 1 Point: — damage, — chance 2 Points: — damage, — chance 3 Points: — damage, — chance

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
377137
Yerelleştirme SNO
1116149
Kaynak etiketleri
Skill_MarksmanSkill_ImbueableSearch_DamageSearch_PhysicalSearch_ResourceEnergy

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Rogue_PenetratingShot.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Rogue_PenetratingShot.stl.json
Kaynak SNO
377137

Sabit kaynak kaydını aç ↗

SHA256: 2705e7fe132f2c889bf3d88e81a9039f9b2faab00f45ab0cd1fab33eee4528b3

{c_label}Energy Cost:{/c} {c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Fire an arrow that pierces through all enemies in a line, dealing {c_number}{payload:IMPACT}{/c} damage.{if:SF_12}

{c_important}Combo Points{/c} increase damage and improve Lucky Hit Chance:
{icon:bullet,1.2} {c_label}1 Point:{/c} {c_number}{payload:DAMAGE_TOOLTIP_1CP}{/c} damage, {c_number}[{SF_15}*{SF_10}|%+|]{/c} chance
{icon:bullet,1.2} {c_label}2 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_2CP}{/c} damage, {c_number}[{SF_15}*{SF_10}*2|%+|]{/c} chance
{icon:bullet,1.2} {c_label}3 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_3CP}{/c} damage, {c_number}[{SF_15}*{SF_10}*3|%+|]{/c} chance{/if}
273 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total / (1 + (Mod.UpgradeC * SF_35))

$.tCombatEffectChance

SF_5

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35

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35

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0

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0

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0

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0

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0

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1

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0

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1

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1

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0

$.unk_b9b985

0

$.unk_807540f

6

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0

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0

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0

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1

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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1

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0

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0

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0

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0

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1

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0

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100

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_19

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0

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1

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0

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0

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100

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SF_18

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0

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1

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0

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1

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0

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3

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0

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0

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100

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0

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0

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1

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0

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0

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SF_23

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_8 * Table(34, sLevel)

$.ptScriptFormulas.1.tFormula

$.ptScriptFormulas.2.tFormula

30

$.ptScriptFormulas.3.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.4.tFormula

SF_3/SF_2 * SF_22

$.ptScriptFormulas.5.tFormula

50 + SF_14*SF_10*SF_16

$.ptScriptFormulas.6.tFormula

0.25

$.ptScriptFormulas.7.tFormula

2

$.ptScriptFormulas.8.tFormula

1.5

$.ptScriptFormulas.9.tFormula

SF_8 * 100 * Table(34, 3)

$.ptScriptFormulas.10.tFormula

10

$.ptScriptFormulas.11.tFormula

1.5

$.ptScriptFormulas.12.tFormula

RogueComboPointsEnabled()

$.ptScriptFormulas.13.tFormula

0.3

$.ptScriptFormulas.14.tFormula

Round(Resource_Cur#ComboPoints)

$.ptScriptFormulas.15.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"

$.ptScriptFormulas.16.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 2"

$.ptScriptFormulas.17.tFormula

0.1

$.ptScriptFormulas.18.tFormula

0.4

$.ptScriptFormulas.19.tFormula

4

$.ptScriptFormulas.20.tFormula

0.05

$.ptScriptFormulas.21.tFormula

$.ptScriptFormulas.22.tFormula

AffixIsEquipped(SNO.Affix.2HBow_Unique_Rogue_100) ? 2.5 : 1

$.ptScriptFormulas.23.tFormula

5

$.ptScriptFormulas.24.tFormula

50 / 100

$.ptScriptFormulas.25.tFormula

Affix_Value_1#2HBow_Unique_Rogue_100 /100

$.ptScriptFormulas.26.tFormula

Affix.2HBow_Unique_Rogue_100."Static Value 0"

$.ptScriptFormulas.27.tFormula

Affix.2HBow_Unique_Rogue_100."Static Value 1"

$.ptScriptFormulas.28.tFormula

Affix.2HBow_Unique_Rogue_100."Static Value 1"

$.ptScriptFormulas.29.tFormula

Percent_Bonus_Projectiles_Per_Power#Rogue_PenetratingShot + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman

$.ptScriptFormulas.30.tFormula

Damage_Bonus_Percent_Per_Combo_Point

$.ptScriptFormulas.31.tFormula

1

$.ptScriptFormulas.32.tFormula

.4

$.ptScriptFormulas.33.tFormula

0.5

$.ptScriptFormulas.34.tFormula

SF_0 * 3.5

$.ptScriptFormulas.35.tFormula

1

$.ptScriptFormulas.36.tFormula

$.ptScriptFormulas.37.tFormula

$.ptScriptFormulas.38.tFormula

Rogue_Additional_Shade_Chance

$.ptScriptFormulas.39.tFormula

2

$.ptScriptFormulas.40.tFormula

2

$.ptScriptFormulas.41.tFormula

SF_0 * 0.4

$.ptScriptFormulas.42.tFormula

$.ptScriptFormulas.43.tFormula

0.07

$.ptScriptFormulas.44.tFormula

0.2

$.ptScriptFormulas.45.tFormula

2

$.ptScriptFormulas.46.tFormula

2

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SF_0

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0

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0

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0

$.arPayloads.0.unk_7c2668d

0

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0

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0

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0

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0

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0

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0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_41

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

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0

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0

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0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_34

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

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0

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0

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0

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0

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0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_0 * SF_24

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0

$.arPayloads.3.tDamageVariance

0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_0* (1+SF_13 * 1) * SF_15

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0

$.arPayloads.4.tDamageVariance

0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_0* (1+SF_13 * 2) * SF_15

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.5.tCombatEffectOverride

100

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SF_0* (1+SF_13 * 3) * SF_15

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

$.unk_143fe9f

10

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0