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Druid · Çekirdek

Landslide

Landslide

Spirit Cost: — Lucky Hit Chance: — Crush enemies with — pillars of earth, each dealing —— damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
313893
Yerelleştirme SNO
1115292
Kaynak etiketleri
Skill_Nature_MagicSkill_Nature_Magic_EarthSearch_PhysicalSkill_HumanDruid_Skill_Default_Shapeshift_Human

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_landslide.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_Landslide.stl.json
Kaynak SNO
313893

Sabit kaynak kaydını aç ↗

SHA256: 2baa469321d76235462607d6c8ccc09b94cdef06bc5bfdcbc121424748b107e6

{c_label}Spirit Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Crush enemies with {c_number}[SF_10]{/c} pillars of earth, each dealing {c_number}{if:Mod.UpgradeA}{payload:UPGRADEA_DAMAGE}{else}{payload:DAMAGE}{/if}{/c} damage.
200 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total * 1.25 * (Mod.UpgradeC ? SF_27 : 1)

$.tCombatEffectChance

SF_18

$.arResourceCosts.0.tMinRequired

SF_3

$.arResourceCosts.0.tInitialCost

SF_3

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_20

$.tMovementPowerData.unk_b1f0f4e

SF_20

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_0

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_26

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

5

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

5

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

0.143

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_24

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

0.35

$.ptScriptFormulas.1.tFormula

SF_2 * Table(34,sLevel) * (Mod.Shapeshift_Default ? (1 + SF_15) : 1)

$.ptScriptFormulas.2.tFormula

0.55

$.ptScriptFormulas.3.tFormula

30

$.ptScriptFormulas.4.tFormula

$.ptScriptFormulas.5.tFormula

SF_2 * Table(34,3) * 100

$.ptScriptFormulas.6.tFormula

0.15

$.ptScriptFormulas.7.tFormula

0.4

$.ptScriptFormulas.8.tFormula

0.1

$.ptScriptFormulas.9.tFormula

$.ptScriptFormulas.10.tFormula

3 + (Mod.UpgradeA ? SF_28 : 0) + (Mod.Upgrade2 ? SF_40 : 0)

$.ptScriptFormulas.11.tFormula

1

$.ptScriptFormulas.12.tFormula

2

$.ptScriptFormulas.13.tFormula

1.5 * (1 + Mod.UpgradeA ? SF_29 : 0)

$.ptScriptFormulas.14.tFormula

3.5 * (1 + Mod.UpgradeA ? SF_29 : 0)

$.ptScriptFormulas.15.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 7"

$.ptScriptFormulas.16.tFormula

$.ptScriptFormulas.17.tFormula

$.ptScriptFormulas.18.tFormula

20

$.ptScriptFormulas.19.tFormula

Affix_Value_1#legendary_druid_063 / 100

$.ptScriptFormulas.20.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.21.tFormula

PowerTag.Druid_Tectonic."Script Formula 1"

$.ptScriptFormulas.22.tFormula

Percent_Bonus_Projectiles_Per_Power#Druid_Landslide + Percent_Bonus_Projectiles_All

$.ptScriptFormulas.23.tFormula

5

$.ptScriptFormulas.24.tFormula

1

$.ptScriptFormulas.25.tFormula

5

$.ptScriptFormulas.26.tFormula

20

$.ptScriptFormulas.27.tFormula

1.75

$.ptScriptFormulas.28.tFormula

2

$.ptScriptFormulas.29.tFormula

0.5

$.ptScriptFormulas.30.tFormula

SF_1 * 1.35

$.ptScriptFormulas.31.tFormula

1.2

$.ptScriptFormulas.32.tFormula

0.3

$.ptScriptFormulas.33.tFormula

5

$.ptScriptFormulas.34.tFormula

0.2

$.ptScriptFormulas.35.tFormula

0.5

$.ptScriptFormulas.36.tFormula

0

$.ptScriptFormulas.37.tFormula

360

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

1

$.ptScriptFormulas.40.tFormula

1

$.ptScriptFormulas.41.tFormula

0.05

$.ptScriptFormulas.42.tFormula

1

$.ptScriptFormulas.43.tFormula

0.15

$.ptScriptFormulas.44.tFormula

1

$.arPayloads.0.tDamage.tHitpointScalar

SF_1

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_30

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0