Heartseeker
Heartseeker
Energy Cost: — Generate Combo Point: — Lucky Hit Chance: — Fire an arrow that seeks an enemy and pierces through its heart, dealing — damage.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 363402
- Yerelleştirme SNO
- 1114965
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_Heartseeker.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_Heartseeker.stl.json
- Kaynak SNO
- 363402
SHA256: 1399f618e4e15b2b18775cc1dd9a775fbea3e91e3f695e4474a3a633d2c39da4
{if:SF_26}{c_label}Energy Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{if:SF_16}{c_label}Generate Combo Point:{/c} {c_resource}{SF_15}{/c}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Fire an arrow that seeks an enemy and pierces through its heart, dealing {c_number}{payload:IMPACT}{/c} damage. 258 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_8
$.arResourceCosts.0.tMinRequired
SF_26 ? SF_27 : 0
$.arResourceCosts.0.tInitialCost
SF_26 ? SF_27 : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
Mod.UpgradeC ? SF_44 : 0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_33
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
SF_35 + 1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_11
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
SF_10
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
1
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_37
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
SF_38
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
SF_25
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_7 * 2
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_1 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
0.50
$.ptScriptFormulas.2.tFormula
8
$.ptScriptFormulas.3.tFormula
0.05
$.ptScriptFormulas.4.tFormula
120
$.ptScriptFormulas.5.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.6.tFormula
25
$.ptScriptFormulas.7.tFormula
SF_5/SF_6
$.ptScriptFormulas.8.tFormula
50
$.ptScriptFormulas.9.tFormula
0.01
$.ptScriptFormulas.10.tFormula
5
$.ptScriptFormulas.11.tFormula
4
$.ptScriptFormulas.12.tFormula
0.05
$.ptScriptFormulas.13.tFormula
0.30 * Table(37, sLevel)
$.ptScriptFormulas.14.tFormula
SF_5 / 3
$.ptScriptFormulas.15.tFormula
1
$.ptScriptFormulas.16.tFormula
RogueComboPointsEnabled()
$.ptScriptFormulas.17.tFormula
15
$.ptScriptFormulas.18.tFormula
30
$.ptScriptFormulas.19.tFormula
60
$.ptScriptFormulas.20.tFormula
0.5
$.ptScriptFormulas.21.tFormula
0.15
$.ptScriptFormulas.22.tFormula
3
$.ptScriptFormulas.23.tFormula
1 + Resource_Gain_Bonus_Percent_Per_Power#Rogue_Heartseeker
$.ptScriptFormulas.24.tFormula
SF_1 * 100 * Table(34, 3)
$.ptScriptFormulas.25.tFormula
Percent_Bonus_Projectiles_Per_Power#Rogue_Heartseeker + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman
$.ptScriptFormulas.26.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
$.ptScriptFormulas.27.tFormula
Affix.S05_BSK_Generic_004."Static Value 1"
$.ptScriptFormulas.28.tFormula
50
$.ptScriptFormulas.29.tFormula
6
$.ptScriptFormulas.30.tFormula
SF_0 * 0.6
$.ptScriptFormulas.31.tFormula
1
$.ptScriptFormulas.32.tFormula
3
$.ptScriptFormulas.33.tFormula
0.1
$.ptScriptFormulas.34.tFormula
3000
$.ptScriptFormulas.35.tFormula
(Mod.UpgradeB ? SF_31 : 1) + (Mod.Side3 ? SF_40 : 0)
$.ptScriptFormulas.36.tFormula
0.1
$.ptScriptFormulas.37.tFormula
4
$.ptScriptFormulas.38.tFormula
4
$.ptScriptFormulas.39.tFormula
3
$.ptScriptFormulas.40.tFormula
1
$.ptScriptFormulas.41.tFormula
4
$.ptScriptFormulas.42.tFormula
1
$.ptScriptFormulas.43.tFormula
Mod.UpgradeA * SF_13
$.ptScriptFormulas.44.tFormula
10 * Table(35,sLevel)
$.ptScriptFormulas.45.tFormula
Mod.UpgradeC
$.arPayloads.0.tDamage.tHitpointScalar
SF_0
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_30
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
SF_41
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0