Forceful Arrow
Forceful Arrow
Energy Cost: — Generate Combo Point: — Lucky Hit Chance: — Fire a powerful arrow at an enemy, dealing — damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every — seconds per enemy.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 416272
- Yerelleştirme SNO
- 1119987
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_ForcefulArrow.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_ForcefulArrow.stl.json
- Kaynak SNO
- 416272
SHA256: 3ae8bf5a03ed6522a2d190d2fcdc2b8a25ea4eb378d5486d2cc4f21343ab6663
{if:SF_19}{c_label}Energy Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{if:SF_12}{c_label}Generate Combo Point:{/c} {c_resource}{SF_10}{/c}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Fire a powerful arrow at an enemy, dealing {c_number}{payload:IMPACT}{/c} damage and Propelling Close enemies, Knocking Back the enemy. Propel can occur once every {c_number}{SF_14}{/c} seconds per enemy. 253 ham ifade · Henüz çözümlenmedi
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0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_5
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SF_19 ? SF_20 : 0
$.arResourceCosts.0.tInitialCost
SF_19 ? SF_20 : 0
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0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
0
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1
$.tCooldownReductionCoefficient
1
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0
$.unk_b9b985
0
$.unk_807540f
6
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0
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0
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0
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0
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0
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1
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0
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0
$.arCCInfo.1.tUsableDuringCC
1
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0
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0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
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0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
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0
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1
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0
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0
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1
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0
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0
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0
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0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
$.arCCInfo.13.tBreaksCC
0
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0
$.arCCInfo.13.tImmuneToCCDuring
0
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SF_13
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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3
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_22
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
SF_21
$.arBuffs.2.tCrowdControl.tChillAmount
0
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1
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0
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0
$.arBuffs.3.tDuration
SF_27
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
1
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_1 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
0.50
$.ptScriptFormulas.2.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.3.tFormula
25
$.ptScriptFormulas.4.tFormula
SF_3/SF_2
$.ptScriptFormulas.5.tFormula
50
$.ptScriptFormulas.6.tFormula
0.5
$.ptScriptFormulas.7.tFormula
0.5
$.ptScriptFormulas.8.tFormula
7
$.ptScriptFormulas.9.tFormula
SF_8 * (1+(Mod.BonusKnockback*SF_7)) * (1+(Mod.UpgradeA*SF_28))
$.ptScriptFormulas.10.tFormula
1
$.ptScriptFormulas.11.tFormula
4
$.ptScriptFormulas.12.tFormula
RogueComboPointsEnabled()
$.ptScriptFormulas.13.tFormula
1.5
$.ptScriptFormulas.14.tFormula
2
$.ptScriptFormulas.15.tFormula
4
$.ptScriptFormulas.16.tFormula
SF_1 * 100 * Table(34, 3)
$.ptScriptFormulas.17.tFormula
4
$.ptScriptFormulas.18.tFormula
Percent_Bonus_Projectiles_Per_Power#Rogue_ForcefulArrow + Percent_Bonus_Projectiles_All + Percent_Bonus_Projectiles_Per_Skill_Tag#Skill_Marksman
$.ptScriptFormulas.19.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
$.ptScriptFormulas.20.tFormula
Affix.S05_BSK_Generic_004."Static Value 1"
$.ptScriptFormulas.21.tFormula
0.5
$.ptScriptFormulas.22.tFormula
2
$.ptScriptFormulas.23.tFormula
3
$.ptScriptFormulas.24.tFormula
SF_0 * 2.25
$.ptScriptFormulas.25.tFormula
3
$.ptScriptFormulas.26.tFormula
1 + Resource_Gain_Bonus_Percent_Per_Power#Rogue_ForcefulArrow
$.ptScriptFormulas.27.tFormula
1 * Table(37, sLevel)
$.ptScriptFormulas.28.tFormula
0.5
$.ptScriptFormulas.29.tFormula
0.3
$.ptScriptFormulas.30.tFormula
3
$.ptScriptFormulas.31.tFormula
3
$.ptScriptFormulas.32.tFormula
4
$.ptScriptFormulas.33.tFormula
1
$.ptScriptFormulas.34.tFormula
1
$.ptScriptFormulas.35.tFormula
SF_0 * 1.75
$.ptScriptFormulas.36.tFormula
SF_0 * 1.65
$.ptScriptFormulas.37.tFormula
Mod.UpgradeA ? 0 : (Mod.UpgradeB ? 0 : 1)
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SF_0
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0
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0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.0.tCombatEffectOverride
100
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SF_35
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_36
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0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
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0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
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0
$.arPayloads.3.unk_7c2668d
0
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0
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0
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0
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0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_35
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_36
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
SF_24
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
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0
$.arPayloads.6.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.6.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0