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Flurry

Flurry

Energy Cost: —— Lucky Hit Chance: — Unleash a flurry of stabs and slashes, striking enemies in front of you — times and dealing a total of — damage to each. Combo Points increase damage and grant an Attack Speed bonus for — seconds. 1 Point: — damage, — bonus 2 Points: — damage, — bonus 3 Points: — damage, — bonus

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
358339
Yerelleştirme SNO
1120106
Kaynak etiketleri
Skill_CutthroatSkill_ImbueableSearch_DamageSearch_PhysicalSearch_ResourceEnergySearch_Copy_Core

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Rogue_Flurry.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Rogue_Flurry.stl.json
Kaynak SNO
358339

Sabit kaynak kaydını aç ↗

SHA256: 876b150898f90e9c5e47bd176587e6b18718562be7971137cfaa602d0881afd1

{c_label}Energy Cost:{/c_label} {if:SF_50}{c_resource}[SF_21]{/c_resource}{else}{c_resource}{Resource Cost}{/c_resource}{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Unleash a flurry of stabs and slashes, striking enemies in front of you {c_number}{SF_2}{/c} times and dealing a total of {c_number}{payload:DAMAGE_TOOLTIP}{/c} damage to each. {if:SF_12}

{c_important}Combo Points{/c} increase damage and grant an Attack Speed bonus for {c_number}{SF_11}{/c} seconds.
{icon:bullet,1.2} {c_label}1 Point:{/c} {c_number}{payload:DAMAGE_TOOLTIP_1CP}{/c} damage, {c_number}[{SF_10}*100|%+|]{/c} bonus
{icon:bullet,1.2} {c_label}2 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_2CP}{/c} damage, {c_number}[2*{SF_10}*100|%+|]{/c} bonus
{icon:bullet,1.2} {c_label}3 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_3CP}{/c} damage, {c_number}[3*{SF_10}*100|%+|]{/c} bonus{/if}
430 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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SF_13

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SF_50? 0 : SF_15

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SF_15

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0

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0

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0

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0

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0

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1

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0

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1

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1

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0

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0

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7

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0

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SF_39

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SF_39

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0

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0

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1

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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SF_11

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_9

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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2

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0

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1

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0

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0

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100

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

$.arBuffs.4.tDuration

SF_34

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0

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SF_33

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0

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0

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100

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0

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0

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1

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0

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0

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2

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

$.arBuffs.7.tMaxStackCount

SF_35

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0

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0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_62

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

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0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_56

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

SF_54

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

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0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

$.arBuffs.10.tDuration

SF_28

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0

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1

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0

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0

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100

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0

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0

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1

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0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_16 * Table(34, sLevel)

$.ptScriptFormulas.1.tFormula

3 * (SF_26 + SF_55)

$.ptScriptFormulas.2.tFormula

4

$.ptScriptFormulas.3.tFormula

SF_0/SF_2

$.ptScriptFormulas.4.tFormula

0.4

$.ptScriptFormulas.5.tFormula

80

$.ptScriptFormulas.6.tFormula

4

$.ptScriptFormulas.7.tFormula

3

$.ptScriptFormulas.8.tFormula

0.1 * (1+SF_31)

$.ptScriptFormulas.9.tFormula

2.5

$.ptScriptFormulas.10.tFormula

0.15 * SF_22

$.ptScriptFormulas.11.tFormula

3

$.ptScriptFormulas.12.tFormula

RogueComboPointsEnabled()

$.ptScriptFormulas.13.tFormula

SF_5 / SF_2

$.ptScriptFormulas.14.tFormula

Mod.UpgradeA ? 360 : 90

$.ptScriptFormulas.15.tFormula

Mod.UpgradeC ? SF_36 : 25

$.ptScriptFormulas.16.tFormula

1.96

$.ptScriptFormulas.17.tFormula

SF_16 * 100 * Table(34, 3)

$.ptScriptFormulas.18.tFormula

0.25

$.ptScriptFormulas.19.tFormula

40

$.ptScriptFormulas.20.tFormula

0.60

$.ptScriptFormulas.21.tFormula

SF_15 - (SF_15 * (Resource_Cost_Reduction_Percent_All)) - (SF_15 * (Resource_Cost_Reduction_Percent#Energy))

$.ptScriptFormulas.22.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"

$.ptScriptFormulas.23.tFormula

1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 2"

$.ptScriptFormulas.24.tFormula

$.ptScriptFormulas.25.tFormula

0.2

$.ptScriptFormulas.26.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_Flurry / 2))

$.ptScriptFormulas.27.tFormula

Affix_Value_1#S05_BSK_Malignant_Generic_001 / 100

$.ptScriptFormulas.28.tFormula

4

$.ptScriptFormulas.29.tFormula

0.75

$.ptScriptFormulas.30.tFormula

1.5

$.ptScriptFormulas.31.tFormula

Percent_Bonus_Projectiles_Per_Power#Rogue_Flurry

$.ptScriptFormulas.32.tFormula

Damage_Bonus_Percent_Per_Combo_Point

$.ptScriptFormulas.33.tFormula

25

$.ptScriptFormulas.34.tFormula

8

$.ptScriptFormulas.35.tFormula

3

$.ptScriptFormulas.36.tFormula

15

$.ptScriptFormulas.37.tFormula

6

$.ptScriptFormulas.38.tFormula

1.75

$.ptScriptFormulas.39.tFormula

Mod.UpgradeB ? SF_37 : (Mod.UpgradeC ? SF_30 : SF_40)

$.ptScriptFormulas.40.tFormula

1

$.ptScriptFormulas.41.tFormula

5

$.ptScriptFormulas.42.tFormula

10

$.ptScriptFormulas.43.tFormula

.15

$.ptScriptFormulas.44.tFormula

1

$.ptScriptFormulas.45.tFormula

3

$.ptScriptFormulas.46.tFormula

$.ptScriptFormulas.47.tFormula

SF_0 * 1.75

$.ptScriptFormulas.48.tFormula

Chance_To_Hit_Twice_Per_Power#Rogue_Flurry

$.ptScriptFormulas.49.tFormula

Chance_For_Double_Damage_Per_Power#Rogue_Flurry

$.ptScriptFormulas.50.tFormula

AffixIsEquipped(SNO.Affix.Helm_Unique_Rogue_002)?  1 : SF_58

$.ptScriptFormulas.51.tFormula

Affix.Helm_Unique_Rogue_002."Static Value 0"

$.ptScriptFormulas.52.tFormula

50

$.ptScriptFormulas.53.tFormula

0.03

$.ptScriptFormulas.54.tFormula

25

$.ptScriptFormulas.55.tFormula

Mod.UpgradeC ? (SF_52/100) : 0

$.ptScriptFormulas.56.tFormula

4

$.ptScriptFormulas.57.tFormula

SF_0 * 1.75 / SF_2

$.ptScriptFormulas.58.tFormula

AffixIsEquipped(SNO.Affix.S10_Helm_Unique_Rogue_002)

$.ptScriptFormulas.59.tFormula

0.03

$.ptScriptFormulas.60.tFormula

.2

$.ptScriptFormulas.61.tFormula

.10

$.ptScriptFormulas.62.tFormula

4

$.ptScriptFormulas.63.tFormula

0.1

$.arPayloads.0.tDamage.tHitpointScalar

SF_3

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

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0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

$.arPayloads.1.tDamage.tHitpointScalar

SF_3

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

$.arPayloads.2.tDamage.tHitpointScalar

SF_3

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

$.arPayloads.3.tDamage.tHitpointScalar

SF_3

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

$.arPayloads.4.tDamage.tHitpointScalar

SF_57

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

$.arPayloads.5.tDamage.tHitpointScalar

SF_57

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

$.arPayloads.6.tDamage.tHitpointScalar

SF_57

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

$.arPayloads.7.tDamage.tHitpointScalar

SF_57

$.arPayloads.7.tDamage.tFlatLevel

0

$.arPayloads.7.tDamageVariance

0

$.arPayloads.7.tVulnerableDurationSecondsOverride

0

$.arPayloads.7.unk_7c2668d

0

$.arPayloads.7.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.7.tFortifiedHealth.tFlatLevel

0

$.arPayloads.7.tApplyFreeze

0

$.arPayloads.7.tApplyChillAmount

0

$.arPayloads.7.tHeal.tHitpointScalar

0

$.arPayloads.7.tHeal.tFlatLevel

0

$.arPayloads.7.tCombatEffectOverride

$.arPayloads.8.tDamage.tHitpointScalar

SF_0

$.arPayloads.8.tDamage.tFlatLevel

0

$.arPayloads.8.tDamageVariance

0

$.arPayloads.8.tVulnerableDurationSecondsOverride

0

$.arPayloads.8.unk_7c2668d

0

$.arPayloads.8.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.8.tFortifiedHealth.tFlatLevel

0

$.arPayloads.8.tApplyFreeze

0

$.arPayloads.8.tApplyChillAmount

0

$.arPayloads.8.tHeal.tHitpointScalar

0

$.arPayloads.8.tHeal.tFlatLevel

0

$.arPayloads.8.tCombatEffectOverride

100

$.arPayloads.9.tDamage.tHitpointScalar

SF_47

$.arPayloads.9.tDamage.tFlatLevel

0

$.arPayloads.9.tDamageVariance

0

$.arPayloads.9.tVulnerableDurationSecondsOverride

0

$.arPayloads.9.unk_7c2668d

0

$.arPayloads.9.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.9.tFortifiedHealth.tFlatLevel

0

$.arPayloads.9.tApplyFreeze

0

$.arPayloads.9.tApplyChillAmount

0

$.arPayloads.9.tHeal.tHitpointScalar

0

$.arPayloads.9.tHeal.tFlatLevel

0

$.arPayloads.9.tCombatEffectOverride

100

$.arPayloads.10.tDamage.tHitpointScalar

SF_0*(1+SF_18*1) * SF_22

$.arPayloads.10.tDamage.tFlatLevel

0

$.arPayloads.10.tDamageVariance

0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_0*(1+SF_18*2) * SF_22

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_0*(1+SF_18*3) * SF_22

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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0

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0

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0

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SF_7

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0

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0

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0

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0

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0

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0

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0

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100

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0

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0

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0

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0

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0

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SF_59

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0

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0

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0

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0

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0

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100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0