Flurry
Flurry
Energy Cost: —— Lucky Hit Chance: — Unleash a flurry of stabs and slashes, striking enemies in front of you — times and dealing a total of — damage to each. Combo Points increase damage and grant an Attack Speed bonus for — seconds. 1 Point: — damage, — bonus 2 Points: — damage, — bonus 3 Points: — damage, — bonus
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 358339
- Yerelleştirme SNO
- 1120106
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_Flurry.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_Flurry.stl.json
- Kaynak SNO
- 358339
SHA256: 876b150898f90e9c5e47bd176587e6b18718562be7971137cfaa602d0881afd1
{c_label}Energy Cost:{/c_label} {if:SF_50}{c_resource}[SF_21]{/c_resource}{else}{c_resource}{Resource Cost}{/c_resource}{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Unleash a flurry of stabs and slashes, striking enemies in front of you {c_number}{SF_2}{/c} times and dealing a total of {c_number}{payload:DAMAGE_TOOLTIP}{/c} damage to each. {if:SF_12}
{c_important}Combo Points{/c} increase damage and grant an Attack Speed bonus for {c_number}{SF_11}{/c} seconds.
{icon:bullet,1.2} {c_label}1 Point:{/c} {c_number}{payload:DAMAGE_TOOLTIP_1CP}{/c} damage, {c_number}[{SF_10}*100|%+|]{/c} bonus
{icon:bullet,1.2} {c_label}2 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_2CP}{/c} damage, {c_number}[2*{SF_10}*100|%+|]{/c} bonus
{icon:bullet,1.2} {c_label}3 Points:{/c} {c_number}{payload:DAMAGE_TOOLTIP_3CP}{/c} damage, {c_number}[3*{SF_10}*100|%+|]{/c} bonus{/if} 430 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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SF_13
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1
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1
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0
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7
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SF_39
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0
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1
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0
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100
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1
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0
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1
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0
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0
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0
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0
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1
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0
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0
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0
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SF_54
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0
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0
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100
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1
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0
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0
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0
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1
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0
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100
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1
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0
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0
$.ptScriptFormulas.0.tFormula
SF_16 * Table(34, sLevel)
$.ptScriptFormulas.1.tFormula
3 * (SF_26 + SF_55)
$.ptScriptFormulas.2.tFormula
4
$.ptScriptFormulas.3.tFormula
SF_0/SF_2
$.ptScriptFormulas.4.tFormula
0.4
$.ptScriptFormulas.5.tFormula
80
$.ptScriptFormulas.6.tFormula
4
$.ptScriptFormulas.7.tFormula
3
$.ptScriptFormulas.8.tFormula
0.1 * (1+SF_31)
$.ptScriptFormulas.9.tFormula
2.5
$.ptScriptFormulas.10.tFormula
0.15 * SF_22
$.ptScriptFormulas.11.tFormula
3
$.ptScriptFormulas.12.tFormula
RogueComboPointsEnabled()
$.ptScriptFormulas.13.tFormula
SF_5 / SF_2
$.ptScriptFormulas.14.tFormula
Mod.UpgradeA ? 360 : 90
$.ptScriptFormulas.15.tFormula
Mod.UpgradeC ? SF_36 : 25
$.ptScriptFormulas.16.tFormula
1.96
$.ptScriptFormulas.17.tFormula
SF_16 * 100 * Table(34, 3)
$.ptScriptFormulas.18.tFormula
0.25
$.ptScriptFormulas.19.tFormula
40
$.ptScriptFormulas.20.tFormula
0.60
$.ptScriptFormulas.21.tFormula
SF_15 - (SF_15 * (Resource_Cost_Reduction_Percent_All)) - (SF_15 * (Resource_Cost_Reduction_Percent#Energy))
$.ptScriptFormulas.22.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 0"
$.ptScriptFormulas.23.tFormula
1+ PowerTag.Paragon_Rogue_Legendary_012."Script Formula 2"
$.ptScriptFormulas.24.tFormula
$.ptScriptFormulas.25.tFormula
0.2
$.ptScriptFormulas.26.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Rogue_Flurry / 2))
$.ptScriptFormulas.27.tFormula
Affix_Value_1#S05_BSK_Malignant_Generic_001 / 100
$.ptScriptFormulas.28.tFormula
4
$.ptScriptFormulas.29.tFormula
0.75
$.ptScriptFormulas.30.tFormula
1.5
$.ptScriptFormulas.31.tFormula
Percent_Bonus_Projectiles_Per_Power#Rogue_Flurry
$.ptScriptFormulas.32.tFormula
Damage_Bonus_Percent_Per_Combo_Point
$.ptScriptFormulas.33.tFormula
25
$.ptScriptFormulas.34.tFormula
8
$.ptScriptFormulas.35.tFormula
3
$.ptScriptFormulas.36.tFormula
15
$.ptScriptFormulas.37.tFormula
6
$.ptScriptFormulas.38.tFormula
1.75
$.ptScriptFormulas.39.tFormula
Mod.UpgradeB ? SF_37 : (Mod.UpgradeC ? SF_30 : SF_40)
$.ptScriptFormulas.40.tFormula
1
$.ptScriptFormulas.41.tFormula
5
$.ptScriptFormulas.42.tFormula
10
$.ptScriptFormulas.43.tFormula
.15
$.ptScriptFormulas.44.tFormula
1
$.ptScriptFormulas.45.tFormula
3
$.ptScriptFormulas.46.tFormula
$.ptScriptFormulas.47.tFormula
SF_0 * 1.75
$.ptScriptFormulas.48.tFormula
Chance_To_Hit_Twice_Per_Power#Rogue_Flurry
$.ptScriptFormulas.49.tFormula
Chance_For_Double_Damage_Per_Power#Rogue_Flurry
$.ptScriptFormulas.50.tFormula
AffixIsEquipped(SNO.Affix.Helm_Unique_Rogue_002)? 1 : SF_58
$.ptScriptFormulas.51.tFormula
Affix.Helm_Unique_Rogue_002."Static Value 0"
$.ptScriptFormulas.52.tFormula
50
$.ptScriptFormulas.53.tFormula
0.03
$.ptScriptFormulas.54.tFormula
25
$.ptScriptFormulas.55.tFormula
Mod.UpgradeC ? (SF_52/100) : 0
$.ptScriptFormulas.56.tFormula
4
$.ptScriptFormulas.57.tFormula
SF_0 * 1.75 / SF_2
$.ptScriptFormulas.58.tFormula
AffixIsEquipped(SNO.Affix.S10_Helm_Unique_Rogue_002)
$.ptScriptFormulas.59.tFormula
0.03
$.ptScriptFormulas.60.tFormula
.2
$.ptScriptFormulas.61.tFormula
.10
$.ptScriptFormulas.62.tFormula
4
$.ptScriptFormulas.63.tFormula
0.1
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SF_3
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0
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0
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0
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0
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0
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0
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0
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0
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0
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SF_3
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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SF_3
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0
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0
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0
$.arPayloads.2.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
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SF_3
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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SF_57
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.4.tCombatEffectOverride
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SF_57
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.5.tCombatEffectOverride
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SF_57
$.arPayloads.6.tDamage.tFlatLevel
0
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0
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0
$.arPayloads.6.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
$.arPayloads.7.tDamage.tHitpointScalar
SF_57
$.arPayloads.7.tDamage.tFlatLevel
0
$.arPayloads.7.tDamageVariance
0
$.arPayloads.7.tVulnerableDurationSecondsOverride
0
$.arPayloads.7.unk_7c2668d
0
$.arPayloads.7.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.7.tFortifiedHealth.tFlatLevel
0
$.arPayloads.7.tApplyFreeze
0
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0
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0
$.arPayloads.7.tHeal.tFlatLevel
0
$.arPayloads.7.tCombatEffectOverride
$.arPayloads.8.tDamage.tHitpointScalar
SF_0
$.arPayloads.8.tDamage.tFlatLevel
0
$.arPayloads.8.tDamageVariance
0
$.arPayloads.8.tVulnerableDurationSecondsOverride
0
$.arPayloads.8.unk_7c2668d
0
$.arPayloads.8.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.8.tFortifiedHealth.tFlatLevel
0
$.arPayloads.8.tApplyFreeze
0
$.arPayloads.8.tApplyChillAmount
0
$.arPayloads.8.tHeal.tHitpointScalar
0
$.arPayloads.8.tHeal.tFlatLevel
0
$.arPayloads.8.tCombatEffectOverride
100
$.arPayloads.9.tDamage.tHitpointScalar
SF_47
$.arPayloads.9.tDamage.tFlatLevel
0
$.arPayloads.9.tDamageVariance
0
$.arPayloads.9.tVulnerableDurationSecondsOverride
0
$.arPayloads.9.unk_7c2668d
0
$.arPayloads.9.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.9.tFortifiedHealth.tFlatLevel
0
$.arPayloads.9.tApplyFreeze
0
$.arPayloads.9.tApplyChillAmount
0
$.arPayloads.9.tHeal.tHitpointScalar
0
$.arPayloads.9.tHeal.tFlatLevel
0
$.arPayloads.9.tCombatEffectOverride
100
$.arPayloads.10.tDamage.tHitpointScalar
SF_0*(1+SF_18*1) * SF_22
$.arPayloads.10.tDamage.tFlatLevel
0
$.arPayloads.10.tDamageVariance
0
$.arPayloads.10.tVulnerableDurationSecondsOverride
0
$.arPayloads.10.unk_7c2668d
0
$.arPayloads.10.tFortifiedHealth.tHitpointScalar
0
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0
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100
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0
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0
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0
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0
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0