Familiar
Familiar
Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Summon a Fire Familiar for — seconds. It seeks enemies and periodically explodes, dealing — damage. You may have up to — Familiars active at a time.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1627075
- Yerelleştirme SNO
- 1627076
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/X1_Sorcerer_Familiar.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_X1_Sorcerer_Familiar.stl.json
- Kaynak SNO
- 1627075
SHA256: 19d8a8cbeb6de631467d034f2ccf46557661331925b5198f89a621c00cda5d96
{c_label}Charges:{/c} {c_resource}{SF_3}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:23}|1%|]{/c}
{/if}Summon a {c_important}Fire Familiar{/c} for {c_number}{buffduration:DURATION_TRACKER}{/c} seconds. It seeks enemies and periodically explodes, dealing {c_number}{payload:DAMAGE_TOOLTIP}{/c} damage.
You may have up to {c_number}[SF_15]{/c} {c_important}Familiars{/c} active at a time. 327 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_5
$.tHealthCost
0
$.tChargeCost
1
$.tMaxCharges
SF_3
$.tRechargeTime
SF_2
$.tRechargeAmount
1
$.tCooldownTime
0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
4
$.tAttackRadius
SF_12
$.tMovementPowerData.unk_b1f0f4e
SF_12
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_0+1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_0+1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_0+1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_0
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_6
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
SF_7
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
SF_19
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
1
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_21
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
SF_15
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_0
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
SF_15
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
SF_0
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
SF_15
$.arBuffs.10.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
0
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.10.tDamageShield.tHitpointScalar
0
$.arBuffs.10.tDamageShield.tFlatLevel
0
$.arBuffs.11.tDuration
SF_0
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
1
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.arBuffs.12.tDuration
SF_42
$.arBuffs.12.tMaxExtendDuration
0
$.arBuffs.12.tMaxStackCount
1
$.arBuffs.12.tDOT.tDamage.tHitpointScalar
SF_43 / SF_42
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
$.arBuffs.12.tCrowdControl.tSlowAmount
0
$.arBuffs.12.tCrowdControl.tChillAmount
0
$.arBuffs.12.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.12.tDamageShield.tHitpointScalar
0
$.arBuffs.12.tDamageShield.tFlatLevel
0
$.arBuffs.13.tDuration
SF_42
$.arBuffs.13.tMaxExtendDuration
0
$.arBuffs.13.tMaxStackCount
1
$.arBuffs.13.tDOT.tDamage.tHitpointScalar
SF_43 / SF_42
$.arBuffs.13.tDOT.tDamage.tFlatLevel
0
$.arBuffs.13.tDOT.tCombatEffectOverride
100
$.arBuffs.13.tCrowdControl.tSlowAmount
0
$.arBuffs.13.tCrowdControl.tChillAmount
0
$.arBuffs.13.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.13.tDamageShield.tHitpointScalar
0
$.arBuffs.13.tDamageShield.tFlatLevel
0
$.arBuffs.14.tDuration
SF_42
$.arBuffs.14.tMaxExtendDuration
0
$.arBuffs.14.tMaxStackCount
1
$.arBuffs.14.tDOT.tDamage.tHitpointScalar
SF_43 / SF_42
$.arBuffs.14.tDOT.tDamage.tFlatLevel
0
$.arBuffs.14.tDOT.tCombatEffectOverride
100
$.arBuffs.14.tCrowdControl.tSlowAmount
0
$.arBuffs.14.tCrowdControl.tChillAmount
0
$.arBuffs.14.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.14.tDamageShield.tHitpointScalar
0
$.arBuffs.14.tDamageShield.tFlatLevel
0
$.arBuffs.15.tDuration
1
$.arBuffs.15.tMaxExtendDuration
0
$.arBuffs.15.tMaxStackCount
1
$.arBuffs.15.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.15.tDOT.tDamage.tFlatLevel
0
$.arBuffs.15.tDOT.tCombatEffectOverride
100
$.arBuffs.15.tCrowdControl.tSlowAmount
0
$.arBuffs.15.tCrowdControl.tChillAmount
0
$.arBuffs.15.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.15.tDamageShield.tHitpointScalar
0
$.arBuffs.15.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(8 + SF_30) * SF_24
$.ptScriptFormulas.1.tFormula
(0.7 * SF_24) * Table(34, sLevel)
$.ptScriptFormulas.2.tFormula
12 - (SF_17 * 2)
$.ptScriptFormulas.3.tFormula
3 + (Mod.Upgrade1 ? SF_31 : 0)
$.ptScriptFormulas.4.tFormula
1.7 * SF_13
$.ptScriptFormulas.5.tFormula
10
$.ptScriptFormulas.6.tFormula
0.05 * SF_24
$.ptScriptFormulas.7.tFormula
0.05 * SF_24
$.ptScriptFormulas.8.tFormula
5 * SF_24
$.ptScriptFormulas.9.tFormula
0.3 * SF_24
$.ptScriptFormulas.10.tFormula
0.5 * SF_24
$.ptScriptFormulas.11.tFormula
5
$.ptScriptFormulas.12.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.13.tFormula
1 + AoE_Size_Bonus_Per_Power#X1_Sorcerer_Familiar
$.ptScriptFormulas.14.tFormula
$.ptScriptFormulas.15.tFormula
6 + Max_Summons_Per_Skill_Tag#Skill_Primary_Conjuration
$.ptScriptFormulas.16.tFormula
Affix_Value_1#x1_unique_sorc_143/100
$.ptScriptFormulas.17.tFormula
AffixIsEquipped(SNO.Affix.x1_unique_sorc_143) ? 1 : 0
$.ptScriptFormulas.18.tFormula
6
$.ptScriptFormulas.19.tFormula
0.5
$.ptScriptFormulas.20.tFormula
Power_Duration_Bonus_Pct#X1_Sorcerer_Familiar
$.ptScriptFormulas.21.tFormula
SF_0 * (1 + SF_16 + SF_20)
$.ptScriptFormulas.22.tFormula
5
$.ptScriptFormulas.23.tFormula
SF_5 * (1 + Combat_Effect_Chance_Bonus_Per_Skill#Sorcerer_Familiar_Attack)
$.ptScriptFormulas.24.tFormula
1 + Affix_Value_1#x1_unique_sorc_143
$.ptScriptFormulas.25.tFormula
$.ptScriptFormulas.26.tFormula
$.ptScriptFormulas.27.tFormula
0.5
$.ptScriptFormulas.28.tFormula
Mod.Upgrade2 ? (1+SF_27) : 1
$.ptScriptFormulas.29.tFormula
4
$.ptScriptFormulas.30.tFormula
Mod.Upgrade3 ? SF_29 : 0
$.ptScriptFormulas.31.tFormula
1
$.ptScriptFormulas.32.tFormula
$.ptScriptFormulas.33.tFormula
Mod.Upgrade4
$.ptScriptFormulas.34.tFormula
$.ptScriptFormulas.35.tFormula
1
$.ptScriptFormulas.36.tFormula
0.01 * SF_24 * Table(34, sLevel)
$.ptScriptFormulas.37.tFormula
1
$.ptScriptFormulas.38.tFormula
0.02 * SF_24 * (1 + (1 - Table(35,sLevel)))
$.ptScriptFormulas.39.tFormula
4
$.ptScriptFormulas.40.tFormula
15 * SF_24 * Table(34, sLevel)
$.ptScriptFormulas.41.tFormula
3
$.ptScriptFormulas.42.tFormula
4
$.ptScriptFormulas.43.tFormula
SF_1 * 1.5
$.arPayloads.0.tDamage.tHitpointScalar
SF_1
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
0
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
SF_36
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPetSpawns.0.tMax
SF_15
$.arPetSpawns.0.tHealth.tHitpointScalar
0
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.arPetSpawns.1.tMax
SF_15
$.arPetSpawns.1.tHealth.tHitpointScalar
0
$.arPetSpawns.1.tHealth.tFlatLevel
0
$.arPetSpawns.2.tMax
SF_15
$.arPetSpawns.2.tHealth.tHitpointScalar
0
$.arPetSpawns.2.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0