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Familiar

Familiar

Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Summon a Fire Familiar for — seconds. It seeks enemies and periodically explodes, dealing — damage. You may have up to — Familiars active at a time.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1627075
Yerelleştirme SNO
1627076
Kaynak etiketleri
Search_DamageSkill_Primary_SummoningSkill_FireSearch_Fire

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/X1_Sorcerer_Familiar.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_X1_Sorcerer_Familiar.stl.json
Kaynak SNO
1627075

Sabit kaynak kaydını aç ↗

SHA256: 19d8a8cbeb6de631467d034f2ccf46557661331925b5198f89a621c00cda5d96

{c_label}Charges:{/c} {c_resource}{SF_3}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:23}|1%|]{/c}
{/if}Summon a {c_important}Fire Familiar{/c} for {c_number}{buffduration:DURATION_TRACKER}{/c} seconds. It seeks enemies and periodically explodes, dealing {c_number}{payload:DAMAGE_TOOLTIP}{/c} damage.

You may have up to {c_number}[SF_15]{/c} {c_important}Familiars{/c} active at a time.
327 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_5

$.tHealthCost

0

$.tChargeCost

1

$.tMaxCharges

SF_3

$.tRechargeTime

SF_2

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

4

$.tAttackRadius

SF_12

$.tMovementPowerData.unk_b1f0f4e

SF_12

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_0+1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_0+1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_0+1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_0

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_6

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

SF_7

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

SF_19

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_21

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

SF_15

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_0

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

SF_15

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

SF_0

$.arBuffs.10.tMaxExtendDuration

0

$.arBuffs.10.tMaxStackCount

SF_15

$.arBuffs.10.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.10.tDOT.tDamage.tFlatLevel

0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.arBuffs.11.tDuration

SF_0

$.arBuffs.11.tMaxExtendDuration

0

$.arBuffs.11.tMaxStackCount

1

$.arBuffs.11.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.11.tDOT.tDamage.tFlatLevel

0

$.arBuffs.11.tDOT.tCombatEffectOverride

100

$.arBuffs.11.tCrowdControl.tSlowAmount

0

$.arBuffs.11.tCrowdControl.tChillAmount

0

$.arBuffs.11.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.11.tDamageShield.tHitpointScalar

0

$.arBuffs.11.tDamageShield.tFlatLevel

0

$.arBuffs.12.tDuration

SF_42

$.arBuffs.12.tMaxExtendDuration

0

$.arBuffs.12.tMaxStackCount

1

$.arBuffs.12.tDOT.tDamage.tHitpointScalar

SF_43 / SF_42

$.arBuffs.12.tDOT.tDamage.tFlatLevel

0

$.arBuffs.12.tDOT.tCombatEffectOverride

100

$.arBuffs.12.tCrowdControl.tSlowAmount

0

$.arBuffs.12.tCrowdControl.tChillAmount

0

$.arBuffs.12.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.12.tDamageShield.tHitpointScalar

0

$.arBuffs.12.tDamageShield.tFlatLevel

0

$.arBuffs.13.tDuration

SF_42

$.arBuffs.13.tMaxExtendDuration

0

$.arBuffs.13.tMaxStackCount

1

$.arBuffs.13.tDOT.tDamage.tHitpointScalar

SF_43 / SF_42

$.arBuffs.13.tDOT.tDamage.tFlatLevel

0

$.arBuffs.13.tDOT.tCombatEffectOverride

100

$.arBuffs.13.tCrowdControl.tSlowAmount

0

$.arBuffs.13.tCrowdControl.tChillAmount

0

$.arBuffs.13.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.13.tDamageShield.tHitpointScalar

0

$.arBuffs.13.tDamageShield.tFlatLevel

0

$.arBuffs.14.tDuration

SF_42

$.arBuffs.14.tMaxExtendDuration

0

$.arBuffs.14.tMaxStackCount

1

$.arBuffs.14.tDOT.tDamage.tHitpointScalar

SF_43 / SF_42

$.arBuffs.14.tDOT.tDamage.tFlatLevel

0

$.arBuffs.14.tDOT.tCombatEffectOverride

100

$.arBuffs.14.tCrowdControl.tSlowAmount

0

$.arBuffs.14.tCrowdControl.tChillAmount

0

$.arBuffs.14.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.14.tDamageShield.tHitpointScalar

0

$.arBuffs.14.tDamageShield.tFlatLevel

0

$.arBuffs.15.tDuration

1

$.arBuffs.15.tMaxExtendDuration

0

$.arBuffs.15.tMaxStackCount

1

$.arBuffs.15.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.15.tDOT.tDamage.tFlatLevel

0

$.arBuffs.15.tDOT.tCombatEffectOverride

100

$.arBuffs.15.tCrowdControl.tSlowAmount

0

$.arBuffs.15.tCrowdControl.tChillAmount

0

$.arBuffs.15.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.15.tDamageShield.tHitpointScalar

0

$.arBuffs.15.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(8 + SF_30) * SF_24

$.ptScriptFormulas.1.tFormula

(0.7 * SF_24) * Table(34, sLevel)

$.ptScriptFormulas.2.tFormula

12 - (SF_17 * 2)

$.ptScriptFormulas.3.tFormula

3 + (Mod.Upgrade1 ? SF_31 : 0)

$.ptScriptFormulas.4.tFormula

1.7 * SF_13

$.ptScriptFormulas.5.tFormula

10

$.ptScriptFormulas.6.tFormula

0.05 * SF_24

$.ptScriptFormulas.7.tFormula

0.05 * SF_24

$.ptScriptFormulas.8.tFormula

5 * SF_24

$.ptScriptFormulas.9.tFormula

0.3 * SF_24

$.ptScriptFormulas.10.tFormula

0.5 * SF_24

$.ptScriptFormulas.11.tFormula

5

$.ptScriptFormulas.12.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.13.tFormula

1 + AoE_Size_Bonus_Per_Power#X1_Sorcerer_Familiar

$.ptScriptFormulas.14.tFormula

$.ptScriptFormulas.15.tFormula

6 + Max_Summons_Per_Skill_Tag#Skill_Primary_Conjuration

$.ptScriptFormulas.16.tFormula

Affix_Value_1#x1_unique_sorc_143/100

$.ptScriptFormulas.17.tFormula

AffixIsEquipped(SNO.Affix.x1_unique_sorc_143) ? 1 : 0

$.ptScriptFormulas.18.tFormula

6

$.ptScriptFormulas.19.tFormula

0.5

$.ptScriptFormulas.20.tFormula

Power_Duration_Bonus_Pct#X1_Sorcerer_Familiar

$.ptScriptFormulas.21.tFormula

SF_0 * (1 + SF_16 + SF_20)

$.ptScriptFormulas.22.tFormula

5

$.ptScriptFormulas.23.tFormula

SF_5 * (1 + Combat_Effect_Chance_Bonus_Per_Skill#Sorcerer_Familiar_Attack)

$.ptScriptFormulas.24.tFormula

1 + Affix_Value_1#x1_unique_sorc_143

$.ptScriptFormulas.25.tFormula

$.ptScriptFormulas.26.tFormula

$.ptScriptFormulas.27.tFormula

0.5

$.ptScriptFormulas.28.tFormula

Mod.Upgrade2 ? (1+SF_27) : 1

$.ptScriptFormulas.29.tFormula

4

$.ptScriptFormulas.30.tFormula

Mod.Upgrade3 ? SF_29 : 0

$.ptScriptFormulas.31.tFormula

1

$.ptScriptFormulas.32.tFormula

$.ptScriptFormulas.33.tFormula

Mod.Upgrade4

$.ptScriptFormulas.34.tFormula

$.ptScriptFormulas.35.tFormula

1

$.ptScriptFormulas.36.tFormula

0.01 * SF_24  * Table(34, sLevel)

$.ptScriptFormulas.37.tFormula

1

$.ptScriptFormulas.38.tFormula

0.02 * SF_24  * (1 + (1 - Table(35,sLevel)))

$.ptScriptFormulas.39.tFormula

4

$.ptScriptFormulas.40.tFormula

15 * SF_24  * Table(34, sLevel)

$.ptScriptFormulas.41.tFormula

3

$.ptScriptFormulas.42.tFormula

4

$.ptScriptFormulas.43.tFormula

SF_1 * 1.5

$.arPayloads.0.tDamage.tHitpointScalar

SF_1

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

SF_36

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_15

$.arPetSpawns.0.tHealth.tHitpointScalar

0

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

SF_15

$.arPetSpawns.1.tHealth.tHitpointScalar

0

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.arPetSpawns.2.tMax

SF_15

$.arPetSpawns.2.tHealth.tHitpointScalar

0

$.arPetSpawns.2.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0