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Bonus Effect

Bonus Effect

Gain a bonus based on the Familiar type when the Familiar explodes: Fire Familiar Gain —— Healing Received for — seconds. Cold Familiar Gain a Barrier for — of your Maximum Life (—) for — seconds, up to —. Lightning Familiar Reduce a random active Cooldown by — |4second:seconds;.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Geliştirme
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1627075
Yerelleştirme SNO
1627076

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/X1_Sorcerer_Familiar.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_X1_Sorcerer_Familiar.stl.json
Kaynak SNO
1627075

Sabit kaynak kaydını aç ↗

SHA256: 19d8a8cbeb6de631467d034f2ccf46557661331925b5198f89a621c00cda5d96

Gain a bonus based on the {c_important}Familiar{/c} type when the {c_important}Familiar{/c} explodes:

{icon:bullet,1.2} {c_important}Fire Familiar{/c} {icon:arrow,1.2} Gain {if:SF_33}{c_number}[SF_6 * 100|1%+|]{/c}{else}{c_number}[SF_6 * 100|%+|]{/c}{/if} Healing Received for {c_number}{SF_11}{/c} seconds.
{icon:bullet,1.2} {c_important}Cold Familiar{/c} {icon:arrow,1.2} Gain a {c_important}{u}Barrier{/u}{/c} for {c_number}[SF_7*100|%|]{/c} of your Maximum Life {c_number}([PlayerHealthMax() * SF_7]){/c} for {c_number}[SF_8]{/c} seconds, up to {c_number}[SF_9 * 100|%|]{/c}.
{icon:bullet,1.2} {c_important}Lightning Familiar{/c} {icon:arrow,1.2} Reduce a random active Cooldown by {c_number}[SF_10|1|]{/c} |4second:seconds;.