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Haydut · Ulti

Death Trap

Death Trap

Cooldown: — secondsCooldown: — seconds Lucky Hit Chance: — Place a trap that arms after — seconds. It activates once an enemy is within range, dealing a total of — damage in the area.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
421161
Yerelleştirme SNO
1120150
Kaynak etiketleri
Skill_TrapSearch_DamageSearch_ShadowSearch_Cooldown

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Rogue_DeathTrap.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Rogue_DeathTrap.stl.json
Kaynak SNO
421161

Sabit kaynak kaydını aç ↗

SHA256: 532f5977b345d2d5897777717acd774c7dacc9f188cdf630536daa29df046adc

{if:SF_40}{c_label}Cooldown:{/c_label} {c_resource}{Recharge Time}{/c_resource} seconds{else}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Place a trap that arms after {c_number}{buffduration:ARMING}{/c} seconds. It activates once an enemy is within range, dealing a total of {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage in the area.
430 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_19

$.tHealthCost

0

$.tChargeCost

SF_40 ? 1 : 0

$.tMaxCharges

SF_39

$.tRechargeTime

SF_4

$.tRechargeAmount

1

$.tCooldownTime

SF_40 ? 0 : SF_4

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_52

$.tMovementPowerData.unk_b1f0f4e

SF_52

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

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0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

(SF_3 > SF_11) ? SF_3 : SF_11

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_2

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0

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1

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0

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0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

$.arBuffs.2.tDuration

1

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0

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1

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0

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0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

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0

$.arBuffs.3.tDuration

0.75

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

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1

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0

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1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0.5

$.arBuffs.4.tCrowdControl.tChillAmount

0

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1

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0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_14

$.arBuffs.5.tMaxExtendDuration

0

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1

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0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

99

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

1

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

1

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

1

$.arBuffs.10.tMaxExtendDuration

0

$.arBuffs.10.tMaxStackCount

1

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0

$.arBuffs.10.tDOT.tDamage.tFlatLevel

0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.arBuffs.11.tDuration

SF_13

$.arBuffs.11.tMaxExtendDuration

0

$.arBuffs.11.tMaxStackCount

1

$.arBuffs.11.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.11.tDOT.tDamage.tFlatLevel

0

$.arBuffs.11.tDOT.tCombatEffectOverride

100

$.arBuffs.11.tCrowdControl.tSlowAmount

0

$.arBuffs.11.tCrowdControl.tChillAmount

0

$.arBuffs.11.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.11.tDamageShield.tHitpointScalar

0

$.arBuffs.11.tDamageShield.tFlatLevel

0

$.arBuffs.12.tDuration

SF_26

$.arBuffs.12.tMaxExtendDuration

0

$.arBuffs.12.tMaxStackCount

1

$.arBuffs.12.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.12.tDOT.tDamage.tFlatLevel

0

$.arBuffs.12.tDOT.tCombatEffectOverride

100

$.arBuffs.12.tCrowdControl.tSlowAmount

SF_25

$.arBuffs.12.tCrowdControl.tChillAmount

0

$.arBuffs.12.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.12.tDamageShield.tHitpointScalar

0

$.arBuffs.12.tDamageShield.tFlatLevel

0

$.arBuffs.13.tDuration

2

$.arBuffs.13.tMaxExtendDuration

0

$.arBuffs.13.tMaxStackCount

1

$.arBuffs.13.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.13.tDOT.tDamage.tFlatLevel

0

$.arBuffs.13.tDOT.tCombatEffectOverride

100

$.arBuffs.13.tCrowdControl.tSlowAmount

0

$.arBuffs.13.tCrowdControl.tChillAmount

0

$.arBuffs.13.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.13.tDamageShield.tHitpointScalar

0

$.arBuffs.13.tDamageShield.tFlatLevel

0

$.arBuffs.14.tDuration

SF_38

$.arBuffs.14.tMaxExtendDuration

0

$.arBuffs.14.tMaxStackCount

1

$.arBuffs.14.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.14.tDOT.tDamage.tFlatLevel

0

$.arBuffs.14.tDOT.tCombatEffectOverride

100

$.arBuffs.14.tCrowdControl.tSlowAmount

0

$.arBuffs.14.tCrowdControl.tChillAmount

0

$.arBuffs.14.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.14.tDamageShield.tHitpointScalar

0

$.arBuffs.14.tDamageShield.tFlatLevel

0

$.arBuffs.15.tDuration

SF_46 + 0.25

$.arBuffs.15.tMaxExtendDuration

0

$.arBuffs.15.tMaxStackCount

1

$.arBuffs.15.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.15.tDOT.tDamage.tFlatLevel

0

$.arBuffs.15.tDOT.tCombatEffectOverride

100

$.arBuffs.15.tCrowdControl.tSlowAmount

0

$.arBuffs.15.tCrowdControl.tChillAmount

0

$.arBuffs.15.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.15.tDamageShield.tHitpointScalar

0

$.arBuffs.15.tDamageShield.tFlatLevel

0

$.arBuffs.16.tDuration

SF_49

$.arBuffs.16.tMaxExtendDuration

0

$.arBuffs.16.tMaxStackCount

1

$.arBuffs.16.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.16.tDOT.tDamage.tFlatLevel

0

$.arBuffs.16.tDOT.tCombatEffectOverride

100

$.arBuffs.16.tCrowdControl.tSlowAmount

0

$.arBuffs.16.tCrowdControl.tChillAmount

0

$.arBuffs.16.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.16.tDamageShield.tHitpointScalar

0

$.arBuffs.16.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_8 / ((SF_13 / SF_7) + 1)

$.ptScriptFormulas.1.tFormula

0.5 * Mod.VulnerableDamage

$.ptScriptFormulas.2.tFormula

3

$.ptScriptFormulas.3.tFormula

(1.25  - Trap_Arm_Time_Reduction_Seconds)* SF_31

$.ptScriptFormulas.4.tFormula

(60 - Mod.UpgradeB * SF_37)

$.ptScriptFormulas.5.tFormula

0.2

$.ptScriptFormulas.6.tFormula

Mod.UpgradeB ? SF_23 : 4

$.ptScriptFormulas.7.tFormula

0.5

$.ptScriptFormulas.8.tFormula

2 * Table(34, sLevel)

$.ptScriptFormulas.9.tFormula

0.25

$.ptScriptFormulas.10.tFormula

3

$.ptScriptFormulas.11.tFormula

0.1

$.ptScriptFormulas.12.tFormula

12

$.ptScriptFormulas.13.tFormula

1

$.ptScriptFormulas.14.tFormula

Affix_Value_1#Pants_Unique_Rogue_004 / 100

$.ptScriptFormulas.15.tFormula

Affix.Pants_Unique_Rogue_004."Static Value 0"

$.ptScriptFormulas.16.tFormula

0.5

$.ptScriptFormulas.17.tFormula

SF_8 * 1.4

$.ptScriptFormulas.18.tFormula

ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."Script Formula 0") : 1

$.ptScriptFormulas.19.tFormula

15

$.ptScriptFormulas.20.tFormula

0.6

$.ptScriptFormulas.21.tFormula

Chance_For_Double_Damage_Per_Power#Rogue_DeathTrap

$.ptScriptFormulas.22.tFormula

$.ptScriptFormulas.23.tFormula

6

$.ptScriptFormulas.24.tFormula

$.ptScriptFormulas.25.tFormula

0.2

$.ptScriptFormulas.26.tFormula

8

$.ptScriptFormulas.27.tFormula

8

$.ptScriptFormulas.28.tFormula

0.3

$.ptScriptFormulas.29.tFormula

(SF_8*SF_28) / SF_27

$.ptScriptFormulas.30.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 5"

$.ptScriptFormulas.31.tFormula

Mod.UpgradeA ? (1 - SF_16) : 1

$.ptScriptFormulas.32.tFormula

4

$.ptScriptFormulas.33.tFormula

1

$.ptScriptFormulas.34.tFormula

0.5

$.ptScriptFormulas.35.tFormula

SF_17 / ((SF_13 / SF_7) + 1)

$.ptScriptFormulas.36.tFormula

1

$.ptScriptFormulas.37.tFormula

15

$.ptScriptFormulas.38.tFormula

4

$.ptScriptFormulas.39.tFormula

SF_40 ? (1 + SF_36) : 0

$.ptScriptFormulas.40.tFormula

Mod.UpgradeB

$.ptScriptFormulas.41.tFormula

4

$.ptScriptFormulas.42.tFormula

0.2 * Table(34, sLevel)

$.ptScriptFormulas.43.tFormula

1

$.ptScriptFormulas.44.tFormula

$.ptScriptFormulas.45.tFormula

0.2

$.ptScriptFormulas.46.tFormula

(SF_41) * SF_45

$.ptScriptFormulas.47.tFormula

4

$.ptScriptFormulas.48.tFormula

0.5

$.ptScriptFormulas.49.tFormula

4

$.ptScriptFormulas.50.tFormula

0.2

$.ptScriptFormulas.51.tFormula

6

$.ptScriptFormulas.52.tFormula

SF_53 ? SF_54 : 2

$.ptScriptFormulas.53.tFormula

AffixIsEquipped(SNO.Affix.Chest_Unique_Rogue_100)

$.ptScriptFormulas.54.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.arPayloads.0.tDamage.tHitpointScalar

SF_8

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_17

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_35

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_8*SF_20

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_8*SF_20*2

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

0

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.arPayloads.7.tDamage.tHitpointScalar

0

$.arPayloads.7.tDamage.tFlatLevel

0

$.arPayloads.7.tDamageVariance

0

$.arPayloads.7.tVulnerableDurationSecondsOverride

SF_38

$.arPayloads.7.unk_7c2668d

0

$.arPayloads.7.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.7.tFortifiedHealth.tFlatLevel

0

$.arPayloads.7.tApplyFreeze

0

$.arPayloads.7.tApplyChillAmount

0

$.arPayloads.7.tHeal.tHitpointScalar

0

$.arPayloads.7.tHeal.tFlatLevel

0

$.arPayloads.7.tCombatEffectOverride

100

$.arPayloads.8.tDamage.tHitpointScalar

SF_42

$.arPayloads.8.tDamage.tFlatLevel

0

$.arPayloads.8.tDamageVariance

0

$.arPayloads.8.tVulnerableDurationSecondsOverride

0

$.arPayloads.8.unk_7c2668d

0

$.arPayloads.8.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.8.tFortifiedHealth.tFlatLevel

0

$.arPayloads.8.tApplyFreeze

0

$.arPayloads.8.tApplyChillAmount

0

$.arPayloads.8.tHeal.tHitpointScalar

0

$.arPayloads.8.tHeal.tFlatLevel

0

$.arPayloads.8.tCombatEffectOverride

100

$.arPayloads.9.tDamage.tHitpointScalar

0

$.arPayloads.9.tDamage.tFlatLevel

0

$.arPayloads.9.tDamageVariance

0

$.arPayloads.9.tVulnerableDurationSecondsOverride

SF_38

$.arPayloads.9.unk_7c2668d

SF_51

$.arPayloads.9.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.9.tFortifiedHealth.tFlatLevel

0

$.arPayloads.9.tApplyFreeze

0

$.arPayloads.9.tApplyChillAmount

0

$.arPayloads.9.tHeal.tHitpointScalar

0

$.arPayloads.9.tHeal.tFlatLevel

0

$.arPayloads.9.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_10

$.arPetSpawns.0.tHealth.tHitpointScalar

1

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

SF_10

$.arPetSpawns.1.tHealth.tHitpointScalar

1

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0