Death Trap
Death Trap
Cooldown: — secondsCooldown: — seconds Lucky Hit Chance: — Place a trap that arms after — seconds. It activates once an enemy is within range, dealing a total of — damage in the area.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 421161
- Yerelleştirme SNO
- 1120150
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Rogue_DeathTrap.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Rogue_DeathTrap.stl.json
- Kaynak SNO
- 421161
SHA256: 532f5977b345d2d5897777717acd774c7dacc9f188cdf630536daa29df046adc
{if:SF_40}{c_label}Cooldown:{/c_label} {c_resource}{Recharge Time}{/c_resource} seconds{else}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Place a trap that arms after {c_number}{buffduration:ARMING}{/c} seconds. It activates once an enemy is within range, dealing a total of {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage in the area. 430 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_19
$.tHealthCost
0
$.tChargeCost
SF_40 ? 1 : 0
$.tMaxCharges
SF_39
$.tRechargeTime
SF_4
$.tRechargeAmount
1
$.tCooldownTime
SF_40 ? 0 : SF_4
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_52
$.tMovementPowerData.unk_b1f0f4e
SF_52
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
(SF_3 > SF_11) ? SF_3 : SF_11
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
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0
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1
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0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_2
$.arBuffs.1.tMaxExtendDuration
0
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1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
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0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
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0
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1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
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0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
0.75
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0.5
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_14
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
1
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
99
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
1
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
1
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
1
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
1
$.arBuffs.10.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
0
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.10.tDamageShield.tHitpointScalar
0
$.arBuffs.10.tDamageShield.tFlatLevel
0
$.arBuffs.11.tDuration
SF_13
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
1
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.arBuffs.12.tDuration
SF_26
$.arBuffs.12.tMaxExtendDuration
0
$.arBuffs.12.tMaxStackCount
1
$.arBuffs.12.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
$.arBuffs.12.tCrowdControl.tSlowAmount
SF_25
$.arBuffs.12.tCrowdControl.tChillAmount
0
$.arBuffs.12.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.12.tDamageShield.tHitpointScalar
0
$.arBuffs.12.tDamageShield.tFlatLevel
0
$.arBuffs.13.tDuration
2
$.arBuffs.13.tMaxExtendDuration
0
$.arBuffs.13.tMaxStackCount
1
$.arBuffs.13.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.13.tDOT.tDamage.tFlatLevel
0
$.arBuffs.13.tDOT.tCombatEffectOverride
100
$.arBuffs.13.tCrowdControl.tSlowAmount
0
$.arBuffs.13.tCrowdControl.tChillAmount
0
$.arBuffs.13.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.13.tDamageShield.tHitpointScalar
0
$.arBuffs.13.tDamageShield.tFlatLevel
0
$.arBuffs.14.tDuration
SF_38
$.arBuffs.14.tMaxExtendDuration
0
$.arBuffs.14.tMaxStackCount
1
$.arBuffs.14.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.14.tDOT.tDamage.tFlatLevel
0
$.arBuffs.14.tDOT.tCombatEffectOverride
100
$.arBuffs.14.tCrowdControl.tSlowAmount
0
$.arBuffs.14.tCrowdControl.tChillAmount
0
$.arBuffs.14.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.14.tDamageShield.tHitpointScalar
0
$.arBuffs.14.tDamageShield.tFlatLevel
0
$.arBuffs.15.tDuration
SF_46 + 0.25
$.arBuffs.15.tMaxExtendDuration
0
$.arBuffs.15.tMaxStackCount
1
$.arBuffs.15.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.15.tDOT.tDamage.tFlatLevel
0
$.arBuffs.15.tDOT.tCombatEffectOverride
100
$.arBuffs.15.tCrowdControl.tSlowAmount
0
$.arBuffs.15.tCrowdControl.tChillAmount
0
$.arBuffs.15.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.15.tDamageShield.tHitpointScalar
0
$.arBuffs.15.tDamageShield.tFlatLevel
0
$.arBuffs.16.tDuration
SF_49
$.arBuffs.16.tMaxExtendDuration
0
$.arBuffs.16.tMaxStackCount
1
$.arBuffs.16.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.16.tDOT.tDamage.tFlatLevel
0
$.arBuffs.16.tDOT.tCombatEffectOverride
100
$.arBuffs.16.tCrowdControl.tSlowAmount
0
$.arBuffs.16.tCrowdControl.tChillAmount
0
$.arBuffs.16.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.16.tDamageShield.tHitpointScalar
0
$.arBuffs.16.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_8 / ((SF_13 / SF_7) + 1)
$.ptScriptFormulas.1.tFormula
0.5 * Mod.VulnerableDamage
$.ptScriptFormulas.2.tFormula
3
$.ptScriptFormulas.3.tFormula
(1.25 - Trap_Arm_Time_Reduction_Seconds)* SF_31
$.ptScriptFormulas.4.tFormula
(60 - Mod.UpgradeB * SF_37)
$.ptScriptFormulas.5.tFormula
0.2
$.ptScriptFormulas.6.tFormula
Mod.UpgradeB ? SF_23 : 4
$.ptScriptFormulas.7.tFormula
0.5
$.ptScriptFormulas.8.tFormula
2 * Table(34, sLevel)
$.ptScriptFormulas.9.tFormula
0.25
$.ptScriptFormulas.10.tFormula
3
$.ptScriptFormulas.11.tFormula
0.1
$.ptScriptFormulas.12.tFormula
12
$.ptScriptFormulas.13.tFormula
1
$.ptScriptFormulas.14.tFormula
Affix_Value_1#Pants_Unique_Rogue_004 / 100
$.ptScriptFormulas.15.tFormula
Affix.Pants_Unique_Rogue_004."Static Value 0"
$.ptScriptFormulas.16.tFormula
0.5
$.ptScriptFormulas.17.tFormula
SF_8 * 1.4
$.ptScriptFormulas.18.tFormula
ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_065_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_065."Script Formula 0") : 1
$.ptScriptFormulas.19.tFormula
15
$.ptScriptFormulas.20.tFormula
0.6
$.ptScriptFormulas.21.tFormula
Chance_For_Double_Damage_Per_Power#Rogue_DeathTrap
$.ptScriptFormulas.22.tFormula
$.ptScriptFormulas.23.tFormula
6
$.ptScriptFormulas.24.tFormula
$.ptScriptFormulas.25.tFormula
0.2
$.ptScriptFormulas.26.tFormula
8
$.ptScriptFormulas.27.tFormula
8
$.ptScriptFormulas.28.tFormula
0.3
$.ptScriptFormulas.29.tFormula
(SF_8*SF_28) / SF_27
$.ptScriptFormulas.30.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 5"
$.ptScriptFormulas.31.tFormula
Mod.UpgradeA ? (1 - SF_16) : 1
$.ptScriptFormulas.32.tFormula
4
$.ptScriptFormulas.33.tFormula
1
$.ptScriptFormulas.34.tFormula
0.5
$.ptScriptFormulas.35.tFormula
SF_17 / ((SF_13 / SF_7) + 1)
$.ptScriptFormulas.36.tFormula
1
$.ptScriptFormulas.37.tFormula
15
$.ptScriptFormulas.38.tFormula
4
$.ptScriptFormulas.39.tFormula
SF_40 ? (1 + SF_36) : 0
$.ptScriptFormulas.40.tFormula
Mod.UpgradeB
$.ptScriptFormulas.41.tFormula
4
$.ptScriptFormulas.42.tFormula
0.2 * Table(34, sLevel)
$.ptScriptFormulas.43.tFormula
1
$.ptScriptFormulas.44.tFormula
$.ptScriptFormulas.45.tFormula
0.2
$.ptScriptFormulas.46.tFormula
(SF_41) * SF_45
$.ptScriptFormulas.47.tFormula
4
$.ptScriptFormulas.48.tFormula
0.5
$.ptScriptFormulas.49.tFormula
4
$.ptScriptFormulas.50.tFormula
0.2
$.ptScriptFormulas.51.tFormula
6
$.ptScriptFormulas.52.tFormula
SF_53 ? SF_54 : 2
$.ptScriptFormulas.53.tFormula
AffixIsEquipped(SNO.Affix.Chest_Unique_Rogue_100)
$.ptScriptFormulas.54.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.arPayloads.0.tDamage.tHitpointScalar
SF_8
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_17
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_0
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_35
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_8*SF_20
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_8*SF_20*2
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
0
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
0
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.6.tFortifiedHealth.tFlatLevel
0
$.arPayloads.6.tApplyFreeze
0
$.arPayloads.6.tApplyChillAmount
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0
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0
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0
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SF_38
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0
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0
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0
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0
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0
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100
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SF_42
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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0
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0
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SF_38
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SF_51
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0
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0
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0
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100
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SF_10
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1
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SF_10
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1
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0
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0