EŞYA ÖZELLİĞİ
Blood Boiling
Every — seconds, gain — stack of Overpower. Gaining Overpower spawns — Volatile Blood Drop, and collecting it causes it to explode, dealing — Physical damage around you.
- Kaynak SNO
- 1868257
- Eşya gücü alt sınırı
- 1
- Eşya gücü üst sınırı
- 2000
- Statik değerler
- 1, 6, 1
Roll ve uygunluk kaynağı
Havuz ağırlığı: 100. Bu değer nihai düşme yüzdesi değildir; uygunluk ve havuz seçimiyle birlikte değerlendirilmelidir.
Nitelikler, koşullar ve kaynak alanlar
{
"tCost": {
"value": "0",
"compiled": "BgAAAAAAAAAAAAAA"
},
"dwFlags": 140,
"nWeight": 100,
"eCategory": 0,
"arItemTags": [],
"eAffixType": 0,
"eMagicType": 1,
"arAffixTags": [],
"arPowerToModify": [],
"gbidAffixFamily": {
"name": "Legendary",
"group": 18,
"__raw__": 1186933627,
"__type__": "DT_GBID",
"__typeHash__": 1028170061
},
"arSkillTagsToAdd": [],
"bIsTemperedAffix": false,
"arEnableCondition": [],
"candidateItemTypes": [
"Amazon_Shield",
"Amazon_Spear",
"Amulet",
"Axe",
"Axe2H",
"Axe_Berserker_Axe",
"Bow",
"Crossbow",
"Crossbow2H",
"Dagger",
"DaggerOffHand",
"Flail",
"Focus",
"FocusBookOffHand",
"Glaive",
"Gloves",
"Mace",
"Mace2H",
"Mace2HDruid",
"OffHandTotem",
"Polearm",
"Quarterstaff",
"Ring",
"Scythe",
"Scythe2H",
"Shield",
"ShieldHTH",
"Staff",
"StaffDruid",
"StaffSorcerer",
"Sword",
"Sword2H",
"Sword_Phase_Blade",
"Wand"
],
"arMaxLegendaryRanks": [
11,
8,
16,
16,
0,
0
],
"arSkillTagsToRemove": [],
"itemTypeMatchMethod": "label intersection; runtime eligibility logic unresolved",
"snoClassRequirement": null,
"ptItemAffixAttributes": [
{
"__type__": "ItemAffixAttribute",
"tAttribute": {
"dwID": 0,
"nParam": -1,
"__type__": "AttributeSpecifier",
"eAttribute": 1173,
"gbidFormula": null,
"__typeHash__": 3218190286,
"szAttributeFormula": {
"value": "1.75+(CurrentLegendaryRank()-1)*0.3",
"compiled": "BgAAAAAA4D8BAAAAVAAAAAYAAAAAAIA/DAAAAAYAAACamZk+DQAAAAsAAAAAAAAA"
},
"__eAttribute_name__": "Affix_Value_1",
"szFlatAttribLevelFormula": {
"value": "ExpectedLevelForIPower()",
"compiled": "AQAAABEAAAAAAAAA"
}
},
"__typeHash__": 501899601,
"bLowerIsBetter": false,
"bIgnoreAffixBonuses": false,
"bIgnoreLegendaryScaling": false
}
],
"arConditionalSkillTags": [],
"dwAllowedQualityLevels": 0,
"fAllowedForPlayerClass": [
0,
0,
0,
0,
0,
0,
0,
0
]
}Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Affix/legendary_generic_123.aff.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Affix_legendary_generic_123.stl.json
- Kaynak SNO
- 1868257
SHA256: 568c12ec3f0682de1190da0b79a911afafc58fddadb61de3540cc7a212ba7514
Every {c_number}[Affix."Static Value 1"]{/c} seconds, gain {c_number}[Affix."Static Value 2"]{/c} stack of {c_important}{u}Overpower{/u}{/c}. Gaining {c_important}{u}Overpower{/u}{/c} spawns {c_number}[Affix."Static Value 0"]{/c} Volatile Blood Drop, and collecting it causes it to explode, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Physical damage around you. 3 ham ifade · Henüz çözümlenmedi
$.tCost
0
$.ptItemAffixAttributes.0.tAttribute.szAttributeFormula
1.75+(CurrentLegendaryRank()-1)*0.3
$.ptItemAffixAttributes.0.tAttribute.szFlatAttribLevelFormula
ExpectedLevelForIPower()