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EŞYA ÖZELLİĞİ

Blood Boiling

Every — seconds, gain — stack of Overpower. Gaining Overpower spawns — Volatile Blood Drop, and collecting it causes it to explode, dealing — Physical damage around you.

Kaynak SNO
1868257
Eşya gücü alt sınırı
1
Eşya gücü üst sınırı
2000
Statik değerler
1, 6, 1

Roll ve uygunluk kaynağı

Havuz ağırlığı: 100. Bu değer nihai düşme yüzdesi değildir; uygunluk ve havuz seçimiyle birlikte değerlendirilmelidir.

Nitelikler, koşullar ve kaynak alanlar
{
  "tCost": {
    "value": "0",
    "compiled": "BgAAAAAAAAAAAAAA"
  },
  "dwFlags": 140,
  "nWeight": 100,
  "eCategory": 0,
  "arItemTags": [],
  "eAffixType": 0,
  "eMagicType": 1,
  "arAffixTags": [],
  "arPowerToModify": [],
  "gbidAffixFamily": {
    "name": "Legendary",
    "group": 18,
    "__raw__": 1186933627,
    "__type__": "DT_GBID",
    "__typeHash__": 1028170061
  },
  "arSkillTagsToAdd": [],
  "bIsTemperedAffix": false,
  "arEnableCondition": [],
  "candidateItemTypes": [
    "Amazon_Shield",
    "Amazon_Spear",
    "Amulet",
    "Axe",
    "Axe2H",
    "Axe_Berserker_Axe",
    "Bow",
    "Crossbow",
    "Crossbow2H",
    "Dagger",
    "DaggerOffHand",
    "Flail",
    "Focus",
    "FocusBookOffHand",
    "Glaive",
    "Gloves",
    "Mace",
    "Mace2H",
    "Mace2HDruid",
    "OffHandTotem",
    "Polearm",
    "Quarterstaff",
    "Ring",
    "Scythe",
    "Scythe2H",
    "Shield",
    "ShieldHTH",
    "Staff",
    "StaffDruid",
    "StaffSorcerer",
    "Sword",
    "Sword2H",
    "Sword_Phase_Blade",
    "Wand"
  ],
  "arMaxLegendaryRanks": [
    11,
    8,
    16,
    16,
    0,
    0
  ],
  "arSkillTagsToRemove": [],
  "itemTypeMatchMethod": "label intersection; runtime eligibility logic unresolved",
  "snoClassRequirement": null,
  "ptItemAffixAttributes": [
    {
      "__type__": "ItemAffixAttribute",
      "tAttribute": {
        "dwID": 0,
        "nParam": -1,
        "__type__": "AttributeSpecifier",
        "eAttribute": 1173,
        "gbidFormula": null,
        "__typeHash__": 3218190286,
        "szAttributeFormula": {
          "value": "1.75+(CurrentLegendaryRank()-1)*0.3",
          "compiled": "BgAAAAAA4D8BAAAAVAAAAAYAAAAAAIA/DAAAAAYAAACamZk+DQAAAAsAAAAAAAAA"
        },
        "__eAttribute_name__": "Affix_Value_1",
        "szFlatAttribLevelFormula": {
          "value": "ExpectedLevelForIPower()",
          "compiled": "AQAAABEAAAAAAAAA"
        }
      },
      "__typeHash__": 501899601,
      "bLowerIsBetter": false,
      "bIgnoreAffixBonuses": false,
      "bIgnoreLegendaryScaling": false
    }
  ],
  "arConditionalSkillTags": [],
  "dwAllowedQualityLevels": 0,
  "fAllowedForPlayerClass": [
    0,
    0,
    0,
    0,
    0,
    0,
    0,
    0
  ]
}

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Affix/legendary_generic_123.aff.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Affix_legendary_generic_123.stl.json
Kaynak SNO
1868257

Sabit kaynak kaydını aç ↗

SHA256: 568c12ec3f0682de1190da0b79a911afafc58fddadb61de3540cc7a212ba7514

Every {c_number}[Affix."Static Value 1"]{/c} seconds, gain {c_number}[Affix."Static Value 2"]{/c} stack of {c_important}{u}Overpower{/u}{/c}. Gaining {c_important}{u}Overpower{/u}{/c} spawns {c_number}[Affix."Static Value 0"]{/c} Volatile Blood Drop, and collecting it causes it to explode, dealing {c_random}[(Owner.Weapon_Damage_Min_Total + Owner.Weapon_Damage_Delta_Total) * (1 + Owner.Main_Hand_Damage_Percent_Bonus) * Affix_Value_1]{/c} Physical damage around you.
3 ham ifade · Henüz çözümlenmedi

$.tCost

0

$.ptItemAffixAttributes.0.tAttribute.szAttributeFormula

1.75+(CurrentLegendaryRank()-1)*0.3

$.ptItemAffixAttributes.0.tAttribute.szFlatAttribLevelFormula

ExpectedLevelForIPower()