Wind Shear
Wind Shear
Spirit Cost: — Generate Spirit: — Lucky Hit Chance: — Conjure a piercing blade of wind, dealing — damage to enemies hit.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 356587
- Yerelleştirme SNO
- 1116082
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_WindShear.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_WindShear.stl.json
- Kaynak SNO
- 356587
SHA256: 4c6728a28ca47c0787f42bac9fe9ce16bd8e425067d9d9c8a7e6d57f0c026b89
{if:SF_25}{c_label}Spirit Cost: {/c}{c_resource}{Resource Cost}{/c}
{/if}{c_label}Generate Spirit:{/c_label} {c_resource}{SF_5}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Conjure a piercing blade of wind, dealing {c_number}{Payload:DAMAGE}{/c} damage to enemies hit. 257 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total * (1 + Mod.Upgrade3 ? SF_16 : 0)
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SF_19
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SF_25 ? SF_26 : 0
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SF_25 ? SF_26 : 0
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0
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0
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0
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0
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0
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1
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1
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1
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0
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1
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1
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0
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0
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SF_21
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0
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1
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SF_20 / SF_21
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0
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SF_22
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0
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0
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1
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0
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0
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SF_37
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0
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1
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0
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100
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0
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0
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1
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0
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1
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0
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1
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_29
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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SF_32
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0
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0
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100
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0
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0
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1
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0
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0
$.arBuffs.8.tDuration
SF_11
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0
$.arBuffs.8.tMaxStackCount
100
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0
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0
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100
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0
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0
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1
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SF_10
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0
$.arBuffs.9.tDuration
SF_44
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
$.ptScriptFormulas.0.tFormula
SF_1 * Table(34,sLevel) * (Mod.Shapeshift_Default ? (1 + SF_6) : 1)
$.ptScriptFormulas.1.tFormula
0.6
$.ptScriptFormulas.2.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.3.tFormula
14
$.ptScriptFormulas.4.tFormula
$.ptScriptFormulas.5.tFormula
16
$.ptScriptFormulas.6.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 7"
$.ptScriptFormulas.7.tFormula
1
$.ptScriptFormulas.8.tFormula
0.2
$.ptScriptFormulas.9.tFormula
$.ptScriptFormulas.10.tFormula
0.02
$.ptScriptFormulas.11.tFormula
15
$.ptScriptFormulas.12.tFormula
0.6
$.ptScriptFormulas.13.tFormula
$.ptScriptFormulas.14.tFormula
SF_1 * Table(34,3) * 100
$.ptScriptFormulas.15.tFormula
$.ptScriptFormulas.16.tFormula
0.2
$.ptScriptFormulas.17.tFormula
4
$.ptScriptFormulas.18.tFormula
$.ptScriptFormulas.19.tFormula
20
$.ptScriptFormulas.20.tFormula
Affix_Value_2#Helm_Unique_Druid_101_x2
$.ptScriptFormulas.21.tFormula
Affix.Helm_Unique_Druid_101_x2."Static Value 0"
$.ptScriptFormulas.22.tFormula
(1-POW(1-SF_19/100,1/(SF_21*2)))*100
$.ptScriptFormulas.23.tFormula
$.ptScriptFormulas.24.tFormula
Percent_Bonus_Projectiles_Per_Power#Druid_WindShear + Percent_Bonus_Projectiles_All
$.ptScriptFormulas.25.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Generic_004) > 0
$.ptScriptFormulas.26.tFormula
Affix.S05_BSK_Generic_004."Static Value 1"
$.ptScriptFormulas.27.tFormula
SF_0 * 0.65
$.ptScriptFormulas.28.tFormula
1
$.ptScriptFormulas.29.tFormula
0.1
$.ptScriptFormulas.30.tFormula
900
$.ptScriptFormulas.31.tFormula
4
$.ptScriptFormulas.32.tFormula
4
$.ptScriptFormulas.33.tFormula
0.05
$.ptScriptFormulas.34.tFormula
2.5
$.ptScriptFormulas.35.tFormula
0
$.ptScriptFormulas.36.tFormula
3
$.ptScriptFormulas.37.tFormula
0.5
$.ptScriptFormulas.38.tFormula
720
$.ptScriptFormulas.39.tFormula
1.5
$.ptScriptFormulas.40.tFormula
0.15
$.ptScriptFormulas.41.tFormula
1
$.ptScriptFormulas.42.tFormula
0.35
$.ptScriptFormulas.43.tFormula
0.75
$.ptScriptFormulas.44.tFormula
3
$.ptScriptFormulas.45.tFormula
SF_0 * 0.4
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SF_0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_27
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_45
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
$.unk_143fe9f
10
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0