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Vortex

Vortex

Cooldown: — seconds Lucky Hit Chance: —% Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals — damage to them.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1489641
Yerelleştirme SNO
1489640
Kaynak etiketleri
Skill_Spirit_Sky

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Spiritborn_Eagle_Focus.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Spiritborn_Eagle_Focus.stl.json
Kaynak SNO
1489641

Sabit kaynak kaydını aç ↗

SHA256: a250b07c862cb0764267c21128fd18a373d69bd3d167f9987ca0cf66d91bcf38

{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Create a cyclone that Pulls enemies inward followed by a crushing downdraft that deals {c_number}{payload:IMPACT}{/c} damage to them.
239 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

20

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_0

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1

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1

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0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

4

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SF_6

$.tMovementPowerData.unk_b1f0f4e

SF_6

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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SF_13

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1.5

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0

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1

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0

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0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_26

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0

$.arBuffs.2.tMaxStackCount

1

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0

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0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

.9

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_27

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0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_24

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0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_31

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

SF_29

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_38

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0

$.arBuffs.5.tMaxStackCount

1

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0

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0

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100

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0

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0

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1

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0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

12 + (SF_36 ? SF_35 : 0)

$.ptScriptFormulas.1.tFormula

3

$.ptScriptFormulas.2.tFormula

10

$.ptScriptFormulas.3.tFormula

6.5

$.ptScriptFormulas.4.tFormula

SF_3/SF_2

$.ptScriptFormulas.5.tFormula

PowerFinalizedAttackSpeed

$.ptScriptFormulas.6.tFormula

SF_16 * SF_20 * (1+(SF_36 ? (SF_34 / 2) : 0))

$.ptScriptFormulas.7.tFormula

1.5

$.ptScriptFormulas.8.tFormula

0.5 * (1/SF_5)

$.ptScriptFormulas.9.tFormula

7

$.ptScriptFormulas.10.tFormula

60

$.ptScriptFormulas.11.tFormula

0.3 * (1/SF_5)

$.ptScriptFormulas.12.tFormula

0

$.ptScriptFormulas.13.tFormula

2

$.ptScriptFormulas.14.tFormula

4 * Table(34,sLevel)

$.ptScriptFormulas.15.tFormula

.5

$.ptScriptFormulas.16.tFormula

6

$.ptScriptFormulas.17.tFormula

20

$.ptScriptFormulas.18.tFormula

0.35 * Table(38,sLevel)

$.ptScriptFormulas.19.tFormula

3 * SF_20 * (1+(SF_36 ? (SF_34 / 2) : 0))

$.ptScriptFormulas.20.tFormula

Min(1 + (AoE_Size_Bonus_Per_Power#Spiritborn_Eagle_Focus / 2), PowerTag.SystemsTuningGlobals."Script Formula 3")

$.ptScriptFormulas.21.tFormula

Bonus_Percent_Per_Power#Spiritborn_Eagle_Focus

$.ptScriptFormulas.22.tFormula

SF_16 * 2

$.ptScriptFormulas.23.tFormula

0.2 * Table(34,sLevel)

$.ptScriptFormulas.24.tFormula

0.35 * Table(34,sLevel)

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.9

$.ptScriptFormulas.26.tFormula

5

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5

$.ptScriptFormulas.28.tFormula

2

$.ptScriptFormulas.29.tFormula

1 * Table(34,sLevel)

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0.5

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2

$.ptScriptFormulas.32.tFormula

Mod.UpgradeC

$.ptScriptFormulas.33.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 5"

$.ptScriptFormulas.34.tFormula

0.5

$.ptScriptFormulas.35.tFormula

5

$.ptScriptFormulas.36.tFormula

Mod.UpgradeB

$.ptScriptFormulas.37.tFormula

.2

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5

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0

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0

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0

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0

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0

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0

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100

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14

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0

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0

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0

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0

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100

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_18

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

$.arPayloads.4.tDamage.tHitpointScalar

SF_23

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_18

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.5.tCombatEffectOverride

100

$.unk_143fe9f

10

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0