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Barbar · Çekirdek

Upheaval

Upheaval

Fury Cost: — Lucky Hit Chance: — Tear into the ground with your weapon and fling debris forward, dealing — damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
202484
Yerelleştirme SNO
1117368
Kaynak etiketleri
Skill_MartialBarbarian_Skill_Upheaval

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_Upheaval.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_Upheaval.stl.json
Kaynak SNO
202484

Sabit kaynak kaydını aç ↗

SHA256: de4b03df99a02e766aa059d0c1fa223344bc4b3119f5bc23dd0cd0fe9ff3e8a4

{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Tear into the ground with your weapon and fling debris forward, dealing {c_number}{payload:SLAM_DAMAGE}{/c} damage.
192 ham ifade · Henüz çözümlenmedi

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0

$.tAttackSpeed

Attacks_Per_Second_Total*1.1

$.tCombatEffectChance

SF_17

$.arResourceCosts.0.tMinRequired

SF_5

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SF_5

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

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0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_2

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

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0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

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0

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0

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1

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0

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0

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1

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0

$.arCCInfo.2.tBreaksCC

0

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0

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0

$.arCCInfo.3.tBreaksCC

0

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1

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0

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0

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1

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0

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0

$.arCCInfo.5.tUsableDuringCC

1

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0

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0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

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0

$.arCCInfo.8.tImmuneToCCDuring

0

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0

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1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_26

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0

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1

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SF_27

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0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.0.tDamageShield.tFlatLevel

0

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SF_33

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0

$.arBuffs.1.tMaxStackCount

1

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SF_35

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0

$.arBuffs.1.tDOT.tCombatEffectOverride

0

$.arBuffs.1.tCrowdControl.tSlowAmount

0

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0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

10

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

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0

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0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

SF_47

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

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0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(SF_14 * Table(34,sLevel))

$.ptScriptFormulas.1.tFormula

Mod.UpgradeC ? (SF_45 * SF_21) : SF_44 * SF_21

$.ptScriptFormulas.2.tFormula

0

$.ptScriptFormulas.3.tFormula

$.ptScriptFormulas.4.tFormula

$.ptScriptFormulas.5.tFormula

SF_39 - (Mod.Upgrade2 * SF_40)

$.ptScriptFormulas.6.tFormula

$.ptScriptFormulas.7.tFormula

$.ptScriptFormulas.8.tFormula

$.ptScriptFormulas.9.tFormula

3

$.ptScriptFormulas.10.tFormula

4

$.ptScriptFormulas.11.tFormula

5

$.ptScriptFormulas.12.tFormula

$.ptScriptFormulas.13.tFormula

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

SF_14 * 100 * Table(34,3)

$.ptScriptFormulas.16.tFormula

0

$.ptScriptFormulas.17.tFormula

30

$.ptScriptFormulas.18.tFormula

2

$.ptScriptFormulas.19.tFormula

Affix.legendary_barb_113."Static Value 0"

$.ptScriptFormulas.20.tFormula

Affix_Value_1#legendary_barb_113 / 100

$.ptScriptFormulas.21.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Upheaval / 2))

$.ptScriptFormulas.22.tFormula

Bonus_Percent_Per_Power#Barbarian_Upheaval

$.ptScriptFormulas.23.tFormula

Affix.2HMace_Unique_Barb_001."Static Value 1"

$.ptScriptFormulas.24.tFormula

Affix.2HMace_Unique_Barb_001."Static Value 2"

$.ptScriptFormulas.25.tFormula

Chance_For_Double_Damage_Per_Power#Barbarian_Upheaval

$.ptScriptFormulas.26.tFormula

4

$.ptScriptFormulas.27.tFormula

SF_0 / SF_26 * 0.75

$.ptScriptFormulas.28.tFormula

4

$.ptScriptFormulas.29.tFormula

$.ptScriptFormulas.30.tFormula

$.ptScriptFormulas.31.tFormula

$.ptScriptFormulas.32.tFormula

SF_0 / SF_28 * 0.75

$.ptScriptFormulas.33.tFormula

5

$.ptScriptFormulas.34.tFormula

SF_0 * 0.75 * Table(34,sLevel)

$.ptScriptFormulas.35.tFormula

SF_34/SF_33

$.ptScriptFormulas.36.tFormula

0.75

$.ptScriptFormulas.37.tFormula

5

$.ptScriptFormulas.38.tFormula

0.3

$.ptScriptFormulas.39.tFormula

35

$.ptScriptFormulas.40.tFormula

7

$.ptScriptFormulas.41.tFormula

1

$.ptScriptFormulas.42.tFormula

0.2

$.ptScriptFormulas.43.tFormula

0.2

$.ptScriptFormulas.44.tFormula

7

$.ptScriptFormulas.45.tFormula

3

$.ptScriptFormulas.46.tFormula

100

$.ptScriptFormulas.47.tFormula

300

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SF_0

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0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

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0

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0

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0

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0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_32

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0

$.arPayloads.1.tDamageVariance

0

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0

$.arPayloads.1.unk_7c2668d

0

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0

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0

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0

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0

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0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.unk_143fe9f

10

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0