Upheaval
Upheaval
Fury Cost: — Lucky Hit Chance: — Tear into the ground with your weapon and fling debris forward, dealing — damage.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 202484
- Yerelleştirme SNO
- 1117368
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_Upheaval.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_Upheaval.stl.json
- Kaynak SNO
- 202484
SHA256: de4b03df99a02e766aa059d0c1fa223344bc4b3119f5bc23dd0cd0fe9ff3e8a4
{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Tear into the ground with your weapon and fling debris forward, dealing {c_number}{payload:SLAM_DAMAGE}{/c} damage. 192 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total*1.1
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SF_17
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SF_5
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SF_5
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0
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0
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0
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0
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0
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1
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SF_2
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1
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1
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0
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6
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0
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1
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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SF_26
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0
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1
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0
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100
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0
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0
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1
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0
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0
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SF_33
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0
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1
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SF_35
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0
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0
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0
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0
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1
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0
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0
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1
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0
$.arBuffs.2.tMaxStackCount
10
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0
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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1
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0
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SF_47
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0
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0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.3.tCrowdControl.tChillAmount
0
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1
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0
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0
$.arBuffs.4.tDuration
1
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0
$.arBuffs.4.tMaxStackCount
1
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0
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0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(SF_14 * Table(34,sLevel))
$.ptScriptFormulas.1.tFormula
Mod.UpgradeC ? (SF_45 * SF_21) : SF_44 * SF_21
$.ptScriptFormulas.2.tFormula
0
$.ptScriptFormulas.3.tFormula
$.ptScriptFormulas.4.tFormula
$.ptScriptFormulas.5.tFormula
SF_39 - (Mod.Upgrade2 * SF_40)
$.ptScriptFormulas.6.tFormula
$.ptScriptFormulas.7.tFormula
$.ptScriptFormulas.8.tFormula
$.ptScriptFormulas.9.tFormula
3
$.ptScriptFormulas.10.tFormula
4
$.ptScriptFormulas.11.tFormula
5
$.ptScriptFormulas.12.tFormula
$.ptScriptFormulas.13.tFormula
$.ptScriptFormulas.14.tFormula
2
$.ptScriptFormulas.15.tFormula
SF_14 * 100 * Table(34,3)
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0
$.ptScriptFormulas.17.tFormula
30
$.ptScriptFormulas.18.tFormula
2
$.ptScriptFormulas.19.tFormula
Affix.legendary_barb_113."Static Value 0"
$.ptScriptFormulas.20.tFormula
Affix_Value_1#legendary_barb_113 / 100
$.ptScriptFormulas.21.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Upheaval / 2))
$.ptScriptFormulas.22.tFormula
Bonus_Percent_Per_Power#Barbarian_Upheaval
$.ptScriptFormulas.23.tFormula
Affix.2HMace_Unique_Barb_001."Static Value 1"
$.ptScriptFormulas.24.tFormula
Affix.2HMace_Unique_Barb_001."Static Value 2"
$.ptScriptFormulas.25.tFormula
Chance_For_Double_Damage_Per_Power#Barbarian_Upheaval
$.ptScriptFormulas.26.tFormula
4
$.ptScriptFormulas.27.tFormula
SF_0 / SF_26 * 0.75
$.ptScriptFormulas.28.tFormula
4
$.ptScriptFormulas.29.tFormula
$.ptScriptFormulas.30.tFormula
$.ptScriptFormulas.31.tFormula
$.ptScriptFormulas.32.tFormula
SF_0 / SF_28 * 0.75
$.ptScriptFormulas.33.tFormula
5
$.ptScriptFormulas.34.tFormula
SF_0 * 0.75 * Table(34,sLevel)
$.ptScriptFormulas.35.tFormula
SF_34/SF_33
$.ptScriptFormulas.36.tFormula
0.75
$.ptScriptFormulas.37.tFormula
5
$.ptScriptFormulas.38.tFormula
0.3
$.ptScriptFormulas.39.tFormula
35
$.ptScriptFormulas.40.tFormula
7
$.ptScriptFormulas.41.tFormula
1
$.ptScriptFormulas.42.tFormula
0.2
$.ptScriptFormulas.43.tFormula
0.2
$.ptScriptFormulas.44.tFormula
7
$.ptScriptFormulas.45.tFormula
3
$.ptScriptFormulas.46.tFormula
100
$.ptScriptFormulas.47.tFormula
300
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SF_0
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0
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0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
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0
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100
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SF_32
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0
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0
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0
$.arPayloads.1.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.1.tCombatEffectOverride
100
$.unk_143fe9f
10
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0