Trample
Trample
Generates Spirit: — Cooldown: — seconds Lucky Hit Chance: — Shapeshift and charge forward, dealing — damage and Knocking Back enemies.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 258243
- Yerelleştirme SNO
- 1119680
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_Trample.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_Trample.stl.json
- Kaynak SNO
- 258243
SHA256: 9600c22c3d9fbb734c773c44a703befb3b6f6b09a7eb6cd6a32675dd33d71ad0
{c_label}Generates Spirit:{/c} {c_resource}{SF_8}{/c}
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Shapeshift and charge forward, dealing {c_number}{payload:PAYLOAD_DAMAGE}{/c} damage and Knocking Back enemies. 260 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
1
$.tCombatEffectChance
SF_17
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
Mod.Upgrade3 ? (SF_7 - SF_30) : SF_7
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_9
$.tMovementPowerData.unk_b1f0f4e
SF_9
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
SF_5
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
SF_5
$.arCCInfo.1.tUsableDuringCC
SF_5
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
SF_5
$.arCCInfo.2.tUsableDuringCC
SF_5
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_5
$.arCCInfo.3.tUsableDuringCC
SF_5
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
SF_5
$.arCCInfo.4.tUsableDuringCC
SF_5
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_5
$.arCCInfo.6.tUsableDuringCC
SF_5
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_5
$.arCCInfo.7.tUsableDuringCC
SF_5
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_5
$.arCCInfo.8.tUsableDuringCC
SF_5
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_5
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_5
$.arCCInfo.10.tUsableDuringCC
SF_5
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_5
$.arCCInfo.11.tUsableDuringCC
SF_5
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
SF_5
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_5
$.arCCInfo.13.tUsableDuringCC
SF_5
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
10
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
2
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
0
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_31
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_36
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
0.1
$.ptScriptFormulas.1.tFormula
SF_4/2.5
$.ptScriptFormulas.2.tFormula
$.ptScriptFormulas.3.tFormula
9
$.ptScriptFormulas.4.tFormula
1.7
$.ptScriptFormulas.5.tFormula
Mod.Upgrade1 ? 1 : 0
$.ptScriptFormulas.6.tFormula
0.75 * Table(38,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)
$.ptScriptFormulas.7.tFormula
20
$.ptScriptFormulas.8.tFormula
20 + (Mod.Upgrade2 ? SF_11 : 0)
$.ptScriptFormulas.9.tFormula
15
$.ptScriptFormulas.10.tFormula
0.20
$.ptScriptFormulas.11.tFormula
20
$.ptScriptFormulas.12.tFormula
0.45 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)
$.ptScriptFormulas.13.tFormula
3
$.ptScriptFormulas.14.tFormula
4.5
$.ptScriptFormulas.15.tFormula
0.36
$.ptScriptFormulas.16.tFormula
0.5
$.ptScriptFormulas.17.tFormula
20
$.ptScriptFormulas.18.tFormula
1
$.ptScriptFormulas.19.tFormula
1.5
$.ptScriptFormulas.20.tFormula
0.5
$.ptScriptFormulas.21.tFormula
Chance_For_Double_Damage_Per_Power#Druid_Trample
$.ptScriptFormulas.22.tFormula
0.05
$.ptScriptFormulas.23.tFormula
0.5
$.ptScriptFormulas.24.tFormula
10
$.ptScriptFormulas.25.tFormula
PowerTag.Execute_Power."Script Formula 1"
$.ptScriptFormulas.26.tFormula
PowerTag.Execute_Power."Script Formula 0"
$.ptScriptFormulas.27.tFormula
7
$.ptScriptFormulas.28.tFormula
1.5 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)
$.ptScriptFormulas.29.tFormula
0.1
$.ptScriptFormulas.30.tFormula
6
$.ptScriptFormulas.31.tFormula
3
$.ptScriptFormulas.32.tFormula
3.5
$.ptScriptFormulas.33.tFormula
1.2 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)
$.ptScriptFormulas.34.tFormula
$.ptScriptFormulas.35.tFormula
3
$.ptScriptFormulas.36.tFormula
Affix.Chest_Unique_Druid_003."Static Value 0"
$.ptScriptFormulas.37.tFormula
$.arPayloads.0.tDamage.tHitpointScalar
Mod.UpgradeB ? SF_33 : SF_6
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
Mod.UpgradeB ? SF_33 : SF_6
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
Mod.UpgradeB ? SF_33 : SF_6
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
SF_10
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_28
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_33
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0