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Druid · Gazap

Trample

Trample

Generates Spirit: — Cooldown: — seconds Lucky Hit Chance: — Shapeshift and charge forward, dealing — damage and Knocking Back enemies.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
258243
Yerelleştirme SNO
1119680
Kaynak etiketleri
Skill_ShapeshiftingSkill_BearSkill_MobilityDruid_Skill_Default_Shapeshift_Bear

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_Trample.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_Trample.stl.json
Kaynak SNO
258243

Sabit kaynak kaydını aç ↗

SHA256: 9600c22c3d9fbb734c773c44a703befb3b6f6b09a7eb6cd6a32675dd33d71ad0

{c_label}Generates Spirit:{/c} {c_resource}{SF_8}{/c}
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Shapeshift and charge forward, dealing {c_number}{payload:PAYLOAD_DAMAGE}{/c} damage and Knocking Back enemies.
260 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

1

$.tCombatEffectChance

SF_17

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

Mod.Upgrade3 ? (SF_7 - SF_30) : SF_7

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_9

$.tMovementPowerData.unk_b1f0f4e

SF_9

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_5

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

SF_5

$.arCCInfo.1.tUsableDuringCC

SF_5

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

SF_5

$.arCCInfo.2.tUsableDuringCC

SF_5

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

SF_5

$.arCCInfo.3.tUsableDuringCC

SF_5

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

SF_5

$.arCCInfo.4.tUsableDuringCC

SF_5

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

SF_5

$.arCCInfo.6.tUsableDuringCC

SF_5

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

SF_5

$.arCCInfo.7.tUsableDuringCC

SF_5

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

SF_5

$.arCCInfo.8.tUsableDuringCC

SF_5

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

SF_5

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

SF_5

$.arCCInfo.10.tUsableDuringCC

SF_5

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_5

$.arCCInfo.11.tUsableDuringCC

SF_5

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_5

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_5

$.arCCInfo.13.tUsableDuringCC

SF_5

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

10

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

2

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

0

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_31

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_36

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

0.1

$.ptScriptFormulas.1.tFormula

SF_4/2.5

$.ptScriptFormulas.2.tFormula

$.ptScriptFormulas.3.tFormula

9

$.ptScriptFormulas.4.tFormula

1.7

$.ptScriptFormulas.5.tFormula

Mod.Upgrade1 ? 1 : 0

$.ptScriptFormulas.6.tFormula

0.75 * Table(38,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)

$.ptScriptFormulas.7.tFormula

20

$.ptScriptFormulas.8.tFormula

20 + (Mod.Upgrade2 ? SF_11 : 0)

$.ptScriptFormulas.9.tFormula

15

$.ptScriptFormulas.10.tFormula

0.20

$.ptScriptFormulas.11.tFormula

20

$.ptScriptFormulas.12.tFormula

0.45 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)

$.ptScriptFormulas.13.tFormula

3

$.ptScriptFormulas.14.tFormula

4.5

$.ptScriptFormulas.15.tFormula

0.36

$.ptScriptFormulas.16.tFormula

0.5

$.ptScriptFormulas.17.tFormula

20

$.ptScriptFormulas.18.tFormula

1

$.ptScriptFormulas.19.tFormula

1.5

$.ptScriptFormulas.20.tFormula

0.5

$.ptScriptFormulas.21.tFormula

Chance_For_Double_Damage_Per_Power#Druid_Trample

$.ptScriptFormulas.22.tFormula

0.05

$.ptScriptFormulas.23.tFormula

0.5

$.ptScriptFormulas.24.tFormula

10

$.ptScriptFormulas.25.tFormula

PowerTag.Execute_Power."Script Formula 1"

$.ptScriptFormulas.26.tFormula

PowerTag.Execute_Power."Script Formula 0"

$.ptScriptFormulas.27.tFormula

7

$.ptScriptFormulas.28.tFormula

1.5 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)

$.ptScriptFormulas.29.tFormula

0.1

$.ptScriptFormulas.30.tFormula

6

$.ptScriptFormulas.31.tFormula

3

$.ptScriptFormulas.32.tFormula

3.5

$.ptScriptFormulas.33.tFormula

1.2 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_22 : 0)

$.ptScriptFormulas.34.tFormula

$.ptScriptFormulas.35.tFormula

3

$.ptScriptFormulas.36.tFormula

Affix.Chest_Unique_Druid_003."Static Value 0"

$.ptScriptFormulas.37.tFormula

$.arPayloads.0.tDamage.tHitpointScalar

Mod.UpgradeB ? SF_33 : SF_6

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

Mod.UpgradeB ? SF_33 : SF_6

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

Mod.UpgradeB ? SF_33 : SF_6

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

SF_10

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_28

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_33

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0