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Ruhdoğumlu · Ulti

The Seeker

The Seeker

Charges: — Charge Cooldown: — seconds Lucky Hit Chance: —% The Eagle Spirit swoops down and deals — damage. After a short delay it blasts off dealing — damage. Elites hit twice by The Seeker have a — chance to refund a Charge, doubled against Bosses.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1663204
Yerelleştirme SNO
1663203
Kaynak etiketleri
Skill_Spirit_SkySpiritborn_Skill_TheSeeker

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Spiritborn_Eagle_Ultimate.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Spiritborn_Eagle_Ultimate.stl.json
Kaynak SNO
1663204

Sabit kaynak kaydını aç ↗

SHA256: d88a36236036f1e87a23cbf26ecc7f41b93414e6055f1a4e1446557c3c517c5c

{c_label}Charges:{/c} {c_resource}{SF_11}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds 
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}The Eagle Spirit swoops down and deals {c_number}{payload:SKY_DAMAGE_LANDING}{/c} damage. After a short delay it blasts off dealing {c_number}{payload:SKY_DAMAGE_BLAST}{/c} damage.{if:SF_16}

Elites hit twice by {c_important}The Seeker{/c} have a {c_number}[{SF_17}*100|%|]{/c} chance to refund a Charge, doubled against Bosses.{/if}
211 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_7

$.tHealthCost

0

$.tChargeCost

1

$.tMaxCharges

SF_11

$.tRechargeTime

SF_10

$.tRechargeAmount

SF_14

$.tCooldownTime

0.25

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

12

$.tMovementPowerData.unk_b1f0f4e

12

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_12

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

SF_12

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

SF_12

$.arCCInfo.2.tUsableDuringCC

SF_12

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

SF_12

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

SF_12

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

SF_12

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

SF_12

$.arCCInfo.6.tUsableDuringCC

SF_12

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

SF_12

$.arCCInfo.7.tUsableDuringCC

SF_12

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

SF_12

$.arCCInfo.8.tUsableDuringCC

SF_12

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

SF_12

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

SF_12

$.arCCInfo.10.tUsableDuringCC

SF_12

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_12

$.arCCInfo.11.tUsableDuringCC

SF_12

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_12

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_12

$.arCCInfo.13.tUsableDuringCC

SF_12

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_20

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_6

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_13

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_30

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

SF_33

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

0

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

2.25

$.ptScriptFormulas.1.tFormula

3.25 * (1+ (SF_34 ? SF_27 : 0))

$.ptScriptFormulas.2.tFormula

0.52 * Table(34, sLevel) * (1+ (SF_34 ? (SF_29 /2) : 0))

$.ptScriptFormulas.3.tFormula

0.45

$.ptScriptFormulas.4.tFormula

4.5 * Table(34, sLevel) * (1+ (SF_34 ? SF_29 : 0))

$.ptScriptFormulas.5.tFormula

0

$.ptScriptFormulas.6.tFormula

4

$.ptScriptFormulas.7.tFormula

35

$.ptScriptFormulas.8.tFormula

SF_1

$.ptScriptFormulas.9.tFormula

Mod.UpgradeB

$.ptScriptFormulas.10.tFormula

45

$.ptScriptFormulas.11.tFormula

(SF_34 ? 1 : 3) + (SF_25 ? SF_26 : 0) + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Eagle_Ultimate)

$.ptScriptFormulas.12.tFormula

PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"

$.ptScriptFormulas.13.tFormula

PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"

$.ptScriptFormulas.14.tFormula

1

$.ptScriptFormulas.15.tFormula

Bonus_Percent_Per_Power#Spiritborn_Eagle_Ultimate

$.ptScriptFormulas.16.tFormula

$.ptScriptFormulas.17.tFormula

0.25

$.ptScriptFormulas.18.tFormula

(SF_17*2)

$.ptScriptFormulas.19.tFormula

SF_0 + SF_3

$.ptScriptFormulas.20.tFormula

SF_0 + SF_3

$.ptScriptFormulas.21.tFormula

4

$.ptScriptFormulas.22.tFormula

0.75 * Table(34, sLevel)

$.ptScriptFormulas.23.tFormula

4.5

$.ptScriptFormulas.24.tFormula

3

$.ptScriptFormulas.25.tFormula

Mod.UpgradeC

$.ptScriptFormulas.26.tFormula

2

$.ptScriptFormulas.27.tFormula

.5

$.ptScriptFormulas.28.tFormula

SF_1 * (1 + SF_27)

$.ptScriptFormulas.29.tFormula

2.5

$.ptScriptFormulas.30.tFormula

PowerTag.Spiritborn_Lightning_Storm."Script Formula 0"

$.ptScriptFormulas.31.tFormula

25

$.ptScriptFormulas.32.tFormula

5

$.ptScriptFormulas.33.tFormula

1.2 * Table(34, sLevel)

$.ptScriptFormulas.34.tFormula

Mod.UpgradeB

$.arPayloads.0.tDamage.tHitpointScalar

SF_2

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_4

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

0

$.arPayloads.3.tDamage.tHitpointScalar

SF_22

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0