The Seeker
The Seeker
Charges: — Charge Cooldown: — seconds Lucky Hit Chance: —% The Eagle Spirit swoops down and deals — damage. After a short delay it blasts off dealing — damage. Elites hit twice by The Seeker have a — chance to refund a Charge, doubled against Bosses.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1663204
- Yerelleştirme SNO
- 1663203
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Spiritborn_Eagle_Ultimate.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Spiritborn_Eagle_Ultimate.stl.json
- Kaynak SNO
- 1663204
SHA256: d88a36236036f1e87a23cbf26ecc7f41b93414e6055f1a4e1446557c3c517c5c
{c_label}Charges:{/c} {c_resource}{SF_11}{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{Recharge Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}The Eagle Spirit swoops down and deals {c_number}{payload:SKY_DAMAGE_LANDING}{/c} damage. After a short delay it blasts off dealing {c_number}{payload:SKY_DAMAGE_BLAST}{/c} damage.{if:SF_16}
Elites hit twice by {c_important}The Seeker{/c} have a {c_number}[{SF_17}*100|%|]{/c} chance to refund a Charge, doubled against Bosses.{/if} 211 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_7
$.tHealthCost
0
$.tChargeCost
1
$.tMaxCharges
SF_11
$.tRechargeTime
SF_10
$.tRechargeAmount
SF_14
$.tCooldownTime
0.25
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
12
$.tMovementPowerData.unk_b1f0f4e
12
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
SF_12
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
SF_12
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
SF_12
$.arCCInfo.2.tUsableDuringCC
SF_12
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_12
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
SF_12
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
SF_12
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_12
$.arCCInfo.6.tUsableDuringCC
SF_12
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_12
$.arCCInfo.7.tUsableDuringCC
SF_12
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_12
$.arCCInfo.8.tUsableDuringCC
SF_12
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_12
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_12
$.arCCInfo.10.tUsableDuringCC
SF_12
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_12
$.arCCInfo.11.tUsableDuringCC
SF_12
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
SF_12
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_12
$.arCCInfo.13.tUsableDuringCC
SF_12
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_20
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_6
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_13
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_30
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
SF_33
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
0
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
2.25
$.ptScriptFormulas.1.tFormula
3.25 * (1+ (SF_34 ? SF_27 : 0))
$.ptScriptFormulas.2.tFormula
0.52 * Table(34, sLevel) * (1+ (SF_34 ? (SF_29 /2) : 0))
$.ptScriptFormulas.3.tFormula
0.45
$.ptScriptFormulas.4.tFormula
4.5 * Table(34, sLevel) * (1+ (SF_34 ? SF_29 : 0))
$.ptScriptFormulas.5.tFormula
0
$.ptScriptFormulas.6.tFormula
4
$.ptScriptFormulas.7.tFormula
35
$.ptScriptFormulas.8.tFormula
SF_1
$.ptScriptFormulas.9.tFormula
Mod.UpgradeB
$.ptScriptFormulas.10.tFormula
45
$.ptScriptFormulas.11.tFormula
(SF_34 ? 1 : 3) + (SF_25 ? SF_26 : 0) + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Eagle_Ultimate)
$.ptScriptFormulas.12.tFormula
PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"
$.ptScriptFormulas.13.tFormula
PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"
$.ptScriptFormulas.14.tFormula
1
$.ptScriptFormulas.15.tFormula
Bonus_Percent_Per_Power#Spiritborn_Eagle_Ultimate
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
0.25
$.ptScriptFormulas.18.tFormula
(SF_17*2)
$.ptScriptFormulas.19.tFormula
SF_0 + SF_3
$.ptScriptFormulas.20.tFormula
SF_0 + SF_3
$.ptScriptFormulas.21.tFormula
4
$.ptScriptFormulas.22.tFormula
0.75 * Table(34, sLevel)
$.ptScriptFormulas.23.tFormula
4.5
$.ptScriptFormulas.24.tFormula
3
$.ptScriptFormulas.25.tFormula
Mod.UpgradeC
$.ptScriptFormulas.26.tFormula
2
$.ptScriptFormulas.27.tFormula
.5
$.ptScriptFormulas.28.tFormula
SF_1 * (1 + SF_27)
$.ptScriptFormulas.29.tFormula
2.5
$.ptScriptFormulas.30.tFormula
PowerTag.Spiritborn_Lightning_Storm."Script Formula 0"
$.ptScriptFormulas.31.tFormula
25
$.ptScriptFormulas.32.tFormula
5
$.ptScriptFormulas.33.tFormula
1.2 * Table(34, sLevel)
$.ptScriptFormulas.34.tFormula
Mod.UpgradeB
$.arPayloads.0.tDamage.tHitpointScalar
SF_2
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_4
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
0
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0.5
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
0
$.arPayloads.3.tDamage.tHitpointScalar
SF_22
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0