The Protector
The Protector
Cooldown: — seconds Lucky Hit Chance: —% The Gorilla Spirit protects an area for — seconds, continuously smashing surrounding enemies for — damage and granting you Barrier for — of your Maximum Life (—) every — seconds. The Protector's area deals — of your Thorns damage to enemies within every — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1663208
- Yerelleştirme SNO
- 1663207
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Spiritborn_Gorilla_Ultimate.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Spiritborn_Gorilla_Ultimate.stl.json
- Kaynak SNO
- 1663208
SHA256: 82fd41d60fb9ee65045740f02696d4ad4a82b1207aadd76f2396acd16528c950
{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}The Gorilla Spirit protects an area for {c_number}{buffduration:ULT_TIMER}{/c} seconds, continuously smashing surrounding enemies for {c_number}{payload:FOREST_SMASH}{/c} damage and granting you {c_important}{u}Barrier{/u}{/c} for {c_number}[{SF_15} * 100|%|]{/c} of your Maximum Life {c_number}([PlayerHealthMax() * SF_15]){/c} every {c_number}[{SF_14}|1|]{/c} seconds.{if:SF_20}
{c_important}The Protector's{/c} area deals {c_number}[{SF_21}*100|%x|]{/c} of your Thorns damage to enemies within every {c_number}[{SF_22}|1|]{/c} seconds.{/if} 350 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_6
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_4
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
SF_16 + SF_11
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
SF_16 + SF_11
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
SF_16 + SF_11
$.arCCInfo.2.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_16 + SF_11
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
SF_16 + SF_11
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
SF_16 + SF_11
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
SF_16 + SF_11
$.arCCInfo.6.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
SF_16 + SF_11
$.arCCInfo.7.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_16 + SF_11
$.arCCInfo.8.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
SF_16 + SF_11
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
SF_16 + SF_11
$.arCCInfo.10.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_16 + SF_11
$.arCCInfo.11.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
SF_16 + SF_11
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
SF_16 + SF_11
$.arCCInfo.13.tUsableDuringCC
SF_16 + SF_11
$.arCCInfo.13.tImmuneToCCDuring
0
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SF_0
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0
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1
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0
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0
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100
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0
$.arBuffs.0.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.0.tDamageShield.tFlatLevel
0
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SF_0
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0
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1
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0
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0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_0 + Mod.UpgradeA * SF_12
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0
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1
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0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_0
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_24
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
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0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
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0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
SF_10
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
1
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0
$.arBuffs.6.tMaxStackCount
1
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0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
9
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_17
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0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
1.5
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
SF_14
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0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
SF_24
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.arBuffs.10.tDuration
2
$.arBuffs.10.tMaxExtendDuration
0
$.arBuffs.10.tMaxStackCount
4
$.arBuffs.10.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.10.tDOT.tDamage.tFlatLevel
0
$.arBuffs.10.tDOT.tCombatEffectOverride
100
$.arBuffs.10.tCrowdControl.tSlowAmount
9
$.arBuffs.10.tCrowdControl.tChillAmount
0
$.arBuffs.10.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.10.tDamageShield.tHitpointScalar
SF_15
$.arBuffs.10.tDamageShield.tFlatLevel
0
$.arBuffs.11.tDuration
SF_0 + Mod.UpgradeA * SF_12
$.arBuffs.11.tMaxExtendDuration
0
$.arBuffs.11.tMaxStackCount
1
$.arBuffs.11.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.11.tDOT.tDamage.tFlatLevel
0
$.arBuffs.11.tDOT.tCombatEffectOverride
100
$.arBuffs.11.tCrowdControl.tSlowAmount
0
$.arBuffs.11.tCrowdControl.tChillAmount
0
$.arBuffs.11.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.11.tDamageShield.tHitpointScalar
0
$.arBuffs.11.tDamageShield.tFlatLevel
0
$.arBuffs.12.tDuration
1.5
$.arBuffs.12.tMaxExtendDuration
0
$.arBuffs.12.tMaxStackCount
1
$.arBuffs.12.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.12.tDOT.tDamage.tFlatLevel
0
$.arBuffs.12.tDOT.tCombatEffectOverride
100
$.arBuffs.12.tCrowdControl.tSlowAmount
0
$.arBuffs.12.tCrowdControl.tChillAmount
0
$.arBuffs.12.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.12.tDamageShield.tHitpointScalar
0
$.arBuffs.12.tDamageShield.tFlatLevel
0
$.arBuffs.13.tDuration
SF_0
$.arBuffs.13.tMaxExtendDuration
0
$.arBuffs.13.tMaxStackCount
1
$.arBuffs.13.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.13.tDOT.tDamage.tFlatLevel
0
$.arBuffs.13.tDOT.tCombatEffectOverride
100
$.arBuffs.13.tCrowdControl.tSlowAmount
0
$.arBuffs.13.tCrowdControl.tChillAmount
0
$.arBuffs.13.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.13.tDamageShield.tHitpointScalar
0
$.arBuffs.13.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
6
$.ptScriptFormulas.1.tFormula
6
$.ptScriptFormulas.2.tFormula
8
$.ptScriptFormulas.3.tFormula
1.4 * Table(34, sLevel)
$.ptScriptFormulas.4.tFormula
45
$.ptScriptFormulas.5.tFormula
.1
$.ptScriptFormulas.6.tFormula
15
$.ptScriptFormulas.7.tFormula
Round(SF_3 * SF_0 / SF_14)
$.ptScriptFormulas.8.tFormula
Mod.Side1
$.ptScriptFormulas.9.tFormula
0.3
$.ptScriptFormulas.10.tFormula
0.8
$.ptScriptFormulas.11.tFormula
Mod.UpgradeA
$.ptScriptFormulas.12.tFormula
6
$.ptScriptFormulas.13.tFormula
1
$.ptScriptFormulas.14.tFormula
46/30
$.ptScriptFormulas.15.tFormula
(0.1 + (SF_33 ? SF_5 : 0)) * SF_18
$.ptScriptFormulas.16.tFormula
PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 1"
$.ptScriptFormulas.17.tFormula
PowerTag.Spiritborn_Talent_Ultimate_2."Script Formula 0"
$.ptScriptFormulas.18.tFormula
1 + Bonus_Percent_Per_Power_2#Spiritborn_Gorilla_Ultimate
$.ptScriptFormulas.19.tFormula
Bonus_Percent_Per_Power#Spiritborn_Gorilla_Ultimate
$.ptScriptFormulas.20.tFormula
Mod.Side4
$.ptScriptFormulas.21.tFormula
3.5
$.ptScriptFormulas.22.tFormula
1.5
$.ptScriptFormulas.23.tFormula
$.ptScriptFormulas.24.tFormula
1 * Table(34, sLevel)
$.ptScriptFormulas.25.tFormula
1.75 * Table(34, sLevel)
$.ptScriptFormulas.26.tFormula
1
$.ptScriptFormulas.27.tFormula
3
$.ptScriptFormulas.28.tFormula
$.ptScriptFormulas.29.tFormula
3
$.ptScriptFormulas.30.tFormula
2
$.ptScriptFormulas.31.tFormula
(SF_1) +3
$.ptScriptFormulas.32.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 5"
$.ptScriptFormulas.33.tFormula
Mod.Side2
$.ptScriptFormulas.34.tFormula
(Affix_Value_1#Gloves_Unique_Spiritborn_100 + Affix_Value_1#S10_Gloves_Unique_Spiritborn_100)
$.ptScriptFormulas.35.tFormula
(SF_34*2)
$.ptScriptFormulas.36.tFormula
1 * Table(34, sLevel)
$.ptScriptFormulas.37.tFormula
0.5
$.arPayloads.0.tDamage.tHitpointScalar
SF_3
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_7 * SF_6
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
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0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
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0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
0
$.arPayloads.2.tDamage.tHitpointScalar
0
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
0
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0
$.arPayloads.3.tDamageVariance
0
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0
$.arPayloads.3.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.3.tCombatEffectOverride
0
$.arPayloads.4.tDamage.tHitpointScalar
SF_25
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
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0
$.arPayloads.4.tHeal.tHitpointScalar
0
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0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
0
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
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0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
0
$.arPayloads.6.tDamage.tHitpointScalar
SF_3
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
0
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
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0
$.arPayloads.6.tApplyFreeze
0
$.arPayloads.6.tApplyChillAmount
0
$.arPayloads.6.tHeal.tHitpointScalar
0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
100
$.arPayloads.7.tDamage.tHitpointScalar
SF_36
$.arPayloads.7.tDamage.tFlatLevel
0
$.arPayloads.7.tDamageVariance
0
$.arPayloads.7.tVulnerableDurationSecondsOverride
0
$.arPayloads.7.unk_7c2668d
0
$.arPayloads.7.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.7.tFortifiedHealth.tFlatLevel
0
$.arPayloads.7.tApplyFreeze
0
$.arPayloads.7.tApplyChillAmount
0
$.arPayloads.7.tHeal.tHitpointScalar
0
$.arPayloads.7.tHeal.tFlatLevel
0
$.arPayloads.7.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0