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Kara Büyücü · Ulti

Terror Swarm

Terror Swarm

Cooldown: — seconds Lucky Hit Chance: —% Summon a terror from the depths that deals — damage and spews a voracious swarm that deals — damage per bite for — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2216334
Yerelleştirme SNO
2216333
Kaynak etiketleri
Skill_AbyssSkill_DemonologySkill_Greater_DemonSkill_Warlock_TerrorSwarmSearch_CooldownSearch_DamageSearch_ShadowSkill_Primary_SummoningSearch_Copy_Ultimate

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Warlock_HellStorm.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Warlock_HellStorm.stl.json
Kaynak SNO
2216334

Sabit kaynak kaydını aç ↗

SHA256: 34eb25197155ba7ba02a78347b167275187b2235d8079fde67e48fa695b8f1a3

{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Summon a terror from the depths that deals {c_number}{payload:CAST_IMPACT}{/c} damage and spews a voracious swarm that deals {c_number}{payload:IMPACT}{/c} damage per bite for {c_number}{SF_3}{/c} seconds.
257 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_13

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0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_5

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1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

15

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15

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

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0

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0

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60

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_3

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_3

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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60

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0

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1

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0

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0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

10

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0

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1

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0

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0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_23

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_2

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0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

10

$.ptScriptFormulas.1.tFormula

1.3 * Table(34,sLevel)

$.ptScriptFormulas.2.tFormula

0.5

$.ptScriptFormulas.3.tFormula

15

$.ptScriptFormulas.4.tFormula

3.5

$.ptScriptFormulas.5.tFormula

30

$.ptScriptFormulas.6.tFormula

0.01

$.ptScriptFormulas.7.tFormula

1

$.ptScriptFormulas.8.tFormula

6 + (SF_21*SF_22)

$.ptScriptFormulas.9.tFormula

SF_1 * 5

$.ptScriptFormulas.10.tFormula

4.25

$.ptScriptFormulas.11.tFormula

0.25

$.ptScriptFormulas.12.tFormula

0.4

$.ptScriptFormulas.13.tFormula

1

$.ptScriptFormulas.14.tFormula

SF_1 * 2

$.ptScriptFormulas.15.tFormula

3

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SF_17 * SF_18

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15

$.ptScriptFormulas.18.tFormula

3

$.ptScriptFormulas.19.tFormula

SF_1 * 1.7

$.ptScriptFormulas.20.tFormula

Mod.UpgradeC

$.ptScriptFormulas.21.tFormula

Mod.Upgrade1

$.ptScriptFormulas.22.tFormula

2

$.ptScriptFormulas.23.tFormula

1

$.ptScriptFormulas.24.tFormula

0.4

$.ptScriptFormulas.25.tFormula

3

$.ptScriptFormulas.26.tFormula

SF_27 ? SF_15 : 1

$.ptScriptFormulas.27.tFormula

Mod.UpgradeB

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$.ptScriptFormulas.29.tFormula

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SF_1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_14

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_19

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_9

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.3.tCombatEffectOverride

100

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_26

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0

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0

$.arPetSpawns.1.tMax

5

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0

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0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

60