Stone Burst
Stone Burst
Spirit Cost: — Lucky Hit Chance: — Gather stones beneath your enemies then detonate them dealing — damage. Channeling deals — damage and increases the size of the affected area, up to a —% radius increase over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1473878
- Yerelleştirme SNO
- 1473879
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_StoneBurst.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_StoneBurst.stl.json
- Kaynak SNO
- 1473878
SHA256: a1fd38837f8cedc34b1aa5f1e0248a5164b4feae1ee1787ad143cf824829577a
{c_label}Spirit Cost:{/c} {c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Gather stones beneath your enemies then detonate them dealing {c_number}{payload:FINAL_DAMAGE}{/c} damage.
Channeling deals {c_number}{payload:TICK_DAMAGE}{/c} damage and increases the size of the affected area, up to a {c_number}[(SF_7 * SF_10) / SF_9 * 100]%{/c} radius increase over {c_number}[SF_5 * SF_10]{/c} seconds. 202 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_3
$.arResourceCosts.0.tMinRequired
SF_0
$.arResourceCosts.0.tInitialCost
SF_0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
0
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1
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1
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0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_4
$.tMovementPowerData.unk_b1f0f4e
SF_4
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0
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0
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1
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0
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0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
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0
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0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
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0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
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0
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0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
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0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
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10
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0
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1
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0
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0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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3
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0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_5 + 0.1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
SF_21
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
10
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
3
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_5 * SF_11 + 3
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
1
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
30 - (Mod.Upgrade2 ? SF_27 : 0)
$.ptScriptFormulas.1.tFormula
1.3 * Table(34,sLevel) * (Mod.Shapeshift_Default ? (1 + SF_20) : 1)
$.ptScriptFormulas.2.tFormula
2
$.ptScriptFormulas.3.tFormula
25
$.ptScriptFormulas.4.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.5.tFormula
0.5 / PowerFinalizedAttackSpeed * (1 - Mod.Upgrade1 ? SF_26 : 0)
$.ptScriptFormulas.6.tFormula
0.2
$.ptScriptFormulas.7.tFormula
2
$.ptScriptFormulas.8.tFormula
$.ptScriptFormulas.9.tFormula
2
$.ptScriptFormulas.10.tFormula
2
$.ptScriptFormulas.11.tFormula
10
$.ptScriptFormulas.12.tFormula
Percent_Bonus_Projectiles_Per_Power#Druid_StoneBurst + Percent_Bonus_Projectiles_All
$.ptScriptFormulas.13.tFormula
Affix_Value_1#x1_unique_druid_127
$.ptScriptFormulas.14.tFormula
Affix_Value_2#x1_unique_druid_127
$.ptScriptFormulas.15.tFormula
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
$.ptScriptFormulas.18.tFormula
$.ptScriptFormulas.19.tFormula
$.ptScriptFormulas.20.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 7"
$.ptScriptFormulas.21.tFormula
0.8
$.ptScriptFormulas.22.tFormula
0.4
$.ptScriptFormulas.23.tFormula
$.ptScriptFormulas.24.tFormula
10
$.ptScriptFormulas.25.tFormula
$.ptScriptFormulas.26.tFormula
0.3
$.ptScriptFormulas.27.tFormula
6
$.ptScriptFormulas.28.tFormula
0.3
$.ptScriptFormulas.29.tFormula
0.05
$.ptScriptFormulas.30.tFormula
0.35
$.ptScriptFormulas.31.tFormula
$.ptScriptFormulas.32.tFormula
$.ptScriptFormulas.33.tFormula
PowerFinalizedAttackSpeed / 2
$.ptScriptFormulas.34.tFormula
3 * (1 - Mod.Upgrade1 ? SF_26 : 0)
$.arPayloads.0.tDamage.tHitpointScalar
SF_1
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
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0
$.arPayloads.0.unk_7c2668d
0
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0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_6
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
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0
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0
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0
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0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
SF_2
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0
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
SF_30
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0