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Stinger

Stinger

Vigor Cost: — Lucky Hit Chance: — Strike a small area, dealing — damage to enemies within as well as all surrounding Poisoned enemies.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1836008
Yerelleştirme SNO
1836007
Kaynak etiketleri
Skill_Spirit_SoilSpiritborn_Skill_Stinger

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Spiritborn_Centipede_Core.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Spiritborn_Centipede_Core.stl.json
Kaynak SNO
1836008

Sabit kaynak kaydını aç ↗

SHA256: 3468d565970a50d6c2fe1a9b98613e5751e6682393795c49f1be65260f554e36

{c_label}Vigor Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:17}|%|]{/c}
{/if}Strike a small area, dealing {c_number}{payload:IMPACT}{/c} damage to enemies within as well as all surrounding Poisoned enemies.
204 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_17

$.arResourceCosts.0.tMinRequired

SF_0

$.arResourceCosts.0.tInitialCost

SF_0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_26 ? SF_27 : 0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_5

$.tMovementPowerData.unk_b1f0f4e

SF_5

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

2

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_22

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

SF_24

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

SF_19

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1.5

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

3

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1.5

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

3

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

30

$.ptScriptFormulas.1.tFormula

SF_2 * Table(34,sLevel)

$.ptScriptFormulas.2.tFormula

1.4

$.ptScriptFormulas.3.tFormula

1.75 * SF_15

$.ptScriptFormulas.4.tFormula

10 * SF_15

$.ptScriptFormulas.5.tFormula

2

$.ptScriptFormulas.6.tFormula

Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Basic

$.ptScriptFormulas.7.tFormula

5

$.ptScriptFormulas.8.tFormula

.77 * Table(34,sLevel)

$.ptScriptFormulas.9.tFormula

SF_8/SF_7

$.ptScriptFormulas.10.tFormula

5

$.ptScriptFormulas.11.tFormula

3

$.ptScriptFormulas.12.tFormula

0.1

$.ptScriptFormulas.13.tFormula

3

$.ptScriptFormulas.14.tFormula

Bonus_Percent_Per_Power#Spiritborn_Centipede_Core + SF_21

$.ptScriptFormulas.15.tFormula

Min(1 +SF_30 +(AoE_Size_Bonus_Per_Power#Spiritborn_Centipede_Core / 2), PowerTag.SystemsTuningGlobals."Script Formula 3")

$.ptScriptFormulas.16.tFormula

1

$.ptScriptFormulas.17.tFormula

20

$.ptScriptFormulas.18.tFormula

(1-POW(1-SF_17/100,1/2))*100

$.ptScriptFormulas.19.tFormula

(1-POW(1-SF_18/100,1/(SF_7*2)))*100

$.ptScriptFormulas.20.tFormula

$.ptScriptFormulas.21.tFormula

Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core

$.ptScriptFormulas.22.tFormula

PowerTag.Spiritborn_Lightning_Storm."Script Formula 0"

$.ptScriptFormulas.23.tFormula

1.8 * Table(34,sLevel)

$.ptScriptFormulas.24.tFormula

1 * Table(34,sLevel)

$.ptScriptFormulas.25.tFormula

2 * SF_15

$.ptScriptFormulas.26.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Spiritborn_Rare_001)) > -1) ? 1 : 0

$.ptScriptFormulas.27.tFormula

PowerTag.S10_ChaosPerk_Spiritborn_Rare_001."Script Formula 2"

$.ptScriptFormulas.28.tFormula

1 * Table(34,sLevel)

$.ptScriptFormulas.29.tFormula

0.3

$.ptScriptFormulas.30.tFormula

Mod.Side3 ?( SF_16/2 ): 0

$.ptScriptFormulas.31.tFormula

.25

$.ptScriptFormulas.32.tFormula

(Mod.Side2 ? SF_29 : 0) + 1

$.ptScriptFormulas.33.tFormula

0.5

$.ptScriptFormulas.34.tFormula

PowerTag.Spiritborn_Lightning_Storm."Script Formula 0"

$.arPayloads.0.tDamage.tHitpointScalar

SF_1

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_23

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_1

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_1

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

SF_18 / 5

$.arPayloads.4.tDamage.tHitpointScalar

SF_28

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0