Skeleton Warrior
Skeleton Warrior
Cooldown: — seconds Lucky Hit Chance: — Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of — warriors. Skeletal warriors deal — with each attack. Active: Command your skeletal warriors to leap at an enemy and attack.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 439912
- Yerelleştirme SNO
- 1118944
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Necromancer_SkeletonWarrior.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Necromancer_SkeletonWarrior.stl.json
- Kaynak SNO
- 439912
SHA256: 5bf7752ac66dc3512ca47674fe562ef42c0680f0684dec987a2bd35da83f1308
{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{c_label}Passive:{/c} Raise a skeletal warrior from a nearby Corpse every {c_number}2{/c} seconds, up to a maximum of {c_number}{SF_3}{/c} warriors. Skeletal warriors deal {c_number}{payload:TOOLTIP_SWORD}{/c} with each attack.
{c_label}Active:{/c} Command your skeletal warriors to leap at an enemy and attack. 319 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
20
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_5
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
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0
$.arCCInfo.1.tUsableDuringCC
1
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0
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0
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0
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0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
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0
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0
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1
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0
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0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
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0
$.arCCInfo.6.tUsableDuringCC
0
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0
$.arCCInfo.7.tBreaksCC
0
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0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_9
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
1
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_54
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_9
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
8
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
8
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
1
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
(0.65 * Table(34, sLevel))
$.ptScriptFormulas.1.tFormula
(1.5 * Table(34, sLevel))
$.ptScriptFormulas.2.tFormula
.66
$.ptScriptFormulas.3.tFormula
Floor((4 + SF_22 + SF_34 + SF_59 + SF_62) * SF_56 * SF_57 * SF_58)
$.ptScriptFormulas.4.tFormula
1.5
$.ptScriptFormulas.5.tFormula
10
$.ptScriptFormulas.6.tFormula
Mod.VariantB ? SF_47 : 2
$.ptScriptFormulas.7.tFormula
1.3
$.ptScriptFormulas.8.tFormula
1
$.ptScriptFormulas.9.tFormula
5
$.ptScriptFormulas.10.tFormula
NecroArmy_Spec_For_Pet_Type#0==0
$.ptScriptFormulas.11.tFormula
NecroArmy_Spec_For_Pet_Type#0==1
$.ptScriptFormulas.12.tFormula
NecroArmy_Spec_For_Pet_Type#0==2
$.ptScriptFormulas.13.tFormula
(0.65 * Table(34, sLevel))
$.ptScriptFormulas.14.tFormula
2.2
$.ptScriptFormulas.15.tFormula
0.25
$.ptScriptFormulas.16.tFormula
2
$.ptScriptFormulas.17.tFormula
.1
$.ptScriptFormulas.18.tFormula
5
$.ptScriptFormulas.19.tFormula
2
$.ptScriptFormulas.20.tFormula
.2
$.ptScriptFormulas.21.tFormula
200
$.ptScriptFormulas.22.tFormula
NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Skirmisher_Passive_UpgradeA) ? 2 : 0
$.ptScriptFormulas.23.tFormula
0.5
$.ptScriptFormulas.24.tFormula
4
$.ptScriptFormulas.25.tFormula
.05
$.ptScriptFormulas.26.tFormula
$.ptScriptFormulas.27.tFormula
max((((0.0007377*POW((Level - 1),3.6292))+2) + ((1 + ROUND(Level * 0.1)) * sLevel)) * Table(34,sLevel), 1)
$.ptScriptFormulas.28.tFormula
0.5
$.ptScriptFormulas.29.tFormula
1.0
$.ptScriptFormulas.30.tFormula
1.2
$.ptScriptFormulas.31.tFormula
.4
$.ptScriptFormulas.32.tFormula
3
$.ptScriptFormulas.33.tFormula
.15
$.ptScriptFormulas.34.tFormula
Mod.VariantA ? SF_38 : 0
$.ptScriptFormulas.35.tFormula
.15
$.ptScriptFormulas.36.tFormula
.1 * SkillRank(SNO.Power.Necromancer_Talent_SkeletonWarrior)
$.ptScriptFormulas.37.tFormula
0
$.ptScriptFormulas.38.tFormula
3
$.ptScriptFormulas.39.tFormula
.85
$.ptScriptFormulas.40.tFormula
1.15
$.ptScriptFormulas.41.tFormula
1
$.ptScriptFormulas.42.tFormula
0.005
$.ptScriptFormulas.43.tFormula
Min(1,1-Min(SF_42*(50-Level), 0.25))
$.ptScriptFormulas.44.tFormula
0.01
$.ptScriptFormulas.45.tFormula
Min(1,1-Min(SF_44*(50-Level), 0.50))
$.ptScriptFormulas.46.tFormula
0.02
$.ptScriptFormulas.47.tFormula
0.5
$.ptScriptFormulas.48.tFormula
3.5
$.ptScriptFormulas.49.tFormula
1.5 * Table(34, sLevel)
$.ptScriptFormulas.50.tFormula
0.25
$.ptScriptFormulas.51.tFormula
0.3
$.ptScriptFormulas.52.tFormula
4
$.ptScriptFormulas.53.tFormula
3
$.ptScriptFormulas.54.tFormula
10
$.ptScriptFormulas.55.tFormula
0.5
$.ptScriptFormulas.56.tFormula
NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Skirmisher_Passive_Sacrifice) ? SF_55 : 1
$.ptScriptFormulas.57.tFormula
NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Defender_Passive_Sacrifice) ? SF_55 : 1
$.ptScriptFormulas.58.tFormula
NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Reaper_Passive_Sacrifice) ? SF_55 : 1
$.ptScriptFormulas.59.tFormula
Affix_Value_2#Gloves_Unique_Necro_104
$.ptScriptFormulas.60.tFormula
Affix_Value_1#Gloves_Unique_Necro_104
$.ptScriptFormulas.61.tFormula
AffixIsEquipped(SNO.Affix.legendary_necro_054)
$.ptScriptFormulas.62.tFormula
AffixIsEquipped(SNO.Affix.Helm_Unique_Necro_101) ? Affix.Helm_Unique_Necro_101."Static Value 1" : 0
$.ptScriptFormulas.63.tFormula
0.15 * Table(37,sLevel)
$.ptScriptFormulas.64.tFormula
1
$.arPayloads.0.tDamage.tHitpointScalar
SF_7 * (1 + SF_36)
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_0 * (1 + SF_36)
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_13 * (1 + SF_36)
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_1 * (1 + SF_36)
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
0
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
SF_47
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_49
$.arPayloads.5.tDamage.tFlatLevel
0
$.arPayloads.5.tDamageVariance
0
$.arPayloads.5.tVulnerableDurationSecondsOverride
0
$.arPayloads.5.unk_7c2668d
0
$.arPayloads.5.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.5.tFortifiedHealth.tFlatLevel
0
$.arPayloads.5.tApplyFreeze
0
$.arPayloads.5.tApplyChillAmount
0
$.arPayloads.5.tHeal.tHitpointScalar
0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
0
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
SF_52
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.6.tFortifiedHealth.tFlatLevel
0
$.arPayloads.6.tApplyFreeze
0
$.arPayloads.6.tApplyChillAmount
0
$.arPayloads.6.tHeal.tHitpointScalar
0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
100
$.arPetSpawns.0.tMax
SF_3
$.arPetSpawns.0.tHealth.tHitpointScalar
SF_2 * SF_39
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.arPetSpawns.1.tMax
SF_3
$.arPetSpawns.1.tHealth.tHitpointScalar
SF_2 * SF_40
$.arPetSpawns.1.tHealth.tFlatLevel
0
$.arPetSpawns.2.tMax
SF_3
$.arPetSpawns.2.tHealth.tHitpointScalar
SF_2 * SF_41
$.arPetSpawns.2.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0