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Skeleton Warrior

Skeleton Warrior

Cooldown: — seconds Lucky Hit Chance: — Passive: Raise a skeletal warrior from a nearby Corpse every 2 seconds, up to a maximum of — warriors. Skeletal warriors deal — with each attack. Active: Command your skeletal warriors to leap at an enemy and attack.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
439912
Yerelleştirme SNO
1118944
Kaynak etiketleri
Skill_Primary_SummoningSkill_Primary_CorpseSearch_Copy_CorpseSearch_PhysicalSearch_Minion

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Necromancer_SkeletonWarrior.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Necromancer_SkeletonWarrior.stl.json
Kaynak SNO
439912

Sabit kaynak kaydını aç ↗

SHA256: 5bf7752ac66dc3512ca47674fe562ef42c0680f0684dec987a2bd35da83f1308

{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{c_label}Passive:{/c} Raise a skeletal warrior from a nearby Corpse every {c_number}2{/c} seconds, up to a maximum of {c_number}{SF_3}{/c} warriors. Skeletal warriors deal {c_number}{payload:TOOLTIP_SWORD}{/c} with each attack.

{c_label}Active:{/c} Command your skeletal warriors to leap at an enemy and attack.
319 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

20

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_5

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_9

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_54

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_9

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

8

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

8

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(0.65 * Table(34, sLevel))

$.ptScriptFormulas.1.tFormula

(1.5 * Table(34, sLevel))

$.ptScriptFormulas.2.tFormula

.66

$.ptScriptFormulas.3.tFormula

Floor((4 + SF_22 + SF_34 + SF_59 + SF_62) * SF_56 * SF_57 * SF_58)

$.ptScriptFormulas.4.tFormula

1.5

$.ptScriptFormulas.5.tFormula

10

$.ptScriptFormulas.6.tFormula

Mod.VariantB ? SF_47 : 2

$.ptScriptFormulas.7.tFormula

1.3

$.ptScriptFormulas.8.tFormula

1

$.ptScriptFormulas.9.tFormula

5

$.ptScriptFormulas.10.tFormula

NecroArmy_Spec_For_Pet_Type#0==0

$.ptScriptFormulas.11.tFormula

NecroArmy_Spec_For_Pet_Type#0==1

$.ptScriptFormulas.12.tFormula

NecroArmy_Spec_For_Pet_Type#0==2

$.ptScriptFormulas.13.tFormula

(0.65 * Table(34, sLevel))

$.ptScriptFormulas.14.tFormula

2.2

$.ptScriptFormulas.15.tFormula

0.25

$.ptScriptFormulas.16.tFormula

2

$.ptScriptFormulas.17.tFormula

.1

$.ptScriptFormulas.18.tFormula

5

$.ptScriptFormulas.19.tFormula

2

$.ptScriptFormulas.20.tFormula

.2

$.ptScriptFormulas.21.tFormula

200

$.ptScriptFormulas.22.tFormula

NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Skirmisher_Passive_UpgradeA) ? 2 : 0

$.ptScriptFormulas.23.tFormula

0.5

$.ptScriptFormulas.24.tFormula

4

$.ptScriptFormulas.25.tFormula

.05

$.ptScriptFormulas.26.tFormula

$.ptScriptFormulas.27.tFormula

max((((0.0007377*POW((Level - 1),3.6292))+2) + ((1 + ROUND(Level * 0.1)) * sLevel)) * Table(34,sLevel), 1)

$.ptScriptFormulas.28.tFormula

0.5

$.ptScriptFormulas.29.tFormula

1.0

$.ptScriptFormulas.30.tFormula

1.2

$.ptScriptFormulas.31.tFormula

.4

$.ptScriptFormulas.32.tFormula

3

$.ptScriptFormulas.33.tFormula

.15

$.ptScriptFormulas.34.tFormula

Mod.VariantA ? SF_38 : 0

$.ptScriptFormulas.35.tFormula

.15

$.ptScriptFormulas.36.tFormula

.1 * SkillRank(SNO.Power.Necromancer_Talent_SkeletonWarrior)

$.ptScriptFormulas.37.tFormula

0

$.ptScriptFormulas.38.tFormula

3

$.ptScriptFormulas.39.tFormula

.85

$.ptScriptFormulas.40.tFormula

1.15

$.ptScriptFormulas.41.tFormula

1

$.ptScriptFormulas.42.tFormula

0.005

$.ptScriptFormulas.43.tFormula

Min(1,1-Min(SF_42*(50-Level), 0.25))

$.ptScriptFormulas.44.tFormula

0.01

$.ptScriptFormulas.45.tFormula

Min(1,1-Min(SF_44*(50-Level), 0.50))

$.ptScriptFormulas.46.tFormula

0.02

$.ptScriptFormulas.47.tFormula

0.5

$.ptScriptFormulas.48.tFormula

3.5

$.ptScriptFormulas.49.tFormula

1.5 * Table(34, sLevel)

$.ptScriptFormulas.50.tFormula

0.25

$.ptScriptFormulas.51.tFormula

0.3

$.ptScriptFormulas.52.tFormula

4

$.ptScriptFormulas.53.tFormula

3

$.ptScriptFormulas.54.tFormula

10

$.ptScriptFormulas.55.tFormula

0.5

$.ptScriptFormulas.56.tFormula

NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Skirmisher_Passive_Sacrifice) ? SF_55 : 1

$.ptScriptFormulas.57.tFormula

NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Defender_Passive_Sacrifice) ? SF_55 : 1

$.ptScriptFormulas.58.tFormula

NecroPetPassiveIsActive(SNO.Power.Necromancer_SkeletonWarrior_Reaper_Passive_Sacrifice) ? SF_55 : 1

$.ptScriptFormulas.59.tFormula

Affix_Value_2#Gloves_Unique_Necro_104

$.ptScriptFormulas.60.tFormula

Affix_Value_1#Gloves_Unique_Necro_104

$.ptScriptFormulas.61.tFormula

AffixIsEquipped(SNO.Affix.legendary_necro_054)

$.ptScriptFormulas.62.tFormula

AffixIsEquipped(SNO.Affix.Helm_Unique_Necro_101) ? Affix.Helm_Unique_Necro_101."Static Value 1" : 0

$.ptScriptFormulas.63.tFormula

0.15 * Table(37,sLevel)

$.ptScriptFormulas.64.tFormula

1

$.arPayloads.0.tDamage.tHitpointScalar

SF_7 * (1 + SF_36)

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0 * (1 + SF_36)

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_13 * (1 + SF_36)

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_1 * (1 + SF_36)

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

0

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

SF_47

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_49

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

0

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

SF_52

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_3

$.arPetSpawns.0.tHealth.tHitpointScalar

SF_2 * SF_39

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

SF_3

$.arPetSpawns.1.tHealth.tHitpointScalar

SF_2 * SF_40

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.arPetSpawns.2.tMax

SF_3

$.arPetSpawns.2.tHealth.tHitpointScalar

SF_2 * SF_41

$.arPetSpawns.2.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0