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Rushing Claw

Rushing Claw

Charges: — Charge Cooldown: — per — seconds Lucky Hit Chance: —% Slash a short distance through an enemy, striking all enemies along the way twice for a total of — total damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1871761
Yerelleştirme SNO
1871760
Kaynak etiketleri
Skill_Spirit_PlainsSkill_Mobility

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Spiritborn_Jaguar_Potency.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Spiritborn_Jaguar_Potency.stl.json
Kaynak SNO
1871761

Sabit kaynak kaydını aç ↗

SHA256: 03314cd84d3ce08710a9e314d8708cff023f079071036854b309fa82dc4dcbd2

{c_label}Charges:{/c} {c_resource}[Mod.UpgradeB ? SF_17 : SF_1]{/c}
{c_label}Charge Cooldown:{/c} {c_resource}{SF_31}{/c_resource} per {c_resource}{Recharge Time}{/c_resource} seconds 
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Slash a short distance through an enemy, striking all enemies along the way twice for a total of {c_number}{payload:IMPACT_TOOLTIP}{/c} total damage.
245 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

25

$.tHealthCost

0

$.tChargeCost

1

$.tMaxCharges

Mod.UpgradeB ? SF_17 : SF_1

$.tRechargeTime

SF_0

$.tRechargeAmount

SF_1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

SF_5

$.unk_e7fc6fa

0

$.tAttackRadius

SF_32 ? 20 : SF_5

$.tMovementPowerData.unk_b1f0f4e

SF_32 ? 20 : SF_5

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

1

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

1

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

1

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

1

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

1

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

1

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

1

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

1

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

1

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

1

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

1

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

1

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

1

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

1

$.arBuffs.0.tDuration

SF_0

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_11

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

SF_10

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_24

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_26

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_34

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

SF_33

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_34

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

SF_33

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_34

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

SF_33

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_34

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

SF_33

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_34

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

SF_33

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_32 ? SF_36 : 20

$.ptScriptFormulas.1.tFormula

SF_31 + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Jaguar_Potency)

$.ptScriptFormulas.2.tFormula

SF_20 ? (SF_8 * (1+SF_22)) : SF_8

$.ptScriptFormulas.3.tFormula

2.25

$.ptScriptFormulas.4.tFormula

Mod.UpgradeB ? 4.5 : SF_19

$.ptScriptFormulas.5.tFormula

8

$.ptScriptFormulas.6.tFormula

0.50

$.ptScriptFormulas.7.tFormula

0.08

$.ptScriptFormulas.8.tFormula

1.6 * Table(34,sLevel)

$.ptScriptFormulas.9.tFormula

0.2

$.ptScriptFormulas.10.tFormula

5

$.ptScriptFormulas.11.tFormula

30

$.ptScriptFormulas.12.tFormula

4

$.ptScriptFormulas.13.tFormula

1

$.ptScriptFormulas.14.tFormula

SF_31

$.ptScriptFormulas.15.tFormula

Bonus_Percent_Per_Power#Spiritborn_Jaguar_Potency + SF_16

$.ptScriptFormulas.16.tFormula

Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Potency

$.ptScriptFormulas.17.tFormula

8 + SF_1

$.ptScriptFormulas.18.tFormula

2

$.ptScriptFormulas.19.tFormula

1.5

$.ptScriptFormulas.20.tFormula

Mod.UpgradeA

$.ptScriptFormulas.21.tFormula

.15 * Table(34,sLevel)

$.ptScriptFormulas.22.tFormula

.3

$.ptScriptFormulas.23.tFormula

1

$.ptScriptFormulas.24.tFormula

1.5

$.ptScriptFormulas.25.tFormula

.6

$.ptScriptFormulas.26.tFormula

5

$.ptScriptFormulas.27.tFormula

.5

$.ptScriptFormulas.28.tFormula

SF_33 * SF_27

$.ptScriptFormulas.29.tFormula

4

$.ptScriptFormulas.30.tFormula

2

$.ptScriptFormulas.31.tFormula

(SF_32 ? SF_30 : SF_29) + (Mod.Side2 * SF_13)

$.ptScriptFormulas.32.tFormula

Mod.UpgradeC

$.ptScriptFormulas.33.tFormula

8

$.ptScriptFormulas.34.tFormula

20

$.ptScriptFormulas.35.tFormula

0.1

$.ptScriptFormulas.36.tFormula

25

$.arPayloads.0.tDamage.tHitpointScalar

SF_2

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_2 / 2

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_2 / 2

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0