Rupture
Rupture
Fury Cost: — Cooldown: — seconds Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Skewer enemies in front of you, dealing — damage, then rip your weapon out, inflicting — Bleeding damage over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 215027
- Yerelleştirme SNO
- 1114918
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_Rupture.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_Rupture.stl.json
- Kaynak SNO
- 215027
SHA256: a756d2d4a160275494779368242ee5ba7b6efc8d6b00ed9152307f87f6914793
{if:SF_37}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:SF_40}{if:SF_13}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c} seconds
{/if}{if:SF_14}{c_label}Charges:{/c} {c_resource}{SF_15}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Skewer enemies in front of you, dealing {c_number}{payload:INITIAL_DAMAGE}{/c} damage, then rip your weapon out, inflicting {c_number}{dot:BLEEDING}{/c} Bleeding damage over {c_number}{SF_8}{/c} seconds. 241 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_17
$.arResourceCosts.0.tMinRequired
SF_37 ? SF_38 : 0
$.arResourceCosts.0.tInitialCost
SF_37 ? SF_38 : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
SF_14 ? 1 : 0
$.tMaxCharges
SF_14 ? SF_15 : 0
$.tRechargeTime
SF_14 ? SF_3 : 0
$.tRechargeAmount
1
$.tCooldownTime
SF_37 ? 0 : (SF_13 ? SF_3 : 0.25)
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_32
$.tMovementPowerData.unk_b1f0f4e
SF_32
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_22
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
SF_25
$.arBuffs.0.tDOT.tDamage.tFlatLevel
SF_1
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_4
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_22
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_8
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
SF_9
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
1
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_19
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_21
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
.3
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_56
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
2 * Table(34,sLevel)
$.ptScriptFormulas.1.tFormula
SF_0 * 0.1
$.ptScriptFormulas.2.tFormula
$.ptScriptFormulas.3.tFormula
10
$.ptScriptFormulas.4.tFormula
SF_8
$.ptScriptFormulas.5.tFormula
0.25
$.ptScriptFormulas.6.tFormula
$.ptScriptFormulas.7.tFormula
SF_0 * 0.9
$.ptScriptFormulas.8.tFormula
5
$.ptScriptFormulas.9.tFormula
SF_7/SF_8
$.ptScriptFormulas.10.tFormula
$.ptScriptFormulas.11.tFormula
2.5 * SF_35
$.ptScriptFormulas.12.tFormula
Affix_Value_1#2HSword_Unique_Barb_002_x2
$.ptScriptFormulas.13.tFormula
SF_14 ? 0 : 1
$.ptScriptFormulas.14.tFormula
SF_37 ? 0 : (SF_26 ? 1 : 0)
$.ptScriptFormulas.15.tFormula
SF_36 + 1
$.ptScriptFormulas.16.tFormula
SkillRank(SNO.Power.Barbarian_Talent_Berserker_T5_N1)
$.ptScriptFormulas.17.tFormula
50
$.ptScriptFormulas.18.tFormula
5 * SF_35
$.ptScriptFormulas.19.tFormula
5
$.ptScriptFormulas.20.tFormula
SF_0 * 0.25
$.ptScriptFormulas.21.tFormula
SF_20 / SF_19
$.ptScriptFormulas.22.tFormula
5
$.ptScriptFormulas.23.tFormula
0.15
$.ptScriptFormulas.24.tFormula
SF_0 * 0.25
$.ptScriptFormulas.25.tFormula
SF_24 / SF_22
$.ptScriptFormulas.26.tFormula
AffixIsEquipped(SNO.Affix.legendary_barb_004)
$.ptScriptFormulas.27.tFormula
$.ptScriptFormulas.28.tFormula
$.ptScriptFormulas.29.tFormula
1 * SF_35
$.ptScriptFormulas.30.tFormula
0
$.ptScriptFormulas.31.tFormula
Affix_Value_1#legendary_barb_112
$.ptScriptFormulas.32.tFormula
1.5 * SF_35
$.ptScriptFormulas.33.tFormula
$.ptScriptFormulas.34.tFormula
$.ptScriptFormulas.35.tFormula
Min(1.5, 1 + ((AoE_Size_Bonus_Per_Power#Barbarian_Rupture / 2) + (SF_49 / 2)))
$.ptScriptFormulas.36.tFormula
GetBonusMaxChargesForPower(SNO.Power.Barbarian_Rupture)
$.ptScriptFormulas.37.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 1
$.ptScriptFormulas.38.tFormula
PowerTag.S05_BSK_Barbarian_002."Script Formula 1" - (SF_39 * Max(SF_15-1, 0))
$.ptScriptFormulas.39.tFormula
Affix_Value_2#S05_BSK_Barbarian_002
$.ptScriptFormulas.40.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0
$.ptScriptFormulas.41.tFormula
Chance_For_Double_Damage_Per_Power#Barbarian_Rupture
$.ptScriptFormulas.42.tFormula
AffixIsEquipped(SNO.Affix.legendary_barb_112) ? Affix.legendary_barb_112."Static Value 0" : 1
$.ptScriptFormulas.43.tFormula
0.25
$.ptScriptFormulas.44.tFormula
0.05
$.ptScriptFormulas.45.tFormula
$.ptScriptFormulas.46.tFormula
$.ptScriptFormulas.47.tFormula
2 + SF_58 + SF_57
$.ptScriptFormulas.48.tFormula
SF_0 * 0.70
$.ptScriptFormulas.49.tFormula
Mod.Upgrade1 ? SF_52 : 0
$.ptScriptFormulas.50.tFormula
1
$.ptScriptFormulas.51.tFormula
0
$.ptScriptFormulas.52.tFormula
0.25
$.ptScriptFormulas.53.tFormula
$.ptScriptFormulas.54.tFormula
1
$.ptScriptFormulas.55.tFormula
0.22
$.ptScriptFormulas.56.tFormula
1
$.ptScriptFormulas.57.tFormula
AffixIsEquipped(SNO.Affix.Talisman_SetPower_Barb05_03)
$.ptScriptFormulas.58.tFormula
AffixIsEquipped(SNO.Affix.Pants_Unique_Barb_100_x2) + AffixIsEquipped(SNO.Affix.Talisman_Charm_Affix_Pants_Unique_Barb_100_x2)
$.arPayloads.0.tDamage.tHitpointScalar
SF_1
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
0.01
$.arPayloads.1.tDamage.tFlatLevel
Level
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_48
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_48
$.arPayloads.3.tDamage.tFlatLevel
Level
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPetSpawns.0.tMax
-1
$.arPetSpawns.0.tHealth.tHitpointScalar
1
$.arPetSpawns.0.tHealth.tFlatLevel
0
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0