Rend
Rend
Fury Cost: — Lucky Hit Chance: — Cleave enemies in front of you, dealing — damage and inflicting — Bleeding damage over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 214786
- Yerelleştirme SNO
- 1119154
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_Rend.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_Rend.stl.json
- Kaynak SNO
- 214786
SHA256: 255c95330aeb30fd67c1754344b11494cc773d89d9ef7244bdb1b0fb80d56f1d
{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:15}|%|]{/c}
{/if}Cleave enemies in front of you, dealing {c_number}{payload:MELEE_PAYLOAD}{/c} damage and inflicting {c_number}{dot:BLEEDING}{/c} Bleeding damage over {c_number}{buffduration:BLEEDING}{/c} seconds. 232 ham ifade · Henüz çözümlenmedi
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0
$.tAttackSpeed
Attacks_Per_Second_Total*1.1
$.tCombatEffectChance
SF_16
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SF_6
$.arResourceCosts.0.tInitialCost
SF_6
$.arResourceCosts.0.tChannellingCost
0
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0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
0
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1
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1
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0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_34
$.tMovementPowerData.unk_b1f0f4e
SF_34
$.tMovementPowerData.tPowerStartDistance
0
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0
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1
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0
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0
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1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
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0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
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0
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0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
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0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_3
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
SF_4
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0
$.arBuffs.0.tDOT.tCombatEffectOverride
SF_17
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0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_27
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
SF_30
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_3
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
0
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_43 + SF_19
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
SF_44
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
SF_17
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_1 * Table(34,sLevel)
$.ptScriptFormulas.1.tFormula
0.25
$.ptScriptFormulas.2.tFormula
SF_22 + SF_20
$.ptScriptFormulas.3.tFormula
SF_21 + SF_19
$.ptScriptFormulas.4.tFormula
SF_2/SF_3
$.ptScriptFormulas.5.tFormula
2
$.ptScriptFormulas.6.tFormula
30
$.ptScriptFormulas.7.tFormula
25
$.ptScriptFormulas.8.tFormula
5
$.ptScriptFormulas.9.tFormula
0.3
$.ptScriptFormulas.10.tFormula
0.2
$.ptScriptFormulas.11.tFormula
3
$.ptScriptFormulas.12.tFormula
SF_4 * (1 + SF_9)
$.ptScriptFormulas.13.tFormula
SF_1 * 100 * Table(34,3)
$.ptScriptFormulas.14.tFormula
0
$.ptScriptFormulas.15.tFormula
33
$.ptScriptFormulas.16.tFormula
(1-POW(1-SF_15/100,1/2))*100
$.ptScriptFormulas.17.tFormula
(1-POW(1-SF_16/100,1/(SF_3*2)))*100
$.ptScriptFormulas.18.tFormula
0.5
$.ptScriptFormulas.19.tFormula
Affix_Value_1#Ring_Unique_Barb_101 + Affix_Value_1#S10_Ring_Unique_Barb_101 + Affix_Value_1#Ring_Unique_Barb_101_x2
$.ptScriptFormulas.20.tFormula
(SF_19 / SF_21) * SF_22
$.ptScriptFormulas.21.tFormula
5
$.ptScriptFormulas.22.tFormula
1.35 * Table(34,sLevel)
$.ptScriptFormulas.23.tFormula
Affix.Ring_Unique_Barb_101."Static Value 0"
$.ptScriptFormulas.24.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rend / 2))
$.ptScriptFormulas.25.tFormula
SF_41 * SF_24
$.ptScriptFormulas.26.tFormula
Chance_To_Hit_Twice_Per_Power#Barbarian_Rend
$.ptScriptFormulas.27.tFormula
1 / PowerFinalizedAttackSpeed
$.ptScriptFormulas.28.tFormula
0.4
$.ptScriptFormulas.29.tFormula
0.2
$.ptScriptFormulas.30.tFormula
3
$.ptScriptFormulas.31.tFormula
25
$.ptScriptFormulas.32.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.33.tFormula
SF_32 / SF_31
$.ptScriptFormulas.34.tFormula
Mod.UpgradeC ? 0 : 1.15 * Min(2, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rend))
$.ptScriptFormulas.35.tFormula
0.5
$.ptScriptFormulas.36.tFormula
4
$.ptScriptFormulas.37.tFormula
0.4
$.ptScriptFormulas.38.tFormula
$.ptScriptFormulas.39.tFormula
SF_0 * 1.75
$.ptScriptFormulas.40.tFormula
0.35
$.ptScriptFormulas.41.tFormula
2.3
$.ptScriptFormulas.42.tFormula
SF_2 * 1.4
$.ptScriptFormulas.43.tFormula
SF_21
$.ptScriptFormulas.44.tFormula
SF_42 / SF_43
$.ptScriptFormulas.45.tFormula
0.2
$.ptScriptFormulas.46.tFormula
0.2
$.ptScriptFormulas.47.tFormula
0.01
$.ptScriptFormulas.48.tFormula
0.25
$.ptScriptFormulas.49.tFormula
15
$.ptScriptFormulas.50.tFormula
0.5
$.ptScriptFormulas.51.tFormula
PowerTag.Ring_Unique_Barb_101_x2."Script Formula 0"
$.arPayloads.0.tDamage.tHitpointScalar
SF_0
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_37
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_2
$.arPayloads.2.tDamage.tFlatLevel
SF_5
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
SF_42
$.arPayloads.3.tDamage.tFlatLevel
SF_5
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_39
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0