← Yeteneklere dön
Barbar · Çekirdek

Rend

Rend

Fury Cost: — Lucky Hit Chance: — Cleave enemies in front of you, dealing — damage and inflicting — Bleeding damage over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
214786
Yerelleştirme SNO
1119154
Kaynak etiketleri
Search_BleedSkill_SlashingSkill_Martial

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_Rend.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_Rend.stl.json
Kaynak SNO
214786

Sabit kaynak kaydını aç ↗

SHA256: 255c95330aeb30fd67c1754344b11494cc773d89d9ef7244bdb1b0fb80d56f1d

{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:15}|%|]{/c}
{/if}Cleave enemies in front of you, dealing {c_number}{payload:MELEE_PAYLOAD}{/c} damage and inflicting {c_number}{dot:BLEEDING}{/c} Bleeding damage over {c_number}{buffduration:BLEEDING}{/c} seconds.
232 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total*1.1

$.tCombatEffectChance

SF_16

$.arResourceCosts.0.tMinRequired

SF_6

$.arResourceCosts.0.tInitialCost

SF_6

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_34

$.tMovementPowerData.unk_b1f0f4e

SF_34

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_3

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

SF_4

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

SF_17

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

1

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_27

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

SF_30

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_3

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

0

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_43 + SF_19

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

SF_44

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

SF_17

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_1 * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

0.25

$.ptScriptFormulas.2.tFormula

SF_22 + SF_20

$.ptScriptFormulas.3.tFormula

SF_21 + SF_19

$.ptScriptFormulas.4.tFormula

SF_2/SF_3

$.ptScriptFormulas.5.tFormula

2

$.ptScriptFormulas.6.tFormula

30

$.ptScriptFormulas.7.tFormula

25

$.ptScriptFormulas.8.tFormula

5

$.ptScriptFormulas.9.tFormula

0.3

$.ptScriptFormulas.10.tFormula

0.2

$.ptScriptFormulas.11.tFormula

3

$.ptScriptFormulas.12.tFormula

SF_4 * (1 + SF_9)

$.ptScriptFormulas.13.tFormula

SF_1 * 100 * Table(34,3)

$.ptScriptFormulas.14.tFormula

0

$.ptScriptFormulas.15.tFormula

33

$.ptScriptFormulas.16.tFormula

(1-POW(1-SF_15/100,1/2))*100

$.ptScriptFormulas.17.tFormula

(1-POW(1-SF_16/100,1/(SF_3*2)))*100

$.ptScriptFormulas.18.tFormula

0.5

$.ptScriptFormulas.19.tFormula

Affix_Value_1#Ring_Unique_Barb_101 + Affix_Value_1#S10_Ring_Unique_Barb_101 + Affix_Value_1#Ring_Unique_Barb_101_x2

$.ptScriptFormulas.20.tFormula

(SF_19 / SF_21) * SF_22

$.ptScriptFormulas.21.tFormula

5

$.ptScriptFormulas.22.tFormula

1.35 * Table(34,sLevel)

$.ptScriptFormulas.23.tFormula

Affix.Ring_Unique_Barb_101."Static Value 0"

$.ptScriptFormulas.24.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rend / 2))

$.ptScriptFormulas.25.tFormula

SF_41 * SF_24

$.ptScriptFormulas.26.tFormula

Chance_To_Hit_Twice_Per_Power#Barbarian_Rend

$.ptScriptFormulas.27.tFormula

1 / PowerFinalizedAttackSpeed

$.ptScriptFormulas.28.tFormula

0.4

$.ptScriptFormulas.29.tFormula

0.2

$.ptScriptFormulas.30.tFormula

3

$.ptScriptFormulas.31.tFormula

25

$.ptScriptFormulas.32.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.33.tFormula

SF_32 / SF_31

$.ptScriptFormulas.34.tFormula

Mod.UpgradeC ? 0 : 1.15 * Min(2, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Rend))

$.ptScriptFormulas.35.tFormula

0.5

$.ptScriptFormulas.36.tFormula

4

$.ptScriptFormulas.37.tFormula

0.4

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

SF_0 * 1.75

$.ptScriptFormulas.40.tFormula

0.35

$.ptScriptFormulas.41.tFormula

2.3

$.ptScriptFormulas.42.tFormula

SF_2 * 1.4

$.ptScriptFormulas.43.tFormula

SF_21

$.ptScriptFormulas.44.tFormula

SF_42 / SF_43

$.ptScriptFormulas.45.tFormula

0.2

$.ptScriptFormulas.46.tFormula

0.2

$.ptScriptFormulas.47.tFormula

0.01

$.ptScriptFormulas.48.tFormula

0.25

$.ptScriptFormulas.49.tFormula

15

$.ptScriptFormulas.50.tFormula

0.5

$.ptScriptFormulas.51.tFormula

PowerTag.Ring_Unique_Barb_101_x2."Script Formula 0"

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_37

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_2

$.arPayloads.2.tDamage.tFlatLevel

SF_5

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_42

$.arPayloads.3.tDamage.tFlatLevel

SF_5

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_39

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0