Razor Wings
Razor Wings
Charges: — Charge Cooldown: — per — seconds Lucky Hit Chance: — Whirl out a cluster of razor sharp feathers that rebound back, dealing — damage each way. You can have up to 15 active Razor Wings.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1871807
- Yerelleştirme SNO
- 1871806
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Spiritborn_Eagle_Potency1.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Spiritborn_Eagle_Potency1.stl.json
- Kaynak SNO
- 1871807
SHA256: 7c53169dafc518f14744088952399f5c66b1acb4ae2aadde0ae6cf9953426f87
{c_label}Charges:{/c} {c_resource}{SF_23}{/c}
{c_label}Charge Cooldown:{/c} {if:SF_42}{c_resource}{SF_23}{/c} per{/if} {c_resource}{Recharge Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Whirl out a cluster of razor sharp feathers that rebound back, dealing {c_number}{payload:IMPACT}{/c} damage each way.{if:ADVANCED_TOOLTIP}
You can have up to 15 active Razor Wings.{/if} 266 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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22
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0
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SF_24
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SF_23
$.tRechargeTime
SF_0
$.tRechargeAmount
Mod.Side4 ? SF_23 : 1
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0
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1
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1
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0
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0
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6
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SF_4 + 2.5
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SF_4 + 2.5
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0
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1
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1
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0
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0
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0
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1
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1
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0
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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2
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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6
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0
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15 +1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_32
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0
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1
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0
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0
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100
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0
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0
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1
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0.0001
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0
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SF_37
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0
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1
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SF_38
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0
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0
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0
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1
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0
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0
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SF_16
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0
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SF_14/SF_13
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
$.ptScriptFormulas.0.tFormula
SF_42 ? (SF_40 * (1 + SF_39)) : SF_40
$.ptScriptFormulas.1.tFormula
2
$.ptScriptFormulas.2.tFormula
1.2 * Table(34,sLevel)
$.ptScriptFormulas.3.tFormula
13
$.ptScriptFormulas.4.tFormula
7
$.ptScriptFormulas.5.tFormula
SF_4/SF_3
$.ptScriptFormulas.6.tFormula
Mod.UpgradeA ? SF_25 : 1
$.ptScriptFormulas.7.tFormula
1
$.ptScriptFormulas.8.tFormula
0.55
$.ptScriptFormulas.9.tFormula
0.7
$.ptScriptFormulas.10.tFormula
20
$.ptScriptFormulas.11.tFormula
1.5
$.ptScriptFormulas.12.tFormula
0.05 * Table(34,sLevel)
$.ptScriptFormulas.13.tFormula
.01
$.ptScriptFormulas.14.tFormula
.3
$.ptScriptFormulas.15.tFormula
3
$.ptScriptFormulas.16.tFormula
4
$.ptScriptFormulas.17.tFormula
3
$.ptScriptFormulas.18.tFormula
5
$.ptScriptFormulas.19.tFormula
120
$.ptScriptFormulas.20.tFormula
SF_8
$.ptScriptFormulas.21.tFormula
0.01
$.ptScriptFormulas.22.tFormula
PowerTag.Spiritborn_Talent_Combo_SkyPlains."Script Formula 9"
$.ptScriptFormulas.23.tFormula
SF_25
$.ptScriptFormulas.24.tFormula
Mod.UpgradeB ? 1 : 1
$.ptScriptFormulas.25.tFormula
3 + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Eagle_Potency1)
$.ptScriptFormulas.26.tFormula
.02
$.ptScriptFormulas.27.tFormula
30
$.ptScriptFormulas.28.tFormula
3
$.ptScriptFormulas.29.tFormula
Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1 + SF_30
$.ptScriptFormulas.30.tFormula
Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Potency
$.ptScriptFormulas.31.tFormula
2
$.ptScriptFormulas.32.tFormula
3
$.ptScriptFormulas.33.tFormula
4
$.ptScriptFormulas.34.tFormula
Affix_Value_1#legendary_spiritborn_031_x1
$.ptScriptFormulas.35.tFormula
10
$.ptScriptFormulas.36.tFormula
2 * Table(34,sLevel)
$.ptScriptFormulas.37.tFormula
PowerTag.Spiritborn_Lightning_Storm."Script Formula 0"
$.ptScriptFormulas.38.tFormula
0.75 * Table(34,sLevel)
$.ptScriptFormulas.39.tFormula
.4
$.ptScriptFormulas.40.tFormula
10
$.ptScriptFormulas.41.tFormula
.15
$.ptScriptFormulas.42.tFormula
Mod.Side4
$.ptScriptFormulas.43.tFormula
.15
$.ptScriptFormulas.44.tFormula
1.5
$.ptScriptFormulas.45.tFormula
0.5
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SF_12
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_2
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.1.tCombatEffectOverride
100
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SF_36
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
$.unk_143fe9f
10
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0