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Razor Wings

Razor Wings

Charges: — Charge Cooldown: — per — seconds Lucky Hit Chance: — Whirl out a cluster of razor sharp feathers that rebound back, dealing — damage each way. You can have up to 15 active Razor Wings.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1871807
Yerelleştirme SNO
1871806
Kaynak etiketleri
Skill_Spirit_SkySpiritborn_Skill_RazorWings

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Spiritborn_Eagle_Potency1.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Spiritborn_Eagle_Potency1.stl.json
Kaynak SNO
1871807

Sabit kaynak kaydını aç ↗

SHA256: 7c53169dafc518f14744088952399f5c66b1acb4ae2aadde0ae6cf9953426f87

{c_label}Charges:{/c} {c_resource}{SF_23}{/c}
{c_label}Charge Cooldown:{/c} {if:SF_42}{c_resource}{SF_23}{/c} per{/if} {c_resource}{Recharge Time}{/c_resource} seconds 
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Whirl out a cluster of razor sharp feathers that rebound back, dealing {c_number}{payload:IMPACT}{/c} damage each way.{if:ADVANCED_TOOLTIP}

You can have up to 15 active Razor Wings.{/if}
266 ham ifade · Henüz çözümlenmedi

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0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

22

$.tHealthCost

0

$.tChargeCost

SF_24

$.tMaxCharges

SF_23

$.tRechargeTime

SF_0

$.tRechargeAmount

Mod.Side4 ? SF_23 : 1

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0

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1

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1

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0

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0

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6

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0

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SF_4 + 2.5

$.tMovementPowerData.unk_b1f0f4e

SF_4 + 2.5

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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SF_20

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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2

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0

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1

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0

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0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

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0

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0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

6

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0

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15 +1

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0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_32

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0

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1

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0

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0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0.0001

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0

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SF_37

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0

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1

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SF_38

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0

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0

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0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_16

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0

$.arBuffs.7.tMaxStackCount

SF_14/SF_13

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0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

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0

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0

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1

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

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0

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0

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1

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0

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1

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0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_42 ? (SF_40 * (1 + SF_39)) : SF_40

$.ptScriptFormulas.1.tFormula

2

$.ptScriptFormulas.2.tFormula

1.2 * Table(34,sLevel)

$.ptScriptFormulas.3.tFormula

13

$.ptScriptFormulas.4.tFormula

7

$.ptScriptFormulas.5.tFormula

SF_4/SF_3

$.ptScriptFormulas.6.tFormula

Mod.UpgradeA ? SF_25 : 1

$.ptScriptFormulas.7.tFormula

1

$.ptScriptFormulas.8.tFormula

0.55

$.ptScriptFormulas.9.tFormula

0.7

$.ptScriptFormulas.10.tFormula

20

$.ptScriptFormulas.11.tFormula

1.5

$.ptScriptFormulas.12.tFormula

0.05 * Table(34,sLevel)

$.ptScriptFormulas.13.tFormula

.01

$.ptScriptFormulas.14.tFormula

.3

$.ptScriptFormulas.15.tFormula

3

$.ptScriptFormulas.16.tFormula

4

$.ptScriptFormulas.17.tFormula

3

$.ptScriptFormulas.18.tFormula

5

$.ptScriptFormulas.19.tFormula

120

$.ptScriptFormulas.20.tFormula

SF_8

$.ptScriptFormulas.21.tFormula

0.01

$.ptScriptFormulas.22.tFormula

PowerTag.Spiritborn_Talent_Combo_SkyPlains."Script Formula 9"

$.ptScriptFormulas.23.tFormula

SF_25

$.ptScriptFormulas.24.tFormula

Mod.UpgradeB ? 1 : 1

$.ptScriptFormulas.25.tFormula

3  + GetBonusMaxChargesForPower(SNO.Power.Spiritborn_Eagle_Potency1)

$.ptScriptFormulas.26.tFormula

.02

$.ptScriptFormulas.27.tFormula

30

$.ptScriptFormulas.28.tFormula

3

$.ptScriptFormulas.29.tFormula

Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Potency1 + SF_30

$.ptScriptFormulas.30.tFormula

Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Potency

$.ptScriptFormulas.31.tFormula

2

$.ptScriptFormulas.32.tFormula

3

$.ptScriptFormulas.33.tFormula

4

$.ptScriptFormulas.34.tFormula

Affix_Value_1#legendary_spiritborn_031_x1

$.ptScriptFormulas.35.tFormula

10

$.ptScriptFormulas.36.tFormula

2 * Table(34,sLevel)

$.ptScriptFormulas.37.tFormula

PowerTag.Spiritborn_Lightning_Storm."Script Formula 0"

$.ptScriptFormulas.38.tFormula

0.75 * Table(34,sLevel)

$.ptScriptFormulas.39.tFormula

.4

$.ptScriptFormulas.40.tFormula

10

$.ptScriptFormulas.41.tFormula

.15

$.ptScriptFormulas.42.tFormula

Mod.Side4

$.ptScriptFormulas.43.tFormula

.15

$.ptScriptFormulas.44.tFormula

1.5

$.ptScriptFormulas.45.tFormula

0.5

$.arPayloads.0.tDamage.tHitpointScalar

SF_12

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

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0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

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0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_2

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

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0

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0

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0

$.arPayloads.1.tApplyChillAmount

0

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0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_36

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

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0

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0

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0

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0

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0

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0

$.arPayloads.2.tCombatEffectOverride

100

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0

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0

$.arPayloads.3.tDamageVariance

0

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0

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0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

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0

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0

$.arPayloads.3.tApplyChillAmount

0

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0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0