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Druid · Yoldaş

Ravens

Ravens

Cooldown: — seconds Spirit Cost: — Lucky Hit Chance: — Passive: Summon — |4Raven:Ravens; to fly above you, attacking enemies for — damage every — seconds. Active: The target area is swarmed with ravens, dealing — damage over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
281516
Yerelleştirme SNO
1117943
Kaynak etiketleri
Skill_Primary_SummoningSkill_Versatile

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_Ravens.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_Ravens.stl.json
Kaynak SNO
281516

Sabit kaynak kaydını aç ↗

SHA256: 8219da38aa0e8c70004dc001084306291b1b70b76cf891d25f8caf581663928d

{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds{if:SF_35}
{c_label}Spirit Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:18}|%|]{/c}
{/if}{c_label}Passive{/c}: Summon {c_number}{SF_1}{/c} |4Raven:Ravens; to fly above you, attacking enemies for {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage every {c_number}{SF_2}{/c} seconds.

{c_label}Active{/c}: The target area is swarmed with ravens, dealing {c_number}{payload:POOL_TOOLTIP_DAMAGE}{/c} damage over {c_number}{SF_4}{/c} seconds.
202 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_20

$.arResourceCosts.0.tMinRequired

SF_35 ? SF_36 : 0

$.arResourceCosts.0.tInitialCost

SF_35 ? SF_36 : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_35 ? 0 : SF_12

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_22

$.tMovementPowerData.unk_b1f0f4e

SF_22

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_42

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_4

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_4

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

0.9 * Table(34,sLevel) * SF_13 * (Mod.Upgrade1 ? (1+SF_23) : 1) * (Mod.Shapeshift_Default ? (1 + SF_38) : 1)

$.ptScriptFormulas.1.tFormula

1 + (Mod.Upgrade4 ? SF_14 : 0) + SF_16 + SF_30 + (Mod.UpgradeA ? SF_41 : 0) + SF_43

$.ptScriptFormulas.2.tFormula

5 * (1 / (1 + SF_28 + (Mod.UpgradeA ? SF_40 : 0)))

$.ptScriptFormulas.3.tFormula

3 * Table(34,sLevel) * (1+(Mod.Shapeshift_Default ? SF_38 : 0) + (Mod.Upgrade2 ? SF_39 : 0))

$.ptScriptFormulas.4.tFormula

(SF_35 ? : SF_37 : 6)

$.ptScriptFormulas.5.tFormula

0.5

$.ptScriptFormulas.6.tFormula

$.ptScriptFormulas.7.tFormula

SF_3*(SF_5/SF_4)

$.ptScriptFormulas.8.tFormula

2.5 * (1+SF_27) * (1+Mod.UpgradeC ? SF_33 : 0)

$.ptScriptFormulas.9.tFormula

1

$.ptScriptFormulas.10.tFormula

2

$.ptScriptFormulas.11.tFormula

5

$.ptScriptFormulas.12.tFormula

15

$.ptScriptFormulas.13.tFormula

ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."Script Formula 0") : 1

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

sLevel

$.ptScriptFormulas.16.tFormula

AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0

$.ptScriptFormulas.17.tFormula

0

$.ptScriptFormulas.18.tFormula

45

$.ptScriptFormulas.19.tFormula

(1-Pow((1-SF_18/100),1/2))*100

$.ptScriptFormulas.20.tFormula

(1-Pow((1-SF_19/100),1/(SF_4/SF_5)))*100

$.ptScriptFormulas.21.tFormula

SF_1 > 1

$.ptScriptFormulas.22.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.23.tFormula

$.ptScriptFormulas.24.tFormula

$.ptScriptFormulas.25.tFormula

$.ptScriptFormulas.26.tFormula

$.ptScriptFormulas.27.tFormula

Min(0.5, (AoE_Size_Bonus_Per_Power#Druid_Ravens / 2))

$.ptScriptFormulas.28.tFormula

Attack_Speed_Percent_Bonus_For_Power#Druid_Ravens

$.ptScriptFormulas.29.tFormula

PowerTag.Druid_Talent_Hybrid_T5_N1."Script Formula 2"

$.ptScriptFormulas.30.tFormula

AffixIsEquipped(SNO.Affix.Ring_Unique_Druid_04_x2) ? PowerTag.Ring_Unique_Druid_04_x2."Script Formula 0" : 0

$.ptScriptFormulas.31.tFormula

Chance_For_Double_Damage_Per_Power#Druid_Ravens

$.ptScriptFormulas.32.tFormula

10

$.ptScriptFormulas.33.tFormula

0.5

$.ptScriptFormulas.34.tFormula

$.ptScriptFormulas.35.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Druid_Unique_001)) > -1) ? 1 : 0

$.ptScriptFormulas.36.tFormula

PowerTag.S10_ChaosPerk_Druid_Unique_001."Script Formula 8"

$.ptScriptFormulas.37.tFormula

3

$.ptScriptFormulas.38.tFormula

0.05

$.ptScriptFormulas.39.tFormula

3

$.ptScriptFormulas.40.tFormula

1

$.ptScriptFormulas.41.tFormula

2

$.ptScriptFormulas.42.tFormula

3

$.ptScriptFormulas.43.tFormula

AffixIsEquipped(SNO.Affix.Talisman_SetPower_Druid05_03) ? Affix_Value_1#Talisman_SetPower_Druid05_03 : 0

$.arPayloads.0.tDamage.tHitpointScalar

SF_7

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_3

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_7

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0