Ravens
Ravens
Cooldown: — seconds Spirit Cost: — Lucky Hit Chance: — Passive: Summon — |4Raven:Ravens; to fly above you, attacking enemies for — damage every — seconds. Active: The target area is swarmed with ravens, dealing — damage over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 281516
- Yerelleştirme SNO
- 1117943
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_Ravens.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_Ravens.stl.json
- Kaynak SNO
- 281516
SHA256: 8219da38aa0e8c70004dc001084306291b1b70b76cf891d25f8caf581663928d
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds{if:SF_35}
{c_label}Spirit Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:18}|%|]{/c}
{/if}{c_label}Passive{/c}: Summon {c_number}{SF_1}{/c} |4Raven:Ravens; to fly above you, attacking enemies for {c_number}{payload:TOOLTIP_DAMAGE}{/c} damage every {c_number}{SF_2}{/c} seconds.
{c_label}Active{/c}: The target area is swarmed with ravens, dealing {c_number}{payload:POOL_TOOLTIP_DAMAGE}{/c} damage over {c_number}{SF_4}{/c} seconds. 202 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_20
$.arResourceCosts.0.tMinRequired
SF_35 ? SF_36 : 0
$.arResourceCosts.0.tInitialCost
SF_35 ? SF_36 : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_35 ? 0 : SF_12
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_22
$.tMovementPowerData.unk_b1f0f4e
SF_22
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
SF_42
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_4
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_4
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
0.9 * Table(34,sLevel) * SF_13 * (Mod.Upgrade1 ? (1+SF_23) : 1) * (Mod.Shapeshift_Default ? (1 + SF_38) : 1)
$.ptScriptFormulas.1.tFormula
1 + (Mod.Upgrade4 ? SF_14 : 0) + SF_16 + SF_30 + (Mod.UpgradeA ? SF_41 : 0) + SF_43
$.ptScriptFormulas.2.tFormula
5 * (1 / (1 + SF_28 + (Mod.UpgradeA ? SF_40 : 0)))
$.ptScriptFormulas.3.tFormula
3 * Table(34,sLevel) * (1+(Mod.Shapeshift_Default ? SF_38 : 0) + (Mod.Upgrade2 ? SF_39 : 0))
$.ptScriptFormulas.4.tFormula
(SF_35 ? : SF_37 : 6)
$.ptScriptFormulas.5.tFormula
0.5
$.ptScriptFormulas.6.tFormula
$.ptScriptFormulas.7.tFormula
SF_3*(SF_5/SF_4)
$.ptScriptFormulas.8.tFormula
2.5 * (1+SF_27) * (1+Mod.UpgradeC ? SF_33 : 0)
$.ptScriptFormulas.9.tFormula
1
$.ptScriptFormulas.10.tFormula
2
$.ptScriptFormulas.11.tFormula
5
$.ptScriptFormulas.12.tFormula
15
$.ptScriptFormulas.13.tFormula
ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."Script Formula 0") : 1
$.ptScriptFormulas.14.tFormula
2
$.ptScriptFormulas.15.tFormula
sLevel
$.ptScriptFormulas.16.tFormula
AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0
$.ptScriptFormulas.17.tFormula
0
$.ptScriptFormulas.18.tFormula
45
$.ptScriptFormulas.19.tFormula
(1-Pow((1-SF_18/100),1/2))*100
$.ptScriptFormulas.20.tFormula
(1-Pow((1-SF_19/100),1/(SF_4/SF_5)))*100
$.ptScriptFormulas.21.tFormula
SF_1 > 1
$.ptScriptFormulas.22.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.23.tFormula
$.ptScriptFormulas.24.tFormula
$.ptScriptFormulas.25.tFormula
$.ptScriptFormulas.26.tFormula
$.ptScriptFormulas.27.tFormula
Min(0.5, (AoE_Size_Bonus_Per_Power#Druid_Ravens / 2))
$.ptScriptFormulas.28.tFormula
Attack_Speed_Percent_Bonus_For_Power#Druid_Ravens
$.ptScriptFormulas.29.tFormula
PowerTag.Druid_Talent_Hybrid_T5_N1."Script Formula 2"
$.ptScriptFormulas.30.tFormula
AffixIsEquipped(SNO.Affix.Ring_Unique_Druid_04_x2) ? PowerTag.Ring_Unique_Druid_04_x2."Script Formula 0" : 0
$.ptScriptFormulas.31.tFormula
Chance_For_Double_Damage_Per_Power#Druid_Ravens
$.ptScriptFormulas.32.tFormula
10
$.ptScriptFormulas.33.tFormula
0.5
$.ptScriptFormulas.34.tFormula
$.ptScriptFormulas.35.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Druid_Unique_001)) > -1) ? 1 : 0
$.ptScriptFormulas.36.tFormula
PowerTag.S10_ChaosPerk_Druid_Unique_001."Script Formula 8"
$.ptScriptFormulas.37.tFormula
3
$.ptScriptFormulas.38.tFormula
0.05
$.ptScriptFormulas.39.tFormula
3
$.ptScriptFormulas.40.tFormula
1
$.ptScriptFormulas.41.tFormula
2
$.ptScriptFormulas.42.tFormula
3
$.ptScriptFormulas.43.tFormula
AffixIsEquipped(SNO.Affix.Talisman_SetPower_Druid05_03) ? Affix_Value_1#Talisman_SetPower_Druid05_03 : 0
$.arPayloads.0.tDamage.tHitpointScalar
SF_7
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_0
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_3
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.arPayloads.3.tDamage.tHitpointScalar
0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_7
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0