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Barbar · Savunma

Rallying Cry

Rallying Cry

Cooldown: — secondsFury Cost: — Bellow a rallying cry, increasing your Movement Speed by — for — seconds. Nearby allies gain half of Rallying Cry's effects.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
211938
Yerelleştirme SNO
1117298
Kaynak etiketleri
Skill_ShoutSearch_ResourceFurySearch_MovementSpeedSkill_Combat

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_RallyingCry.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_RallyingCry.stl.json
Kaynak SNO
211938

Sabit kaynak kaydını aç ↗

SHA256: 9f145efef6a69fca995f3ecfbfd425b2d88af460cb4a983dae9fa2d7bcdf7f0f

{if:Mod.UpgradeC}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds{else}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}{/if}
Bellow a rallying cry, increasing your Movement Speed by {c_number}[{SF_7}*100|%x|]{/c} for {c_number}[{SF_1|1|}]{/c} seconds.

Nearby allies gain half of {c_important}Rallying Cry's{/c} effects.
297 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

0

$.arResourceCosts.0.tMinRequired

Mod.UpgradeC? 0 : SF_46

$.arResourceCosts.0.tInitialCost

Mod.UpgradeC? 0 : SF_46

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0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

Mod.UpgradeC? 25 : 0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

SF_9

$.arCCInfo.0.tUsableDuringCC

1

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0

$.arCCInfo.1.tBreaksCC

SF_9

$.arCCInfo.1.tUsableDuringCC

1

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0

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SF_9

$.arCCInfo.2.tUsableDuringCC

SF_9

$.arCCInfo.2.tImmuneToCCDuring

0

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SF_9

$.arCCInfo.3.tUsableDuringCC

1

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0

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SF_9

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

SF_9

$.arCCInfo.5.tUsableDuringCC

SF_9

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

SF_9

$.arCCInfo.6.tUsableDuringCC

SF_9

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

SF_9

$.arCCInfo.7.tUsableDuringCC

SF_9

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

SF_9

$.arCCInfo.8.tUsableDuringCC

SF_9

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

SF_9

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

SF_9

$.arCCInfo.10.tUsableDuringCC

SF_9

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_9

$.arCCInfo.11.tUsableDuringCC

SF_9

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_9

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_9

$.arCCInfo.13.tUsableDuringCC

SF_9

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_1

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0

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1

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0

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0

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100

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0

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0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.1.tDamageShield.tFlatLevel

0

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SF_1

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0

$.arBuffs.2.tMaxStackCount

1

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0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

$.arBuffs.3.tDuration

SF_1

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0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

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0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.5.tDamageShield.tFlatLevel

0

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SF_1

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0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_1

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0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_53

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_37

$.arBuffs.9.tMaxExtendDuration

0

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

SF_36

$.arBuffs.9.tCrowdControl.tChillAmount

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

SF_1

$.arBuffs.10.tMaxExtendDuration

0

$.arBuffs.10.tMaxStackCount

1

$.arBuffs.10.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.10.tDOT.tDamage.tFlatLevel

0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

1 * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

(Mod.Upgrade2 ? SF_48 : SF_58) * (1 + SF_2)

$.ptScriptFormulas.2.tFormula

Skill_Effect_Duration_Per_SkillTag#Skill_Shout

$.ptScriptFormulas.3.tFormula

Affix_Value_1#legendary_barb_007

$.ptScriptFormulas.4.tFormula

(SF_11 + SF_49) * (1+SF_12) * (1 + SF_19) * (1 + SF_55)

$.ptScriptFormulas.5.tFormula

SF_8

$.ptScriptFormulas.6.tFormula

SF_1

$.ptScriptFormulas.7.tFormula

(SF_11 * Table(37,sLevel) + (SF_49)) * (1+SF_12) * (1 + SF_19)  * (1 + SF_55)

$.ptScriptFormulas.8.tFormula

0.4 * Table(37,sLevel)

$.ptScriptFormulas.9.tFormula

Mod.SkillRank ? 1 : 0

$.ptScriptFormulas.10.tFormula

SF_8 * (1+SF_12) * (1 + SF_19) * (1 + SF_55)

$.ptScriptFormulas.11.tFormula

0.2

$.ptScriptFormulas.12.tFormula

ParagonNodeIsPurchased(SNO.ParagonNode.Barbarian_Legendary_005) ? PowerTag.Paragon_Barb_Legendary_005."Script Formula 0" : 0

$.ptScriptFormulas.13.tFormula

20 * (1 + SF_19)

$.ptScriptFormulas.14.tFormula

.1 * (1 + SF_19)

$.ptScriptFormulas.15.tFormula

.02 * (1 + SF_19)

$.ptScriptFormulas.16.tFormula

14

$.ptScriptFormulas.17.tFormula

SF_7 + (Mod.UpgradeA ? ((SF_5 )) : 0)

$.ptScriptFormulas.18.tFormula

(SF_7 + SF_5)

$.ptScriptFormulas.19.tFormula

SF_20 ? PowerTag.S10_ChaosPerk_Barb_Legendary_001."Script Formula 1" : 0

$.ptScriptFormulas.20.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Barb_Legendary_001)) > -1) ? 1 : 0

$.ptScriptFormulas.21.tFormula

10

$.ptScriptFormulas.22.tFormula

24

$.ptScriptFormulas.23.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.24.tFormula

SF_22/SF_23

$.ptScriptFormulas.25.tFormula

3 * SF_0 / SF_21

$.ptScriptFormulas.26.tFormula

3

$.ptScriptFormulas.27.tFormula

4 * SF_0

$.ptScriptFormulas.28.tFormula

SF_27/SF_26

$.ptScriptFormulas.29.tFormula

SF_1

$.ptScriptFormulas.30.tFormula

360

$.ptScriptFormulas.31.tFormula

$.ptScriptFormulas.32.tFormula

$.ptScriptFormulas.33.tFormula

$.ptScriptFormulas.34.tFormula

0.1

$.ptScriptFormulas.35.tFormula

0.3

$.ptScriptFormulas.36.tFormula

(0.6 + (0.01 * sLevel)) * (1 + SF_55)

$.ptScriptFormulas.37.tFormula

0.1

$.ptScriptFormulas.38.tFormula

0.05

$.ptScriptFormulas.39.tFormula

SF_1 * 1.5

$.ptScriptFormulas.40.tFormula

25

$.ptScriptFormulas.41.tFormula

2

$.ptScriptFormulas.42.tFormula

0.2

$.ptScriptFormulas.43.tFormula

SF_56 * (1+SF_12) * (1 + SF_19)

$.ptScriptFormulas.44.tFormula

3

$.ptScriptFormulas.45.tFormula

0.5

$.ptScriptFormulas.46.tFormula

Mod.UpgradeB? (35 - SF_47) : 35

$.ptScriptFormulas.47.tFormula

10

$.ptScriptFormulas.48.tFormula

SF_58 + SF_52

$.ptScriptFormulas.49.tFormula

Mod.UpgradeA? SF_50 : 0

$.ptScriptFormulas.50.tFormula

0.1

$.ptScriptFormulas.51.tFormula

0.05

$.ptScriptFormulas.52.tFormula

3

$.ptScriptFormulas.53.tFormula

SF_1

$.ptScriptFormulas.54.tFormula

4

$.ptScriptFormulas.55.tFormula

Mod.Upgrade4? SF_42 : 0

$.ptScriptFormulas.56.tFormula

0.15

$.ptScriptFormulas.57.tFormula

1.0 * (Table(34,sLevel))

$.ptScriptFormulas.58.tFormula

4

$.ptScriptFormulas.59.tFormula

PowerTag.Barbarian_CalloftheAncients."Script Formula 42"

$.ptScriptFormulas.60.tFormula

PowerTag.Barbarian_CalloftheAncients."Script Formula 52"

$.ptScriptFormulas.61.tFormula

1+ SF_59 + SF_60

$.ptScriptFormulas.62.tFormula

SF_61 > 1

$.arPayloads.0.tDamage.tHitpointScalar

SF_25

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

0

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

SF_43

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

SF_43 * SF_45

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_57

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0