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Quill Volley

Quill Volley

Vigor Cost: — Lucky Hit Chance: —% Hurl — feathers that pierce through enemies, each dealing — damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1519048
Yerelleştirme SNO
1519047
Kaynak etiketleri
Skill_Spirit_Sky

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Spiritborn_Eagle_Core.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Spiritborn_Eagle_Core.stl.json
Kaynak SNO
1519048

Sabit kaynak kaydını aç ↗

SHA256: b6d2f941d6d9a5fe1b1395beb867ae9e58c6c9452f53ef77a522134c5fdbe636

{c_label}Vigor Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Hurl {c_number}{SF_6}{/c} feathers that pierce through enemies, each dealing {c_number}{payload:IMPACT}{/c} damage.
227 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

$.tCombatEffectChance

12

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SF_0

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SF_0

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0

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0

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0

$.tMaxCharges

0

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0

$.tRechargeAmount

1

$.tCooldownTime

SF_31 ? SF_32 : 0

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1

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1

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0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_4 - 1

$.tMovementPowerData.unk_b1f0f4e

SF_4 - 1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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1

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0

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0

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1

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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0

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0

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0

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0

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1

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0

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0

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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0

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1

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100

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0

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0

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1

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0

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1.5

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1.5

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_5

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0

$.arBuffs.4.tMaxStackCount

1

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0

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0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

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SF_5

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

$.arBuffs.6.tDuration

1.5

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0

$.arBuffs.6.tMaxStackCount

3

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.6.tCrowdControl.tChillAmount

0

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1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

1.5

$.arBuffs.7.tMaxExtendDuration

0

$.arBuffs.7.tMaxStackCount

3

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

(30 - (SF_36 ? SF_13 : 0)) * (SF_37 ? (1 + SF_10) : 1)

$.ptScriptFormulas.1.tFormula

SF_2 * Table(34,sLevel)

$.ptScriptFormulas.2.tFormula

1.25 / SF_6

$.ptScriptFormulas.3.tFormula

22

$.ptScriptFormulas.4.tFormula

SF_16 + SF_16 * Mod.UpgradeB * SF_15

$.ptScriptFormulas.5.tFormula

SF_4/SF_3

$.ptScriptFormulas.6.tFormula

5

$.ptScriptFormulas.7.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.8.tFormula

1

$.ptScriptFormulas.9.tFormula

0.002

$.ptScriptFormulas.10.tFormula

1

$.ptScriptFormulas.11.tFormula

1

$.ptScriptFormulas.12.tFormula

.2

$.ptScriptFormulas.13.tFormula

10

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

0.5

$.ptScriptFormulas.16.tFormula

7.5

$.ptScriptFormulas.17.tFormula

SF_18

$.ptScriptFormulas.18.tFormula

30

$.ptScriptFormulas.19.tFormula

2

$.ptScriptFormulas.20.tFormula

1.2

$.ptScriptFormulas.21.tFormula

1

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Mod.UpgradeB

$.ptScriptFormulas.23.tFormula

Percent_Bonus_Projectiles_Per_Power#Spiritborn_Eagle_Core

$.ptScriptFormulas.24.tFormula

0

$.ptScriptFormulas.25.tFormula

Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Basic

$.ptScriptFormulas.26.tFormula

Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core

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SF_5

$.ptScriptFormulas.28.tFormula

.5

$.ptScriptFormulas.29.tFormula

3

$.ptScriptFormulas.30.tFormula

SF_1 * 1.75

$.ptScriptFormulas.31.tFormula

((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Spiritborn_Rare_001)) > -1) ? 1 : 0

$.ptScriptFormulas.32.tFormula

PowerTag.S10_ChaosPerk_Spiritborn_Rare_001."Script Formula 2"

$.ptScriptFormulas.33.tFormula

.2

$.ptScriptFormulas.34.tFormula

Mod.Side4

$.ptScriptFormulas.35.tFormula

5

$.ptScriptFormulas.36.tFormula

Mod.UpgradeC

$.ptScriptFormulas.37.tFormula

Mod.Side3

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SF_1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_1 * SF_20

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

3

$.arPayloads.2.tDamage.tHitpointScalar

SF_30

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0

$.arPayloads.2.tDamageVariance

0

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0

$.arPayloads.2.unk_7c2668d

0

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0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

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0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0