← Yeteneklere dön
Kara Büyücü · Baş Şeytan

Profane Sentinel

Profane Sentinel

Wrath Cost: — Dominance Cost: — Lucky Hit Chance: —% Summon a demonic eye for — seconds that focuses upon enemies with a beam that makes them Vulnerable and periodically blasts them, dealing — damage. Recast to direct the eye's targeting. Vanguard: Casting Profane Sentinel summons an additional eye for — seconds that follows you and blasts enemies, dealing — damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
2289261
Yerelleştirme SNO
2289260
Kaynak etiketleri
Skill_DemonologySkill_Primary_SummoningSkill_AbyssKeyword_VulnerableSkill_Greater_DemonSkill_RecastSkill_Warlock_ProfaneSentinelSearch_DamageSearch_ResourceDominanceSearch_Shadow

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Warlock_Demonic_Drain.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Warlock_Demonic_Drain.stl.json
Kaynak SNO
2289261

Sabit kaynak kaydını aç ↗

SHA256: ad67b9c077873b9f45394b0f930b816ed8b67445789ee88dd39db83d990cb8ed

{if:SF_38}{c_label}Wrath Cost:{/c_label} {c_warlockWrath}{SF_40}{/c}
{else}{c_label}Dominance Cost:{/c_label} {c_warlockDominance}{Resource Cost}{/c}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Summon a demonic eye for {c_number}{SF_2}{/c} seconds that focuses upon enemies with a beam that makes them {c_important}{u}Vulnerable{/u}{/c} and periodically blasts them, dealing {c_number}{payload:IMPACT}{/c} damage. Recast to direct the eye's targeting.{if:SF_20}

{c_important}Vanguard:{/c} 
Casting {c_important}Profane Sentinel{/c} summons an additional eye for {c_number}{SF_21}{/c} seconds that follows you and blasts enemies, dealing {c_number}{payload:IMPACT}{/c} damage.{/if}
346 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_18

$.arResourceCosts.0.tMinRequired

SF_38 ? 0 : SF_6

$.arResourceCosts.0.tInitialCost

SF_38 ? 0 : SF_6

$.arResourceCosts.0.tChannellingCost

0

$.arResourceCosts.1.tMinRequired

SF_38 ? SF_39 : 0

$.arResourceCosts.1.tInitialCost

SF_38 ? SF_39 : 0

$.arResourceCosts.1.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_1

$.tMovementPowerData.unk_b1f0f4e

SF_1

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_2

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_2

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

SF_14

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

0.5

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_2

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_21

$.arBuffs.7.tMaxExtendDuration

30

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.7.tDOT.tDamage.tFlatLevel

0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

0.5

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

1

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.8.tDOT.tDamage.tFlatLevel

0

$.arBuffs.8.tDOT.tCombatEffectOverride

100

$.arBuffs.8.tCrowdControl.tSlowAmount

0

$.arBuffs.8.tCrowdControl.tChillAmount

0

$.arBuffs.8.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.8.tDamageShield.tHitpointScalar

0

$.arBuffs.8.tDamageShield.tFlatLevel

0

$.arBuffs.9.tDuration

SF_27

$.arBuffs.9.tMaxExtendDuration

SF_2

$.arBuffs.9.tMaxStackCount

1

$.arBuffs.9.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.9.tDOT.tDamage.tFlatLevel

0

$.arBuffs.9.tDOT.tCombatEffectOverride

100

$.arBuffs.9.tCrowdControl.tSlowAmount

0

$.arBuffs.9.tCrowdControl.tChillAmount

0

$.arBuffs.9.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.arBuffs.10.tDuration

SF_2

$.arBuffs.10.tMaxExtendDuration

0

$.arBuffs.10.tMaxStackCount

1

$.arBuffs.10.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.10.tDOT.tDamage.tFlatLevel

0

$.arBuffs.10.tDOT.tCombatEffectOverride

100

$.arBuffs.10.tCrowdControl.tSlowAmount

0

$.arBuffs.10.tCrowdControl.tChillAmount

0

$.arBuffs.10.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.10.tDamageShield.tHitpointScalar

0

$.arBuffs.10.tDamageShield.tFlatLevel

0

$.arBuffs.11.tDuration

1

$.arBuffs.11.tMaxExtendDuration

0

$.arBuffs.11.tMaxStackCount

1

$.arBuffs.11.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.11.tDOT.tDamage.tFlatLevel

0

$.arBuffs.11.tDOT.tCombatEffectOverride

100

$.arBuffs.11.tCrowdControl.tSlowAmount

0

$.arBuffs.11.tCrowdControl.tChillAmount

0

$.arBuffs.11.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.11.tDamageShield.tHitpointScalar

0

$.arBuffs.11.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

1.5 * (1+(SF_32*SF_31))

$.ptScriptFormulas.1.tFormula

SF_5

$.ptScriptFormulas.2.tFormula

15

$.ptScriptFormulas.3.tFormula

1.5 * (1-(SF_30*SF_28))

$.ptScriptFormulas.4.tFormula

80

$.ptScriptFormulas.5.tFormula

15

$.ptScriptFormulas.6.tFormula

SF_11 ? SF_25 : 10

$.ptScriptFormulas.7.tFormula

SF_8 ? 0 : 0.25

$.ptScriptFormulas.8.tFormula

Mod.UpgradeB

$.ptScriptFormulas.9.tFormula

Mod.UpgradeA

$.ptScriptFormulas.10.tFormula

2

$.ptScriptFormulas.11.tFormula

Mod."Demonform"

$.ptScriptFormulas.12.tFormula

1.8 * Table(34,sLevel)

$.ptScriptFormulas.13.tFormula

0.3

$.ptScriptFormulas.14.tFormula

SF_9 ? 100 :1

$.ptScriptFormulas.15.tFormula

0.075

$.ptScriptFormulas.16.tFormula

SF_15 / 0.3

$.ptScriptFormulas.17.tFormula

SF_8 ? 0 : 1

$.ptScriptFormulas.18.tFormula

22

$.ptScriptFormulas.19.tFormula

SF_12 * PowerTag.Warlock_ClassMechanic_Vanguard."Script Formula 10"

$.ptScriptFormulas.20.tFormula

Warlock_Shard_Type == 1

$.ptScriptFormulas.21.tFormula

10

$.ptScriptFormulas.22.tFormula

SF_12 * 0.7

$.ptScriptFormulas.23.tFormula

SF_12 * 2.3

$.ptScriptFormulas.24.tFormula

3

$.ptScriptFormulas.25.tFormula

5

$.ptScriptFormulas.26.tFormula

0.3

$.ptScriptFormulas.27.tFormula

5 * SF_35

$.ptScriptFormulas.28.tFormula

Mod.Upgrade3

$.ptScriptFormulas.29.tFormula

0.25

$.ptScriptFormulas.30.tFormula

0.5

$.ptScriptFormulas.31.tFormula

Mod.Upgrade4

$.ptScriptFormulas.32.tFormula

2

$.ptScriptFormulas.33.tFormula

1

$.ptScriptFormulas.34.tFormula

$.ptScriptFormulas.35.tFormula

1+(Affix.1HFocus_Unique_Warlock_001."Static Value 0"*AffixIsEquipped(SNO.Affix.1HFocus_Unique_Warlock_001))

$.ptScriptFormulas.36.tFormula

$.ptScriptFormulas.37.tFormula

AffixIsEquipped(SNO.Affix.2HSword_Unique_Warlock_001)

$.ptScriptFormulas.38.tFormula

SF_11 * SF_37

$.ptScriptFormulas.39.tFormula

30

$.ptScriptFormulas.40.tFormula

SF_39 * (1-Power_Resource_Cost_Reduction_Percent#Warlock_Demonic_Drain)

$.arPayloads.0.tDamage.tHitpointScalar

0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

0

$.arPayloads.1.tDamage.tHitpointScalar

SF_12

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_22

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_23

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_19

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

0

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

0

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0.5

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.arPayloads.7.tDamage.tHitpointScalar

0

$.arPayloads.7.tDamage.tFlatLevel

0

$.arPayloads.7.tDamageVariance

0

$.arPayloads.7.tVulnerableDurationSecondsOverride

SF_27

$.arPayloads.7.unk_7c2668d

0

$.arPayloads.7.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.7.tFortifiedHealth.tFlatLevel

0

$.arPayloads.7.tApplyFreeze

0

$.arPayloads.7.tApplyChillAmount

0

$.arPayloads.7.tHeal.tHitpointScalar

0

$.arPayloads.7.tHeal.tFlatLevel

0

$.arPayloads.7.tCombatEffectOverride

100

$.arPetSpawns.0.tMax

SF_8 ? 5 : 1

$.arPetSpawns.0.tHealth.tHitpointScalar

0

$.arPetSpawns.0.tHealth.tFlatLevel

0

$.arPetSpawns.1.tMax

1

$.arPetSpawns.1.tHealth.tHitpointScalar

0

$.arPetSpawns.1.tHealth.tFlatLevel

0

$.arPetSpawns.2.tMax

1

$.arPetSpawns.2.tHealth.tHitpointScalar

0

$.arPetSpawns.2.tHealth.tFlatLevel

0

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

60