Poison Creeper
Poison Creeper
Cooldown: — seconds Spirit Cost: — Lucky Hit Chance: — Passive: Summon — |4poison creeper:poison creepers; to periodically emerge from the ground every — seconds, applying — Poisoning damage over — seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Poisoning them for — damage over — seconds.Active: Vines strangle all enemies surrounding you, Immobilizing them for — seconds and Poisoning them for — damage over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 314601
- Yerelleştirme SNO
- 1116941
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_VineCreeper.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_VineCreeper.stl.json
- Kaynak SNO
- 314601
SHA256: 797642e38341f97f62338643956e3ea5f7b33c25a9acaa8e27dfff850584b0de
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds{if:SF_32}
{c_label}Spirit Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:19}|%|]{/c}
{/if}{c_label}Passive:{/c} Summon {c_number}{SF_23}{/c} |4poison creeper:poison creepers; to periodically emerge from the ground every {c_number}{SF_0}{/c} seconds, applying {c_number}{dot:TOOLTIP_PET_POISON}{/c} Poisoning damage over {c_number}{buffduration:TOOLTIP_PET_POISON}{/c} seconds to an enemy in the area.
{if:SF_32}{c_label}Active:{/c} Vines strangle all enemies surrounding you, Poisoning them for {c_number}{dot:ACTIVE_POISON}{/c} damage over {c_number}{buffduration:ACTIVE_POISON}{/c} seconds.{else}{c_label}Active:{/c} Vines strangle all enemies surrounding you, Immobilizing them for {c_number}{buffduration:BUFF_STRANGLE}{/c} seconds and Poisoning them for {c_number}{dot:ACTIVE_POISON}{/c} damage over {c_number}{buffduration:ACTIVE_POISON}{/c} seconds.{/if} 206 ham ifade · Henüz çözümlenmedi
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0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
0
$.arResourceCosts.0.tMinRequired
SF_32 ? SF_33 : 0
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SF_32 ? SF_33 : 0
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0
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0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_32 ? 0 : SF_3
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1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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SF_5
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_7
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0
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1
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SF_9
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0
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SF_22
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0
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0
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1
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0
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0
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SF_2
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0
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1
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SF_1 / SF_2
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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SF_15
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0
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1
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SF_14
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0
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SF_21
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0
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0
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1
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0
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0
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SF_7
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0
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1
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0
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0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.4.tCrowdControl.tChillAmount
0
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1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_37
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0
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1
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0
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0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
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0
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0
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SF_7
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0
$.arBuffs.6.tMaxStackCount
10
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
SF_36
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0
$.arBuffs.6.tDOT.tCombatEffectOverride
SF_22
$.arBuffs.6.tCrowdControl.tSlowAmount
SF_35
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0
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1
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0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_7
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
SF_36
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
SF_22
$.arBuffs.7.tCrowdControl.tSlowAmount
SF_35
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
7
$.ptScriptFormulas.1.tFormula
0.65 * Table(34,sLevel) * SF_18 * (1 + Mod.Shapeshift_Default ? SF_10 : 0)
$.ptScriptFormulas.2.tFormula
SF_6
$.ptScriptFormulas.3.tFormula
20 - (Mod.Upgrade3 ? SF_15 : 0)
$.ptScriptFormulas.4.tFormula
5
$.ptScriptFormulas.5.tFormula
2
$.ptScriptFormulas.6.tFormula
6
$.ptScriptFormulas.7.tFormula
SF_5 + (Mod.Upgrade2 ? SF_14 : 0)
$.ptScriptFormulas.8.tFormula
$.ptScriptFormulas.9.tFormula
0.9 * Table(34,sLevel) * (1 + Mod.Shapeshift_Default ? SF_10 : 0)
$.ptScriptFormulas.10.tFormula
0.05
$.ptScriptFormulas.11.tFormula
0.1
$.ptScriptFormulas.12.tFormula
3
$.ptScriptFormulas.13.tFormula
1
$.ptScriptFormulas.14.tFormula
3
$.ptScriptFormulas.15.tFormula
8
$.ptScriptFormulas.16.tFormula
1
$.ptScriptFormulas.17.tFormula
0
$.ptScriptFormulas.18.tFormula
ParagonGlyphAffixIsActive(SNO.ParagonGlyphAffix.Power_041_Intelligence_Side) ? (1 + PowerTag.ParagonGlyph_041."Script Formula 0") : 1
$.ptScriptFormulas.19.tFormula
28
$.ptScriptFormulas.20.tFormula
(1-POW(1-SF_19/100,1/2))*100
$.ptScriptFormulas.21.tFormula
(1-POW(1-SF_20/100,1/(SF_2*2)))*100
$.ptScriptFormulas.22.tFormula
(1-POW(1-SF_20/100,1/(SF_7*2)))*100
$.ptScriptFormulas.23.tFormula
1 + SF_24 + SF_26 + (Mod.Upgrade1 ? SF_16 : 0) + SF_40
$.ptScriptFormulas.24.tFormula
AffixIsEquipped(SNO.Affix.Legendary_Druid_117) ? 1 : 0
$.ptScriptFormulas.25.tFormula
PowerTag.Druid_Talent_Hybrid_T5_N1."Script Formula 2"
$.ptScriptFormulas.26.tFormula
AffixIsEquipped(SNO.Affix.Ring_Unique_Druid_04_x2) ? PowerTag.Ring_Unique_Druid_04_x2."Script Formula 0" : 0
$.ptScriptFormulas.27.tFormula
Chance_For_Double_Damage_Per_Power#Druid_VineCreeper
$.ptScriptFormulas.28.tFormula
$.ptScriptFormulas.29.tFormula
SF_5+1
$.ptScriptFormulas.30.tFormula
0.1
$.ptScriptFormulas.31.tFormula
0.5
$.ptScriptFormulas.32.tFormula
((GetCollectiblePowerEquippedSlotIndex(SNO.CollectiblePower.S10_ChaosPerk_Druid_Unique_001)) > -1) ? 1 : 0
$.ptScriptFormulas.33.tFormula
PowerTag.S10_ChaosPerk_Druid_Unique_001."Script Formula 7"
$.ptScriptFormulas.34.tFormula
0.2
$.ptScriptFormulas.35.tFormula
0.8
$.ptScriptFormulas.36.tFormula
SF_9 * 1.8
$.ptScriptFormulas.37.tFormula
4
$.ptScriptFormulas.38.tFormula
(SF_9 * SF_7) * SF_39
$.ptScriptFormulas.39.tFormula
0.8
$.ptScriptFormulas.40.tFormula
AffixIsEquipped(SNO.Affix.Talisman_SetPower_Druid05_03) ? Affix_Value_1#Talisman_SetPower_Druid05_03 : 0
$.arPayloads.0.tDamage.tHitpointScalar
SF_38
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0
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0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0