Payback
Payback
Vigor Cost: — Cooldown: — seconds Lucky Hit Chance: —% Smash enemies in front of you, dealing —— damage. When attacked, you have a — chance to gain — Vigorreset Payback's Cooldown.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1871823
- Yerelleştirme SNO
- 1871822
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Spiritborn_Gorilla_Potency.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Spiritborn_Gorilla_Potency.stl.json
- Kaynak SNO
- 1871823
SHA256: 5dd1316d4becf7decd27c2fa9af2184073e4a7216389b6795e53fbb922c4dbeb
{if:SF_7}{c_label}Vigor Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{else}{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}{Combat Effect Chance}%{/c}
{/if}Smash enemies in front of you, dealing {if:SF_7}{c_number}{payload:IMPACT_B}{/c}{else}{c_number}{payload:IMPACT}{/c}{/if} damage.
When attacked, you have a {c_number}[{SF_9}*100|%|]{/c} chance to {if:SF_7}gain {c_number}[SF_5]{/c} Vigor{else}reset {c_important}Payback's{/c} Cooldown{/if}. 201 ham ifade · Henüz çözümlenmedi
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0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
30
$.arResourceCosts.0.tMinRequired
SF_7 ? SF_5 : 0
$.arResourceCosts.0.tInitialCost
SF_7 ? SF_5 : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_7 ? 0 : SF_0
$.tResourceCostReductionCoefficient
0
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_2
$.tMovementPowerData.unk_b1f0f4e
SF_2
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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0
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0
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0
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0
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1
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0
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0
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0
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0
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SF_11
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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1
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0
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SF_8
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0
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0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
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0
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0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
SF_12
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0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
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0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
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0
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0
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1
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0
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0
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SF_24
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0
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1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
SF_25
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
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1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
SF_14
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_28
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0
$.arBuffs.5.tMaxStackCount
1
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0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
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0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
15
$.ptScriptFormulas.1.tFormula
1.75 * Table(34,sLevel)
$.ptScriptFormulas.2.tFormula
Mod.Side3 ? 8 : 1.5
$.ptScriptFormulas.3.tFormula
2.5
$.ptScriptFormulas.4.tFormula
1.75
$.ptScriptFormulas.5.tFormula
70
$.ptScriptFormulas.6.tFormula
3.25 * Table(34,sLevel)
$.ptScriptFormulas.7.tFormula
Mod.UpgradeB
$.ptScriptFormulas.8.tFormula
SF_0
$.ptScriptFormulas.9.tFormula
0.05
$.ptScriptFormulas.10.tFormula
2
$.ptScriptFormulas.11.tFormula
4
$.ptScriptFormulas.12.tFormula
8
$.ptScriptFormulas.13.tFormula
.2
$.ptScriptFormulas.14.tFormula
5
$.ptScriptFormulas.15.tFormula
0.1
$.ptScriptFormulas.16.tFormula
5
$.ptScriptFormulas.17.tFormula
$.ptScriptFormulas.18.tFormula
Thorns_Flat + Thorns_Flat_Unscaled_By_Player_Health
$.ptScriptFormulas.19.tFormula
$.ptScriptFormulas.20.tFormula
(AffixIsEquipped(SNO.Affix.Quarterstaff_Unique_Spiritborn_016_x1) * SF_7) ? 1 : SF_31
$.ptScriptFormulas.21.tFormula
Bonus_Percent_Per_Power#Spiritborn_Gorilla_Potency + SF_22
$.ptScriptFormulas.22.tFormula
Generic_Chance_For_Double_Damage_Per_SkillTag#Skill_Primary_Potency
$.ptScriptFormulas.23.tFormula
SF_7 * Generic_Chance_For_Hit_Twice_Per_SkillTag#Skill_Primary_Core
$.ptScriptFormulas.24.tFormula
6
$.ptScriptFormulas.25.tFormula
.55 * Table(34,sLevel)
$.ptScriptFormulas.26.tFormula
.1
$.ptScriptFormulas.27.tFormula
.3
$.ptScriptFormulas.28.tFormula
5
$.ptScriptFormulas.29.tFormula
$.ptScriptFormulas.30.tFormula
$.ptScriptFormulas.31.tFormula
(AffixIsEquipped(SNO.Affix.S10_Quarterstaff_Unique_Spiritborn_016_x1) * SF_7) ? 1 : 0
$.ptScriptFormulas.32.tFormula
999
$.ptScriptFormulas.33.tFormula
.4
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SF_1
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0
$.arPayloads.0.tDamageVariance
0
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0
$.arPayloads.0.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_6
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0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
SF_1 * (SF_8 + 1)
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
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0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds