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Mighty Throw

Mighty Throw

Fury Cost: — Cooldown: — seconds Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Hurl your weapon, dealing — damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals — damage every second for — seconds.Your weapon is hurled into the sky and drops back to the ground massive in size, dealing — damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
1611316
Yerelleştirme SNO
1611317
Kaynak etiketleri
Skill_Martial

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/X1_Barbarian_WeaponThrow.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_X1_Barbarian_WeaponThrow.stl.json
Kaynak SNO
1611316

Sabit kaynak kaydını aç ↗

SHA256: 8e4ebbae207a4e79fa0522822a98e45ee8102d74b53f2ba7d7b2e7deb4d43e13

{if:SF_24}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:SF_26}{if:SF_23}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{/if}{/if}{if:SF_27}{c_label}Charges:{/c} {c_resource}{SF_28}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{if:SF_53}Hurl your weapon, dealing {c_number}{payload:IMPACT_DAMAGE}{/c} damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals {c_number}{payload:DAMAGE}{/c} damage every second for {c_number}{SF_5}{/c} seconds.{else}Your weapon is hurled into the sky and drops back to the ground massive in size, dealing {c_number}{payload:IMPACT_DAMAGE_CVARIANT}{/c} damage.{/if}
308 ham ifade · Henüz çözümlenmedi

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0

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Attacks_Per_Second_Total

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SF_3

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SF_24 ? SF_25 : 0

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SF_24 ? SF_25 : 0

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0

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0

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SF_27 ? 1 : 0

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SF_27 ? SF_28 : 0

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SF_27 ? (SF_52 ? SF_46 : SF_0) : 0

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1

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SF_24 ? (SF_52 ? SF_46 : 0) : (SF_23 ? (SF_52 ? SF_46 : SF_0) : .25)

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1

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SF_52 ? (SF_38 ? 1 : 0) : 1

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0

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0

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6

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0

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SF_2

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SF_2

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0

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1

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1

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1

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100

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SF_10

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0

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0

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1

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0

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1

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0

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1

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100

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0

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0

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1

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0

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0

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SF_31

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_5 + SF_31

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

$.arBuffs.6.tDuration

(2/60) + SF_44

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0

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5

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0

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0

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100

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0

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0

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1

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0

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0

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SF_35

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0

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1

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0

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0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

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0

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0

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1

$.arBuffs.7.tDamageShield.tHitpointScalar

SF_34

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0

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SF_46

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

$.ptScriptFormulas.0.tFormula

12

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1 * Table(34,sLevel)

$.ptScriptFormulas.2.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.3.tFormula

135 / SF_18

$.ptScriptFormulas.4.tFormula

2.1 * Table(34, sLevel)

$.ptScriptFormulas.5.tFormula

4 + (1/60)

$.ptScriptFormulas.6.tFormula

1

$.ptScriptFormulas.7.tFormula

SF_43 * SF_19  * SF_55

$.ptScriptFormulas.8.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.9.tFormula

0.25

$.ptScriptFormulas.10.tFormula

0.5 * Table(34,sLevel)

$.ptScriptFormulas.11.tFormula

0.10

$.ptScriptFormulas.12.tFormula

1

$.ptScriptFormulas.13.tFormula

2

$.ptScriptFormulas.14.tFormula

2

$.ptScriptFormulas.15.tFormula

0.15

$.ptScriptFormulas.16.tFormula

SF_15 * SF_5

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(3.14 * pow(SF_43, 2)) / (3.14 * pow(2, 2))

$.ptScriptFormulas.18.tFormula

SF_17 * SF_5

$.ptScriptFormulas.19.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2))

$.ptScriptFormulas.20.tFormula

4

$.ptScriptFormulas.21.tFormula

135

$.ptScriptFormulas.22.tFormula

2

$.ptScriptFormulas.23.tFormula

SF_27 ? 0 : 1

$.ptScriptFormulas.24.tFormula

AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002)

$.ptScriptFormulas.25.tFormula

PowerTag.S05_BSK_Barbarian_002."Script Formula 5" - (SF_30 * Max(SF_28-1, 0))

$.ptScriptFormulas.26.tFormula

SF_38 ? 1 : (AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0)

$.ptScriptFormulas.27.tFormula

SF_24 ? 0 : (SF_59 ? 1 : 0)

$.ptScriptFormulas.28.tFormula

SF_29 + 1

$.ptScriptFormulas.29.tFormula

GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow)

$.ptScriptFormulas.30.tFormula

Affix_Value_2#S05_BSK_Barbarian_002

$.ptScriptFormulas.31.tFormula

0.5

$.ptScriptFormulas.32.tFormula

PowerTag.Gloves_Unique_Barb_101."Script Formula 0"

$.ptScriptFormulas.33.tFormula

Chance_For_Double_Damage_Per_Power#X1_Barbarian_WeaponThrow

$.ptScriptFormulas.34.tFormula

0.15 * (1 + Barrier_Bonus_Percent)

$.ptScriptFormulas.35.tFormula

6

$.ptScriptFormulas.36.tFormula

0.5

$.ptScriptFormulas.37.tFormula

0.75

$.ptScriptFormulas.38.tFormula

AffixIsEquipped(SNO.Affix.Gloves_Unique_Barb_102_x2)

$.ptScriptFormulas.39.tFormula

Affix_Value_1#Gloves_Unique_Barb_101

$.ptScriptFormulas.40.tFormula

1

$.ptScriptFormulas.41.tFormula

SF_4 + (SF_1*SF_5/SF_6)

$.ptScriptFormulas.42.tFormula

SF_5 + 2

$.ptScriptFormulas.43.tFormula

3

$.ptScriptFormulas.44.tFormula

1

$.ptScriptFormulas.45.tFormula

5 * SF_55 * SF_19

$.ptScriptFormulas.46.tFormula

6

$.ptScriptFormulas.47.tFormula

.2

$.ptScriptFormulas.48.tFormula

2

$.ptScriptFormulas.49.tFormula

3

$.ptScriptFormulas.50.tFormula

0.20

$.ptScriptFormulas.51.tFormula

(SF_4 + SF_1) * 1.75

$.ptScriptFormulas.52.tFormula

Mod.UpgradeC

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SF_52 == 0

$.ptScriptFormulas.54.tFormula

0.2

$.ptScriptFormulas.55.tFormula

1+(Mod.Upgrade2 ? SF_54 : 0)

$.ptScriptFormulas.56.tFormula

SF_4 * 0.65

$.ptScriptFormulas.57.tFormula

SF_1 * 0.65

$.ptScriptFormulas.58.tFormula

Mod.UpgradeA ? 0 : (Mod.UpgradeB ? 0 : (Mod.UpgradeC ? 0 : 1))

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AffixIsEquipped(SNO.Affix.legendary_barb_004)

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SF_1

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_57

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_4

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0

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0

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0

$.arPayloads.2.unk_7c2668d

0

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0

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0

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0

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0

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0

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0

$.arPayloads.2.tCombatEffectOverride

100

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SF_56

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

$.arPayloads.3.tCombatEffectOverride

100

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SF_51

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0

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0

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0

$.arPayloads.4.unk_7c2668d

0

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0

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0

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0

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0

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0

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0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_41

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0

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0

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0

$.arPayloads.5.unk_7c2668d

0

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0

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0

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0

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0

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0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

SF_10

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

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0

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0

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0

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0

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0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0