Mighty Throw
Mighty Throw
Fury Cost: — Cooldown: — seconds Charges: — Charge Cooldown: — seconds Lucky Hit Chance: — Hurl your weapon, dealing — damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals — damage every second for — seconds.Your weapon is hurled into the sky and drops back to the ground massive in size, dealing — damage.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 1611316
- Yerelleştirme SNO
- 1611317
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/X1_Barbarian_WeaponThrow.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_X1_Barbarian_WeaponThrow.stl.json
- Kaynak SNO
- 1611316
SHA256: 8e4ebbae207a4e79fa0522822a98e45ee8102d74b53f2ba7d7b2e7deb4d43e13
{if:SF_24}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:SF_26}{if:SF_23}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{/if}{/if}{if:SF_27}{c_label}Charges:{/c} {c_resource}{SF_28}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c} seconds
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}{if:SF_53}Hurl your weapon, dealing {c_number}{payload:IMPACT_DAMAGE}{/c} damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals {c_number}{payload:DAMAGE}{/c} damage every second for {c_number}{SF_5}{/c} seconds.{else}Your weapon is hurled into the sky and drops back to the ground massive in size, dealing {c_number}{payload:IMPACT_DAMAGE_CVARIANT}{/c} damage.{/if} 308 ham ifade · Henüz çözümlenmedi
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0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_3
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SF_24 ? SF_25 : 0
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SF_24 ? SF_25 : 0
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0
$.tHealthCost
0
$.tChargeCost
SF_27 ? 1 : 0
$.tMaxCharges
SF_27 ? SF_28 : 0
$.tRechargeTime
SF_27 ? (SF_52 ? SF_46 : SF_0) : 0
$.tRechargeAmount
1
$.tCooldownTime
SF_24 ? (SF_52 ? SF_46 : 0) : (SF_23 ? (SF_52 ? SF_46 : SF_0) : .25)
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
SF_52 ? (SF_38 ? 1 : 0) : 1
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0
$.unk_b9b985
0
$.unk_807540f
6
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0
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SF_2
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SF_2
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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0
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1
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0
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100
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0
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1
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0
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0
$.arBuffs.2.tDuration
SF_42
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0
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1
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0
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100
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0
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1
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0
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1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_31
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0
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1
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0
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0
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100
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0
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0
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1
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0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_5 + SF_31
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0
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1
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0
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0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
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0
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0
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1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
(2/60) + SF_44
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
5
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0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
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0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_35
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
SF_34
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_46
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0
$.arBuffs.8.tMaxStackCount
1
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0
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0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
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0
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0
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1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
12
$.ptScriptFormulas.1.tFormula
1 * Table(34,sLevel)
$.ptScriptFormulas.2.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.3.tFormula
135 / SF_18
$.ptScriptFormulas.4.tFormula
2.1 * Table(34, sLevel)
$.ptScriptFormulas.5.tFormula
4 + (1/60)
$.ptScriptFormulas.6.tFormula
1
$.ptScriptFormulas.7.tFormula
SF_43 * SF_19 * SF_55
$.ptScriptFormulas.8.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 0"
$.ptScriptFormulas.9.tFormula
0.25
$.ptScriptFormulas.10.tFormula
0.5 * Table(34,sLevel)
$.ptScriptFormulas.11.tFormula
0.10
$.ptScriptFormulas.12.tFormula
1
$.ptScriptFormulas.13.tFormula
2
$.ptScriptFormulas.14.tFormula
2
$.ptScriptFormulas.15.tFormula
0.15
$.ptScriptFormulas.16.tFormula
SF_15 * SF_5
$.ptScriptFormulas.17.tFormula
(3.14 * pow(SF_43, 2)) / (3.14 * pow(2, 2))
$.ptScriptFormulas.18.tFormula
SF_17 * SF_5
$.ptScriptFormulas.19.tFormula
Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#X1_Barbarian_WeaponThrow / 2))
$.ptScriptFormulas.20.tFormula
4
$.ptScriptFormulas.21.tFormula
135
$.ptScriptFormulas.22.tFormula
2
$.ptScriptFormulas.23.tFormula
SF_27 ? 0 : 1
$.ptScriptFormulas.24.tFormula
AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002)
$.ptScriptFormulas.25.tFormula
PowerTag.S05_BSK_Barbarian_002."Script Formula 5" - (SF_30 * Max(SF_28-1, 0))
$.ptScriptFormulas.26.tFormula
SF_38 ? 1 : (AffixIsEquipped(SNO.Affix.S05_BSK_Barbarian_002) == 0)
$.ptScriptFormulas.27.tFormula
SF_24 ? 0 : (SF_59 ? 1 : 0)
$.ptScriptFormulas.28.tFormula
SF_29 + 1
$.ptScriptFormulas.29.tFormula
GetBonusMaxChargesForPower(SNO.Power.X1_Barbarian_WeaponThrow)
$.ptScriptFormulas.30.tFormula
Affix_Value_2#S05_BSK_Barbarian_002
$.ptScriptFormulas.31.tFormula
0.5
$.ptScriptFormulas.32.tFormula
PowerTag.Gloves_Unique_Barb_101."Script Formula 0"
$.ptScriptFormulas.33.tFormula
Chance_For_Double_Damage_Per_Power#X1_Barbarian_WeaponThrow
$.ptScriptFormulas.34.tFormula
0.15 * (1 + Barrier_Bonus_Percent)
$.ptScriptFormulas.35.tFormula
6
$.ptScriptFormulas.36.tFormula
0.5
$.ptScriptFormulas.37.tFormula
0.75
$.ptScriptFormulas.38.tFormula
AffixIsEquipped(SNO.Affix.Gloves_Unique_Barb_102_x2)
$.ptScriptFormulas.39.tFormula
Affix_Value_1#Gloves_Unique_Barb_101
$.ptScriptFormulas.40.tFormula
1
$.ptScriptFormulas.41.tFormula
SF_4 + (SF_1*SF_5/SF_6)
$.ptScriptFormulas.42.tFormula
SF_5 + 2
$.ptScriptFormulas.43.tFormula
3
$.ptScriptFormulas.44.tFormula
1
$.ptScriptFormulas.45.tFormula
5 * SF_55 * SF_19
$.ptScriptFormulas.46.tFormula
6
$.ptScriptFormulas.47.tFormula
.2
$.ptScriptFormulas.48.tFormula
2
$.ptScriptFormulas.49.tFormula
3
$.ptScriptFormulas.50.tFormula
0.20
$.ptScriptFormulas.51.tFormula
(SF_4 + SF_1) * 1.75
$.ptScriptFormulas.52.tFormula
Mod.UpgradeC
$.ptScriptFormulas.53.tFormula
SF_52 == 0
$.ptScriptFormulas.54.tFormula
0.2
$.ptScriptFormulas.55.tFormula
1+(Mod.Upgrade2 ? SF_54 : 0)
$.ptScriptFormulas.56.tFormula
SF_4 * 0.65
$.ptScriptFormulas.57.tFormula
SF_1 * 0.65
$.ptScriptFormulas.58.tFormula
Mod.UpgradeA ? 0 : (Mod.UpgradeB ? 0 : (Mod.UpgradeC ? 0 : 1))
$.ptScriptFormulas.59.tFormula
AffixIsEquipped(SNO.Affix.legendary_barb_004)
$.arPayloads.0.tDamage.tHitpointScalar
SF_1
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_57
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_4
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0
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0
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0
$.arPayloads.2.unk_7c2668d
0
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0
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0
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0
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0
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0
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0
$.arPayloads.2.tCombatEffectOverride
100
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SF_56
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
SF_51
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0
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0
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0
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0
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0
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0
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0
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0
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0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.arPayloads.5.tDamage.tHitpointScalar
SF_41
$.arPayloads.5.tDamage.tFlatLevel
0
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0
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0
$.arPayloads.5.unk_7c2668d
0
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0
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0
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0
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0
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0
$.arPayloads.5.tHeal.tFlatLevel
0
$.arPayloads.5.tCombatEffectOverride
100
$.arPayloads.6.tDamage.tHitpointScalar
SF_10
$.arPayloads.6.tDamage.tFlatLevel
0
$.arPayloads.6.tDamageVariance
0
$.arPayloads.6.tVulnerableDurationSecondsOverride
0
$.arPayloads.6.unk_7c2668d
0
$.arPayloads.6.tFortifiedHealth.tHitpointScalar
0
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0
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0
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0
$.arPayloads.6.tHeal.tHitpointScalar
0
$.arPayloads.6.tHeal.tFlatLevel
0
$.arPayloads.6.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0