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Meteor

Meteor

Cooldown: — seconds Mana Cost: — Lucky Hit Chance: — Call down a meteor that crashes into enemies, dealing — damage and an additional — Burning damage over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
296998
Yerelleştirme SNO
1119801
Kaynak etiketleri
Skill_FireSearch_DoTSkill_Primary_CoreSearch_Copy_Core

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Sorcerer_Meteor.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Sorcerer_Meteor.stl.json
Kaynak SNO
296998

Sabit kaynak kaydını aç ↗

SHA256: ee25012d848665eefd5d1f558618314fe2e320fc1759f1ca96fc77d6ed839df1

{if:SF_30}{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{/if}{c_label}Mana Cost: {/c}{c_resource}{Resource Cost}{/c}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat_Effect_Chance_Script_Formula_Override:27}|%|]{/c}
{/if}Call down a meteor that crashes into enemies, dealing {c_number}{payload:IMPACT_DAMAGE}{/c} damage and an additional {c_number}{dot:BURNING}{/c} Burning damage over {c_number}[SF_4]{/c} seconds.
228 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_28

$.arResourceCosts.0.tMinRequired

SF_10

$.arResourceCosts.0.tInitialCost

SF_10

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_30? SF_14 : 0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_15

$.tMovementPowerData.unk_b1f0f4e

SF_15

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

5

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_4

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

30

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

SF_6

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

SF_29

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_4

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

30

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

SF_17

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

SF_29

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_4

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

30

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_23

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

SF_29

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

SF_25

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_12

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

1

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_3

$.ptScriptFormulas.1.tFormula

Mod.UpgradeA ? 0 : 0.85

$.ptScriptFormulas.2.tFormula

2 * SF_34

$.ptScriptFormulas.3.tFormula

2.4 * Table(34,sLevel) * (SF_30 ? (1 + SF_13) : 1)

$.ptScriptFormulas.4.tFormula

3

$.ptScriptFormulas.5.tFormula

SF_3 * 0.25

$.ptScriptFormulas.6.tFormula

SF_5 / SF_4

$.ptScriptFormulas.7.tFormula

0.40

$.ptScriptFormulas.8.tFormula

SF_1 + SF_7

$.ptScriptFormulas.9.tFormula

0.20

$.ptScriptFormulas.10.tFormula

40

$.ptScriptFormulas.11.tFormula

0.02

$.ptScriptFormulas.12.tFormula

3

$.ptScriptFormulas.13.tFormula

0.50

$.ptScriptFormulas.14.tFormula

15

$.ptScriptFormulas.15.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.16.tFormula

SF_0 * 1.7

$.ptScriptFormulas.17.tFormula

SF_6 * 1.7

$.ptScriptFormulas.18.tFormula

6

$.ptScriptFormulas.19.tFormula

(SF_3 * 1.75) + (SF_5 * 1.75)

$.ptScriptFormulas.20.tFormula

SF_19 / SF_18

$.ptScriptFormulas.21.tFormula

2

$.ptScriptFormulas.22.tFormula

SF_0 * 1.50

$.ptScriptFormulas.23.tFormula

SF_6 * 1.10

$.ptScriptFormulas.24.tFormula

50

$.ptScriptFormulas.25.tFormula

(SF_24 / SF_4) / (1 / SF_26)

$.ptScriptFormulas.26.tFormula

0.25

$.ptScriptFormulas.27.tFormula

40

$.ptScriptFormulas.28.tFormula

(1 - POW(1 - SF_27 / 100, 1 / 2)) * 100

$.ptScriptFormulas.29.tFormula

( 1 - POW( 1 - SF_28 / 100, 1 / (SF_4 * 2))) * 100

$.ptScriptFormulas.30.tFormula

Mod.Upgrade3 ? 1 : 0

$.ptScriptFormulas.31.tFormula

1

$.ptScriptFormulas.32.tFormula

$.ptScriptFormulas.33.tFormula

Mod.UpgradeC? 0 : (AoE_Size_Bonus_Per_Skill_Tag#Skill_Fire/2)

$.ptScriptFormulas.34.tFormula

Min(1.5, 1 + (SF_33 + AoE_Size_Bonus_Per_Power#Sorcerer_Meteor / 2) + (AoE_Size_Bonus_Per_Skill_Tag#Skill_Primary_Mastery / 2) + (SF_30 ? (SF_13 /2) : 0) / 2)

$.ptScriptFormulas.35.tFormula

$.ptScriptFormulas.36.tFormula

Chance_For_Double_Damage_Per_Power#Sorcerer_Meteor

$.ptScriptFormulas.37.tFormula

Affix.Helm_Unique_Sorc_100."Static Value 0"

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_16

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_20

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

SF_22

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0