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Druid · Çekirdek

Lightning Storm

Lightning Storm

Spirit Cost: — per period Lucky Hit Chance: — Conjure a growing lightning storm that deals — damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of — strikes at once. Lightning Storm may grow up to — times. The size of your Lightning Storm is preserved for — seconds after channeling.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
548399
Yerelleştirme SNO
1115937
Kaynak etiketleri
Skill_Nature_MagicSkill_Nature_Magic_StormSkill_ChanneledSkill_HumanDruid_Skill_Default_Shapeshift_HumanSearch_NonPhysical

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_LightningStorm.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_LightningStorm.stl.json
Kaynak SNO
548399

Sabit kaynak kaydını aç ↗

SHA256: df5d7c8f92679936b25d6a8a873760dcb2b23c15df7c633d597a9c28e947ace6

{c_label}Spirit Cost:{/c} {c_resource}{Resource Cost}{/c} per period
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Conjure a growing lightning storm that deals {c_number}{payload:DAMAGE}{/c} damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of {c_number}[((SF_14*SF_12) + (Mod.Upgrade2 ? SF_21 : 0) + (Mod.UpgradeA ? SF_28 : 0))]{/c} strikes at once. {c_important}Lightning Storm{/c} may grow up to {c_number}[SF_14]{/c} times.

The size of your {c_important}Lightning Storm{/c} is preserved for {c_number}[SF_10 + (Mod.Upgrade4 ? SF_24 : 0)]{/c} seconds after channeling.
206 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_7

$.arResourceCosts.0.tMinRequired

SF_5

$.arResourceCosts.0.tInitialCost

0

$.arResourceCosts.0.tChannellingCost

SF_5

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

0

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_6

$.tMovementPowerData.unk_b1f0f4e

SF_6

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

1

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

99

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_10 + (Mod.Upgrade4 ? SF_24 : 0)

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

99

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_33

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_1 * (Mod.Shapeshift_Default ? (1 + SF_19) : 1) * Table(34,sLevel)

$.ptScriptFormulas.1.tFormula

0.65

$.ptScriptFormulas.2.tFormula

0.5 * (1 / PowerFinalizedAttackSpeed)

$.ptScriptFormulas.3.tFormula

1

$.ptScriptFormulas.4.tFormula

1

$.ptScriptFormulas.5.tFormula

15

$.ptScriptFormulas.6.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 1"

$.ptScriptFormulas.7.tFormula

15

$.ptScriptFormulas.8.tFormula

1

$.ptScriptFormulas.9.tFormula

$.ptScriptFormulas.10.tFormula

4

$.ptScriptFormulas.11.tFormula

SF_2 * 0.2

$.ptScriptFormulas.12.tFormula

2

$.ptScriptFormulas.13.tFormula

SF_1 * Table(34,3) * 100

$.ptScriptFormulas.14.tFormula

5 + (Mod.UpgradeA ? SF_29 : 0)

$.ptScriptFormulas.15.tFormula

PowerTag.legendary_druid_028."Script Formula 1"

$.ptScriptFormulas.16.tFormula

$.ptScriptFormulas.17.tFormula

0.10

$.ptScriptFormulas.18.tFormula

SF_17 * 2.5

$.ptScriptFormulas.19.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 7"

$.ptScriptFormulas.20.tFormula

4

$.ptScriptFormulas.21.tFormula

1

$.ptScriptFormulas.22.tFormula

1

$.ptScriptFormulas.23.tFormula

2

$.ptScriptFormulas.24.tFormula

4

$.ptScriptFormulas.25.tFormula

0.1

$.ptScriptFormulas.26.tFormula

Chance_For_Double_Damage_Per_Power#Druid_LightningStorm

$.ptScriptFormulas.27.tFormula

$.ptScriptFormulas.28.tFormula

3

$.ptScriptFormulas.29.tFormula

1

$.ptScriptFormulas.30.tFormula

0.15

$.ptScriptFormulas.31.tFormula

0.5

$.ptScriptFormulas.32.tFormula

SF_0 * 1.4

$.ptScriptFormulas.33.tFormula

1

$.ptScriptFormulas.34.tFormula

Affix_Value_1#Talisman_SetPower_Druid01_03

$.ptScriptFormulas.35.tFormula

Affix.Talisman_SetPower_Druid01_03."Static Value 0" + 1

$.ptScriptFormulas.36.tFormula

Affix_Value_2#Talisman_SetPower_Druid01_03

$.ptScriptFormulas.37.tFormula

Affix.Talisman_SetPower_Druid01_03."Static Value 1" + 1

$.ptScriptFormulas.38.tFormula

UIPrimaryResourceCostReductionPercent()

$.arPayloads.0.tDamage.tHitpointScalar

Mod.UpgradeC ? SF_32 : SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_32

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

0

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

SF_20

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0