Lightning Storm
Lightning Storm
Spirit Cost: — per period Lucky Hit Chance: — Conjure a growing lightning storm that deals — damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of — strikes at once. Lightning Storm may grow up to — times. The size of your Lightning Storm is preserved for — seconds after channeling.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 548399
- Yerelleştirme SNO
- 1115937
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_LightningStorm.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_LightningStorm.stl.json
- Kaynak SNO
- 548399
SHA256: df5d7c8f92679936b25d6a8a873760dcb2b23c15df7c633d597a9c28e947ace6
{c_label}Spirit Cost:{/c} {c_resource}{Resource Cost}{/c} per period
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Conjure a growing lightning storm that deals {c_number}{payload:DAMAGE}{/c} damage per strike. The number of strikes increases the longer the storm is channeled, up to a maximum of {c_number}[((SF_14*SF_12) + (Mod.Upgrade2 ? SF_21 : 0) + (Mod.UpgradeA ? SF_28 : 0))]{/c} strikes at once. {c_important}Lightning Storm{/c} may grow up to {c_number}[SF_14]{/c} times.
The size of your {c_important}Lightning Storm{/c} is preserved for {c_number}[SF_10 + (Mod.Upgrade4 ? SF_24 : 0)]{/c} seconds after channeling. 206 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_7
$.arResourceCosts.0.tMinRequired
SF_5
$.arResourceCosts.0.tInitialCost
0
$.arResourceCosts.0.tChannellingCost
SF_5
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
0
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
SF_6
$.tMovementPowerData.unk_b1f0f4e
SF_6
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
0
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
0
$.arCCInfo.1.tBreaksCC
0
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
0
$.arCCInfo.2.tBreaksCC
0
$.arCCInfo.2.tUsableDuringCC
0
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
0
$.arCCInfo.3.tUsableDuringCC
1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
0
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
0
$.arCCInfo.5.tBreaksCC
0
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
0
$.arCCInfo.6.tBreaksCC
0
$.arCCInfo.6.tUsableDuringCC
0
$.arCCInfo.6.tImmuneToCCDuring
0
$.arCCInfo.7.tBreaksCC
0
$.arCCInfo.7.tUsableDuringCC
0
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
0
$.arCCInfo.8.tUsableDuringCC
0
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
0
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
0
$.arCCInfo.10.tBreaksCC
0
$.arCCInfo.10.tUsableDuringCC
0
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
0
$.arCCInfo.11.tUsableDuringCC
0
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
0
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
0
$.arCCInfo.13.tBreaksCC
0
$.arCCInfo.13.tUsableDuringCC
0
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
99
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_10 + (Mod.Upgrade4 ? SF_24 : 0)
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
99
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
SF_33
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
SF_1 * (Mod.Shapeshift_Default ? (1 + SF_19) : 1) * Table(34,sLevel)
$.ptScriptFormulas.1.tFormula
0.65
$.ptScriptFormulas.2.tFormula
0.5 * (1 / PowerFinalizedAttackSpeed)
$.ptScriptFormulas.3.tFormula
1
$.ptScriptFormulas.4.tFormula
1
$.ptScriptFormulas.5.tFormula
15
$.ptScriptFormulas.6.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 1"
$.ptScriptFormulas.7.tFormula
15
$.ptScriptFormulas.8.tFormula
1
$.ptScriptFormulas.9.tFormula
$.ptScriptFormulas.10.tFormula
4
$.ptScriptFormulas.11.tFormula
SF_2 * 0.2
$.ptScriptFormulas.12.tFormula
2
$.ptScriptFormulas.13.tFormula
SF_1 * Table(34,3) * 100
$.ptScriptFormulas.14.tFormula
5 + (Mod.UpgradeA ? SF_29 : 0)
$.ptScriptFormulas.15.tFormula
PowerTag.legendary_druid_028."Script Formula 1"
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
0.10
$.ptScriptFormulas.18.tFormula
SF_17 * 2.5
$.ptScriptFormulas.19.tFormula
PowerTag.SystemsTuningGlobals."Script Formula 7"
$.ptScriptFormulas.20.tFormula
4
$.ptScriptFormulas.21.tFormula
1
$.ptScriptFormulas.22.tFormula
1
$.ptScriptFormulas.23.tFormula
2
$.ptScriptFormulas.24.tFormula
4
$.ptScriptFormulas.25.tFormula
0.1
$.ptScriptFormulas.26.tFormula
Chance_For_Double_Damage_Per_Power#Druid_LightningStorm
$.ptScriptFormulas.27.tFormula
$.ptScriptFormulas.28.tFormula
3
$.ptScriptFormulas.29.tFormula
1
$.ptScriptFormulas.30.tFormula
0.15
$.ptScriptFormulas.31.tFormula
0.5
$.ptScriptFormulas.32.tFormula
SF_0 * 1.4
$.ptScriptFormulas.33.tFormula
1
$.ptScriptFormulas.34.tFormula
Affix_Value_1#Talisman_SetPower_Druid01_03
$.ptScriptFormulas.35.tFormula
Affix.Talisman_SetPower_Druid01_03."Static Value 0" + 1
$.ptScriptFormulas.36.tFormula
Affix_Value_2#Talisman_SetPower_Druid01_03
$.ptScriptFormulas.37.tFormula
Affix.Talisman_SetPower_Druid01_03."Static Value 1" + 1
$.ptScriptFormulas.38.tFormula
UIPrimaryResourceCostReductionPercent()
$.arPayloads.0.tDamage.tHitpointScalar
Mod.UpgradeC ? SF_32 : SF_0
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_32
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
0
$.arPayloads.2.tDamage.tFlatLevel
0
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
SF_20
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0