Lacerate
Lacerate
Spirit Cost: —Cooldown: — seconds Lucky Hit Chance: — Shapeshift into a Werewolf, become Immune and quickly dash — times between enemies in the area dealing up to — total damage over — seconds.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 394251
- Yerelleştirme SNO
- 1115056
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Druid_Lacerate.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Druid_Lacerate.stl.json
- Kaynak SNO
- 394251
SHA256: 888fdca5c7857cb98d91340a631656c9125c004bf38da0f20472eab7556aced9
{if:SF_45}{c_label}Spirit Cost: {/c}{c_resource}{Resource Cost}{/c}{else}{c_label}Cooldown:{/c} {c_resource}{Cooldown Time}{/c} seconds{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Shapeshift into a Werewolf, become {c_important}{u}Immune{/u}{/c} and quickly dash {c_number}{SF_6}{/c} times between enemies in the area dealing up to {c_number}{PAYLOAD:TOOLTIP_DAMAGE}{/c} total damage over {c_number}[SF_1|1|]{/c} seconds. 281 ham ifade · Henüz çözümlenmedi
$.tAutoChannelledDuration
0
$.tAttackSpeed
Attacks_Per_Second_Total
$.tCombatEffectChance
SF_8
$.arResourceCosts.0.tMinRequired
SF_45 ? SF_44 : 0
$.arResourceCosts.0.tInitialCost
SF_45 ? SF_44 : 0
$.arResourceCosts.0.tChannellingCost
0
$.tHealthCost
0
$.tChargeCost
0
$.tMaxCharges
0
$.tRechargeTime
0
$.tRechargeAmount
1
$.tCooldownTime
SF_45 ? 0 : SF_3
$.tResourceCostReductionCoefficient
1
$.tCooldownReductionCoefficient
1
$.tCastTargetNecroCorpsesOnly
0
$.unk_b9b985
0
$.unk_807540f
6
$.unk_e7fc6fa
0
$.tAttackRadius
0
$.tMovementPowerData.unk_b1f0f4e
0
$.tMovementPowerData.tPowerStartDistance
0
$.arCCInfo.0.tBreaksCC
1
$.arCCInfo.0.tUsableDuringCC
1
$.arCCInfo.0.tImmuneToCCDuring
1
$.arCCInfo.1.tBreaksCC
1
$.arCCInfo.1.tUsableDuringCC
1
$.arCCInfo.1.tImmuneToCCDuring
1
$.arCCInfo.2.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.2.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.2.tImmuneToCCDuring
0
$.arCCInfo.3.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.3.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.3.tImmuneToCCDuring
0
$.arCCInfo.4.tBreaksCC
1
$.arCCInfo.4.tUsableDuringCC
1
$.arCCInfo.4.tImmuneToCCDuring
1
$.arCCInfo.5.tBreaksCC
1
$.arCCInfo.5.tUsableDuringCC
1
$.arCCInfo.5.tImmuneToCCDuring
1
$.arCCInfo.6.tBreaksCC
1
$.arCCInfo.6.tUsableDuringCC
1
$.arCCInfo.6.tImmuneToCCDuring
1
$.arCCInfo.7.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.7.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.7.tImmuneToCCDuring
0
$.arCCInfo.8.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.8.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.8.tImmuneToCCDuring
0
$.arCCInfo.9.tBreaksCC
1
$.arCCInfo.9.tUsableDuringCC
1
$.arCCInfo.9.tImmuneToCCDuring
1
$.arCCInfo.10.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.10.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.10.tImmuneToCCDuring
0
$.arCCInfo.11.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.11.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.11.tImmuneToCCDuring
0
$.arCCInfo.12.tBreaksCC
1
$.arCCInfo.12.tUsableDuringCC
1
$.arCCInfo.12.tImmuneToCCDuring
1
$.arCCInfo.13.tBreaksCC
SF_45 ? 0 : 1
$.arCCInfo.13.tUsableDuringCC
SF_45 ? 0 : 1
$.arCCInfo.13.tImmuneToCCDuring
0
$.arBuffs.0.tDuration
1
$.arBuffs.0.tMaxExtendDuration
0
$.arBuffs.0.tMaxStackCount
1
$.arBuffs.0.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.0.tDOT.tDamage.tFlatLevel
0
$.arBuffs.0.tDOT.tCombatEffectOverride
100
$.arBuffs.0.tCrowdControl.tSlowAmount
0
$.arBuffs.0.tCrowdControl.tChillAmount
0
$.arBuffs.0.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.0.tDamageShield.tHitpointScalar
0
$.arBuffs.0.tDamageShield.tFlatLevel
0
$.arBuffs.1.tDuration
SF_1
$.arBuffs.1.tMaxExtendDuration
0
$.arBuffs.1.tMaxStackCount
1
$.arBuffs.1.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.1.tDOT.tDamage.tFlatLevel
0
$.arBuffs.1.tDOT.tCombatEffectOverride
100
$.arBuffs.1.tCrowdControl.tSlowAmount
0
$.arBuffs.1.tCrowdControl.tChillAmount
0
$.arBuffs.1.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.1.tDamageShield.tHitpointScalar
0
$.arBuffs.1.tDamageShield.tFlatLevel
0
$.arBuffs.2.tDuration
1
$.arBuffs.2.tMaxExtendDuration
0
$.arBuffs.2.tMaxStackCount
1
$.arBuffs.2.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.2.tDOT.tDamage.tFlatLevel
0
$.arBuffs.2.tDOT.tCombatEffectOverride
100
$.arBuffs.2.tCrowdControl.tSlowAmount
0
$.arBuffs.2.tCrowdControl.tChillAmount
0
$.arBuffs.2.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.2.tDamageShield.tHitpointScalar
0
$.arBuffs.2.tDamageShield.tFlatLevel
0
$.arBuffs.3.tDuration
SF_1+0.5
$.arBuffs.3.tMaxExtendDuration
0
$.arBuffs.3.tMaxStackCount
1
$.arBuffs.3.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.3.tDOT.tDamage.tFlatLevel
0
$.arBuffs.3.tDOT.tCombatEffectOverride
100
$.arBuffs.3.tCrowdControl.tSlowAmount
0
$.arBuffs.3.tCrowdControl.tChillAmount
0
$.arBuffs.3.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.3.tDamageShield.tHitpointScalar
0
$.arBuffs.3.tDamageShield.tFlatLevel
0
$.arBuffs.4.tDuration
1
$.arBuffs.4.tMaxExtendDuration
0
$.arBuffs.4.tMaxStackCount
1
$.arBuffs.4.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.4.tDOT.tDamage.tFlatLevel
0
$.arBuffs.4.tDOT.tCombatEffectOverride
100
$.arBuffs.4.tCrowdControl.tSlowAmount
0
$.arBuffs.4.tCrowdControl.tChillAmount
0
$.arBuffs.4.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.4.tDamageShield.tHitpointScalar
0
$.arBuffs.4.tDamageShield.tFlatLevel
0
$.arBuffs.5.tDuration
0.1
$.arBuffs.5.tMaxExtendDuration
0
$.arBuffs.5.tMaxStackCount
1
$.arBuffs.5.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.5.tDOT.tDamage.tFlatLevel
0
$.arBuffs.5.tDOT.tCombatEffectOverride
100
$.arBuffs.5.tCrowdControl.tSlowAmount
0
$.arBuffs.5.tCrowdControl.tChillAmount
0
$.arBuffs.5.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.5.tDamageShield.tHitpointScalar
0
$.arBuffs.5.tDamageShield.tFlatLevel
0
$.arBuffs.6.tDuration
SF_1
$.arBuffs.6.tMaxExtendDuration
0
$.arBuffs.6.tMaxStackCount
1
$.arBuffs.6.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.6.tDOT.tDamage.tFlatLevel
0
$.arBuffs.6.tDOT.tCombatEffectOverride
100
$.arBuffs.6.tCrowdControl.tSlowAmount
0
$.arBuffs.6.tCrowdControl.tChillAmount
0
$.arBuffs.6.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.6.tDamageShield.tHitpointScalar
0
$.arBuffs.6.tDamageShield.tFlatLevel
0
$.arBuffs.7.tDuration
SF_1
$.arBuffs.7.tMaxExtendDuration
0
$.arBuffs.7.tMaxStackCount
1
$.arBuffs.7.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.7.tDOT.tDamage.tFlatLevel
0
$.arBuffs.7.tDOT.tCombatEffectOverride
100
$.arBuffs.7.tCrowdControl.tSlowAmount
0
$.arBuffs.7.tCrowdControl.tChillAmount
0
$.arBuffs.7.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.7.tDamageShield.tHitpointScalar
0
$.arBuffs.7.tDamageShield.tFlatLevel
0
$.arBuffs.8.tDuration
SF_1
$.arBuffs.8.tMaxExtendDuration
0
$.arBuffs.8.tMaxStackCount
50
$.arBuffs.8.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.8.tDOT.tDamage.tFlatLevel
0
$.arBuffs.8.tDOT.tCombatEffectOverride
100
$.arBuffs.8.tCrowdControl.tSlowAmount
0
$.arBuffs.8.tCrowdControl.tChillAmount
0
$.arBuffs.8.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.8.tDamageShield.tHitpointScalar
0
$.arBuffs.8.tDamageShield.tFlatLevel
0
$.arBuffs.9.tDuration
1
$.arBuffs.9.tMaxExtendDuration
0
$.arBuffs.9.tMaxStackCount
1
$.arBuffs.9.tDOT.tDamage.tHitpointScalar
0
$.arBuffs.9.tDOT.tDamage.tFlatLevel
0
$.arBuffs.9.tDOT.tCombatEffectOverride
100
$.arBuffs.9.tCrowdControl.tSlowAmount
0
$.arBuffs.9.tCrowdControl.tChillAmount
0
$.arBuffs.9.tCrowdControl.tStaggerMultiplier
1
$.arBuffs.9.tDamageShield.tHitpointScalar
0
$.arBuffs.9.tDamageShield.tFlatLevel
0
$.ptScriptFormulas.0.tFormula
5
$.ptScriptFormulas.1.tFormula
(SF_6*SF_2)
$.ptScriptFormulas.2.tFormula
0.2 * (Mod.UpgradeA ? SF_29 : 1)
$.ptScriptFormulas.3.tFormula
35
$.ptScriptFormulas.4.tFormula
(0.6 * Table(34, sLevel)) * (1 + Mod.Shapeshift_Default ? SF_11 : 0) * (SF_14) * (Mod.UpgradeC ? (1+SF_34) : 1)
$.ptScriptFormulas.5.tFormula
SF_4 * 100
$.ptScriptFormulas.6.tFormula
(10 + (Mod.Upgrade1 ? SF_41 : 0) + (Mod.UpgradeA ? SF_28 : 0)) * SF_15 * SF_21
$.ptScriptFormulas.7.tFormula
2
$.ptScriptFormulas.8.tFormula
7
$.ptScriptFormulas.9.tFormula
$.ptScriptFormulas.10.tFormula
0.6
$.ptScriptFormulas.11.tFormula
0.1
$.ptScriptFormulas.12.tFormula
0.05
$.ptScriptFormulas.13.tFormula
Mod.UpgradeA ? SF_28 : 0
$.ptScriptFormulas.14.tFormula
PowerFinalizedAttackSpeed
$.ptScriptFormulas.15.tFormula
1 + PowerTag.Druid_Passive_Wolf_04."Script Formula 0"
$.ptScriptFormulas.16.tFormula
$.ptScriptFormulas.17.tFormula
$.ptScriptFormulas.18.tFormula
$.ptScriptFormulas.19.tFormula
$.ptScriptFormulas.20.tFormula
$.ptScriptFormulas.21.tFormula
1 + Power_Duration_Bonus_Pct#Druid_Lacerate
$.ptScriptFormulas.22.tFormula
0.1
$.ptScriptFormulas.23.tFormula
2
$.ptScriptFormulas.24.tFormula
$.ptScriptFormulas.25.tFormula
$.ptScriptFormulas.26.tFormula
$.ptScriptFormulas.27.tFormula
$.ptScriptFormulas.28.tFormula
7
$.ptScriptFormulas.29.tFormula
0.5
$.ptScriptFormulas.30.tFormula
0.3
$.ptScriptFormulas.31.tFormula
12
$.ptScriptFormulas.32.tFormula
0.15
$.ptScriptFormulas.33.tFormula
RandomInt(2,3)
$.ptScriptFormulas.34.tFormula
0.5
$.ptScriptFormulas.35.tFormula
0.7
$.ptScriptFormulas.36.tFormula
2.5
$.ptScriptFormulas.37.tFormula
2.5
$.ptScriptFormulas.38.tFormula
$.ptScriptFormulas.39.tFormula
$.ptScriptFormulas.40.tFormula
.05
$.ptScriptFormulas.41.tFormula
5
$.ptScriptFormulas.42.tFormula
1
$.ptScriptFormulas.43.tFormula
$.ptScriptFormulas.44.tFormula
Affix.Chest_Unique_Druid_002."Static Value 0"
$.ptScriptFormulas.45.tFormula
AffixIsEquipped(SNO.Affix.Chest_Unique_Druid_002)
$.arPayloads.0.tDamage.tHitpointScalar
SF_4
$.arPayloads.0.tDamage.tFlatLevel
0
$.arPayloads.0.tDamageVariance
0
$.arPayloads.0.tVulnerableDurationSecondsOverride
0
$.arPayloads.0.unk_7c2668d
0
$.arPayloads.0.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.0.tFortifiedHealth.tFlatLevel
0
$.arPayloads.0.tApplyFreeze
0
$.arPayloads.0.tApplyChillAmount
0
$.arPayloads.0.tHeal.tHitpointScalar
0
$.arPayloads.0.tHeal.tFlatLevel
0
$.arPayloads.0.tCombatEffectOverride
100
$.arPayloads.1.tDamage.tHitpointScalar
SF_4 * SF_6
$.arPayloads.1.tDamage.tFlatLevel
0
$.arPayloads.1.tDamageVariance
0
$.arPayloads.1.tVulnerableDurationSecondsOverride
0
$.arPayloads.1.unk_7c2668d
0
$.arPayloads.1.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.1.tFortifiedHealth.tFlatLevel
0
$.arPayloads.1.tApplyFreeze
0
$.arPayloads.1.tApplyChillAmount
0
$.arPayloads.1.tHeal.tHitpointScalar
0
$.arPayloads.1.tHeal.tFlatLevel
0
$.arPayloads.1.tCombatEffectOverride
100
$.arPayloads.2.tDamage.tHitpointScalar
(SF_4 * 0.45) / 4
$.arPayloads.2.tDamage.tFlatLevel
SF_5
$.arPayloads.2.tDamageVariance
0
$.arPayloads.2.tVulnerableDurationSecondsOverride
0
$.arPayloads.2.unk_7c2668d
0
$.arPayloads.2.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.2.tFortifiedHealth.tFlatLevel
0
$.arPayloads.2.tApplyFreeze
0
$.arPayloads.2.tApplyChillAmount
0
$.arPayloads.2.tHeal.tHitpointScalar
0
$.arPayloads.2.tHeal.tFlatLevel
0
$.arPayloads.2.tCombatEffectOverride
100/3
$.arPayloads.3.tDamage.tHitpointScalar
0
$.arPayloads.3.tDamage.tFlatLevel
0
$.arPayloads.3.tDamageVariance
0
$.arPayloads.3.tVulnerableDurationSecondsOverride
0
$.arPayloads.3.unk_7c2668d
0
$.arPayloads.3.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.3.tFortifiedHealth.tFlatLevel
0
$.arPayloads.3.tApplyFreeze
0
$.arPayloads.3.tApplyChillAmount
0
$.arPayloads.3.tHeal.tHitpointScalar
0
$.arPayloads.3.tHeal.tFlatLevel
0
$.arPayloads.3.tCombatEffectOverride
100
$.arPayloads.4.tDamage.tHitpointScalar
0
$.arPayloads.4.tDamage.tFlatLevel
0
$.arPayloads.4.tDamageVariance
0
$.arPayloads.4.tVulnerableDurationSecondsOverride
0
$.arPayloads.4.unk_7c2668d
0
$.arPayloads.4.tFortifiedHealth.tHitpointScalar
0
$.arPayloads.4.tFortifiedHealth.tFlatLevel
0
$.arPayloads.4.tApplyFreeze
0
$.arPayloads.4.tApplyChillAmount
0
$.arPayloads.4.tHeal.tHitpointScalar
0
$.arPayloads.4.tHeal.tFlatLevel
0
$.arPayloads.4.tCombatEffectOverride
100
$.unk_143fe9f
10
$.tRecastTimeoutSeconds
0