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Druid · Ulti

Lacerate

Lacerate

Spirit Cost: —Cooldown: — seconds Lucky Hit Chance: — Shapeshift into a Werewolf, become Immune and quickly dash — times between enemies in the area dealing up to — total damage over — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
394251
Yerelleştirme SNO
1115056
Kaynak etiketleri
Skill_ShapeshiftingSkill_WolfKeyword_ImmuneDruid_Skill_Default_Shapeshift_Wolf

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Druid_Lacerate.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Druid_Lacerate.stl.json
Kaynak SNO
394251

Sabit kaynak kaydını aç ↗

SHA256: 888fdca5c7857cb98d91340a631656c9125c004bf38da0f20472eab7556aced9

{if:SF_45}{c_label}Spirit Cost: {/c}{c_resource}{Resource Cost}{/c}{else}{c_label}Cooldown:{/c} {c_resource}{Cooldown Time}{/c} seconds{/if}
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Shapeshift into a Werewolf, become {c_important}{u}Immune{/u}{/c} and quickly dash {c_number}{SF_6}{/c} times between enemies in the area dealing up to {c_number}{PAYLOAD:TOOLTIP_DAMAGE}{/c} total damage over {c_number}[SF_1|1|]{/c} seconds.
281 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_8

$.arResourceCosts.0.tMinRequired

SF_45 ? SF_44 : 0

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SF_45 ? SF_44 : 0

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0

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_45 ? 0 : SF_3

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

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0

$.tAttackRadius

0

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0

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0

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1

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1

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1

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1

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1

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1

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SF_45 ? 0 : 1

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SF_45 ? 0 : 1

$.arCCInfo.2.tImmuneToCCDuring

0

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SF_45 ? 0 : 1

$.arCCInfo.3.tUsableDuringCC

SF_45 ? 0 : 1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

1

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1

$.arCCInfo.4.tImmuneToCCDuring

1

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1

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1

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1

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1

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1

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1

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SF_45 ? 0 : 1

$.arCCInfo.7.tUsableDuringCC

SF_45 ? 0 : 1

$.arCCInfo.7.tImmuneToCCDuring

0

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SF_45 ? 0 : 1

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SF_45 ? 0 : 1

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0

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1

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1

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1

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SF_45 ? 0 : 1

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SF_45 ? 0 : 1

$.arCCInfo.10.tImmuneToCCDuring

0

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SF_45 ? 0 : 1

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SF_45 ? 0 : 1

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

1

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

1

$.arCCInfo.13.tBreaksCC

SF_45 ? 0 : 1

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SF_45 ? 0 : 1

$.arCCInfo.13.tImmuneToCCDuring

0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

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100

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0

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0

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1

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0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_1+0.5

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

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0

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1

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0

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1

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0

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0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

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0

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0

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1

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0

$.arBuffs.4.tDamageShield.tFlatLevel

0

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0.1

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0

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1

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0

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0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

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0

$.arBuffs.5.tCrowdControl.tChillAmount

0

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1

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0

$.arBuffs.5.tDamageShield.tFlatLevel

0

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SF_1

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0

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1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.arBuffs.7.tDuration

SF_1

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0

$.arBuffs.7.tMaxStackCount

1

$.arBuffs.7.tDOT.tDamage.tHitpointScalar

0

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0

$.arBuffs.7.tDOT.tCombatEffectOverride

100

$.arBuffs.7.tCrowdControl.tSlowAmount

0

$.arBuffs.7.tCrowdControl.tChillAmount

0

$.arBuffs.7.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.7.tDamageShield.tHitpointScalar

0

$.arBuffs.7.tDamageShield.tFlatLevel

0

$.arBuffs.8.tDuration

SF_1

$.arBuffs.8.tMaxExtendDuration

0

$.arBuffs.8.tMaxStackCount

50

$.arBuffs.8.tDOT.tDamage.tHitpointScalar

0

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0

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100

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0

$.arBuffs.8.tCrowdControl.tChillAmount

0

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1

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0

$.arBuffs.8.tDamageShield.tFlatLevel

0

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1

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0

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1

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0

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0

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100

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0

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0

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1

$.arBuffs.9.tDamageShield.tHitpointScalar

0

$.arBuffs.9.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

5

$.ptScriptFormulas.1.tFormula

(SF_6*SF_2)

$.ptScriptFormulas.2.tFormula

0.2 * (Mod.UpgradeA ? SF_29 : 1)

$.ptScriptFormulas.3.tFormula

35

$.ptScriptFormulas.4.tFormula

(0.6 * Table(34, sLevel)) * (1 + Mod.Shapeshift_Default ? SF_11 : 0) * (SF_14) * (Mod.UpgradeC ? (1+SF_34) : 1)

$.ptScriptFormulas.5.tFormula

SF_4 * 100

$.ptScriptFormulas.6.tFormula

(10 + (Mod.Upgrade1 ? SF_41 : 0) + (Mod.UpgradeA ? SF_28 : 0)) * SF_15 * SF_21

$.ptScriptFormulas.7.tFormula

2

$.ptScriptFormulas.8.tFormula

7

$.ptScriptFormulas.9.tFormula

$.ptScriptFormulas.10.tFormula

0.6

$.ptScriptFormulas.11.tFormula

0.1

$.ptScriptFormulas.12.tFormula

0.05

$.ptScriptFormulas.13.tFormula

Mod.UpgradeA ? SF_28 : 0

$.ptScriptFormulas.14.tFormula

PowerFinalizedAttackSpeed

$.ptScriptFormulas.15.tFormula

1 + PowerTag.Druid_Passive_Wolf_04."Script Formula 0"

$.ptScriptFormulas.16.tFormula

$.ptScriptFormulas.17.tFormula

$.ptScriptFormulas.18.tFormula

$.ptScriptFormulas.19.tFormula

$.ptScriptFormulas.20.tFormula

$.ptScriptFormulas.21.tFormula

1 + Power_Duration_Bonus_Pct#Druid_Lacerate

$.ptScriptFormulas.22.tFormula

0.1

$.ptScriptFormulas.23.tFormula

2

$.ptScriptFormulas.24.tFormula

$.ptScriptFormulas.25.tFormula

$.ptScriptFormulas.26.tFormula

$.ptScriptFormulas.27.tFormula

$.ptScriptFormulas.28.tFormula

7

$.ptScriptFormulas.29.tFormula

0.5

$.ptScriptFormulas.30.tFormula

0.3

$.ptScriptFormulas.31.tFormula

12

$.ptScriptFormulas.32.tFormula

0.15

$.ptScriptFormulas.33.tFormula

RandomInt(2,3)

$.ptScriptFormulas.34.tFormula

0.5

$.ptScriptFormulas.35.tFormula

0.7

$.ptScriptFormulas.36.tFormula

2.5

$.ptScriptFormulas.37.tFormula

2.5

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

$.ptScriptFormulas.40.tFormula

.05

$.ptScriptFormulas.41.tFormula

5

$.ptScriptFormulas.42.tFormula

1

$.ptScriptFormulas.43.tFormula

$.ptScriptFormulas.44.tFormula

Affix.Chest_Unique_Druid_002."Static Value 0"

$.ptScriptFormulas.45.tFormula

AffixIsEquipped(SNO.Affix.Chest_Unique_Druid_002)

$.arPayloads.0.tDamage.tHitpointScalar

SF_4

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_4 * SF_6

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

(SF_4 * 0.45) / 4

$.arPayloads.2.tDamage.tFlatLevel

SF_5

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100/3

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

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0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

0

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0