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Kick

Kick

Charges: — Charge Cooldown: — seconds Fury Cost: — Lucky Hit Chance: — Throw a powerful kick that deals — damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional — damage and are Stunned for — seconds.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
199516
Yerelleştirme SNO
1120097
Kaynak etiketleri
Skill_Combat

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_Kick.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_Kick.stl.json
Kaynak SNO
199516

Sabit kaynak kaydını aç ↗

SHA256: feaaa87eb3ab6b96f1d2d6244cc235128f33dda6e33d7e9c09c6199621e2b415

{if:SF_46}{c_label}Charges:{/c} {c_resource}{SF_4}{/c}
{c_label}Charge Cooldown:{/c_label} {c_resource}{Recharge Time}{/c_resource} seconds
{/if}{if:SF_41}{c_label}Fury Cost:{/c_label} {c_resource}{Resource Cost}{/c_resource}
{/if}{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[{Combat Effect Chance}|%|]{/c}
{/if}Throw a powerful kick that deals {c_number}{payload:BASE_KICK_PAYLOAD}{/c} damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional {c_number}{payload:IMPACT_TERRAIN}{/c} damage and are Stunned for {c_number}{buffduration:IMPACTED_TERRAIN}{/c} seconds.
315 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

SF_20

$.arResourceCosts.0.tMinRequired

SF_41? SF_34 : 0

$.arResourceCosts.0.tInitialCost

SF_41? SF_34 : 0

$.arResourceCosts.0.tChannellingCost

0

$.tHealthCost

0

$.tChargeCost

SF_41? 0 : 1

$.tMaxCharges

SF_41? 0 : SF_4

$.tRechargeTime

SF_41? 0 : SF_7

$.tRechargeAmount

SF_41? 0 : 1

$.tCooldownTime

SF_41? 0 : 0.5

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

SF_36

$.tMovementPowerData.unk_b1f0f4e

SF_36

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_5

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

SF_13

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_2 / SF_3 + 0.1

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

SF_28

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

SF_31

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

SF_43

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.arBuffs.6.tDuration

SF_17

$.arBuffs.6.tMaxExtendDuration

0

$.arBuffs.6.tMaxStackCount

1

$.arBuffs.6.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.6.tDOT.tDamage.tFlatLevel

0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

$.arBuffs.6.tCrowdControl.tChillAmount

0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.6.tDamageShield.tHitpointScalar

0

$.arBuffs.6.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

SF_15

$.ptScriptFormulas.1.tFormula

1.5 * Table(34,sLevel)

$.ptScriptFormulas.2.tFormula

4

$.ptScriptFormulas.3.tFormula

40

$.ptScriptFormulas.4.tFormula

2

$.ptScriptFormulas.5.tFormula

4

$.ptScriptFormulas.6.tFormula

2

$.ptScriptFormulas.7.tFormula

9

$.ptScriptFormulas.8.tFormula

1

$.ptScriptFormulas.9.tFormula

999

$.ptScriptFormulas.10.tFormula

1.5

$.ptScriptFormulas.11.tFormula

0.2

$.ptScriptFormulas.12.tFormula

SF_0 * 0.5

$.ptScriptFormulas.13.tFormula

3

$.ptScriptFormulas.14.tFormula

$.ptScriptFormulas.15.tFormula

1 * Table(34,sLevel)

$.ptScriptFormulas.16.tFormula

SF_1

$.ptScriptFormulas.17.tFormula

4 * (1 + SF_23)

$.ptScriptFormulas.18.tFormula

$.ptScriptFormulas.19.tFormula

0

$.ptScriptFormulas.20.tFormula

40

$.ptScriptFormulas.21.tFormula

0.005

$.ptScriptFormulas.22.tFormula

1

$.ptScriptFormulas.23.tFormula

Bonus_Percent_Per_Power#Barbarian_Kick

$.ptScriptFormulas.24.tFormula

Chance_For_Double_Damage_Per_Power#Barbarian_Kick

$.ptScriptFormulas.25.tFormula

2

$.ptScriptFormulas.26.tFormula

SF_0 * 0.75

$.ptScriptFormulas.27.tFormula

3 * SF_52

$.ptScriptFormulas.28.tFormula

4

$.ptScriptFormulas.29.tFormula

SF_0 * 0.75

$.ptScriptFormulas.30.tFormula

SF_0 * 0.25

$.ptScriptFormulas.31.tFormula

SF_30/SF_28

$.ptScriptFormulas.32.tFormula

SF_0 * 1

$.ptScriptFormulas.33.tFormula

SF_0 * 1.75

$.ptScriptFormulas.34.tFormula

30

$.ptScriptFormulas.35.tFormula

(Min(SF_50, Resource_Max_Total#Fury+Resource_All_Primary_Max_Bonus) / SF_22) * SF_21

$.ptScriptFormulas.36.tFormula

Mod.UpgradeC ? SF_45 : SF_10

$.ptScriptFormulas.37.tFormula

$.ptScriptFormulas.38.tFormula

$.ptScriptFormulas.39.tFormula

$.ptScriptFormulas.40.tFormula

SF_0 * 0.25

$.ptScriptFormulas.41.tFormula

Mod.UpgradeA ? 1 : 0

$.ptScriptFormulas.42.tFormula

0.25

$.ptScriptFormulas.43.tFormula

20

$.ptScriptFormulas.44.tFormula

12

$.ptScriptFormulas.45.tFormula

8

$.ptScriptFormulas.46.tFormula

SF_41? 0 : 1

$.ptScriptFormulas.47.tFormula

3 * SF_52

$.ptScriptFormulas.48.tFormula

45

$.ptScriptFormulas.49.tFormula

0.2

$.ptScriptFormulas.50.tFormula

150

$.ptScriptFormulas.51.tFormula

Mod.UpgradeA ? 0 : (Mod.UpgradeB ? 0 : (Mod.UpgradeC ? 0 : 1))

$.ptScriptFormulas.52.tFormula

Min(1.5, 1 + (AoE_Size_Bonus_Per_Power#Barbarian_Kick / 2))

$.arPayloads.0.tDamage.tHitpointScalar

SF_0

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_0 * SF_49

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_12

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

0

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_32 * (1 + SF_35)

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_32

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

SF_30

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.arPayloads.7.tDamage.tHitpointScalar

SF_33

$.arPayloads.7.tDamage.tFlatLevel

0

$.arPayloads.7.tDamageVariance

0

$.arPayloads.7.tVulnerableDurationSecondsOverride

0

$.arPayloads.7.unk_7c2668d

0

$.arPayloads.7.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.7.tFortifiedHealth.tFlatLevel

0

$.arPayloads.7.tApplyFreeze

0

$.arPayloads.7.tApplyChillAmount

0

$.arPayloads.7.tHeal.tHitpointScalar

0

$.arPayloads.7.tHeal.tFlatLevel

0

$.arPayloads.7.tCombatEffectOverride

100

$.arPayloads.8.tDamage.tHitpointScalar

SF_26

$.arPayloads.8.tDamage.tFlatLevel

0

$.arPayloads.8.tDamageVariance

0

$.arPayloads.8.tVulnerableDurationSecondsOverride

0

$.arPayloads.8.unk_7c2668d

0

$.arPayloads.8.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.8.tFortifiedHealth.tFlatLevel

0

$.arPayloads.8.tApplyFreeze

0

$.arPayloads.8.tApplyChillAmount

0

$.arPayloads.8.tHeal.tHitpointScalar

0

$.arPayloads.8.tHeal.tFlatLevel

0

$.arPayloads.8.tCombatEffectOverride

100

$.arPayloads.9.tDamage.tHitpointScalar

0

$.arPayloads.9.tDamage.tFlatLevel

0

$.arPayloads.9.tDamageVariance

0

$.arPayloads.9.tVulnerableDurationSecondsOverride

0

$.arPayloads.9.unk_7c2668d

0

$.arPayloads.9.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.9.tFortifiedHealth.tFlatLevel

0

$.arPayloads.9.tApplyFreeze

0

$.arPayloads.9.tApplyChillAmount

0

$.arPayloads.9.tHeal.tHitpointScalar

0

$.arPayloads.9.tHeal.tFlatLevel

0

$.arPayloads.9.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

0