Iron Skin
Iron Skin
Cooldown: — seconds Steel yourself for — seconds, increasing your Maximum Life by — and preventing your Life from being reduced below 1. You are healed to — Life when Iron Skin expires.Steel yourself for — seconds, increasing your Maximum Life by — and reflecting Iron Shrapnel when attacked, dealing — damage and inflicting — bleeding damage over — seconds.Steel yourself for — seconds, increasing your Maximum Life by — and gaining a Barrier that absorbs — of your Maximum Life (—) in damage.
Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.
- Tür
- Aktif
- Kaynak sürüm
- 3.2.1.73552
- Yetenek SNO
- 512222
- Yerelleştirme SNO
- 1115337
Kaynak etiketleri
Bağlı kayıtlar
Kaynak & ham formül bilgisi
Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.
- Kaynak dosyası
- json/base/meta/Power/Barbarian_IronSkin.pow.json
- Yerelleştirme dosyası
- json/enUS_Text/meta/StringList/Power_Barbarian_IronSkin.stl.json
- Kaynak SNO
- 512222
SHA256: 7dc6df2218f3d127cd9433d0da9720842ff749ee9eee752a442935edfcf14713
{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:SF_10}Steel yourself for {c_number}{SF_1}{/c} seconds, increasing your Maximum Life by {c_number}[({SF_14} * {SF_35})*100|%|]{/c} and preventing your Life from being reduced below {c_number}1{/c}. You are healed to {c_number}[{SF_9}*100|1%|]{/c} Life when {c_important}Iron Skin{/c} expires.{/if}{if:SF_19}Steel yourself for {c_number}{SF_1}{/c} seconds, increasing your Maximum Life by {c_number}[({SF_14} * {SF_35})*100|%|]{/c} and reflecting Iron Shrapnel when attacked, dealing {c_number}{payload:UPGRADE_C_SHRAPNEL_TOOLTIP}{/c} damage and inflicting {c_number}{dot:UPGRADE_C_BLEED_DOT}{/c} bleeding damage over {c_number}{buffduration:UPGRADE_C_BLEED_DOT}{/c} seconds.{/if}{if:SF_7}Steel yourself for {c_number}{SF_1}{/c} seconds, increasing your Maximum Life by {c_number}[({SF_14} * {SF_35})*100|%|]{/c} and gaining a {c_important}{u}Barrier{/u}{/c} that absorbs {c_number}[{SF_0}*100|1%|]{/c} of your Maximum Life {c_number}({shield:BARRIER}){/c} in damage.{/if} 202 ham ifade · Henüz çözümlenmedi
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0
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Attacks_Per_Second_Total
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100
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0
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0
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0
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0
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1
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SF_2
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1
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1
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0
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0
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6
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0
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SF_37
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1
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0
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SF_37
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SF_37
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0
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SF_37
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SF_37
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0
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SF_37
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SF_37
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0
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SF_37
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SF_37
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0
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0
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1
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0
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SF_37
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SF_37
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0
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SF_37
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SF_37
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0
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SF_37
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SF_37
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0
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SF_37
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1
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0
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SF_37
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SF_37
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0
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SF_37
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SF_37
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0
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SF_37
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1
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0
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SF_37
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SF_37
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0
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SF_1
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0
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1
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0
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0
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1
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0
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100
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0
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SF_25
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0
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1
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0
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0
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0
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1
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0
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0
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SF_28
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_1
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0
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1
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0
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0
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100
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0
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0
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1
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0
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0
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SF_1
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0
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1
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0
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100
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0
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0
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1
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0
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0
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0.6 * Table(37, sLevel)
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SF_19 ? SF_8 : SF_3
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14
$.ptScriptFormulas.3.tFormula
3
$.ptScriptFormulas.4.tFormula
Hitpoints_Max_Total
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0.1
$.ptScriptFormulas.6.tFormula
0.25
$.ptScriptFormulas.7.tFormula
SF_10 ? 0 : (SF_19 ? 0 : 1)
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SF_3 * 3
$.ptScriptFormulas.9.tFormula
.15 * Table(37, sLevel)
$.ptScriptFormulas.10.tFormula
Mod.UpgradeB
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$.ptScriptFormulas.12.tFormula
2.5
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0.10
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1.5
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4
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0.5
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Mod.UpgradeA
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Mod.UpgradeC
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5
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24
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PowerTag.SystemsTuningGlobals."Script Formula 0"
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SF_21/SF_22
$.ptScriptFormulas.24.tFormula
0.25 * Table(34,sLevel) / SF_20
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5
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0.5 * Table(34,sLevel)
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SF_26/SF_25
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SF_1
$.ptScriptFormulas.29.tFormula
0.25
$.ptScriptFormulas.30.tFormula
360
$.ptScriptFormulas.31.tFormula
3
$.ptScriptFormulas.32.tFormula
0.15
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0.5
$.ptScriptFormulas.34.tFormula
Mod.Upgrade4
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(1+ (SF_34 ? SF_33 : 0))
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2
$.ptScriptFormulas.37.tFormula
Mod.UpgradeA ? 1 : 0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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SF_24
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0
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0
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0
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0
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0
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0
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0
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0
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0
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100
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10
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0