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Barbar · Savunma

Iron Skin

Iron Skin

Cooldown: — seconds Steel yourself for — seconds, increasing your Maximum Life by — and preventing your Life from being reduced below 1. You are healed to — Life when Iron Skin expires.Steel yourself for — seconds, increasing your Maximum Life by — and reflecting Iron Shrapnel when attacked, dealing — damage and inflicting — bleeding damage over — seconds.Steel yourself for — seconds, increasing your Maximum Life by — and gaining a Barrier that absorbs — of your Maximum Life (—) in damage.

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
512222
Yerelleştirme SNO
1115337
Kaynak etiketleri
Keyword_BarrierSkill_CombatBarbarian_Skill_IronSkin

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_IronSkin.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_IronSkin.stl.json
Kaynak SNO
512222

Sabit kaynak kaydını aç ↗

SHA256: 7dc6df2218f3d127cd9433d0da9720842ff749ee9eee752a442935edfcf14713

{c_label}Cooldown: {/c}{c_resource}{Cooldown Time}{/c} seconds
{if:SF_10}Steel yourself for {c_number}{SF_1}{/c} seconds, increasing your Maximum Life by {c_number}[({SF_14} * {SF_35})*100|%|]{/c} and preventing your Life from being reduced below {c_number}1{/c}. You are healed to {c_number}[{SF_9}*100|1%|]{/c} Life when {c_important}Iron Skin{/c} expires.{/if}{if:SF_19}Steel yourself for {c_number}{SF_1}{/c} seconds, increasing your Maximum Life by {c_number}[({SF_14} * {SF_35})*100|%|]{/c} and reflecting Iron Shrapnel when attacked, dealing {c_number}{payload:UPGRADE_C_SHRAPNEL_TOOLTIP}{/c} damage and inflicting {c_number}{dot:UPGRADE_C_BLEED_DOT}{/c} bleeding damage over {c_number}{buffduration:UPGRADE_C_BLEED_DOT}{/c} seconds.{/if}{if:SF_7}Steel yourself for {c_number}{SF_1}{/c} seconds, increasing your Maximum Life by {c_number}[({SF_14} * {SF_35})*100|%|]{/c} and gaining a {c_important}{u}Barrier{/u}{/c} that absorbs {c_number}[{SF_0}*100|1%|]{/c} of your Maximum Life {c_number}({shield:BARRIER}){/c} in damage.{/if}
202 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

100

$.tHealthCost

0

$.tChargeCost

0

$.tMaxCharges

0

$.tRechargeTime

0

$.tRechargeAmount

1

$.tCooldownTime

SF_2

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1

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1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

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0

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0

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0

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0

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SF_37

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1

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0

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SF_37

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SF_37

$.arCCInfo.1.tImmuneToCCDuring

0

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SF_37

$.arCCInfo.2.tUsableDuringCC

SF_37

$.arCCInfo.2.tImmuneToCCDuring

0

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SF_37

$.arCCInfo.3.tUsableDuringCC

SF_37

$.arCCInfo.3.tImmuneToCCDuring

0

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SF_37

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SF_37

$.arCCInfo.4.tImmuneToCCDuring

0

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0

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1

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0

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SF_37

$.arCCInfo.6.tUsableDuringCC

SF_37

$.arCCInfo.6.tImmuneToCCDuring

0

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SF_37

$.arCCInfo.7.tUsableDuringCC

SF_37

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

SF_37

$.arCCInfo.8.tUsableDuringCC

SF_37

$.arCCInfo.8.tImmuneToCCDuring

0

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SF_37

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

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SF_37

$.arCCInfo.10.tUsableDuringCC

SF_37

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

SF_37

$.arCCInfo.11.tUsableDuringCC

SF_37

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

SF_37

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

SF_37

$.arCCInfo.13.tUsableDuringCC

SF_37

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

SF_1

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0

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1

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0

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0

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100

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0

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0

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1

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SF_0

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0

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SF_1

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0

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1

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0

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0

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100

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0

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0

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1

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0

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0

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SF_25

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0

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1

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SF_27

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0

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0

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0

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0

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1

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0

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0

$.arBuffs.3.tDuration

SF_28

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0

$.arBuffs.3.tMaxStackCount

1

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0

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0

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100

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0

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0

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1

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0

$.arBuffs.3.tDamageShield.tFlatLevel

0

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SF_1

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

1

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

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0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_1

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

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0

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0

$.arBuffs.5.tDOT.tCombatEffectOverride

100

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0

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0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

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0

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0

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SF_1

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0

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1

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0

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0

$.arBuffs.6.tDOT.tCombatEffectOverride

100

$.arBuffs.6.tCrowdControl.tSlowAmount

0

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0

$.arBuffs.6.tCrowdControl.tStaggerMultiplier

1

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0

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0

$.ptScriptFormulas.0.tFormula

0.6 * Table(37, sLevel)

$.ptScriptFormulas.1.tFormula

SF_19 ? SF_8 : SF_3

$.ptScriptFormulas.2.tFormula

14

$.ptScriptFormulas.3.tFormula

3

$.ptScriptFormulas.4.tFormula

Hitpoints_Max_Total

$.ptScriptFormulas.5.tFormula

0.1

$.ptScriptFormulas.6.tFormula

0.25

$.ptScriptFormulas.7.tFormula

SF_10 ? 0 : (SF_19 ? 0 : 1)

$.ptScriptFormulas.8.tFormula

SF_3 * 3

$.ptScriptFormulas.9.tFormula

.15 * Table(37, sLevel)

$.ptScriptFormulas.10.tFormula

Mod.UpgradeB

$.ptScriptFormulas.11.tFormula

$.ptScriptFormulas.12.tFormula

2.5

$.ptScriptFormulas.13.tFormula

$.ptScriptFormulas.14.tFormula

0.10

$.ptScriptFormulas.15.tFormula

1.5

$.ptScriptFormulas.16.tFormula

4

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0.5

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Mod.UpgradeA

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Mod.UpgradeC

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5

$.ptScriptFormulas.21.tFormula

24

$.ptScriptFormulas.22.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.23.tFormula

SF_21/SF_22

$.ptScriptFormulas.24.tFormula

0.25 * Table(34,sLevel) / SF_20

$.ptScriptFormulas.25.tFormula

5

$.ptScriptFormulas.26.tFormula

0.5 * Table(34,sLevel)

$.ptScriptFormulas.27.tFormula

SF_26/SF_25

$.ptScriptFormulas.28.tFormula

SF_1

$.ptScriptFormulas.29.tFormula

0.25

$.ptScriptFormulas.30.tFormula

360

$.ptScriptFormulas.31.tFormula

3

$.ptScriptFormulas.32.tFormula

0.15

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0.5

$.ptScriptFormulas.34.tFormula

Mod.Upgrade4

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(1+ (SF_34 ? SF_33 : 0))

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2

$.ptScriptFormulas.37.tFormula

Mod.UpgradeA ? 1 : 0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

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SF_24

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0

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0

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0

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0

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0

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0

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0

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0

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0

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0

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100

$.unk_143fe9f

10

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0