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Barbar · Ulti

Iron Maelstrom

Iron Maelstrom

Cooldown: — seconds Lucky Hit Chance: —

Hesaplanmamış değerler X ile gösterilir. Ham formüller kaynak ayrıntılarında korunur.

Tür
Aktif
Kaynak sürüm
3.2.1.73552
Yetenek SNO
217175
Yerelleştirme SNO
1120169
Kaynak etiketleri
Skill_MartialBarbarian_Skill_IronMaelstrom

Bağlı kayıtlar

Kaynak & ham formül bilgisi

Kaynak sürüm: 3.2.1.73552. Ham şablon hesaplanmamıştır; tek başına oyun mekaniğini doğrulamaz.

Kaynak dosyası
json/base/meta/Power/Barbarian_IronMaelstrom.pow.json
Yerelleştirme dosyası
json/enUS_Text/meta/StringList/Power_Barbarian_IronMaelstrom.stl.json
Kaynak SNO
217175

Sabit kaynak kaydını aç ↗

SHA256: 9fb373b59a23eef3d5e455d42411817c5842267ba294fff0e86815b7c62a6bb2

{c_label}Cooldown:{/c_label} {c_resource}{Cooldown Time}{/c_resource} seconds
{if:ADVANCED_TOOLTIP}{c_label}Lucky Hit Chance: {/c}{c_resource}[[{Combat_Effect_Chance_Script_Formula_Override:14}|%|]{/c}
{/if}Activate three times to attach chains to each of your weapons and perform an attack:
{icon:bullet, 1.2} First, your Two-Handed Bludgeoning weapon slams into the ground, dealing {c_number}{payload:TOOLTIP_DAMAGE_BLUNT}{/c} damage and Stunning enemies for {c_number}{SF_9}{/c} seconds.
{icon:bullet, 1.2} Next, your Two-Handed Slashing weapon swipes in front of you, dealing {c_number}{payload:TOOLTIP_DAMAGE_SLASH}{/c} damage and inflicting {c_number}{dot:TOOLTIP_DAMAGE_SLASH_BLEED}{/c} Bleeding damage over {c_number}{buffduration:TOOLTIP_DAMAGE_SLASH_BLEED}{/c} seconds.
{icon:bullet, 1.2} Finally, your Dual Wield weapons swing around you, dealing {c_number}{payload:TOOLTIP_DAMAGE_DUALWIELDING}{/c} damage per hit.
260 ham ifade · Henüz çözümlenmedi

$.tAutoChannelledDuration

0

$.tAttackSpeed

Attacks_Per_Second_Total

$.tCombatEffectChance

100

$.tHealthCost

0

$.tChargeCost

Mod.UpgradeB ? 1 : SF_46 ? 1 : 0

$.tMaxCharges

Mod.UpgradeB ? SF_37 : SF_46 ? SF_47 : 0

$.tRechargeTime

Mod.UpgradeB ? SF_2 : SF_46 ? SF_30 : 0

$.tRechargeAmount

1

$.tCooldownTime

Mod.UpgradeB ? 0 : SF_2 : SF_46 ? 0 : SF_2

$.tResourceCostReductionCoefficient

1

$.tCooldownReductionCoefficient

1

$.tCastTargetNecroCorpsesOnly

0

$.unk_b9b985

0

$.unk_807540f

6

$.unk_e7fc6fa

0

$.tAttackRadius

0

$.tMovementPowerData.unk_b1f0f4e

0

$.tMovementPowerData.tPowerStartDistance

0

$.arCCInfo.0.tBreaksCC

0

$.arCCInfo.0.tUsableDuringCC

1

$.arCCInfo.0.tImmuneToCCDuring

0

$.arCCInfo.1.tBreaksCC

0

$.arCCInfo.1.tUsableDuringCC

1

$.arCCInfo.1.tImmuneToCCDuring

0

$.arCCInfo.2.tBreaksCC

0

$.arCCInfo.2.tUsableDuringCC

0

$.arCCInfo.2.tImmuneToCCDuring

0

$.arCCInfo.3.tBreaksCC

0

$.arCCInfo.3.tUsableDuringCC

1

$.arCCInfo.3.tImmuneToCCDuring

0

$.arCCInfo.4.tBreaksCC

0

$.arCCInfo.4.tUsableDuringCC

1

$.arCCInfo.4.tImmuneToCCDuring

0

$.arCCInfo.5.tBreaksCC

0

$.arCCInfo.5.tUsableDuringCC

1

$.arCCInfo.5.tImmuneToCCDuring

0

$.arCCInfo.6.tBreaksCC

0

$.arCCInfo.6.tUsableDuringCC

0

$.arCCInfo.6.tImmuneToCCDuring

0

$.arCCInfo.7.tBreaksCC

0

$.arCCInfo.7.tUsableDuringCC

0

$.arCCInfo.7.tImmuneToCCDuring

0

$.arCCInfo.8.tBreaksCC

0

$.arCCInfo.8.tUsableDuringCC

0

$.arCCInfo.8.tImmuneToCCDuring

0

$.arCCInfo.9.tBreaksCC

0

$.arCCInfo.9.tUsableDuringCC

1

$.arCCInfo.9.tImmuneToCCDuring

0

$.arCCInfo.10.tBreaksCC

0

$.arCCInfo.10.tUsableDuringCC

0

$.arCCInfo.10.tImmuneToCCDuring

0

$.arCCInfo.11.tBreaksCC

0

$.arCCInfo.11.tUsableDuringCC

0

$.arCCInfo.11.tImmuneToCCDuring

0

$.arCCInfo.12.tBreaksCC

0

$.arCCInfo.12.tUsableDuringCC

1

$.arCCInfo.12.tImmuneToCCDuring

0

$.arCCInfo.13.tBreaksCC

0

$.arCCInfo.13.tUsableDuringCC

0

$.arCCInfo.13.tImmuneToCCDuring

0

$.arBuffs.0.tDuration

10

$.arBuffs.0.tMaxExtendDuration

0

$.arBuffs.0.tMaxStackCount

1

$.arBuffs.0.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.0.tDOT.tDamage.tFlatLevel

0

$.arBuffs.0.tDOT.tCombatEffectOverride

100

$.arBuffs.0.tCrowdControl.tSlowAmount

0

$.arBuffs.0.tCrowdControl.tChillAmount

0

$.arBuffs.0.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.0.tDamageShield.tHitpointScalar

0

$.arBuffs.0.tDamageShield.tFlatLevel

0

$.arBuffs.1.tDuration

.7

$.arBuffs.1.tMaxExtendDuration

0

$.arBuffs.1.tMaxStackCount

1

$.arBuffs.1.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.1.tDOT.tDamage.tFlatLevel

0

$.arBuffs.1.tDOT.tCombatEffectOverride

100

$.arBuffs.1.tCrowdControl.tSlowAmount

0

$.arBuffs.1.tCrowdControl.tChillAmount

0

$.arBuffs.1.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.1.tDamageShield.tHitpointScalar

0

$.arBuffs.1.tDamageShield.tFlatLevel

0

$.arBuffs.2.tDuration

SF_7

$.arBuffs.2.tMaxExtendDuration

0

$.arBuffs.2.tMaxStackCount

1

$.arBuffs.2.tDOT.tDamage.tHitpointScalar

SF_6 / SF_7

$.arBuffs.2.tDOT.tDamage.tFlatLevel

0

$.arBuffs.2.tDOT.tCombatEffectOverride

100

$.arBuffs.2.tCrowdControl.tSlowAmount

0

$.arBuffs.2.tCrowdControl.tChillAmount

0

$.arBuffs.2.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.2.tDamageShield.tHitpointScalar

0

$.arBuffs.2.tDamageShield.tFlatLevel

0

$.arBuffs.3.tDuration

1

$.arBuffs.3.tMaxExtendDuration

0

$.arBuffs.3.tMaxStackCount

1

$.arBuffs.3.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.3.tDOT.tDamage.tFlatLevel

0

$.arBuffs.3.tDOT.tCombatEffectOverride

100

$.arBuffs.3.tCrowdControl.tSlowAmount

0

$.arBuffs.3.tCrowdControl.tChillAmount

0

$.arBuffs.3.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.3.tDamageShield.tHitpointScalar

0

$.arBuffs.3.tDamageShield.tFlatLevel

0

$.arBuffs.4.tDuration

SF_45

$.arBuffs.4.tMaxExtendDuration

0

$.arBuffs.4.tMaxStackCount

SF_38

$.arBuffs.4.tDOT.tDamage.tHitpointScalar

0

$.arBuffs.4.tDOT.tDamage.tFlatLevel

0

$.arBuffs.4.tDOT.tCombatEffectOverride

100

$.arBuffs.4.tCrowdControl.tSlowAmount

0

$.arBuffs.4.tCrowdControl.tChillAmount

0

$.arBuffs.4.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.4.tDamageShield.tHitpointScalar

0

$.arBuffs.4.tDamageShield.tFlatLevel

0

$.arBuffs.5.tDuration

SF_40

$.arBuffs.5.tMaxExtendDuration

0

$.arBuffs.5.tMaxStackCount

1

$.arBuffs.5.tDOT.tDamage.tHitpointScalar

SF_42

$.arBuffs.5.tDOT.tDamage.tFlatLevel

0

$.arBuffs.5.tDOT.tCombatEffectOverride

0

$.arBuffs.5.tCrowdControl.tSlowAmount

0

$.arBuffs.5.tCrowdControl.tChillAmount

0

$.arBuffs.5.tCrowdControl.tStaggerMultiplier

1

$.arBuffs.5.tDamageShield.tHitpointScalar

0

$.arBuffs.5.tDamageShield.tFlatLevel

0

$.ptScriptFormulas.0.tFormula

3

$.ptScriptFormulas.1.tFormula

1.8 * Table(34, sLevel) * Mod.UpgradeB ? (1+SF_23) : 1

$.ptScriptFormulas.2.tFormula

Mod.UpgradeC ? SF_30 : 30

$.ptScriptFormulas.3.tFormula

0.4

$.ptScriptFormulas.4.tFormula

3

$.ptScriptFormulas.5.tFormula

0.48 * Table(34, sLevel) * Mod.UpgradeB ? (1+SF_23) : 1

$.ptScriptFormulas.6.tFormula

2.88 * Table(34, sLevel) * Mod.UpgradeB ? (1+SF_23) : 1

$.ptScriptFormulas.7.tFormula

5

$.ptScriptFormulas.8.tFormula

1.032 * Table(34, sLevel) * Mod.UpgradeB ? (1+SF_23) : 1

$.ptScriptFormulas.9.tFormula

2

$.ptScriptFormulas.10.tFormula

.3

$.ptScriptFormulas.11.tFormula

.5

$.ptScriptFormulas.12.tFormula

0

$.ptScriptFormulas.13.tFormula

SF_1 *  100

$.ptScriptFormulas.14.tFormula

(SF_15+SF_16+SF_17)/3

$.ptScriptFormulas.15.tFormula

30

$.ptScriptFormulas.16.tFormula

40

$.ptScriptFormulas.17.tFormula

2.5

$.ptScriptFormulas.18.tFormula

Chance_To_Hit_Twice_Per_Power#Barbarian_IronMaelstrom

$.ptScriptFormulas.19.tFormula

0.6

$.ptScriptFormulas.20.tFormula

min(SF_22, (((1+ Multiplicative_Damage_Bonus_To_High_Health)*(1+Damage_Bonus_To_High_Health))+((1+Multiplicative_Damage_Bonus_To_Low_Health)*(1+Damage_Bonus_To_Low_Health)) - 2)*(SF_19))

$.ptScriptFormulas.21.tFormula

(Floor((sLevel)/5))? 1 : 0

$.ptScriptFormulas.22.tFormula

2

$.ptScriptFormulas.23.tFormula

0.75

$.ptScriptFormulas.24.tFormula

10

$.ptScriptFormulas.25.tFormula

24

$.ptScriptFormulas.26.tFormula

PowerTag.SystemsTuningGlobals."Script Formula 0"

$.ptScriptFormulas.27.tFormula

6

$.ptScriptFormulas.28.tFormula

SF_1 * 0.75

$.ptScriptFormulas.29.tFormula

SF_44 / SF_27

$.ptScriptFormulas.30.tFormula

11

$.ptScriptFormulas.31.tFormula

0.25

$.ptScriptFormulas.32.tFormula

0.20

$.ptScriptFormulas.33.tFormula

0.20

$.ptScriptFormulas.34.tFormula

2

$.ptScriptFormulas.35.tFormula

2

$.ptScriptFormulas.36.tFormula

4

$.ptScriptFormulas.37.tFormula

3

$.ptScriptFormulas.38.tFormula

PowerTag.Amulet_Unique_Barb_101_x2."Script Formula 0"

$.ptScriptFormulas.39.tFormula

PowerTag.Amulet_Unique_Barb_101_x2."Script Formula 1"

$.ptScriptFormulas.40.tFormula

5

$.ptScriptFormulas.41.tFormula

SF_6 * 0.75

$.ptScriptFormulas.42.tFormula

SF_41/SF_40

$.ptScriptFormulas.43.tFormula

SF_5 / SF_24 * 0.75

$.ptScriptFormulas.44.tFormula

SF_8 * 0.75

$.ptScriptFormulas.45.tFormula

PowerTag.Amulet_Unique_Barb_101_x2."Script Formula 2"

$.ptScriptFormulas.46.tFormula

AffixIsEquipped(SNO.Affix.legendary_barb_004) == 1

$.ptScriptFormulas.47.tFormula

2

$.arPayloads.0.tDamage.tHitpointScalar

SF_1

$.arPayloads.0.tDamage.tFlatLevel

0

$.arPayloads.0.tDamageVariance

0

$.arPayloads.0.tVulnerableDurationSecondsOverride

0

$.arPayloads.0.unk_7c2668d

0

$.arPayloads.0.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.0.tFortifiedHealth.tFlatLevel

0

$.arPayloads.0.tApplyFreeze

0

$.arPayloads.0.tApplyChillAmount

0

$.arPayloads.0.tHeal.tHitpointScalar

0

$.arPayloads.0.tHeal.tFlatLevel

0

$.arPayloads.0.tCombatEffectOverride

100

$.arPayloads.1.tDamage.tHitpointScalar

SF_5

$.arPayloads.1.tDamage.tFlatLevel

0

$.arPayloads.1.tDamageVariance

0

$.arPayloads.1.tVulnerableDurationSecondsOverride

0

$.arPayloads.1.unk_7c2668d

0

$.arPayloads.1.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.1.tFortifiedHealth.tFlatLevel

0

$.arPayloads.1.tApplyFreeze

0

$.arPayloads.1.tApplyChillAmount

0

$.arPayloads.1.tHeal.tHitpointScalar

0

$.arPayloads.1.tHeal.tFlatLevel

0

$.arPayloads.1.tCombatEffectOverride

100

$.arPayloads.2.tDamage.tHitpointScalar

SF_8

$.arPayloads.2.tDamage.tFlatLevel

0

$.arPayloads.2.tDamageVariance

0

$.arPayloads.2.tVulnerableDurationSecondsOverride

0

$.arPayloads.2.unk_7c2668d

0

$.arPayloads.2.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.2.tFortifiedHealth.tFlatLevel

0

$.arPayloads.2.tApplyFreeze

0

$.arPayloads.2.tApplyChillAmount

0

$.arPayloads.2.tHeal.tHitpointScalar

0

$.arPayloads.2.tHeal.tFlatLevel

0

$.arPayloads.2.tCombatEffectOverride

100

$.arPayloads.3.tDamage.tHitpointScalar

0

$.arPayloads.3.tDamage.tFlatLevel

0

$.arPayloads.3.tDamageVariance

0

$.arPayloads.3.tVulnerableDurationSecondsOverride

0

$.arPayloads.3.unk_7c2668d

SF_36

$.arPayloads.3.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.3.tFortifiedHealth.tFlatLevel

0

$.arPayloads.3.tApplyFreeze

0

$.arPayloads.3.tApplyChillAmount

0

$.arPayloads.3.tHeal.tHitpointScalar

0

$.arPayloads.3.tHeal.tFlatLevel

0

$.arPayloads.3.tCombatEffectOverride

100

$.arPayloads.4.tDamage.tHitpointScalar

SF_28

$.arPayloads.4.tDamage.tFlatLevel

0

$.arPayloads.4.tDamageVariance

0

$.arPayloads.4.tVulnerableDurationSecondsOverride

0

$.arPayloads.4.unk_7c2668d

0

$.arPayloads.4.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.4.tFortifiedHealth.tFlatLevel

0

$.arPayloads.4.tApplyFreeze

0

$.arPayloads.4.tApplyChillAmount

0

$.arPayloads.4.tHeal.tHitpointScalar

0

$.arPayloads.4.tHeal.tFlatLevel

0

$.arPayloads.4.tCombatEffectOverride

100

$.arPayloads.5.tDamage.tHitpointScalar

SF_43

$.arPayloads.5.tDamage.tFlatLevel

0

$.arPayloads.5.tDamageVariance

0

$.arPayloads.5.tVulnerableDurationSecondsOverride

0

$.arPayloads.5.unk_7c2668d

0

$.arPayloads.5.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.5.tFortifiedHealth.tFlatLevel

0

$.arPayloads.5.tApplyFreeze

0

$.arPayloads.5.tApplyChillAmount

0

$.arPayloads.5.tHeal.tHitpointScalar

0

$.arPayloads.5.tHeal.tFlatLevel

0

$.arPayloads.5.tCombatEffectOverride

100

$.arPayloads.6.tDamage.tHitpointScalar

SF_29

$.arPayloads.6.tDamage.tFlatLevel

0

$.arPayloads.6.tDamageVariance

0

$.arPayloads.6.tVulnerableDurationSecondsOverride

0

$.arPayloads.6.unk_7c2668d

0

$.arPayloads.6.tFortifiedHealth.tHitpointScalar

0

$.arPayloads.6.tFortifiedHealth.tFlatLevel

0

$.arPayloads.6.tApplyFreeze

0

$.arPayloads.6.tApplyChillAmount

0

$.arPayloads.6.tHeal.tHitpointScalar

0

$.arPayloads.6.tHeal.tFlatLevel

0

$.arPayloads.6.tCombatEffectOverride

100

$.unk_143fe9f

10

$.tRecastTimeoutSeconds

10